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-rw-r--r--core/src/fxge/Microsoft SDK/include/GdiPlusMatrix.h309
1 files changed, 309 insertions, 0 deletions
diff --git a/core/src/fxge/Microsoft SDK/include/GdiPlusMatrix.h b/core/src/fxge/Microsoft SDK/include/GdiPlusMatrix.h
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+++ b/core/src/fxge/Microsoft SDK/include/GdiPlusMatrix.h
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+/**************************************************************************\
+*
+* Copyright (c) 1998-2000, Microsoft Corp. All Rights Reserved.
+*
+* Module Name:
+*
+* GdiplusMatrix.h
+*
+* Abstract:
+*
+* GDI+ Matrix class
+*
+\**************************************************************************/
+
+class Matrix : public GdiplusBase
+{
+public:
+ friend class Graphics;
+ friend class GraphicsPath;
+ friend class TextureBrush;
+ friend class LinearGradientBrush;
+ friend class PathGradientBrush;
+ friend class Pen;
+ friend class Region;
+
+ // Default constructor - set to identity matrix
+
+ Matrix()
+ {
+ GpMatrix *matrix = NULL;
+
+ lastResult = DllExports::GdipCreateMatrix(&matrix);
+
+ SetNativeMatrix(matrix);
+ }
+
+ Matrix(IN REAL m11,
+ IN REAL m12,
+ IN REAL m21,
+ IN REAL m22,
+ IN REAL dx,
+ IN REAL dy)
+ {
+ GpMatrix *matrix = NULL;
+
+ lastResult = DllExports::GdipCreateMatrix2(m11, m12, m21, m22,
+ dx, dy, &matrix);
+
+ SetNativeMatrix(matrix);
+ }
+
+ Matrix(IN const RectF& rect,
+ IN const PointF* dstplg)
+ {
+ GpMatrix *matrix = NULL;
+
+ lastResult = DllExports::GdipCreateMatrix3(&rect,
+ dstplg,
+ &matrix);
+
+ SetNativeMatrix(matrix);
+ }
+
+ Matrix(IN const Rect& rect,
+ IN const Point* dstplg)
+ {
+ GpMatrix *matrix = NULL;
+
+ lastResult = DllExports::GdipCreateMatrix3I(&rect,
+ dstplg,
+ &matrix);
+
+ SetNativeMatrix(matrix);
+ }
+
+ ~Matrix()
+ {
+ DllExports::GdipDeleteMatrix(nativeMatrix);
+ }
+
+ Matrix *Clone() const
+ {
+ GpMatrix *cloneMatrix = NULL;
+
+ SetStatus(DllExports::GdipCloneMatrix(nativeMatrix,
+ &cloneMatrix));
+
+ if (lastResult != Ok)
+ return NULL;
+
+ return new Matrix(cloneMatrix);
+ }
+
+ Status GetElements(OUT REAL *m) const
+ {
+ return SetStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m));
+ }
+
+ Status SetElements(IN REAL m11,
+ IN REAL m12,
+ IN REAL m21,
+ IN REAL m22,
+ IN REAL dx,
+ IN REAL dy)
+ {
+ return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
+ m11, m12, m21, m22, dx, dy));
+ }
+
+ REAL OffsetX() const
+ {
+ REAL elements[6];
+
+ if (GetElements(&elements[0]) == Ok)
+ return elements[4];
+ else
+ return 0.0f;
+ }
+
+ REAL OffsetY() const
+ {
+ REAL elements[6];
+
+ if (GetElements(&elements[0]) == Ok)
+ return elements[5];
+ else
+ return 0.0f;
+ }
+
+ Status Reset()
+ {
+ // set identity matrix elements
+ return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
+ 1.0, 0.0, 0.0, 1.0, 0.0, 0.0));
+ }
+
+ Status Multiply(IN const Matrix *matrix,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ return SetStatus(DllExports::GdipMultiplyMatrix(nativeMatrix,
+ matrix->nativeMatrix,
+ order));
+ }
+
+ Status Translate(IN REAL offsetX,
+ IN REAL offsetY,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, offsetX, offsetY, order));
+ }
+
+ Status Scale(IN REAL scaleX,
+ IN REAL scaleY,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ return SetStatus(DllExports::GdipScaleMatrix(nativeMatrix, scaleX, scaleY, order));
+ }
+
+ Status Rotate(IN REAL angle,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
+ }
+
+ Status RotateAt(IN REAL angle,
+ IN const PointF& center,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ if(order == MatrixOrderPrepend)
+ {
+ SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, center.X, center.Y, order));
+ SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
+ return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, - center.X, - center.Y, order));
+ }
+ else
+ {
+ SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, - center.X, - center.Y, order));
+ SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle, order));
+ return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, center.X, center.Y, order));
+ }
+ }
+
+ Status Shear(IN REAL shearX,
+ IN REAL shearY,
+ IN MatrixOrder order = MatrixOrderPrepend)
+ {
+ return SetStatus(DllExports::GdipShearMatrix(nativeMatrix, shearX, shearY, order));
+ }
+
+ Status Invert()
+ {
+ return SetStatus(DllExports::GdipInvertMatrix(nativeMatrix));
+ }
+
+ // float version
+ Status TransformPoints(IN OUT PointF* pts,
+ IN INT count = 1) const
+ {
+ return SetStatus(DllExports::GdipTransformMatrixPoints(nativeMatrix, pts, count));
+ }
+
+ Status TransformPoints(IN OUT Point* pts,
+ IN INT count = 1) const
+ {
+ return SetStatus(DllExports::GdipTransformMatrixPointsI(nativeMatrix,
+ pts,
+ count));
+ }
+
+ Status TransformVectors(IN OUT PointF* pts,
+ IN INT count = 1) const
+ {
+ return SetStatus(DllExports::GdipVectorTransformMatrixPoints(nativeMatrix, pts, count));
+ }
+
+ Status TransformVectors(IN OUT Point* pts,
+ IN INT count = 1) const
+ {
+ return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(nativeMatrix,
+ pts,
+ count));
+ }
+
+ BOOL IsInvertible() const
+ {
+ BOOL result = FALSE;
+
+ SetStatus(DllExports::GdipIsMatrixInvertible(nativeMatrix, &result));
+
+ return result;
+ }
+
+ BOOL IsIdentity() const
+ {
+ BOOL result = FALSE;
+
+ SetStatus(DllExports::GdipIsMatrixIdentity(nativeMatrix, &result));
+
+ return result;
+ }
+
+ BOOL Equals(IN const Matrix *matrix) const
+ {
+ BOOL result = FALSE;
+
+ SetStatus(DllExports::GdipIsMatrixEqual(nativeMatrix,
+ matrix->nativeMatrix, &result));
+
+ return result;
+ }
+
+ Status GetLastStatus() const
+ {
+ Status lastStatus = lastResult;
+ lastResult = Ok;
+
+ return lastStatus;
+ }
+
+protected:
+
+#ifdef DCR_USE_NEW_250932
+
+private:
+ Matrix(const Matrix &);
+ Matrix& operator=(const Matrix &);
+protected:
+
+#else
+
+ Matrix(const Matrix& matrix)
+ {
+ matrix;
+ SetStatus(NotImplemented);
+ SetNativeMatrix(NULL);
+ }
+
+ Matrix& operator=(const Matrix& matrix)
+ {
+ matrix;
+ SetStatus(NotImplemented);
+ return *this;
+ }
+
+#endif
+
+ Matrix(GpMatrix *nativeMatrix)
+ {
+ lastResult = Ok;
+ SetNativeMatrix(nativeMatrix);
+ }
+
+ VOID SetNativeMatrix(GpMatrix *nativeMatrix)
+ {
+ this->nativeMatrix = nativeMatrix;
+ }
+
+ Status SetStatus(Status status) const
+ {
+ if (status != Ok)
+ return (lastResult = status);
+ else
+ return status;
+ }
+
+protected:
+ GpMatrix *nativeMatrix;
+ mutable Status lastResult;
+};