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diff --git a/third_party/lcms/src/cmsmtrx.c b/third_party/lcms/src/cmsmtrx.c
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+//---------------------------------------------------------------------------------
+//
+// Little Color Management System
+// Copyright (c) 1998-2012 Marti Maria Saguer
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the Software
+// is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+//---------------------------------------------------------------------------------
+//
+
+#include "lcms2_internal.h"
+
+
+#define DSWAP(x, y) {cmsFloat64Number tmp = (x); (x)=(y); (y)=tmp;}
+
+
+// Initiate a vector
+void CMSEXPORT _cmsVEC3init(cmsVEC3* r, cmsFloat64Number x, cmsFloat64Number y, cmsFloat64Number z)
+{
+ r -> n[VX] = x;
+ r -> n[VY] = y;
+ r -> n[VZ] = z;
+}
+
+// Vector substraction
+void CMSEXPORT _cmsVEC3minus(cmsVEC3* r, const cmsVEC3* a, const cmsVEC3* b)
+{
+ r -> n[VX] = a -> n[VX] - b -> n[VX];
+ r -> n[VY] = a -> n[VY] - b -> n[VY];
+ r -> n[VZ] = a -> n[VZ] - b -> n[VZ];
+}
+
+// Vector cross product
+void CMSEXPORT _cmsVEC3cross(cmsVEC3* r, const cmsVEC3* u, const cmsVEC3* v)
+{
+ r ->n[VX] = u->n[VY] * v->n[VZ] - v->n[VY] * u->n[VZ];
+ r ->n[VY] = u->n[VZ] * v->n[VX] - v->n[VZ] * u->n[VX];
+ r ->n[VZ] = u->n[VX] * v->n[VY] - v->n[VX] * u->n[VY];
+}
+
+// Vector dot product
+cmsFloat64Number CMSEXPORT _cmsVEC3dot(const cmsVEC3* u, const cmsVEC3* v)
+{
+ return u->n[VX] * v->n[VX] + u->n[VY] * v->n[VY] + u->n[VZ] * v->n[VZ];
+}
+
+// Euclidean length
+cmsFloat64Number CMSEXPORT _cmsVEC3length(const cmsVEC3* a)
+{
+ return sqrt(a ->n[VX] * a ->n[VX] +
+ a ->n[VY] * a ->n[VY] +
+ a ->n[VZ] * a ->n[VZ]);
+}
+
+// Euclidean distance
+cmsFloat64Number CMSEXPORT _cmsVEC3distance(const cmsVEC3* a, const cmsVEC3* b)
+{
+ cmsFloat64Number d1 = a ->n[VX] - b ->n[VX];
+ cmsFloat64Number d2 = a ->n[VY] - b ->n[VY];
+ cmsFloat64Number d3 = a ->n[VZ] - b ->n[VZ];
+
+ return sqrt(d1*d1 + d2*d2 + d3*d3);
+}
+
+
+
+// 3x3 Identity
+void CMSEXPORT _cmsMAT3identity(cmsMAT3* a)
+{
+ _cmsVEC3init(&a-> v[0], 1.0, 0.0, 0.0);
+ _cmsVEC3init(&a-> v[1], 0.0, 1.0, 0.0);
+ _cmsVEC3init(&a-> v[2], 0.0, 0.0, 1.0);
+}
+
+static
+cmsBool CloseEnough(cmsFloat64Number a, cmsFloat64Number b)
+{
+ return fabs(b - a) < (1.0 / 65535.0);
+}
+
+
+cmsBool CMSEXPORT _cmsMAT3isIdentity(const cmsMAT3* a)
+{
+ cmsMAT3 Identity;
+ int i, j;
+
+ _cmsMAT3identity(&Identity);
+
+ for (i=0; i < 3; i++)
+ for (j=0; j < 3; j++)
+ if (!CloseEnough(a ->v[i].n[j], Identity.v[i].n[j])) return FALSE;
+
+ return TRUE;
+}
+
+
+// Multiply two matrices
+void CMSEXPORT _cmsMAT3per(cmsMAT3* r, const cmsMAT3* a, const cmsMAT3* b)
+{
+#define ROWCOL(i, j) \
+ a->v[i].n[0]*b->v[0].n[j] + a->v[i].n[1]*b->v[1].n[j] + a->v[i].n[2]*b->v[2].n[j]
+
+ _cmsVEC3init(&r-> v[0], ROWCOL(0,0), ROWCOL(0,1), ROWCOL(0,2));
+ _cmsVEC3init(&r-> v[1], ROWCOL(1,0), ROWCOL(1,1), ROWCOL(1,2));
+ _cmsVEC3init(&r-> v[2], ROWCOL(2,0), ROWCOL(2,1), ROWCOL(2,2));
+
+#undef ROWCOL //(i, j)
+}
+
+
+
+// Inverse of a matrix b = a^(-1)
+cmsBool CMSEXPORT _cmsMAT3inverse(const cmsMAT3* a, cmsMAT3* b)
+{
+ cmsFloat64Number det, c0, c1, c2;
+
+ c0 = a -> v[1].n[1]*a -> v[2].n[2] - a -> v[1].n[2]*a -> v[2].n[1];
+ c1 = -a -> v[1].n[0]*a -> v[2].n[2] + a -> v[1].n[2]*a -> v[2].n[0];
+ c2 = a -> v[1].n[0]*a -> v[2].n[1] - a -> v[1].n[1]*a -> v[2].n[0];
+
+ det = a -> v[0].n[0]*c0 + a -> v[0].n[1]*c1 + a -> v[0].n[2]*c2;
+
+ if (fabs(det) < MATRIX_DET_TOLERANCE) return FALSE; // singular matrix; can't invert
+
+ b -> v[0].n[0] = c0/det;
+ b -> v[0].n[1] = (a -> v[0].n[2]*a -> v[2].n[1] - a -> v[0].n[1]*a -> v[2].n[2])/det;
+ b -> v[0].n[2] = (a -> v[0].n[1]*a -> v[1].n[2] - a -> v[0].n[2]*a -> v[1].n[1])/det;
+ b -> v[1].n[0] = c1/det;
+ b -> v[1].n[1] = (a -> v[0].n[0]*a -> v[2].n[2] - a -> v[0].n[2]*a -> v[2].n[0])/det;
+ b -> v[1].n[2] = (a -> v[0].n[2]*a -> v[1].n[0] - a -> v[0].n[0]*a -> v[1].n[2])/det;
+ b -> v[2].n[0] = c2/det;
+ b -> v[2].n[1] = (a -> v[0].n[1]*a -> v[2].n[0] - a -> v[0].n[0]*a -> v[2].n[1])/det;
+ b -> v[2].n[2] = (a -> v[0].n[0]*a -> v[1].n[1] - a -> v[0].n[1]*a -> v[1].n[0])/det;
+
+ return TRUE;
+}
+
+
+// Solve a system in the form Ax = b
+cmsBool CMSEXPORT _cmsMAT3solve(cmsVEC3* x, cmsMAT3* a, cmsVEC3* b)
+{
+ cmsMAT3 m, a_1;
+
+ memmove(&m, a, sizeof(cmsMAT3));
+
+ if (!_cmsMAT3inverse(&m, &a_1)) return FALSE; // Singular matrix
+
+ _cmsMAT3eval(x, &a_1, b);
+ return TRUE;
+}
+
+// Evaluate a vector across a matrix
+void CMSEXPORT _cmsMAT3eval(cmsVEC3* r, const cmsMAT3* a, const cmsVEC3* v)
+{
+ r->n[VX] = a->v[0].n[VX]*v->n[VX] + a->v[0].n[VY]*v->n[VY] + a->v[0].n[VZ]*v->n[VZ];
+ r->n[VY] = a->v[1].n[VX]*v->n[VX] + a->v[1].n[VY]*v->n[VY] + a->v[1].n[VZ]*v->n[VZ];
+ r->n[VZ] = a->v[2].n[VX]*v->n[VX] + a->v[2].n[VY]*v->n[VY] + a->v[2].n[VZ]*v->n[VZ];
+}
+