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diff --git a/core/src/fxge/Microsoft SDK/include/GdiPlusTypes.h b/core/src/fxge/Microsoft SDK/include/GdiPlusTypes.h
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+/**************************************************************************\
+*
+* Copyright (c) 1998-2000, Microsoft Corp. All Rights Reserved.
+*
+* Module Name:
+*
+* GdiplusTypes.h
+*
+* Abstract:
+*
+* Basic types used by GDI+
+*
+\**************************************************************************/
+
+#ifndef _GDIPLUSTYPES_H
+#define _GDIPLUSTYPES_H
+
+#ifndef DCR_USE_NEW_175866
+
+//--------------------------------------------------------------------------
+// LIB version initialization functions
+//--------------------------------------------------------------------------
+
+typedef VOID (__cdecl *DEBUGEVENTFUNCTION)(INT level, CHAR *message);
+
+extern "C" BOOL __stdcall InitializeGdiplus(DEBUGEVENTFUNCTION);
+extern "C" VOID __stdcall UninitializeGdiplus();
+
+#endif
+
+//--------------------------------------------------------------------------
+// Callback functions
+//--------------------------------------------------------------------------
+
+extern "C" {
+typedef BOOL (CALLBACK * ImageAbort)(VOID *);
+typedef ImageAbort DrawImageAbort;
+typedef ImageAbort GetThumbnailImageAbort;
+}
+
+// Callback for EnumerateMetafile methods. The parameters are:
+
+// recordType WMF, EMF, or EMF+ record type
+// flags (always 0 for WMF/EMF records)
+// dataSize size of the record data (in bytes), or 0 if no data
+// data pointer to the record data, or NULL if no data
+// callbackData pointer to callbackData, if any
+
+// This method can then call Metafile::PlayRecord to play the
+// record that was just enumerated. If this method returns
+// FALSE, the enumeration process is aborted. Otherwise, it continues.
+
+extern "C" {
+typedef BOOL (CALLBACK * EnumerateMetafileProc)(EmfPlusRecordType,UINT,UINT,const BYTE*,VOID*);
+}
+
+//--------------------------------------------------------------------------
+// Primitive data types
+//
+// NOTE:
+// Types already defined in standard header files:
+// INT8
+// UINT8
+// INT16
+// UINT16
+// INT32
+// UINT32
+// INT64
+// UINT64
+//
+// Avoid using the following types:
+// LONG - use INT
+// ULONG - use UINT
+// DWORD - use UINT32
+//--------------------------------------------------------------------------
+
+typedef float REAL;
+
+#define REAL_MAX FLT_MAX
+#define REAL_MIN FLT_MIN
+#define REAL_TOLERANCE (FLT_MIN * 100)
+#define REAL_EPSILON 1.192092896e-07F /* FLT_EPSILON */
+
+//--------------------------------------------------------------------------
+// Forward declarations of various internal classes
+//--------------------------------------------------------------------------
+
+class Size;
+class SizeF;
+class Point;
+class PointF;
+class Rect;
+class RectF;
+class CharacterRange;
+
+//--------------------------------------------------------------------------
+// Return values from any GDI+ API
+//--------------------------------------------------------------------------
+
+enum Status
+{
+ Ok = 0,
+ GenericError = 1,
+ InvalidParameter = 2,
+ OutOfMemory = 3,
+ ObjectBusy = 4,
+ InsufficientBuffer = 5,
+ NotImplemented = 6,
+ Win32Error = 7,
+ WrongState = 8,
+ Aborted = 9,
+#ifdef DCR_USE_NEW_135429
+ FileNotFound = 10,
+ ValueOverflow = 11,
+ AccessDenied = 12,
+ UnknownImageFormat = 13,
+ FontFamilyNotFound = 14,
+ FontStyleNotFound = 15,
+ NotTrueTypeFont = 16,
+#else
+ NotFound = 10,
+ ValueOverflow = 11,
+#endif
+ UnsupportedGdiplusVersion = 17,
+ GdiplusNotInitialized
+
+};
+
+//--------------------------------------------------------------------------
+// Represents a dimension in a 2D coordinate system
+// (floating-point coordinates)
+//--------------------------------------------------------------------------
+
+class SizeF
+{
+public:
+
+ // Default constructor
+ SizeF()
+ {
+ Width = Height = 0.0f;
+ }
+
+ SizeF(IN const SizeF& size)
+ {
+ Width = size.Width;
+ Height = size.Height;
+ }
+
+ SizeF(IN REAL width,
+ IN REAL height)
+ {
+ Width = width;
+ Height = height;
+ }
+
+ SizeF operator+(IN const SizeF& sz) const
+ {
+ return SizeF(Width + sz.Width,
+ Height + sz.Height);
+ }
+
+ SizeF operator-(IN const SizeF& sz) const
+ {
+ return SizeF(Width - sz.Width,
+ Height - sz.Height);
+ }
+
+ BOOL Equals(IN const SizeF& sz) const
+ {
+ return (Width == sz.Width) && (Height == sz.Height);
+ }
+
+ BOOL Empty() const
+ {
+ return (Width == 0.0f && Height == 0.0f);
+ }
+
+public:
+
+ REAL Width;
+ REAL Height;
+};
+
+//--------------------------------------------------------------------------
+// Represents a dimension in a 2D coordinate system
+// (integer coordinates)
+//--------------------------------------------------------------------------
+
+class Size
+{
+public:
+
+ // Default constructor
+ Size()
+ {
+ Width = Height = 0;
+ }
+
+ Size(IN const Size& size)
+ {
+ Width = size.Width;
+ Height = size.Height;
+ }
+
+ Size(IN INT width,
+ IN INT height)
+ {
+ Width = width;
+ Height = height;
+ }
+
+ Size operator+(IN const Size& sz) const
+ {
+ return Size(Width + sz.Width,
+ Height + sz.Height);
+ }
+
+ Size operator-(IN const Size& sz) const
+ {
+ return Size(Width - sz.Width,
+ Height - sz.Height);
+ }
+
+ BOOL Equals(IN const Size& sz) const
+ {
+ return (Width == sz.Width) && (Height == sz.Height);
+ }
+
+ BOOL Empty() const
+ {
+ return (Width == 0 && Height == 0);
+ }
+
+public:
+
+ INT Width;
+ INT Height;
+};
+
+//--------------------------------------------------------------------------
+// Represents a location in a 2D coordinate system
+// (floating-point coordinates)
+//--------------------------------------------------------------------------
+
+class PointF
+{
+public:
+ PointF()
+ {
+ X = Y = 0.0f;
+ }
+
+ PointF(IN const PointF &point)
+ {
+ X = point.X;
+ Y = point.Y;
+ }
+
+ PointF(IN const SizeF &size)
+ {
+ X = size.Width;
+ Y = size.Height;
+ }
+
+ PointF(IN REAL x,
+ IN REAL y)
+ {
+ X = x;
+ Y = y;
+ }
+
+ PointF operator+(IN const PointF& point) const
+ {
+ return PointF(X + point.X,
+ Y + point.Y);
+ }
+
+ PointF operator-(IN const PointF& point) const
+ {
+ return PointF(X - point.X,
+ Y - point.Y);
+ }
+
+ BOOL Equals(IN const PointF& point)
+ {
+ return (X == point.X) && (Y == point.Y);
+ }
+
+public:
+
+ REAL X;
+ REAL Y;
+};
+
+//--------------------------------------------------------------------------
+// Represents a location in a 2D coordinate system
+// (integer coordinates)
+//--------------------------------------------------------------------------
+
+class Point
+{
+public:
+ Point()
+ {
+ X = Y = 0;
+ }
+
+ Point(IN const Point &point)
+ {
+ X = point.X;
+ Y = point.Y;
+ }
+
+ Point(IN const Size &size)
+ {
+ X = size.Width;
+ Y = size.Height;
+ }
+
+ Point(IN INT x,
+ IN INT y)
+ {
+ X = x;
+ Y = y;
+ }
+
+ Point operator+(IN const Point& point) const
+ {
+ return Point(X + point.X,
+ Y + point.Y);
+ }
+
+ Point operator-(IN const Point& point) const
+ {
+ return Point(X - point.X,
+ Y - point.Y);
+ }
+
+ BOOL Equals(IN const Point& point)
+ {
+ return (X == point.X) && (Y == point.Y);
+ }
+
+public:
+
+ INT X;
+ INT Y;
+};
+
+//--------------------------------------------------------------------------
+// Represents a rectangle in a 2D coordinate system
+// (floating-point coordinates)
+//--------------------------------------------------------------------------
+
+class RectF
+{
+public:
+
+ // Default constructor
+
+ RectF()
+ {
+ X = Y = Width = Height = 0.0f;
+ }
+
+ RectF(IN REAL x,
+ IN REAL y,
+ IN REAL width,
+ IN REAL height)
+ {
+ X = x;
+ Y = y;
+ Width = width;
+ Height = height;
+ }
+
+ RectF(IN const PointF& location,
+ IN const SizeF& size)
+ {
+ X = location.X;
+ Y = location.Y;
+ Width = size.Width;
+ Height = size.Height;
+ }
+
+ RectF* Clone() const
+ {
+ return new RectF(X, Y, Width, Height);
+ }
+
+ VOID GetLocation(OUT PointF* point) const
+ {
+ point->X = X;
+ point->Y = Y;
+ }
+
+ VOID GetSize(OUT SizeF* size) const
+ {
+ size->Width = Width;
+ size->Height = Height;
+ }
+
+ VOID GetBounds(OUT RectF* rect) const
+ {
+ rect->X = X;
+ rect->Y = Y;
+ rect->Width = Width;
+ rect->Height = Height;
+ }
+
+ // Return the left, top, right, and bottom
+ // coordinates of the rectangle
+
+ REAL GetLeft() const
+ {
+ return X;
+ }
+
+ REAL GetTop() const
+ {
+ return Y;
+ }
+
+ REAL GetRight() const
+ {
+ return X+Width;
+ }
+
+ REAL GetBottom() const
+ {
+ return Y+Height;
+ }
+
+ // Determine if the rectangle is empty
+ BOOL IsEmptyArea() const
+ {
+ return (Width <= REAL_EPSILON) || (Height <= REAL_EPSILON);
+ }
+
+ BOOL Equals(IN const RectF & rect) const
+ {
+ return X == rect.X &&
+ Y == rect.Y &&
+ Width == rect.Width &&
+ Height == rect.Height;
+ }
+
+ BOOL Contains(IN REAL x,
+ IN REAL y) const
+ {
+ return x >= X && x < X+Width &&
+ y >= Y && y < Y+Height;
+ }
+
+ BOOL Contains(IN const PointF& pt) const
+ {
+ return Contains(pt.X, pt.Y);
+ }
+
+ BOOL Contains(IN const RectF& rect) const
+ {
+ return (X <= rect.X) && (rect.GetRight() <= GetRight()) &&
+ (Y <= rect.Y) && (rect.GetBottom() <= GetBottom());
+ }
+
+ VOID Inflate(IN REAL dx,
+ IN REAL dy)
+ {
+ X -= dx;
+ Y -= dy;
+ Width += 2*dx;
+ Height += 2*dy;
+ }
+
+ VOID Inflate(IN const PointF& point)
+ {
+ Inflate(point.X, point.Y);
+ }
+
+ // Intersect the current rect with the specified object
+
+ BOOL Intersect(IN const RectF& rect)
+ {
+ return Intersect(*this, *this, rect);
+ }
+
+ // Intersect rect a and b and save the result into c
+ // Notice that c may be the same object as a or b.
+
+ static BOOL Intersect(OUT RectF& c,
+ IN const RectF& a,
+ IN const RectF& b)
+ {
+ REAL right = min(a.GetRight(), b.GetRight());
+ REAL bottom = min(a.GetBottom(), b.GetBottom());
+ REAL left = max(a.GetLeft(), b.GetLeft());
+ REAL top = max(a.GetTop(), b.GetTop());
+
+ c.X = left;
+ c.Y = top;
+ c.Width = right - left;
+ c.Height = bottom - top;
+ return !c.IsEmptyArea();
+ }
+
+ // Determine if the specified rect intersects with the
+ // current rect object.
+
+ BOOL IntersectsWith(IN const RectF& rect) const
+ {
+ return (GetLeft() < rect.GetRight() &&
+ GetTop() < rect.GetTop() &&
+ GetRight() > rect.GetLeft() &&
+ GetBottom() > rect.GetTop());
+ }
+
+ static BOOL Union(OUT RectF& c,
+ IN const RectF& a,
+ IN const RectF& b)
+ {
+ REAL right = max(a.GetRight(), b.GetRight());
+ REAL bottom = max(a.GetBottom(), b.GetBottom());
+ REAL left = min(a.GetLeft(), b.GetLeft());
+ REAL top = min(a.GetTop(), b.GetTop());
+
+ c.X = left;
+ c.Y = top;
+ c.Width = right - left;
+ c.Height = bottom - top;
+ return !c.IsEmptyArea();
+ }
+
+ VOID Offset(IN const PointF& point)
+ {
+ Offset(point.X, point.Y);
+ }
+
+ VOID Offset(IN REAL dx,
+ IN REAL dy)
+ {
+ X += dx;
+ Y += dy;
+ }
+
+public:
+
+ REAL X;
+ REAL Y;
+ REAL Width;
+ REAL Height;
+};
+
+//--------------------------------------------------------------------------
+// Represents a rectangle in a 2D coordinate system
+// (integer coordinates)
+//--------------------------------------------------------------------------
+
+class Rect
+{
+public:
+
+ // Default constructor
+
+ Rect()
+ {
+ X = Y = Width = Height = 0;
+ }
+
+ Rect(IN INT x,
+ IN INT y,
+ IN INT width,
+ IN INT height)
+ {
+ X = x;
+ Y = y;
+ Width = width;
+ Height = height;
+ }
+
+ Rect(IN const Point& location,
+ IN const Size& size)
+ {
+ X = location.X;
+ Y = location.Y;
+ Width = size.Width;
+ Height = size.Height;
+ }
+
+ Rect* Clone() const
+ {
+ return new Rect(X, Y, Width, Height);
+ }
+
+ VOID GetLocation(OUT Point* point) const
+ {
+ point->X = X;
+ point->Y = Y;
+ }
+
+ VOID GetSize(OUT Size* size) const
+ {
+ size->Width = Width;
+ size->Height = Height;
+ }
+
+ VOID GetBounds(OUT Rect* rect) const
+ {
+ rect->X = X;
+ rect->Y = Y;
+ rect->Width = Width;
+ rect->Height = Height;
+ }
+
+ // Return the left, top, right, and bottom
+ // coordinates of the rectangle
+
+ INT GetLeft() const
+ {
+ return X;
+ }
+
+ INT GetTop() const
+ {
+ return Y;
+ }
+
+ INT GetRight() const
+ {
+ return X+Width;
+ }
+
+ INT GetBottom() const
+ {
+ return Y+Height;
+ }
+
+ // Determine if the rectangle is empty
+ BOOL IsEmptyArea() const
+ {
+ return (Width <= 0) || (Height <= 0);
+ }
+
+ BOOL Equals(IN const Rect & rect) const
+ {
+ return X == rect.X &&
+ Y == rect.Y &&
+ Width == rect.Width &&
+ Height == rect.Height;
+ }
+
+ BOOL Contains(IN INT x,
+ IN INT y) const
+ {
+ return x >= X && x < X+Width &&
+ y >= Y && y < Y+Height;
+ }
+
+ BOOL Contains(IN const Point& pt) const
+ {
+ return Contains(pt.X, pt.Y);
+ }
+
+ BOOL Contains(IN Rect& rect) const
+ {
+ return (X <= rect.X) && (rect.GetRight() <= GetRight()) &&
+ (Y <= rect.Y) && (rect.GetBottom() <= GetBottom());
+ }
+
+ VOID Inflate(IN INT dx,
+ IN INT dy)
+ {
+ X -= dx;
+ Y -= dy;
+ Width += 2*dx;
+ Height += 2*dy;
+ }
+
+ VOID Inflate(IN const Point& point)
+ {
+ Inflate(point.X, point.Y);
+ }
+
+ // Intersect the current rect with the specified object
+
+ BOOL Intersect(IN const Rect& rect)
+ {
+ return Intersect(*this, *this, rect);
+ }
+
+ // Intersect rect a and b and save the result into c
+ // Notice that c may be the same object as a or b.
+
+ static BOOL Intersect(OUT Rect& c,
+ IN const Rect& a,
+ IN const Rect& b)
+ {
+ INT right = min(a.GetRight(), b.GetRight());
+ INT bottom = min(a.GetBottom(), b.GetBottom());
+ INT left = max(a.GetLeft(), b.GetLeft());
+ INT top = max(a.GetTop(), b.GetTop());
+
+ c.X = left;
+ c.Y = top;
+ c.Width = right - left;
+ c.Height = bottom - top;
+ return !c.IsEmptyArea();
+ }
+
+ // Determine if the specified rect intersects with the
+ // current rect object.
+
+ BOOL IntersectsWith(IN const Rect& rect) const
+ {
+ return (GetLeft() < rect.GetRight() &&
+ GetTop() < rect.GetTop() &&
+ GetRight() > rect.GetLeft() &&
+ GetBottom() > rect.GetTop());
+ }
+
+ static BOOL Union(OUT Rect& c,
+ IN const Rect& a,
+ IN const Rect& b)
+ {
+ INT right = max(a.GetRight(), b.GetRight());
+ INT bottom = max(a.GetBottom(), b.GetBottom());
+ INT left = min(a.GetLeft(), b.GetLeft());
+ INT top = min(a.GetTop(), b.GetTop());
+
+ c.X = left;
+ c.Y = top;
+ c.Width = right - left;
+ c.Height = bottom - top;
+ return !c.IsEmptyArea();
+ }
+
+ VOID Offset(IN const Point& point)
+ {
+ Offset(point.X, point.Y);
+ }
+
+ VOID Offset(IN INT dx,
+ IN INT dy)
+ {
+ X += dx;
+ Y += dy;
+ }
+
+public:
+
+ INT X;
+ INT Y;
+ INT Width;
+ INT Height;
+};
+
+// A user must mange memory for PathData.
+
+class PathData
+{
+public:
+ PathData()
+ {
+ Count = 0;
+ Points = NULL;
+ Types = NULL;
+ }
+
+ ~PathData()
+ {
+ if (Points != NULL)
+ {
+ delete Points;
+ }
+
+ if (Types != NULL)
+ {
+ delete Types;
+ }
+ }
+
+#ifdef DCR_USE_NEW_250932
+
+private:
+ PathData(const PathData &);
+ PathData& operator=(const PathData &);
+
+#endif
+
+public:
+ INT Count;
+ PointF* Points;
+ BYTE* Types;
+};
+
+
+//-----------------------------
+// text character range
+//-----------------------------
+
+class CharacterRange
+{
+public:
+ CharacterRange(
+ INT first,
+ INT length
+ ) :
+ First (first),
+ Length (length)
+ {}
+
+ CharacterRange() : First(0), Length(0)
+ {}
+
+ CharacterRange & operator = (const CharacterRange &rhs)
+ {
+ First = rhs.First;
+ Length = rhs.Length;
+ return *this;
+ }
+
+ INT First;
+ INT Length;
+};
+
+#endif // !_GDIPLUSTYPES_HPP