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Diffstat (limited to 'fpdfsdk/include/jsapi/fxjs_v8.h')
-rw-r--r--fpdfsdk/include/jsapi/fxjs_v8.h30
1 files changed, 24 insertions, 6 deletions
diff --git a/fpdfsdk/include/jsapi/fxjs_v8.h b/fpdfsdk/include/jsapi/fxjs_v8.h
index 4195686731..6e4fc6f7a7 100644
--- a/fpdfsdk/include/jsapi/fxjs_v8.h
+++ b/fpdfsdk/include/jsapi/fxjs_v8.h
@@ -45,14 +45,30 @@ extern const wchar_t kFXJSValueNameFxobj[];
extern const wchar_t kFXJSValueNameNull[];
extern const wchar_t kFXJSValueNameUndefined[];
+// FXJS_V8 places no interpretation on these two classes; it merely
+// passes them on to the caller-provided LP_CONSTRUCTORs.
class IFXJS_Context;
class IFXJS_Runtime;
+class JS_ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
+ void* Allocate(size_t length) override;
+ void* AllocateUninitialized(size_t length) override;
+ void Free(void* data, size_t length) override;
+};
+
typedef void (*LP_CONSTRUCTOR)(IFXJS_Context* cc,
v8::Local<v8::Object> obj,
v8::Local<v8::Object> global);
typedef void (*LP_DESTRUCTOR)(v8::Local<v8::Object> obj);
+// Call before making JS_PrepareIsolate call.
+void JS_Initialize(unsigned int embedderDataSlot);
+void JS_Release();
+
+// Call before making JS_Define* calls. Resources allocated here are cleared
+// as part of JS_ReleaseRuntime().
+void JS_PrepareIsolate(v8::Isolate* pIsolate);
+
// Always returns a valid, newly-created objDefnID.
int JS_DefineObj(v8::Isolate* pIsolate,
const wchar_t* sObjName,
@@ -86,19 +102,21 @@ void JS_DefineGlobalConst(v8::Isolate* pIsolate,
const wchar_t* sConstName,
v8::Local<v8::Value> pDefault);
-void JS_InitialRuntime(v8::Isolate* pIsolate,
- IFXJS_Runtime* pFXRuntime,
- IFXJS_Context* context,
- v8::Global<v8::Context>& v8PersistentContext);
+// Called after JS_Define* calls made.
+void JS_InitializeRuntime(v8::Isolate* pIsolate,
+ IFXJS_Runtime* pFXRuntime,
+ IFXJS_Context* context,
+ v8::Global<v8::Context>& v8PersistentContext);
void JS_ReleaseRuntime(v8::Isolate* pIsolate,
v8::Global<v8::Context>& v8PersistentContext);
-void JS_Initial(unsigned int embedderDataSlot);
-void JS_Release();
+
+// Called after JS_InitializeRuntime call made.
int JS_Execute(v8::Isolate* pIsolate,
IFXJS_Context* pJSContext,
const wchar_t* script,
long length,
FXJSErr* perror);
+
v8::Local<v8::Object> JS_NewFxDynamicObj(v8::Isolate* pIsolate,
IFXJS_Context* pJSContext,
int nObjDefnID);