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-rw-r--r--core/fpdfapi/render/cpdf_renderstatus.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/core/fpdfapi/render/cpdf_renderstatus.cpp b/core/fpdfapi/render/cpdf_renderstatus.cpp
index 74e4797b73..abccde52b4 100644
--- a/core/fpdfapi/render/cpdf_renderstatus.cpp
+++ b/core/fpdfapi/render/cpdf_renderstatus.cpp
@@ -65,10 +65,10 @@
#include "core/fxge/skia/fx_skia_device.h"
#endif
-#define SHADING_STEPS 256
-
namespace {
+constexpr int kShadingSteps = 256;
+
void ReleaseCachedType3(CPDF_Type3Font* pFont) {
CPDF_Document* pDoc = pFont->GetDocument();
if (!pDoc)
@@ -152,9 +152,9 @@ void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
CFX_FixedBufGrow<float, 16> result_array(total_results);
float* pResults = result_array;
memset(pResults, 0, total_results * sizeof(float));
- uint32_t rgb_array[SHADING_STEPS];
- for (int i = 0; i < SHADING_STEPS; i++) {
- float input = (t_max - t_min) * i / SHADING_STEPS + t_min;
+ uint32_t rgb_array[kShadingSteps];
+ for (int i = 0; i < kShadingSteps; i++) {
+ float input = (t_max - t_min) * i / kShadingSteps + t_min;
int offset = 0;
for (const auto& func : funcs) {
if (func) {
@@ -181,17 +181,17 @@ void DrawAxialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
float scale =
(((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) /
axis_len_square;
- int index = (int32_t)(scale * (SHADING_STEPS - 1));
+ int index = (int32_t)(scale * (kShadingSteps - 1));
if (index < 0) {
if (!bStartExtend)
continue;
index = 0;
- } else if (index >= SHADING_STEPS) {
+ } else if (index >= kShadingSteps) {
if (!bEndExtend)
continue;
- index = SHADING_STEPS - 1;
+ index = kShadingSteps - 1;
}
dib_buf[column] = rgb_array[index];
}
@@ -238,9 +238,9 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
CFX_FixedBufGrow<float, 16> result_array(total_results);
float* pResults = result_array;
memset(pResults, 0, total_results * sizeof(float));
- uint32_t rgb_array[SHADING_STEPS];
- for (int i = 0; i < SHADING_STEPS; i++) {
- float input = (t_max - t_min) * i / SHADING_STEPS + t_min;
+ uint32_t rgb_array[kShadingSteps];
+ for (int i = 0; i < kShadingSteps; i++) {
+ float input = (t_max - t_min) * i / kShadingSteps + t_min;
int offset = 0;
for (const auto& func : funcs) {
if (func) {
@@ -316,18 +316,18 @@ void DrawRadialShading(const RetainPtr<CFX_DIBitmap>& pBitmap,
continue;
}
}
- int index = (int32_t)(s * (SHADING_STEPS - 1));
+ int index = (int32_t)(s * (kShadingSteps - 1));
if (index < 0) {
if (!bStartExtend) {
continue;
}
index = 0;
}
- if (index >= SHADING_STEPS) {
+ if (index >= kShadingSteps) {
if (!bEndExtend) {
continue;
}
- index = SHADING_STEPS - 1;
+ index = kShadingSteps - 1;
}
dib_buf[column] = rgb_array[index];
}