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diff --git a/third_party/agg23/agg_rasterizer_scanline_aa.cpp b/third_party/agg23/agg_rasterizer_scanline_aa.cpp
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+
+//----------------------------------------------------------------------------
+// XYQ: 2006-01-22 Copied from AGG project.
+// This file uses only integer data, so it's suitable for all platforms.
+//----------------------------------------------------------------------------
+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.3
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+//
+// The author gratefully acknowleges the support of David Turner,
+// Robert Wilhelm, and Werner Lemberg - the authors of the FreeType
+// libray - in producing this work. See http://www.freetype.org for details.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+//
+// Adaptation for 32-bit screen coordinates has been sponsored by
+// Liberty Technology Systems, Inc., visit http://lib-sys.com
+//
+// Liberty Technology Systems, Inc. is the provider of
+// PostScript and PDF technology for software developers.
+//
+//----------------------------------------------------------------------------
+//
+// Class outline_aa - implementation.
+//
+// Initially the rendering algorithm was designed by David Turner and the
+// other authors of the FreeType library - see the above notice. I nearly
+// created a similar renderer, but still I was far from David's work.
+// I completely redesigned the original code and adapted it for Anti-Grain
+// ideas. Two functions - render_line and render_hline are the core of
+// the algorithm - they calculate the exact coverage of each pixel cell
+// of the polygon. I left these functions almost as is, because there's
+// no way to improve the perfection - hats off to David and his group!
+//
+// All other code is very different from the original.
+//
+//----------------------------------------------------------------------------
+#include "../../core/include/fxcrt/fx_ext.h"
+#include <limits.h>
+#include "agg_rasterizer_scanline_aa.h"
+namespace agg
+{
+AGG_INLINE void cell_aa::set_cover(int c, int a)
+{
+ cover = c;
+ area = a;
+}
+AGG_INLINE void cell_aa::add_cover(int c, int a)
+{
+ cover += c;
+ area += a;
+}
+AGG_INLINE void cell_aa::set_coord(int cx, int cy)
+{
+ x = cx;
+ y = cy;
+}
+AGG_INLINE void cell_aa::set(int cx, int cy, int c, int a)
+{
+ x = cx;
+ y = cy;
+ cover = c;
+ area = a;
+}
+outline_aa::~outline_aa()
+{
+ if(m_num_blocks) {
+ cell_aa** ptr = m_cells + m_num_blocks - 1;
+ while(m_num_blocks--) {
+ FX_Free(*ptr);
+ ptr--;
+ }
+ FX_Free(m_cells);
+ }
+}
+outline_aa::outline_aa() :
+ m_num_blocks(0),
+ m_max_blocks(0),
+ m_cur_block(0),
+ m_num_cells(0),
+ m_cells(0),
+ m_cur_cell_ptr(0),
+ m_cur_x(0),
+ m_cur_y(0),
+ m_min_x(0x7FFFFFFF),
+ m_min_y(0x7FFFFFFF),
+ m_max_x(-0x7FFFFFFF),
+ m_max_y(-0x7FFFFFFF),
+ m_sorted(false)
+{
+ m_cur_cell.set(0x7FFF, 0x7FFF, 0, 0);
+}
+void outline_aa::reset()
+{
+ m_num_cells = 0;
+ m_cur_block = 0;
+ m_cur_cell.set(0x7FFF, 0x7FFF, 0, 0);
+ m_sorted = false;
+ m_min_x = 0x7FFFFFFF;
+ m_min_y = 0x7FFFFFFF;
+ m_max_x = -0x7FFFFFFF;
+ m_max_y = -0x7FFFFFFF;
+}
+void outline_aa::allocate_block()
+{
+ if(m_cur_block >= m_num_blocks) {
+ if(m_num_blocks >= m_max_blocks) {
+ cell_aa** new_cells = FX_Alloc( cell_aa*, m_max_blocks + cell_block_pool);
+ if(m_cells) {
+ FXSYS_memcpy(new_cells, m_cells, m_max_blocks * sizeof(cell_aa*));
+ FX_Free(m_cells);
+ }
+ m_cells = new_cells;
+ m_max_blocks += cell_block_pool;
+ }
+ m_cells[m_num_blocks++] = FX_Alloc(cell_aa, cell_block_size);
+ }
+ m_cur_cell_ptr = m_cells[m_cur_block++];
+}
+AGG_INLINE void outline_aa::add_cur_cell()
+{
+ if(m_cur_cell.area | m_cur_cell.cover) {
+ if((m_num_cells & cell_block_mask) == 0) {
+ if(m_num_blocks >= cell_block_limit) {
+ return;
+ }
+ allocate_block();
+ }
+ *m_cur_cell_ptr++ = m_cur_cell;
+ ++m_num_cells;
+ }
+}
+AGG_INLINE void outline_aa::set_cur_cell(int x, int y)
+{
+ if(m_cur_cell.x != x || m_cur_cell.y != y) {
+ add_cur_cell();
+ m_cur_cell.set(x, y, 0, 0);
+ if(x < m_min_x) {
+ m_min_x = x;
+ }
+ if(x > m_max_x) {
+ m_max_x = x;
+ }
+ if(y < m_min_y) {
+ m_min_y = y;
+ }
+ if(y > m_max_y) {
+ m_max_y = y;
+ }
+ }
+}
+AGG_INLINE void outline_aa::render_hline(int ey, int x1, int y1, int x2, int y2)
+{
+ int ex1 = x1 >> poly_base_shift;
+ int ex2 = x2 >> poly_base_shift;
+ int fx1 = x1 & poly_base_mask;
+ int fx2 = x2 & poly_base_mask;
+ int delta, p, first, dx;
+ int incr, lift, mod, rem;
+ if(y1 == y2) {
+ set_cur_cell(ex2, ey);
+ return;
+ }
+ if(ex1 == ex2) {
+ delta = y2 - y1;
+ m_cur_cell.add_cover(delta, (fx1 + fx2) * delta);
+ return;
+ }
+ p = (poly_base_size - fx1) * (y2 - y1);
+ first = poly_base_size;
+ incr = 1;
+ dx = x2 - x1;
+ if(dx < 0) {
+ p = fx1 * (y2 - y1);
+ first = 0;
+ incr = -1;
+ dx = -dx;
+ }
+ delta = p / dx;
+ mod = p % dx;
+ if(mod < 0) {
+ delta--;
+ mod += dx;
+ }
+ m_cur_cell.add_cover(delta, (fx1 + first) * delta);
+ ex1 += incr;
+ set_cur_cell(ex1, ey);
+ y1 += delta;
+ if(ex1 != ex2) {
+ p = poly_base_size * (y2 - y1 + delta);
+ lift = p / dx;
+ rem = p % dx;
+ if (rem < 0) {
+ lift--;
+ rem += dx;
+ }
+ mod -= dx;
+ while (ex1 != ex2) {
+ delta = lift;
+ mod += rem;
+ if(mod >= 0) {
+ mod -= dx;
+ delta++;
+ }
+ m_cur_cell.add_cover(delta, (poly_base_size) * delta);
+ y1 += delta;
+ ex1 += incr;
+ set_cur_cell(ex1, ey);
+ }
+ }
+ delta = y2 - y1;
+ m_cur_cell.add_cover(delta, (fx2 + poly_base_size - first) * delta);
+}
+void outline_aa::render_line(int x1, int y1, int x2, int y2)
+{
+ enum dx_limit_e { dx_limit = 16384 << poly_base_shift };
+ int dx = x2 - x1;
+ if(dx >= dx_limit || dx <= -dx_limit) {
+ int cx = (x1 + x2) >> 1;
+ int cy = (y1 + y2) >> 1;
+ render_line(x1, y1, cx, cy);
+ render_line(cx, cy, x2, y2);
+ }
+ int dy = y2 - y1;
+ int ey1 = y1 >> poly_base_shift;
+ int ey2 = y2 >> poly_base_shift;
+ int fy1 = y1 & poly_base_mask;
+ int fy2 = y2 & poly_base_mask;
+ int x_from, x_to;
+ int p, rem, mod, lift, delta, first, incr;
+ if(ey1 == ey2) {
+ render_hline(ey1, x1, fy1, x2, fy2);
+ return;
+ }
+ incr = 1;
+ if(dx == 0) {
+ int ex = x1 >> poly_base_shift;
+ int two_fx = (x1 - (ex << poly_base_shift)) << 1;
+ int area;
+ first = poly_base_size;
+ if(dy < 0) {
+ first = 0;
+ incr = -1;
+ }
+ x_from = x1;
+ delta = first - fy1;
+ m_cur_cell.add_cover(delta, two_fx * delta);
+ ey1 += incr;
+ set_cur_cell(ex, ey1);
+ delta = first + first - poly_base_size;
+ area = two_fx * delta;
+ while(ey1 != ey2) {
+ m_cur_cell.set_cover(delta, area);
+ ey1 += incr;
+ set_cur_cell(ex, ey1);
+ }
+ delta = fy2 - poly_base_size + first;
+ m_cur_cell.add_cover(delta, two_fx * delta);
+ return;
+ }
+ p = (poly_base_size - fy1) * dx;
+ first = poly_base_size;
+ if(dy < 0) {
+ p = fy1 * dx;
+ first = 0;
+ incr = -1;
+ dy = -dy;
+ }
+ delta = p / dy;
+ mod = p % dy;
+ if(mod < 0) {
+ delta--;
+ mod += dy;
+ }
+ x_from = x1 + delta;
+ render_hline(ey1, x1, fy1, x_from, first);
+ ey1 += incr;
+ set_cur_cell(x_from >> poly_base_shift, ey1);
+ if(ey1 != ey2) {
+ p = poly_base_size * dx;
+ lift = p / dy;
+ rem = p % dy;
+ if(rem < 0) {
+ lift--;
+ rem += dy;
+ }
+ mod -= dy;
+ while(ey1 != ey2) {
+ delta = lift;
+ mod += rem;
+ if (mod >= 0) {
+ mod -= dy;
+ delta++;
+ }
+ x_to = x_from + delta;
+ render_hline(ey1, x_from, poly_base_size - first, x_to, first);
+ x_from = x_to;
+ ey1 += incr;
+ set_cur_cell(x_from >> poly_base_shift, ey1);
+ }
+ }
+ render_hline(ey1, x_from, poly_base_size - first, x2, fy2);
+}
+void outline_aa::move_to(int x, int y)
+{
+ if(m_sorted) {
+ reset();
+ }
+ set_cur_cell(x >> poly_base_shift, y >> poly_base_shift);
+ m_cur_x = x;
+ m_cur_y = y;
+}
+void outline_aa::line_to(int x, int y)
+{
+ render_line(m_cur_x, m_cur_y, x, y);
+ m_cur_x = x;
+ m_cur_y = y;
+ m_sorted = false;
+}
+template <class T> static AGG_INLINE void swap_cells(T* a, T* b)
+{
+ T temp = *a;
+ *a = *b;
+ *b = temp;
+}
+enum {
+ qsort_threshold = 9
+};
+static void qsort_cells(cell_aa** start, unsigned num)
+{
+ cell_aa** stack[80];
+ cell_aa*** top;
+ cell_aa** limit;
+ cell_aa** base;
+ limit = start + num;
+ base = start;
+ top = stack;
+ for (;;) {
+ int len = int(limit - base);
+ cell_aa** i;
+ cell_aa** j;
+ cell_aa** pivot;
+ if(len > qsort_threshold) {
+ pivot = base + len / 2;
+ swap_cells(base, pivot);
+ i = base + 1;
+ j = limit - 1;
+ if((*j)->x < (*i)->x) {
+ swap_cells(i, j);
+ }
+ if((*base)->x < (*i)->x) {
+ swap_cells(base, i);
+ }
+ if((*j)->x < (*base)->x) {
+ swap_cells(base, j);
+ }
+ for(;;) {
+ int x = (*base)->x;
+ do {
+ i++;
+ } while( (*i)->x < x );
+ do {
+ j--;
+ } while( x < (*j)->x );
+ if(i > j) {
+ break;
+ }
+ swap_cells(i, j);
+ }
+ swap_cells(base, j);
+ if(j - base > limit - i) {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ } else {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ } else {
+ j = base;
+ i = j + 1;
+ for(; i < limit; j = i, i++) {
+ for(; j[1]->x < (*j)->x; j--) {
+ swap_cells(j + 1, j);
+ if (j == base) {
+ break;
+ }
+ }
+ }
+ if(top > stack) {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ } else {
+ break;
+ }
+ }
+ }
+}
+void outline_aa::sort_cells()
+{
+ if(m_sorted) {
+ return;
+ }
+ add_cur_cell();
+ if(m_num_cells == 0) {
+ return;
+ }
+ m_sorted_cells.allocate(m_num_cells, 16);
+ if (m_max_y > 0 && m_min_y < 0 && -m_min_y > INT_MAX - m_max_y) {
+ return;
+ }
+ unsigned size = m_max_y - m_min_y;
+ if (size + 1 < size) {
+ return;
+ }
+ size++;
+ m_sorted_y.allocate(size, 16);
+ m_sorted_y.zero();
+ cell_aa** block_ptr = m_cells;
+ cell_aa* cell_ptr = NULL;
+ unsigned nb = m_num_cells >> cell_block_shift;
+ unsigned i;
+ while(nb--) {
+ cell_ptr = *block_ptr++;
+ i = cell_block_size;
+ while(i--) {
+ m_sorted_y[cell_ptr->y - m_min_y].start++;
+ ++cell_ptr;
+ }
+ }
+ i = m_num_cells & cell_block_mask;
+ if (i) {
+ cell_ptr = *block_ptr++;
+ }
+ while(i--) {
+ m_sorted_y[cell_ptr->y - m_min_y].start++;
+ ++cell_ptr;
+ }
+ unsigned start = 0;
+ for(i = 0; i < m_sorted_y.size(); i++) {
+ unsigned v = m_sorted_y[i].start;
+ m_sorted_y[i].start = start;
+ start += v;
+ }
+ block_ptr = m_cells;
+ nb = m_num_cells >> cell_block_shift;
+ while(nb--) {
+ cell_ptr = *block_ptr++;
+ i = cell_block_size;
+ while(i--) {
+ sorted_y& cur_y = m_sorted_y[cell_ptr->y - m_min_y];
+ m_sorted_cells[cur_y.start + cur_y.num] = cell_ptr;
+ ++cur_y.num;
+ ++cell_ptr;
+ }
+ }
+ i = m_num_cells & cell_block_mask;
+ if (i) {
+ cell_ptr = *block_ptr++;
+ }
+ while(i--) {
+ sorted_y& cur_y = m_sorted_y[cell_ptr->y - m_min_y];
+ m_sorted_cells[cur_y.start + cur_y.num] = cell_ptr;
+ ++cur_y.num;
+ ++cell_ptr;
+ }
+ for(i = 0; i < m_sorted_y.size(); i++) {
+ const sorted_y& cur_y = m_sorted_y[i];
+ if(cur_y.num) {
+ qsort_cells(m_sorted_cells.data() + cur_y.start, cur_y.num);
+ }
+ }
+ m_sorted = true;
+}
+}