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-rw-r--r--third_party/base/nonstd_unique_ptr.h128
1 files changed, 93 insertions, 35 deletions
diff --git a/third_party/base/nonstd_unique_ptr.h b/third_party/base/nonstd_unique_ptr.h
index 9c0b13c1bf..c24bfff74c 100644
--- a/third_party/base/nonstd_unique_ptr.h
+++ b/third_party/base/nonstd_unique_ptr.h
@@ -35,6 +35,13 @@
// a pointer within a scope, and automatically destroying the pointer at the
// end of a scope.
//
+// A unique_ptr<T> is like a T*, except that the destructor of unique_ptr<T>
+// automatically deletes the pointer it holds (if any).
+// That is, unique_ptr<T> owns the T object that it points to.
+// Like a T*, a unique_ptr<T> may hold either NULL or a pointer to a T object.
+// Also like T*, unique_ptr<T> is thread-compatible, and once you
+// dereference it, you get the thread safety guarantees of T.
+//
// Example usage (unique_ptr):
// {
// unique_ptr<Foo> foo(new Foo("wee"));
@@ -53,6 +60,8 @@
// foo.reset(); // Foo("wee4") destroyed, foo no longer
// // manages a pointer.
// } // foo wasn't managing a pointer, so nothing was destroyed.
+//
+// The size of a unique_ptr is small: sizeof(unique_ptr<C>) == sizeof(C*)
#ifndef NONSTD_UNIQUE_PTR_H_
#define NONSTD_UNIQUE_PTR_H_
@@ -66,45 +75,17 @@
namespace nonstd {
-// A unique_ptr<T> is like a T*, except that the destructor of unique_ptr<T>
-// automatically deletes the pointer it holds (if any).
-// That is, unique_ptr<T> owns the T object that it points to.
-// Like a T*, a unique_ptr<T> may hold either NULL or a pointer to a T object.
-// Also like T*, unique_ptr<T> is thread-compatible, and once you
-// dereference it, you get the threadsafety guarantees of T.
-//
-// The size of a unique_ptr is small:
-// sizeof(unique_ptr<C>) == sizeof(C*)
+// Common implementation for both pointers to elements and pointers to
+// arrays. These are differentiated below based on the need to invoke
+// delete vs. delete[] as appropriate.
template <class C>
-class unique_ptr {
+class unique_ptr_base {
public:
// The element type
typedef C element_type;
- // Constructor. Defaults to initializing with NULL.
- // There is no way to create an uninitialized unique_ptr.
- // The input parameter must be allocated with new.
- explicit unique_ptr(C* p = NULL) : ptr_(p) { }
-
- // Destructor. If there is a C object, delete it.
- // We don't need to test ptr_ == NULL because C++ does that for us.
- ~unique_ptr() {
- enum { type_must_be_complete = sizeof(C) };
- delete ptr_;
- }
-
- // Reset. Deletes the current owned object, if any.
- // Then takes ownership of a new object, if given.
- // this->reset(this->get()) works.
- void reset(C* p = NULL) {
- if (p != ptr_) {
- enum { type_must_be_complete = sizeof(C) };
- C* old_ptr = ptr_;
- ptr_ = p;
- delete old_ptr;
- }
- }
+ explicit unique_ptr_base(C* p) : ptr_(p) { }
// Accessors to get the owned object.
// operator* and operator-> will assert() if there is no current object.
@@ -125,7 +106,7 @@ class unique_ptr {
bool operator!=(C* p) const { return ptr_ != p; }
// Swap two scoped pointers.
- void swap(unique_ptr& p2) {
+ void swap(unique_ptr_base& p2) {
C* tmp = ptr_;
ptr_ = p2.ptr_;
p2.ptr_ = tmp;
@@ -145,9 +126,86 @@ class unique_ptr {
// Allow promotion to bool for conditional statements.
operator bool() const { return ptr_ != NULL; }
- private:
+ protected:
C* ptr_;
+};
+
+// Implementation for ordinary pointers using delete.
+template <class C>
+class unique_ptr : public unique_ptr_base<C> {
+ public:
+ using unique_ptr_base<C>::ptr_;
+
+ // Constructor. Defaults to initializing with NULL. There is no way
+ // to create an uninitialized unique_ptr. The input parameter must be
+ // allocated with new (not new[] - see below).
+ explicit unique_ptr(C* p = NULL) : unique_ptr_base<C>(p) { }
+
+ // Destructor. If there is a C object, delete it.
+ // We don't need to test ptr_ == NULL because C++ does that for us.
+ ~unique_ptr() {
+ enum { type_must_be_complete = sizeof(C) };
+ delete ptr_;
+ }
+
+ // Reset. Deletes the current owned object, if any.
+ // Then takes ownership of a new object, if given.
+ // this->reset(this->get()) works.
+ void reset(C* p = NULL) {
+ if (p != ptr_) {
+ enum { type_must_be_complete = sizeof(C) };
+ C* old_ptr = ptr_;
+ ptr_ = p;
+ delete old_ptr;
+ }
+ }
+
+private:
+ // Forbid comparison of unique_ptr types. If C2 != C, it totally doesn't
+ // make sense, and if C2 == C, it still doesn't make sense because you should
+ // never have the same object owned by two different unique_ptrs.
+ template <class C2> bool operator==(unique_ptr<C2> const& p2) const;
+ template <class C2> bool operator!=(unique_ptr<C2> const& p2) const;
+
+ // Disallow evil constructors
+ unique_ptr(const unique_ptr&);
+ void operator=(const unique_ptr&);
+};
+
+// Specialization for arrays using delete[].
+template <class C>
+class unique_ptr<C[]> : public unique_ptr_base<C> {
+ public:
+ using unique_ptr_base<C>::ptr_;
+
+ // Constructor. Defaults to initializing with NULL. There is no way
+ // to create an uninitialized unique_ptr. The input parameter must be
+ // allocated with new[] (not new - see above).
+ explicit unique_ptr(C* p = NULL) : unique_ptr_base<C>(p) { }
+
+ // Destructor. If there is a C object, delete it.
+ // We don't need to test ptr_ == NULL because C++ does that for us.
+ ~unique_ptr() {
+ enum { type_must_be_complete = sizeof(C) };
+ delete[] ptr_;
+ }
+
+ // Reset. Deletes the current owned object, if any.
+ // Then takes ownership of a new object, if given.
+ // this->reset(this->get()) works.
+ void reset(C* p = NULL) {
+ if (p != ptr_) {
+ enum { type_must_be_complete = sizeof(C) };
+ C* old_ptr = ptr_;
+ ptr_ = p;
+ delete[] old_ptr;
+ }
+ }
+
+ // Support indexing since it is holding array.
+ C& operator[] (size_t i) { return ptr_[i]; }
+private:
// Forbid comparison of unique_ptr types. If C2 != C, it totally doesn't
// make sense, and if C2 == C, it still doesn't make sense because you should
// never have the same object owned by two different unique_ptrs.