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Diffstat (limited to 'third_party/lcms/src/cmsnamed.c')
-rw-r--r-- | third_party/lcms/src/cmsnamed.c | 937 |
1 files changed, 937 insertions, 0 deletions
diff --git a/third_party/lcms/src/cmsnamed.c b/third_party/lcms/src/cmsnamed.c new file mode 100644 index 0000000000..ef1eb3089e --- /dev/null +++ b/third_party/lcms/src/cmsnamed.c @@ -0,0 +1,937 @@ +//--------------------------------------------------------------------------------- +// +// Little Color Management System +// Copyright (c) 1998-2012 Marti Maria Saguer +// +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the Software +// is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// +//--------------------------------------------------------------------------------- +// + +#include "lcms2_internal.h" + +// Multilocalized unicode objects. That is an attempt to encapsulate i18n. + + +// Allocates an empty multi localizad unicode object +cmsMLU* CMSEXPORT cmsMLUalloc(cmsContext ContextID, cmsUInt32Number nItems) +{ + cmsMLU* mlu; + + // nItems should be positive if given + if (nItems <= 0) nItems = 2; + + // Create the container + mlu = (cmsMLU*) _cmsMallocZero(ContextID, sizeof(cmsMLU)); + if (mlu == NULL) return NULL; + + mlu ->ContextID = ContextID; + + // Create entry array + mlu ->Entries = (_cmsMLUentry*) _cmsCalloc(ContextID, nItems, sizeof(_cmsMLUentry)); + if (mlu ->Entries == NULL) { + _cmsFree(ContextID, mlu); + return NULL; + } + + // Ok, keep indexes up to date + mlu ->AllocatedEntries = nItems; + mlu ->UsedEntries = 0; + + return mlu; +} + + +// Grows a mempool table for a MLU. Each time this function is called, mempool size is multiplied times two. +static +cmsBool GrowMLUpool(cmsMLU* mlu) +{ + cmsUInt32Number size; + void *NewPtr; + + // Sanity check + if (mlu == NULL) return FALSE; + + if (mlu ->PoolSize == 0) + size = 256; + else + size = mlu ->PoolSize * 2; + + // Check for overflow + if (size < mlu ->PoolSize) return FALSE; + + // Reallocate the pool + NewPtr = _cmsRealloc(mlu ->ContextID, mlu ->MemPool, size); + if (NewPtr == NULL) return FALSE; + + + mlu ->MemPool = NewPtr; + mlu ->PoolSize = size; + + return TRUE; +} + + +// Grows a entry table for a MLU. Each time this function is called, table size is multiplied times two. +static +cmsBool GrowMLUtable(cmsMLU* mlu) +{ + int AllocatedEntries; + _cmsMLUentry *NewPtr; + + // Sanity check + if (mlu == NULL) return FALSE; + + AllocatedEntries = mlu ->AllocatedEntries * 2; + + // Check for overflow + if (AllocatedEntries / 2 != mlu ->AllocatedEntries) return FALSE; + + // Reallocate the memory + NewPtr = (_cmsMLUentry*)_cmsRealloc(mlu ->ContextID, mlu ->Entries, AllocatedEntries*sizeof(_cmsMLUentry)); + if (NewPtr == NULL) return FALSE; + + mlu ->Entries = NewPtr; + mlu ->AllocatedEntries = AllocatedEntries; + + return TRUE; +} + + +// Search for a specific entry in the structure. Language and Country are used. +static +int SearchMLUEntry(cmsMLU* mlu, cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode) +{ + int i; + + // Sanity check + if (mlu == NULL) return -1; + + // Iterate whole table + for (i=0; i < mlu ->UsedEntries; i++) { + + if (mlu ->Entries[i].Country == CountryCode && + mlu ->Entries[i].Language == LanguageCode) return i; + } + + // Not found + return -1; +} + +// Add a block of characters to the intended MLU. Language and country are specified. +// Only one entry for Language/country pair is allowed. +static +cmsBool AddMLUBlock(cmsMLU* mlu, cmsUInt32Number size, const wchar_t *Block, + cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode) +{ + cmsUInt32Number Offset; + cmsUInt8Number* Ptr; + + // Sanity check + if (mlu == NULL) return FALSE; + + // Is there any room available? + if (mlu ->UsedEntries >= mlu ->AllocatedEntries) { + if (!GrowMLUtable(mlu)) return FALSE; + } + + // Only one ASCII string + if (SearchMLUEntry(mlu, LanguageCode, CountryCode) >= 0) return FALSE; // Only one is allowed! + + // Check for size + while ((mlu ->PoolSize - mlu ->PoolUsed) < size) { + + if (!GrowMLUpool(mlu)) return FALSE; + } + + Offset = mlu ->PoolUsed; + + Ptr = (cmsUInt8Number*) mlu ->MemPool; + if (Ptr == NULL) return FALSE; + + // Set the entry + memmove(Ptr + Offset, Block, size); + mlu ->PoolUsed += size; + + mlu ->Entries[mlu ->UsedEntries].StrW = Offset; + mlu ->Entries[mlu ->UsedEntries].Len = size; + mlu ->Entries[mlu ->UsedEntries].Country = CountryCode; + mlu ->Entries[mlu ->UsedEntries].Language = LanguageCode; + mlu ->UsedEntries++; + + return TRUE; +} + + +// Add an ASCII entry. +cmsBool CMSEXPORT cmsMLUsetASCII(cmsMLU* mlu, const char LanguageCode[3], const char CountryCode[3], const char* ASCIIString) +{ + cmsUInt32Number i, len = (cmsUInt32Number) strlen(ASCIIString)+1; + wchar_t* WStr; + cmsBool rc; + cmsUInt16Number Lang = _cmsAdjustEndianess16(*(cmsUInt16Number*) LanguageCode); + cmsUInt16Number Cntry = _cmsAdjustEndianess16(*(cmsUInt16Number*) CountryCode); + + if (mlu == NULL) return FALSE; + + WStr = (wchar_t*) _cmsCalloc(mlu ->ContextID, len, sizeof(wchar_t)); + if (WStr == NULL) return FALSE; + + for (i=0; i < len; i++) + WStr[i] = (wchar_t) ASCIIString[i]; + + rc = AddMLUBlock(mlu, len * sizeof(wchar_t), WStr, Lang, Cntry); + + _cmsFree(mlu ->ContextID, WStr); + return rc; + +} + +// We don't need any wcs support library +static +cmsUInt32Number mywcslen(const wchar_t *s) +{ + const wchar_t *p; + + p = s; + while (*p) + p++; + + return (cmsUInt32Number)(p - s); +} + + +// Add a wide entry +cmsBool CMSEXPORT cmsMLUsetWide(cmsMLU* mlu, const char Language[3], const char Country[3], const wchar_t* WideString) +{ + cmsUInt16Number Lang = _cmsAdjustEndianess16(*(cmsUInt16Number*) Language); + cmsUInt16Number Cntry = _cmsAdjustEndianess16(*(cmsUInt16Number*) Country); + cmsUInt32Number len; + + if (mlu == NULL) return FALSE; + if (WideString == NULL) return FALSE; + + len = (cmsUInt32Number) (mywcslen(WideString) + 1) * sizeof(wchar_t); + return AddMLUBlock(mlu, len, WideString, Lang, Cntry); +} + +// Duplicating a MLU is as easy as copying all members +cmsMLU* CMSEXPORT cmsMLUdup(const cmsMLU* mlu) +{ + cmsMLU* NewMlu = NULL; + + // Duplicating a NULL obtains a NULL + if (mlu == NULL) return NULL; + + NewMlu = cmsMLUalloc(mlu ->ContextID, mlu ->UsedEntries); + if (NewMlu == NULL) return NULL; + + // Should never happen + if (NewMlu ->AllocatedEntries < mlu ->UsedEntries) + goto Error; + + // Sanitize... + if (NewMlu ->Entries == NULL || mlu ->Entries == NULL) goto Error; + + memmove(NewMlu ->Entries, mlu ->Entries, mlu ->UsedEntries * sizeof(_cmsMLUentry)); + NewMlu ->UsedEntries = mlu ->UsedEntries; + + // The MLU may be empty + if (mlu ->PoolUsed == 0) { + NewMlu ->MemPool = NULL; + } + else { + // It is not empty + NewMlu ->MemPool = _cmsMalloc(mlu ->ContextID, mlu ->PoolUsed); + if (NewMlu ->MemPool == NULL) goto Error; + } + + NewMlu ->PoolSize = mlu ->PoolUsed; + + if (NewMlu ->MemPool == NULL || mlu ->MemPool == NULL) goto Error; + + memmove(NewMlu ->MemPool, mlu->MemPool, mlu ->PoolUsed); + NewMlu ->PoolUsed = mlu ->PoolUsed; + + return NewMlu; + +Error: + + if (NewMlu != NULL) cmsMLUfree(NewMlu); + return NULL; +} + +// Free any used memory +void CMSEXPORT cmsMLUfree(cmsMLU* mlu) +{ + if (mlu) { + + if (mlu -> Entries) _cmsFree(mlu ->ContextID, mlu->Entries); + if (mlu -> MemPool) _cmsFree(mlu ->ContextID, mlu->MemPool); + + _cmsFree(mlu ->ContextID, mlu); + } +} + + +// The algorithm first searches for an exact match of country and language, if not found it uses +// the Language. If none is found, first entry is used instead. +static +const wchar_t* _cmsMLUgetWide(const cmsMLU* mlu, + cmsUInt32Number *len, + cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode, + cmsUInt16Number* UsedLanguageCode, cmsUInt16Number* UsedCountryCode) +{ + int i; + int Best = -1; + _cmsMLUentry* v; + + if (mlu == NULL) return NULL; + + if (mlu -> AllocatedEntries <= 0) return NULL; + + for (i=0; i < mlu ->UsedEntries; i++) { + + v = mlu ->Entries + i; + + if (v -> Language == LanguageCode) { + + if (Best == -1) Best = i; + + if (v -> Country == CountryCode) { + + if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language; + if (UsedCountryCode != NULL) *UsedCountryCode = v ->Country; + + if (len != NULL) *len = v ->Len; + + return (wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v -> StrW); // Found exact match + } + } + } + + // No string found. Return First one + if (Best == -1) + Best = 0; + + v = mlu ->Entries + Best; + + if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language; + if (UsedCountryCode != NULL) *UsedCountryCode = v ->Country; + + if (len != NULL) *len = v ->Len; + + return(wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v ->StrW); +} + + +// Obtain an ASCII representation of the wide string. Setting buffer to NULL returns the len +cmsUInt32Number CMSEXPORT cmsMLUgetASCII(const cmsMLU* mlu, + const char LanguageCode[3], const char CountryCode[3], + char* Buffer, cmsUInt32Number BufferSize) +{ + const wchar_t *Wide; + cmsUInt32Number StrLen = 0; + cmsUInt32Number ASCIIlen, i; + + cmsUInt16Number Lang = _cmsAdjustEndianess16(*(cmsUInt16Number*) LanguageCode); + cmsUInt16Number Cntry = _cmsAdjustEndianess16(*(cmsUInt16Number*) CountryCode); + + // Sanitize + if (mlu == NULL) return 0; + + // Get WideChar + Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL); + if (Wide == NULL) return 0; + + ASCIIlen = StrLen / sizeof(wchar_t); + + // Maybe we want only to know the len? + if (Buffer == NULL) return ASCIIlen + 1; // Note the zero at the end + + // No buffer size means no data + if (BufferSize <= 0) return 0; + + // Some clipping may be required + if (BufferSize < ASCIIlen + 1) + ASCIIlen = BufferSize - 1; + + // Precess each character + for (i=0; i < ASCIIlen; i++) { + + if (Wide[i] == 0) + Buffer[i] = 0; + else + Buffer[i] = (char) Wide[i]; + } + + // We put a termination "\0" + Buffer[ASCIIlen] = 0; + return ASCIIlen + 1; +} + +// Obtain a wide representation of the MLU, on depending on current locale settings +cmsUInt32Number CMSEXPORT cmsMLUgetWide(const cmsMLU* mlu, + const char LanguageCode[3], const char CountryCode[3], + wchar_t* Buffer, cmsUInt32Number BufferSize) +{ + const wchar_t *Wide; + cmsUInt32Number StrLen = 0; + + cmsUInt16Number Lang = _cmsAdjustEndianess16(*(cmsUInt16Number*) LanguageCode); + cmsUInt16Number Cntry = _cmsAdjustEndianess16(*(cmsUInt16Number*) CountryCode); + + // Sanitize + if (mlu == NULL) return 0; + + Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL); + if (Wide == NULL) return 0; + + // Maybe we want only to know the len? + if (Buffer == NULL) return StrLen + sizeof(wchar_t); + + // No buffer size means no data + if (BufferSize <= 0) return 0; + + // Some clipping may be required + if (BufferSize < StrLen + sizeof(wchar_t)) + StrLen = BufferSize - + sizeof(wchar_t); + + memmove(Buffer, Wide, StrLen); + Buffer[StrLen / sizeof(wchar_t)] = 0; + + return StrLen + sizeof(wchar_t); +} + + +// Get also the language and country +CMSAPI cmsBool CMSEXPORT cmsMLUgetTranslation(const cmsMLU* mlu, + const char LanguageCode[3], const char CountryCode[3], + char ObtainedLanguage[3], char ObtainedCountry[3]) +{ + const wchar_t *Wide; + + cmsUInt16Number Lang = _cmsAdjustEndianess16(*(cmsUInt16Number*) LanguageCode); + cmsUInt16Number Cntry = _cmsAdjustEndianess16(*(cmsUInt16Number*) CountryCode); + cmsUInt16Number ObtLang, ObtCode; + + // Sanitize + if (mlu == NULL) return FALSE; + + Wide = _cmsMLUgetWide(mlu, NULL, Lang, Cntry, &ObtLang, &ObtCode); + if (Wide == NULL) return FALSE; + + // Get used language and code + *(cmsUInt16Number *)ObtainedLanguage = _cmsAdjustEndianess16(ObtLang); + *(cmsUInt16Number *)ObtainedCountry = _cmsAdjustEndianess16(ObtCode); + + ObtainedLanguage[2] = ObtainedCountry[2] = 0; + return TRUE; +} + + + +// Get the number of translations in the MLU object +cmsUInt32Number CMSEXPORT cmsMLUtranslationsCount(const cmsMLU* mlu) +{ + if (mlu == NULL) return 0; + return mlu->UsedEntries; +} + +// Get the language and country codes for a specific MLU index +cmsBool CMSEXPORT cmsMLUtranslationsCodes(const cmsMLU* mlu, + cmsUInt32Number idx, + char LanguageCode[3], + char CountryCode[3]) +{ + _cmsMLUentry *entry; + + if (mlu == NULL) return FALSE; + + if (idx >= (cmsUInt32Number) mlu->UsedEntries) return FALSE; + + entry = &mlu->Entries[idx]; + + *(cmsUInt16Number *)LanguageCode = _cmsAdjustEndianess16(entry->Language); + *(cmsUInt16Number *)CountryCode = _cmsAdjustEndianess16(entry->Country); + + return TRUE; +} + + +// Named color lists -------------------------------------------------------------------------------------------- + +// Grow the list to keep at least NumElements +static +cmsBool GrowNamedColorList(cmsNAMEDCOLORLIST* v) +{ + cmsUInt32Number size; + _cmsNAMEDCOLOR * NewPtr; + + if (v == NULL) return FALSE; + + if (v ->Allocated == 0) + size = 64; // Initial guess + else + size = v ->Allocated * 2; + + // Keep a maximum color lists can grow, 100K entries seems reasonable + if (size > 1024*100) return FALSE; + + NewPtr = (_cmsNAMEDCOLOR*) _cmsRealloc(v ->ContextID, v ->List, size * sizeof(_cmsNAMEDCOLOR)); + if (NewPtr == NULL) + return FALSE; + + v ->List = NewPtr; + v ->Allocated = size; + return TRUE; +} + +// Allocate a list for n elements +cmsNAMEDCOLORLIST* CMSEXPORT cmsAllocNamedColorList(cmsContext ContextID, cmsUInt32Number n, cmsUInt32Number ColorantCount, const char* Prefix, const char* Suffix) +{ + cmsNAMEDCOLORLIST* v = (cmsNAMEDCOLORLIST*) _cmsMallocZero(ContextID, sizeof(cmsNAMEDCOLORLIST)); + + if (v == NULL) return NULL; + + v ->List = NULL; + v ->nColors = 0; + v ->ContextID = ContextID; + + while (v -> Allocated < n) { + if (!GrowNamedColorList(v)) { + cmsFreeNamedColorList(v); + return NULL; + } + } + + strncpy(v ->Prefix, Prefix, sizeof(v ->Prefix)-1); + strncpy(v ->Suffix, Suffix, sizeof(v ->Suffix)-1); + v->Prefix[32] = v->Suffix[32] = 0; + + v -> ColorantCount = ColorantCount; + + return v; +} + +// Free a list +void CMSEXPORT cmsFreeNamedColorList(cmsNAMEDCOLORLIST* v) +{ + if (v == NULL) return; + if (v ->List) _cmsFree(v ->ContextID, v ->List); + _cmsFree(v ->ContextID, v); +} + +cmsNAMEDCOLORLIST* CMSEXPORT cmsDupNamedColorList(const cmsNAMEDCOLORLIST* v) +{ + cmsNAMEDCOLORLIST* NewNC; + + if (v == NULL) return NULL; + + NewNC= cmsAllocNamedColorList(v ->ContextID, v -> nColors, v ->ColorantCount, v ->Prefix, v ->Suffix); + if (NewNC == NULL) return NULL; + + // For really large tables we need this + while (NewNC ->Allocated < v ->Allocated) { + if (!GrowNamedColorList(NewNC)) { + cmsFreeNamedColorList(NewNC); + return NULL; + } + } + + memmove(NewNC ->Prefix, v ->Prefix, sizeof(v ->Prefix)); + memmove(NewNC ->Suffix, v ->Suffix, sizeof(v ->Suffix)); + NewNC ->ColorantCount = v ->ColorantCount; + memmove(NewNC->List, v ->List, v->nColors * sizeof(_cmsNAMEDCOLOR)); + NewNC ->nColors = v ->nColors; + return NewNC; +} + + +// Append a color to a list. List pointer may change if reallocated +cmsBool CMSEXPORT cmsAppendNamedColor(cmsNAMEDCOLORLIST* NamedColorList, + const char* Name, + cmsUInt16Number PCS[3], cmsUInt16Number Colorant[cmsMAXCHANNELS]) +{ + cmsUInt32Number i; + + if (NamedColorList == NULL) return FALSE; + + if (NamedColorList ->nColors + 1 > NamedColorList ->Allocated) { + if (!GrowNamedColorList(NamedColorList)) return FALSE; + } + + for (i=0; i < NamedColorList ->ColorantCount; i++) + NamedColorList ->List[NamedColorList ->nColors].DeviceColorant[i] = Colorant == NULL? 0 : Colorant[i]; + + for (i=0; i < 3; i++) + NamedColorList ->List[NamedColorList ->nColors].PCS[i] = PCS == NULL ? 0 : PCS[i]; + + if (Name != NULL) { + + strncpy(NamedColorList ->List[NamedColorList ->nColors].Name, Name, cmsMAX_PATH-1); + NamedColorList ->List[NamedColorList ->nColors].Name[cmsMAX_PATH-1] = 0; + + } + else + NamedColorList ->List[NamedColorList ->nColors].Name[0] = 0; + + + NamedColorList ->nColors++; + return TRUE; +} + +// Returns number of elements +cmsUInt32Number CMSEXPORT cmsNamedColorCount(const cmsNAMEDCOLORLIST* NamedColorList) +{ + if (NamedColorList == NULL) return 0; + return NamedColorList ->nColors; +} + +// Info aboout a given color +cmsBool CMSEXPORT cmsNamedColorInfo(const cmsNAMEDCOLORLIST* NamedColorList, cmsUInt32Number nColor, + char* Name, + char* Prefix, + char* Suffix, + cmsUInt16Number* PCS, + cmsUInt16Number* Colorant) +{ + if (NamedColorList == NULL) return FALSE; + + if (nColor >= cmsNamedColorCount(NamedColorList)) return FALSE; + + if (Name) strcpy(Name, NamedColorList->List[nColor].Name); + if (Prefix) strcpy(Prefix, NamedColorList->Prefix); + if (Suffix) strcpy(Suffix, NamedColorList->Suffix); + if (PCS) + memmove(PCS, NamedColorList ->List[nColor].PCS, 3*sizeof(cmsUInt16Number)); + + if (Colorant) + memmove(Colorant, NamedColorList ->List[nColor].DeviceColorant, + sizeof(cmsUInt16Number) * NamedColorList ->ColorantCount); + + + return TRUE; +} + +// Search for a given color name (no prefix or suffix) +cmsInt32Number CMSEXPORT cmsNamedColorIndex(const cmsNAMEDCOLORLIST* NamedColorList, const char* Name) +{ + int i, n; + + if (NamedColorList == NULL) return -1; + n = cmsNamedColorCount(NamedColorList); + for (i=0; i < n; i++) { + if (cmsstrcasecmp(Name, NamedColorList->List[i].Name) == 0) + return i; + } + + return -1; +} + +// MPE support ----------------------------------------------------------------------------------------------------------------- + +static +void FreeNamedColorList(cmsStage* mpe) +{ + cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data; + cmsFreeNamedColorList(List); +} + +static +void* DupNamedColorList(cmsStage* mpe) +{ + cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data; + return cmsDupNamedColorList(List); +} + +static +void EvalNamedColorPCS(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe) +{ + cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data; + cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0); + + if (index >= NamedColorList-> nColors) { + cmsSignalError(NamedColorList ->ContextID, cmsERROR_RANGE, "Color %d out of range; ignored", index); + } + else { + + // Named color always uses Lab + Out[0] = (cmsFloat32Number) (NamedColorList->List[index].PCS[0] / 65535.0); + Out[1] = (cmsFloat32Number) (NamedColorList->List[index].PCS[1] / 65535.0); + Out[2] = (cmsFloat32Number) (NamedColorList->List[index].PCS[2] / 65535.0); + } +} + +static +void EvalNamedColor(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe) +{ + cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data; + cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0); + cmsUInt32Number j; + + if (index >= NamedColorList-> nColors) { + cmsSignalError(NamedColorList ->ContextID, cmsERROR_RANGE, "Color %d out of range; ignored", index); + } + else { + for (j=0; j < NamedColorList ->ColorantCount; j++) + Out[j] = (cmsFloat32Number) (NamedColorList->List[index].DeviceColorant[j] / 65535.0); + } +} + + +// Named color lookup element +cmsStage* _cmsStageAllocNamedColor(cmsNAMEDCOLORLIST* NamedColorList, cmsBool UsePCS) +{ + return _cmsStageAllocPlaceholder(NamedColorList ->ContextID, + cmsSigNamedColorElemType, + 1, UsePCS ? 3 : NamedColorList ->ColorantCount, + UsePCS ? EvalNamedColorPCS : EvalNamedColor, + DupNamedColorList, + FreeNamedColorList, + cmsDupNamedColorList(NamedColorList)); + +} + + +// Retrieve the named color list from a transform. Should be first element in the LUT +cmsNAMEDCOLORLIST* CMSEXPORT cmsGetNamedColorList(cmsHTRANSFORM xform) +{ + _cmsTRANSFORM* v = (_cmsTRANSFORM*) xform; + cmsStage* mpe = v ->Lut->Elements; + + if (mpe ->Type != cmsSigNamedColorElemType) return NULL; + return (cmsNAMEDCOLORLIST*) mpe ->Data; +} + + +// Profile sequence description routines ------------------------------------------------------------------------------------- + +cmsSEQ* CMSEXPORT cmsAllocProfileSequenceDescription(cmsContext ContextID, cmsUInt32Number n) +{ + cmsSEQ* Seq; + cmsUInt32Number i; + + if (n == 0) return NULL; + + // In a absolutely arbitrary way, I hereby decide to allow a maxim of 255 profiles linked + // in a devicelink. It makes not sense anyway and may be used for exploits, so let's close the door! + if (n > 255) return NULL; + + Seq = (cmsSEQ*) _cmsMallocZero(ContextID, sizeof(cmsSEQ)); + if (Seq == NULL) return NULL; + + Seq -> ContextID = ContextID; + Seq -> seq = (cmsPSEQDESC*) _cmsCalloc(ContextID, n, sizeof(cmsPSEQDESC)); + Seq -> n = n; + + if (Seq -> seq == NULL) { + _cmsFree(ContextID, Seq); + return NULL; + } + + for (i=0; i < n; i++) { + Seq -> seq[i].Manufacturer = NULL; + Seq -> seq[i].Model = NULL; + Seq -> seq[i].Description = NULL; + } + + return Seq; +} + +void CMSEXPORT cmsFreeProfileSequenceDescription(cmsSEQ* pseq) +{ + cmsUInt32Number i; + + for (i=0; i < pseq ->n; i++) { + if (pseq ->seq[i].Manufacturer != NULL) cmsMLUfree(pseq ->seq[i].Manufacturer); + if (pseq ->seq[i].Model != NULL) cmsMLUfree(pseq ->seq[i].Model); + if (pseq ->seq[i].Description != NULL) cmsMLUfree(pseq ->seq[i].Description); + } + + if (pseq ->seq != NULL) _cmsFree(pseq ->ContextID, pseq ->seq); + _cmsFree(pseq -> ContextID, pseq); +} + +cmsSEQ* CMSEXPORT cmsDupProfileSequenceDescription(const cmsSEQ* pseq) +{ + cmsSEQ *NewSeq; + cmsUInt32Number i; + + if (pseq == NULL) + return NULL; + + NewSeq = (cmsSEQ*) _cmsMalloc(pseq -> ContextID, sizeof(cmsSEQ)); + if (NewSeq == NULL) return NULL; + + + NewSeq -> seq = (cmsPSEQDESC*) _cmsCalloc(pseq ->ContextID, pseq ->n, sizeof(cmsPSEQDESC)); + if (NewSeq ->seq == NULL) goto Error; + + NewSeq -> ContextID = pseq ->ContextID; + NewSeq -> n = pseq ->n; + + for (i=0; i < pseq->n; i++) { + + memmove(&NewSeq ->seq[i].attributes, &pseq ->seq[i].attributes, sizeof(cmsUInt64Number)); + + NewSeq ->seq[i].deviceMfg = pseq ->seq[i].deviceMfg; + NewSeq ->seq[i].deviceModel = pseq ->seq[i].deviceModel; + memmove(&NewSeq ->seq[i].ProfileID, &pseq ->seq[i].ProfileID, sizeof(cmsProfileID)); + NewSeq ->seq[i].technology = pseq ->seq[i].technology; + + NewSeq ->seq[i].Manufacturer = cmsMLUdup(pseq ->seq[i].Manufacturer); + NewSeq ->seq[i].Model = cmsMLUdup(pseq ->seq[i].Model); + NewSeq ->seq[i].Description = cmsMLUdup(pseq ->seq[i].Description); + + } + + return NewSeq; + +Error: + + cmsFreeProfileSequenceDescription(NewSeq); + return NULL; +} + +// Dictionaries -------------------------------------------------------------------------------------------------------- + +// Dictionaries are just very simple linked lists + + +typedef struct _cmsDICT_struct { + cmsDICTentry* head; + cmsContext ContextID; +} _cmsDICT; + + +// Allocate an empty dictionary +cmsHANDLE CMSEXPORT cmsDictAlloc(cmsContext ContextID) +{ + _cmsDICT* dict = (_cmsDICT*) _cmsMallocZero(ContextID, sizeof(_cmsDICT)); + if (dict == NULL) return NULL; + + dict ->ContextID = ContextID; + return (cmsHANDLE) dict; + +} + +// Dispose resources +void CMSEXPORT cmsDictFree(cmsHANDLE hDict) +{ + _cmsDICT* dict = (_cmsDICT*) hDict; + cmsDICTentry *entry, *next; + + _cmsAssert(dict != NULL); + + // Walk the list freeing all nodes + entry = dict ->head; + while (entry != NULL) { + + if (entry ->DisplayName != NULL) cmsMLUfree(entry ->DisplayName); + if (entry ->DisplayValue != NULL) cmsMLUfree(entry ->DisplayValue); + if (entry ->Name != NULL) _cmsFree(dict ->ContextID, entry -> Name); + if (entry ->Value != NULL) _cmsFree(dict ->ContextID, entry -> Value); + + // Don't fall in the habitual trap... + next = entry ->Next; + _cmsFree(dict ->ContextID, entry); + + entry = next; + } + + _cmsFree(dict ->ContextID, dict); +} + + +// Duplicate a wide char string +static +wchar_t* DupWcs(cmsContext ContextID, const wchar_t* ptr) +{ + if (ptr == NULL) return NULL; + return (wchar_t*) _cmsDupMem(ContextID, ptr, (mywcslen(ptr) + 1) * sizeof(wchar_t)); +} + +// Add a new entry to the linked list +cmsBool CMSEXPORT cmsDictAddEntry(cmsHANDLE hDict, const wchar_t* Name, const wchar_t* Value, const cmsMLU *DisplayName, const cmsMLU *DisplayValue) +{ + _cmsDICT* dict = (_cmsDICT*) hDict; + cmsDICTentry *entry; + + _cmsAssert(dict != NULL); + _cmsAssert(Name != NULL); + + entry = (cmsDICTentry*) _cmsMallocZero(dict ->ContextID, sizeof(cmsDICTentry)); + if (entry == NULL) return FALSE; + + entry ->DisplayName = cmsMLUdup(DisplayName); + entry ->DisplayValue = cmsMLUdup(DisplayValue); + entry ->Name = DupWcs(dict ->ContextID, Name); + entry ->Value = DupWcs(dict ->ContextID, Value); + + entry ->Next = dict ->head; + dict ->head = entry; + + return TRUE; +} + + +// Duplicates an existing dictionary +cmsHANDLE CMSEXPORT cmsDictDup(cmsHANDLE hDict) +{ + _cmsDICT* old_dict = (_cmsDICT*) hDict; + cmsHANDLE hNew; + cmsDICTentry *entry; + + _cmsAssert(old_dict != NULL); + + hNew = cmsDictAlloc(old_dict ->ContextID); + if (hNew == NULL) return NULL; + + // Walk the list freeing all nodes + entry = old_dict ->head; + while (entry != NULL) { + + if (!cmsDictAddEntry(hNew, entry ->Name, entry ->Value, entry ->DisplayName, entry ->DisplayValue)) { + + cmsDictFree(hNew); + return NULL; + } + + entry = entry -> Next; + } + + return hNew; +} + +// Get a pointer to the linked list +const cmsDICTentry* CMSEXPORT cmsDictGetEntryList(cmsHANDLE hDict) +{ + _cmsDICT* dict = (_cmsDICT*) hDict; + + if (dict == NULL) return NULL; + return dict ->head; +} + +// Helper For external languages +const cmsDICTentry* CMSEXPORT cmsDictNextEntry(const cmsDICTentry* e) +{ + if (e == NULL) return NULL; + return e ->Next; +} |