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-rw-r--r--third_party/lcms2-2.6/src/cmslut.c1793
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diff --git a/third_party/lcms2-2.6/src/cmslut.c b/third_party/lcms2-2.6/src/cmslut.c
new file mode 100644
index 0000000000..73e6726bf4
--- /dev/null
+++ b/third_party/lcms2-2.6/src/cmslut.c
@@ -0,0 +1,1793 @@
+//---------------------------------------------------------------------------------
+//
+// Little Color Management System
+// Copyright (c) 1998-2012 Marti Maria Saguer
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the Software
+// is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+//---------------------------------------------------------------------------------
+//
+
+#include "lcms2_internal.h"
+
+
+// Allocates an empty multi profile element
+cmsStage* CMSEXPORT _cmsStageAllocPlaceholder(cmsContext ContextID,
+ cmsStageSignature Type,
+ cmsUInt32Number InputChannels,
+ cmsUInt32Number OutputChannels,
+ _cmsStageEvalFn EvalPtr,
+ _cmsStageDupElemFn DupElemPtr,
+ _cmsStageFreeElemFn FreePtr,
+ void* Data)
+{
+ cmsStage* ph = (cmsStage*) _cmsMallocZero(ContextID, sizeof(cmsStage));
+
+ if (ph == NULL) return NULL;
+
+
+ ph ->ContextID = ContextID;
+
+ ph ->Type = Type;
+ ph ->Implements = Type; // By default, no clue on what is implementing
+
+ ph ->InputChannels = InputChannels;
+ ph ->OutputChannels = OutputChannels;
+ ph ->EvalPtr = EvalPtr;
+ ph ->DupElemPtr = DupElemPtr;
+ ph ->FreePtr = FreePtr;
+ ph ->Data = Data;
+
+ return ph;
+}
+
+
+static
+void EvaluateIdentity(const cmsFloat32Number In[],
+ cmsFloat32Number Out[],
+ const cmsStage *mpe)
+{
+ memmove(Out, In, mpe ->InputChannels * sizeof(cmsFloat32Number));
+}
+
+
+cmsStage* CMSEXPORT cmsStageAllocIdentity(cmsContext ContextID, cmsUInt32Number nChannels)
+{
+ return _cmsStageAllocPlaceholder(ContextID,
+ cmsSigIdentityElemType,
+ nChannels, nChannels,
+ EvaluateIdentity,
+ NULL,
+ NULL,
+ NULL);
+ }
+
+// Conversion functions. From floating point to 16 bits
+static
+void FromFloatTo16(const cmsFloat32Number In[], cmsUInt16Number Out[], cmsUInt32Number n)
+{
+ cmsUInt32Number i;
+
+ for (i=0; i < n; i++) {
+ Out[i] = _cmsQuickSaturateWord(In[i] * 65535.0);
+ }
+}
+
+// From 16 bits to floating point
+static
+void From16ToFloat(const cmsUInt16Number In[], cmsFloat32Number Out[], cmsUInt32Number n)
+{
+ cmsUInt32Number i;
+
+ for (i=0; i < n; i++) {
+ Out[i] = (cmsFloat32Number) In[i] / 65535.0F;
+ }
+}
+
+
+// This function is quite useful to analyze the structure of a LUT and retrieve the MPE elements
+// that conform the LUT. It should be called with the LUT, the number of expected elements and
+// then a list of expected types followed with a list of cmsFloat64Number pointers to MPE elements. If
+// the function founds a match with current pipeline, it fills the pointers and returns TRUE
+// if not, returns FALSE without touching anything. Setting pointers to NULL does bypass
+// the storage process.
+cmsBool CMSEXPORT cmsPipelineCheckAndRetreiveStages(const cmsPipeline* Lut, cmsUInt32Number n, ...)
+{
+ va_list args;
+ cmsUInt32Number i;
+ cmsStage* mpe;
+ cmsStageSignature Type;
+ void** ElemPtr;
+
+ // Make sure same number of elements
+ if (cmsPipelineStageCount(Lut) != n) return FALSE;
+
+ va_start(args, n);
+
+ // Iterate across asked types
+ mpe = Lut ->Elements;
+ for (i=0; i < n; i++) {
+
+ // Get asked type
+ Type = (cmsStageSignature)va_arg(args, cmsStageSignature);
+ if (mpe ->Type != Type) {
+
+ va_end(args); // Mismatch. We are done.
+ return FALSE;
+ }
+ mpe = mpe ->Next;
+ }
+
+ // Found a combination, fill pointers if not NULL
+ mpe = Lut ->Elements;
+ for (i=0; i < n; i++) {
+
+ ElemPtr = va_arg(args, void**);
+ if (ElemPtr != NULL)
+ *ElemPtr = mpe;
+
+ mpe = mpe ->Next;
+ }
+
+ va_end(args);
+ return TRUE;
+}
+
+// Below there are implementations for several types of elements. Each type may be implemented by a
+// evaluation function, a duplication function, a function to free resources and a constructor.
+
+// *************************************************************************************************
+// Type cmsSigCurveSetElemType (curves)
+// *************************************************************************************************
+
+cmsToneCurve** _cmsStageGetPtrToCurveSet(const cmsStage* mpe)
+{
+ _cmsStageToneCurvesData* Data = (_cmsStageToneCurvesData*) mpe ->Data;
+
+ return Data ->TheCurves;
+}
+
+static
+void EvaluateCurves(const cmsFloat32Number In[],
+ cmsFloat32Number Out[],
+ const cmsStage *mpe)
+{
+ _cmsStageToneCurvesData* Data;
+ cmsUInt32Number i;
+
+ _cmsAssert(mpe != NULL);
+
+ Data = (_cmsStageToneCurvesData*) mpe ->Data;
+ if (Data == NULL) return;
+
+ if (Data ->TheCurves == NULL) return;
+
+ for (i=0; i < Data ->nCurves; i++) {
+ Out[i] = cmsEvalToneCurveFloat(Data ->TheCurves[i], In[i]);
+ }
+}
+
+static
+void CurveSetElemTypeFree(cmsStage* mpe)
+{
+ _cmsStageToneCurvesData* Data;
+ cmsUInt32Number i;
+
+ _cmsAssert(mpe != NULL);
+
+ Data = (_cmsStageToneCurvesData*) mpe ->Data;
+ if (Data == NULL) return;
+
+ if (Data ->TheCurves != NULL) {
+ for (i=0; i < Data ->nCurves; i++) {
+ if (Data ->TheCurves[i] != NULL)
+ cmsFreeToneCurve(Data ->TheCurves[i]);
+ }
+ }
+ _cmsFree(mpe ->ContextID, Data ->TheCurves);
+ _cmsFree(mpe ->ContextID, Data);
+}
+
+
+static
+void* CurveSetDup(cmsStage* mpe)
+{
+ _cmsStageToneCurvesData* Data = (_cmsStageToneCurvesData*) mpe ->Data;
+ _cmsStageToneCurvesData* NewElem;
+ cmsUInt32Number i;
+
+ NewElem = (_cmsStageToneCurvesData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageToneCurvesData));
+ if (NewElem == NULL) return NULL;
+
+ NewElem ->nCurves = Data ->nCurves;
+ NewElem ->TheCurves = (cmsToneCurve**) _cmsCalloc(mpe ->ContextID, NewElem ->nCurves, sizeof(cmsToneCurve*));
+
+ if (NewElem ->TheCurves == NULL) goto Error;
+
+ for (i=0; i < NewElem ->nCurves; i++) {
+
+ // Duplicate each curve. It may fail.
+ NewElem ->TheCurves[i] = cmsDupToneCurve(Data ->TheCurves[i]);
+ if (NewElem ->TheCurves[i] == NULL) goto Error;
+
+
+ }
+ return (void*) NewElem;
+
+Error:
+
+ if (NewElem ->TheCurves != NULL) {
+ for (i=0; i < NewElem ->nCurves; i++) {
+ if (NewElem ->TheCurves[i])
+ cmsFreeToneCurve(NewElem ->TheCurves[i]);
+ }
+ }
+ _cmsFree(mpe ->ContextID, NewElem ->TheCurves);
+ _cmsFree(mpe ->ContextID, NewElem);
+ return NULL;
+}
+
+
+// Curves == NULL forces identity curves
+cmsStage* CMSEXPORT cmsStageAllocToneCurves(cmsContext ContextID, cmsUInt32Number nChannels, cmsToneCurve* const Curves[])
+{
+ cmsUInt32Number i;
+ _cmsStageToneCurvesData* NewElem;
+ cmsStage* NewMPE;
+
+
+ NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCurveSetElemType, nChannels, nChannels,
+ EvaluateCurves, CurveSetDup, CurveSetElemTypeFree, NULL );
+ if (NewMPE == NULL) return NULL;
+
+ NewElem = (_cmsStageToneCurvesData*) _cmsMallocZero(ContextID, sizeof(_cmsStageToneCurvesData));
+ if (NewElem == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ NewMPE ->Data = (void*) NewElem;
+
+ NewElem ->nCurves = nChannels;
+ NewElem ->TheCurves = (cmsToneCurve**) _cmsCalloc(ContextID, nChannels, sizeof(cmsToneCurve*));
+ if (NewElem ->TheCurves == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ for (i=0; i < nChannels; i++) {
+
+ if (Curves == NULL) {
+ NewElem ->TheCurves[i] = cmsBuildGamma(ContextID, 1.0);
+ }
+ else {
+ NewElem ->TheCurves[i] = cmsDupToneCurve(Curves[i]);
+ }
+
+ if (NewElem ->TheCurves[i] == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ }
+
+ return NewMPE;
+}
+
+
+// Create a bunch of identity curves
+cmsStage* _cmsStageAllocIdentityCurves(cmsContext ContextID, int nChannels)
+{
+ cmsStage* mpe = cmsStageAllocToneCurves(ContextID, nChannels, NULL);
+
+ if (mpe == NULL) return NULL;
+ mpe ->Implements = cmsSigIdentityElemType;
+ return mpe;
+}
+
+
+// *************************************************************************************************
+// Type cmsSigMatrixElemType (Matrices)
+// *************************************************************************************************
+
+
+// Special care should be taken here because precision loss. A temporary cmsFloat64Number buffer is being used
+static
+void EvaluateMatrix(const cmsFloat32Number In[],
+ cmsFloat32Number Out[],
+ const cmsStage *mpe)
+{
+ cmsUInt32Number i, j;
+ _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
+ cmsFloat64Number Tmp;
+
+ // Input is already in 0..1.0 notation
+ for (i=0; i < mpe ->OutputChannels; i++) {
+
+ Tmp = 0;
+ for (j=0; j < mpe->InputChannels; j++) {
+ Tmp += In[j] * Data->Double[i*mpe->InputChannels + j];
+ }
+
+ if (Data ->Offset != NULL)
+ Tmp += Data->Offset[i];
+
+ Out[i] = (cmsFloat32Number) Tmp;
+ }
+
+
+ // Output in 0..1.0 domain
+}
+
+
+// Duplicate a yet-existing matrix element
+static
+void* MatrixElemDup(cmsStage* mpe)
+{
+ _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
+ _cmsStageMatrixData* NewElem;
+ cmsUInt32Number sz;
+
+ NewElem = (_cmsStageMatrixData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageMatrixData));
+ if (NewElem == NULL) return NULL;
+
+ sz = mpe ->InputChannels * mpe ->OutputChannels;
+
+ NewElem ->Double = (cmsFloat64Number*) _cmsDupMem(mpe ->ContextID, Data ->Double, sz * sizeof(cmsFloat64Number)) ;
+
+ if (Data ->Offset)
+ NewElem ->Offset = (cmsFloat64Number*) _cmsDupMem(mpe ->ContextID,
+ Data ->Offset, mpe -> OutputChannels * sizeof(cmsFloat64Number)) ;
+
+ return (void*) NewElem;
+}
+
+
+static
+void MatrixElemTypeFree(cmsStage* mpe)
+{
+ _cmsStageMatrixData* Data = (_cmsStageMatrixData*) mpe ->Data;
+ if (Data == NULL)
+ return;
+ if (Data ->Double)
+ _cmsFree(mpe ->ContextID, Data ->Double);
+
+ if (Data ->Offset)
+ _cmsFree(mpe ->ContextID, Data ->Offset);
+
+ _cmsFree(mpe ->ContextID, mpe ->Data);
+}
+
+
+
+cmsStage* CMSEXPORT cmsStageAllocMatrix(cmsContext ContextID, cmsUInt32Number Rows, cmsUInt32Number Cols,
+ const cmsFloat64Number* Matrix, const cmsFloat64Number* Offset)
+{
+ cmsUInt32Number i, n;
+ _cmsStageMatrixData* NewElem;
+ cmsStage* NewMPE;
+
+ n = Rows * Cols;
+
+ // Check for overflow
+ if (n == 0) return NULL;
+ if (n >= UINT_MAX / Cols) return NULL;
+ if (n >= UINT_MAX / Rows) return NULL;
+ if (n < Rows || n < Cols) return NULL;
+
+ NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigMatrixElemType, Cols, Rows,
+ EvaluateMatrix, MatrixElemDup, MatrixElemTypeFree, NULL );
+ if (NewMPE == NULL) return NULL;
+
+
+ NewElem = (_cmsStageMatrixData*) _cmsMallocZero(ContextID, sizeof(_cmsStageMatrixData));
+ if (NewElem == NULL) return NULL;
+
+
+ NewElem ->Double = (cmsFloat64Number*) _cmsCalloc(ContextID, n, sizeof(cmsFloat64Number));
+
+ if (NewElem->Double == NULL) {
+ MatrixElemTypeFree(NewMPE);
+ return NULL;
+ }
+
+ for (i=0; i < n; i++) {
+ NewElem ->Double[i] = Matrix[i];
+ }
+
+
+ if (Offset != NULL) {
+
+ NewElem ->Offset = (cmsFloat64Number*) _cmsCalloc(ContextID, Cols, sizeof(cmsFloat64Number));
+ if (NewElem->Offset == NULL) {
+ MatrixElemTypeFree(NewMPE);
+ return NULL;
+ }
+
+ for (i=0; i < Cols; i++) {
+ NewElem ->Offset[i] = Offset[i];
+ }
+
+ }
+
+ NewMPE ->Data = (void*) NewElem;
+ return NewMPE;
+}
+
+
+// *************************************************************************************************
+// Type cmsSigCLutElemType
+// *************************************************************************************************
+
+
+// Evaluate in true floating point
+static
+void EvaluateCLUTfloat(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
+{
+ _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
+
+ Data -> Params ->Interpolation.LerpFloat(In, Out, Data->Params);
+}
+
+
+// Convert to 16 bits, evaluate, and back to floating point
+static
+void EvaluateCLUTfloatIn16(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
+{
+ _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
+ cmsUInt16Number In16[MAX_STAGE_CHANNELS], Out16[MAX_STAGE_CHANNELS];
+
+ _cmsAssert(mpe ->InputChannels <= MAX_STAGE_CHANNELS);
+ _cmsAssert(mpe ->OutputChannels <= MAX_STAGE_CHANNELS);
+
+ FromFloatTo16(In, In16, mpe ->InputChannels);
+ Data -> Params ->Interpolation.Lerp16(In16, Out16, Data->Params);
+ From16ToFloat(Out16, Out, mpe ->OutputChannels);
+}
+
+
+// Given an hypercube of b dimensions, with Dims[] number of nodes by dimension, calculate the total amount of nodes
+static
+cmsUInt32Number CubeSize(const cmsUInt32Number Dims[], cmsUInt32Number b)
+{
+ cmsUInt32Number rv, dim;
+
+ _cmsAssert(Dims != NULL);
+
+ for (rv = 1; b > 0; b--) {
+
+ dim = Dims[b-1];
+ if (dim == 0) return 0; // Error
+
+ rv *= dim;
+
+ // Check for overflow
+ if (rv > UINT_MAX / dim) return 0;
+ }
+
+ return rv;
+}
+
+static
+void* CLUTElemDup(cmsStage* mpe)
+{
+ _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
+ _cmsStageCLutData* NewElem;
+
+
+ NewElem = (_cmsStageCLutData*) _cmsMallocZero(mpe ->ContextID, sizeof(_cmsStageCLutData));
+ if (NewElem == NULL) return NULL;
+
+ NewElem ->nEntries = Data ->nEntries;
+ NewElem ->HasFloatValues = Data ->HasFloatValues;
+
+ if (Data ->Tab.T) {
+
+ if (Data ->HasFloatValues) {
+ NewElem ->Tab.TFloat = (cmsFloat32Number*) _cmsDupMem(mpe ->ContextID, Data ->Tab.TFloat, Data ->nEntries * sizeof (cmsFloat32Number));
+ if (NewElem ->Tab.TFloat == NULL)
+ goto Error;
+ } else {
+ NewElem ->Tab.T = (cmsUInt16Number*) _cmsDupMem(mpe ->ContextID, Data ->Tab.T, Data ->nEntries * sizeof (cmsUInt16Number));
+ if (NewElem ->Tab.TFloat == NULL)
+ goto Error;
+ }
+ }
+
+ NewElem ->Params = _cmsComputeInterpParamsEx(mpe ->ContextID,
+ Data ->Params ->nSamples,
+ Data ->Params ->nInputs,
+ Data ->Params ->nOutputs,
+ NewElem ->Tab.T,
+ Data ->Params ->dwFlags);
+ if (NewElem->Params != NULL)
+ return (void*) NewElem;
+ Error:
+ if (NewElem->Tab.T)
+ // This works for both types
+ _cmsFree(mpe ->ContextID, NewElem -> Tab.T);
+ _cmsFree(mpe ->ContextID, NewElem);
+ return NULL;
+}
+
+
+static
+void CLutElemTypeFree(cmsStage* mpe)
+{
+
+ _cmsStageCLutData* Data = (_cmsStageCLutData*) mpe ->Data;
+
+ // Already empty
+ if (Data == NULL) return;
+
+ // This works for both types
+ if (Data -> Tab.T)
+ _cmsFree(mpe ->ContextID, Data -> Tab.T);
+
+ _cmsFreeInterpParams(Data ->Params);
+ _cmsFree(mpe ->ContextID, mpe ->Data);
+}
+
+
+// Allocates a 16-bit multidimensional CLUT. This is evaluated at 16-bit precision. Table may have different
+// granularity on each dimension.
+cmsStage* CMSEXPORT cmsStageAllocCLut16bitGranular(cmsContext ContextID,
+ const cmsUInt32Number clutPoints[],
+ cmsUInt32Number inputChan,
+ cmsUInt32Number outputChan,
+ const cmsUInt16Number* Table)
+{
+ cmsUInt32Number i, n;
+ _cmsStageCLutData* NewElem;
+ cmsStage* NewMPE;
+
+ _cmsAssert(clutPoints != NULL);
+
+ if (inputChan > MAX_INPUT_DIMENSIONS) {
+ cmsSignalError(ContextID, cmsERROR_RANGE, "Too many input channels (%d channels, max=%d)", inputChan, MAX_INPUT_DIMENSIONS);
+ return NULL;
+ }
+
+ NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCLutElemType, inputChan, outputChan,
+ EvaluateCLUTfloatIn16, CLUTElemDup, CLutElemTypeFree, NULL );
+
+ if (NewMPE == NULL) return NULL;
+
+ NewElem = (_cmsStageCLutData*) _cmsMallocZero(ContextID, sizeof(_cmsStageCLutData));
+ if (NewElem == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ NewMPE ->Data = (void*) NewElem;
+
+ NewElem -> nEntries = n = outputChan * CubeSize(clutPoints, inputChan);
+ NewElem -> HasFloatValues = FALSE;
+
+ if (n == 0) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+
+ NewElem ->Tab.T = (cmsUInt16Number*) _cmsCalloc(ContextID, n, sizeof(cmsUInt16Number));
+ if (NewElem ->Tab.T == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ if (Table != NULL) {
+ for (i=0; i < n; i++) {
+ NewElem ->Tab.T[i] = Table[i];
+ }
+ }
+
+ NewElem ->Params = _cmsComputeInterpParamsEx(ContextID, clutPoints, inputChan, outputChan, NewElem ->Tab.T, CMS_LERP_FLAGS_16BITS);
+ if (NewElem ->Params == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ return NewMPE;
+}
+
+cmsStage* CMSEXPORT cmsStageAllocCLut16bit(cmsContext ContextID,
+ cmsUInt32Number nGridPoints,
+ cmsUInt32Number inputChan,
+ cmsUInt32Number outputChan,
+ const cmsUInt16Number* Table)
+{
+ cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
+ int i;
+
+ // Our resulting LUT would be same gridpoints on all dimensions
+ for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
+ Dimensions[i] = nGridPoints;
+
+ return cmsStageAllocCLut16bitGranular(ContextID, Dimensions, inputChan, outputChan, Table);
+}
+
+
+cmsStage* CMSEXPORT cmsStageAllocCLutFloat(cmsContext ContextID,
+ cmsUInt32Number nGridPoints,
+ cmsUInt32Number inputChan,
+ cmsUInt32Number outputChan,
+ const cmsFloat32Number* Table)
+{
+ cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
+ int i;
+
+ // Our resulting LUT would be same gridpoints on all dimensions
+ for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
+ Dimensions[i] = nGridPoints;
+
+ return cmsStageAllocCLutFloatGranular(ContextID, Dimensions, inputChan, outputChan, Table);
+}
+
+
+
+cmsStage* CMSEXPORT cmsStageAllocCLutFloatGranular(cmsContext ContextID, const cmsUInt32Number clutPoints[], cmsUInt32Number inputChan, cmsUInt32Number outputChan, const cmsFloat32Number* Table)
+{
+ cmsUInt32Number i, n;
+ _cmsStageCLutData* NewElem;
+ cmsStage* NewMPE;
+
+ _cmsAssert(clutPoints != NULL);
+
+ if (inputChan > MAX_INPUT_DIMENSIONS) {
+ cmsSignalError(ContextID, cmsERROR_RANGE, "Too many input channels (%d channels, max=%d)", inputChan, MAX_INPUT_DIMENSIONS);
+ return NULL;
+ }
+
+ NewMPE = _cmsStageAllocPlaceholder(ContextID, cmsSigCLutElemType, inputChan, outputChan,
+ EvaluateCLUTfloat, CLUTElemDup, CLutElemTypeFree, NULL);
+ if (NewMPE == NULL) return NULL;
+
+
+ NewElem = (_cmsStageCLutData*) _cmsMallocZero(ContextID, sizeof(_cmsStageCLutData));
+ if (NewElem == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ NewMPE ->Data = (void*) NewElem;
+
+ // There is a potential integer overflow on conputing n and nEntries.
+ NewElem -> nEntries = n = outputChan * CubeSize(clutPoints, inputChan);
+ NewElem -> HasFloatValues = TRUE;
+
+ if (n == 0) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ NewElem ->Tab.TFloat = (cmsFloat32Number*) _cmsCalloc(ContextID, n, sizeof(cmsFloat32Number));
+ if (NewElem ->Tab.TFloat == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ if (Table != NULL) {
+ for (i=0; i < n; i++) {
+ NewElem ->Tab.TFloat[i] = Table[i];
+ }
+ }
+
+ NewElem ->Params = _cmsComputeInterpParamsEx(ContextID, clutPoints, inputChan, outputChan, NewElem ->Tab.TFloat, CMS_LERP_FLAGS_FLOAT);
+ if (NewElem ->Params == NULL) {
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ return NewMPE;
+}
+
+
+static
+int IdentitySampler(register const cmsUInt16Number In[], register cmsUInt16Number Out[], register void * Cargo)
+{
+ int nChan = *(int*) Cargo;
+ int i;
+
+ for (i=0; i < nChan; i++)
+ Out[i] = In[i];
+
+ return 1;
+}
+
+// Creates an MPE that just copies input to output
+cmsStage* _cmsStageAllocIdentityCLut(cmsContext ContextID, int nChan)
+{
+ cmsUInt32Number Dimensions[MAX_INPUT_DIMENSIONS];
+ cmsStage* mpe ;
+ int i;
+
+ for (i=0; i < MAX_INPUT_DIMENSIONS; i++)
+ Dimensions[i] = 2;
+
+ mpe = cmsStageAllocCLut16bitGranular(ContextID, Dimensions, nChan, nChan, NULL);
+ if (mpe == NULL) return NULL;
+
+ if (!cmsStageSampleCLut16bit(mpe, IdentitySampler, &nChan, 0)) {
+ cmsStageFree(mpe);
+ return NULL;
+ }
+
+ mpe ->Implements = cmsSigIdentityElemType;
+ return mpe;
+}
+
+
+
+// Quantize a value 0 <= i < MaxSamples to 0..0xffff
+cmsUInt16Number _cmsQuantizeVal(cmsFloat64Number i, int MaxSamples)
+{
+ cmsFloat64Number x;
+
+ x = ((cmsFloat64Number) i * 65535.) / (cmsFloat64Number) (MaxSamples - 1);
+ return _cmsQuickSaturateWord(x);
+}
+
+
+// This routine does a sweep on whole input space, and calls its callback
+// function on knots. returns TRUE if all ok, FALSE otherwise.
+cmsBool CMSEXPORT cmsStageSampleCLut16bit(cmsStage* mpe, cmsSAMPLER16 Sampler, void * Cargo, cmsUInt32Number dwFlags)
+{
+ int i, t, nTotalPoints, index, rest;
+ int nInputs, nOutputs;
+ cmsUInt32Number* nSamples;
+ cmsUInt16Number In[MAX_INPUT_DIMENSIONS+1], Out[MAX_STAGE_CHANNELS];
+ _cmsStageCLutData* clut;
+
+ if (mpe == NULL) return FALSE;
+
+ clut = (_cmsStageCLutData*) mpe->Data;
+
+ if (clut == NULL) return FALSE;
+
+ nSamples = clut->Params ->nSamples;
+ nInputs = clut->Params ->nInputs;
+ nOutputs = clut->Params ->nOutputs;
+
+ if (nInputs <= 0) return FALSE;
+ if (nOutputs <= 0) return FALSE;
+ if (nInputs > MAX_INPUT_DIMENSIONS) return FALSE;
+ if (nOutputs >= MAX_STAGE_CHANNELS) return FALSE;
+
+ nTotalPoints = CubeSize(nSamples, nInputs);
+ if (nTotalPoints == 0) return FALSE;
+
+ index = 0;
+ for (i = 0; i < nTotalPoints; i++) {
+
+ rest = i;
+ for (t = nInputs-1; t >=0; --t) {
+
+ cmsUInt32Number Colorant = rest % nSamples[t];
+
+ rest /= nSamples[t];
+
+ In[t] = _cmsQuantizeVal(Colorant, nSamples[t]);
+ }
+
+ if (clut ->Tab.T != NULL) {
+ for (t=0; t < nOutputs; t++)
+ Out[t] = clut->Tab.T[index + t];
+ }
+
+ if (!Sampler(In, Out, Cargo))
+ return FALSE;
+
+ if (!(dwFlags & SAMPLER_INSPECT)) {
+
+ if (clut ->Tab.T != NULL) {
+ for (t=0; t < nOutputs; t++)
+ clut->Tab.T[index + t] = Out[t];
+ }
+ }
+
+ index += nOutputs;
+ }
+
+ return TRUE;
+}
+
+// Same as anterior, but for floting point
+cmsBool CMSEXPORT cmsStageSampleCLutFloat(cmsStage* mpe, cmsSAMPLERFLOAT Sampler, void * Cargo, cmsUInt32Number dwFlags)
+{
+ int i, t, nTotalPoints, index, rest;
+ int nInputs, nOutputs;
+ cmsUInt32Number* nSamples;
+ cmsFloat32Number In[MAX_INPUT_DIMENSIONS+1], Out[MAX_STAGE_CHANNELS];
+ _cmsStageCLutData* clut = (_cmsStageCLutData*) mpe->Data;
+
+ nSamples = clut->Params ->nSamples;
+ nInputs = clut->Params ->nInputs;
+ nOutputs = clut->Params ->nOutputs;
+
+ if (nInputs <= 0) return FALSE;
+ if (nOutputs <= 0) return FALSE;
+ if (nInputs > MAX_INPUT_DIMENSIONS) return FALSE;
+ if (nOutputs >= MAX_STAGE_CHANNELS) return FALSE;
+
+ nTotalPoints = CubeSize(nSamples, nInputs);
+ if (nTotalPoints == 0) return FALSE;
+
+ index = 0;
+ for (i = 0; i < nTotalPoints; i++) {
+
+ rest = i;
+ for (t = nInputs-1; t >=0; --t) {
+
+ cmsUInt32Number Colorant = rest % nSamples[t];
+
+ rest /= nSamples[t];
+
+ In[t] = (cmsFloat32Number) (_cmsQuantizeVal(Colorant, nSamples[t]) / 65535.0);
+ }
+
+ if (clut ->Tab.TFloat != NULL) {
+ for (t=0; t < nOutputs; t++)
+ Out[t] = clut->Tab.TFloat[index + t];
+ }
+
+ if (!Sampler(In, Out, Cargo))
+ return FALSE;
+
+ if (!(dwFlags & SAMPLER_INSPECT)) {
+
+ if (clut ->Tab.TFloat != NULL) {
+ for (t=0; t < nOutputs; t++)
+ clut->Tab.TFloat[index + t] = Out[t];
+ }
+ }
+
+ index += nOutputs;
+ }
+
+ return TRUE;
+}
+
+
+
+// This routine does a sweep on whole input space, and calls its callback
+// function on knots. returns TRUE if all ok, FALSE otherwise.
+cmsBool CMSEXPORT cmsSliceSpace16(cmsUInt32Number nInputs, const cmsUInt32Number clutPoints[],
+ cmsSAMPLER16 Sampler, void * Cargo)
+{
+ int i, t, nTotalPoints, rest;
+ cmsUInt16Number In[cmsMAXCHANNELS];
+
+ if (nInputs >= cmsMAXCHANNELS) return FALSE;
+
+ nTotalPoints = CubeSize(clutPoints, nInputs);
+ if (nTotalPoints == 0) return FALSE;
+
+ for (i = 0; i < nTotalPoints; i++) {
+
+ rest = i;
+ for (t = nInputs-1; t >=0; --t) {
+
+ cmsUInt32Number Colorant = rest % clutPoints[t];
+
+ rest /= clutPoints[t];
+ In[t] = _cmsQuantizeVal(Colorant, clutPoints[t]);
+
+ }
+
+ if (!Sampler(In, NULL, Cargo))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+cmsInt32Number CMSEXPORT cmsSliceSpaceFloat(cmsUInt32Number nInputs, const cmsUInt32Number clutPoints[],
+ cmsSAMPLERFLOAT Sampler, void * Cargo)
+{
+ int i, t, nTotalPoints, rest;
+ cmsFloat32Number In[cmsMAXCHANNELS];
+
+ if (nInputs >= cmsMAXCHANNELS) return FALSE;
+
+ nTotalPoints = CubeSize(clutPoints, nInputs);
+ if (nTotalPoints == 0) return FALSE;
+
+ for (i = 0; i < nTotalPoints; i++) {
+
+ rest = i;
+ for (t = nInputs-1; t >=0; --t) {
+
+ cmsUInt32Number Colorant = rest % clutPoints[t];
+
+ rest /= clutPoints[t];
+ In[t] = (cmsFloat32Number) (_cmsQuantizeVal(Colorant, clutPoints[t]) / 65535.0);
+
+ }
+
+ if (!Sampler(In, NULL, Cargo))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+// ********************************************************************************
+// Type cmsSigLab2XYZElemType
+// ********************************************************************************
+
+
+static
+void EvaluateLab2XYZ(const cmsFloat32Number In[],
+ cmsFloat32Number Out[],
+ const cmsStage *mpe)
+{
+ cmsCIELab Lab;
+ cmsCIEXYZ XYZ;
+ const cmsFloat64Number XYZadj = MAX_ENCODEABLE_XYZ;
+
+ // V4 rules
+ Lab.L = In[0] * 100.0;
+ Lab.a = In[1] * 255.0 - 128.0;
+ Lab.b = In[2] * 255.0 - 128.0;
+
+ cmsLab2XYZ(NULL, &XYZ, &Lab);
+
+ // From XYZ, range 0..19997 to 0..1.0, note that 1.99997 comes from 0xffff
+ // encoded as 1.15 fixed point, so 1 + (32767.0 / 32768.0)
+
+ Out[0] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.X / XYZadj);
+ Out[1] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.Y / XYZadj);
+ Out[2] = (cmsFloat32Number) ((cmsFloat64Number) XYZ.Z / XYZadj);
+ return;
+
+ cmsUNUSED_PARAMETER(mpe);
+}
+
+
+// No dup or free routines needed, as the structure has no pointers in it.
+cmsStage* _cmsStageAllocLab2XYZ(cmsContext ContextID)
+{
+ return _cmsStageAllocPlaceholder(ContextID, cmsSigLab2XYZElemType, 3, 3, EvaluateLab2XYZ, NULL, NULL, NULL);
+}
+
+// ********************************************************************************
+
+// v2 L=100 is supposed to be placed on 0xFF00. There is no reasonable
+// number of gridpoints that would make exact match. However, a prelinearization
+// of 258 entries, would map 0xFF00 exactly on entry 257, and this is good to avoid scum dot.
+// Almost all what we need but unfortunately, the rest of entries should be scaled by
+// (255*257/256) and this is not exact.
+
+cmsStage* _cmsStageAllocLabV2ToV4curves(cmsContext ContextID)
+{
+ cmsStage* mpe;
+ cmsToneCurve* LabTable[3];
+ int i, j;
+
+ LabTable[0] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
+ LabTable[1] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
+ LabTable[2] = cmsBuildTabulatedToneCurve16(ContextID, 258, NULL);
+
+ for (j=0; j < 3; j++) {
+
+ if (LabTable[j] == NULL) {
+ cmsFreeToneCurveTriple(LabTable);
+ return NULL;
+ }
+
+ // We need to map * (0xffff / 0xff00), thats same as (257 / 256)
+ // So we can use 258-entry tables to do the trick (i / 257) * (255 * 257) * (257 / 256);
+ for (i=0; i < 257; i++) {
+
+ LabTable[j]->Table16[i] = (cmsUInt16Number) ((i * 0xffff + 0x80) >> 8);
+ }
+
+ LabTable[j] ->Table16[257] = 0xffff;
+ }
+
+ mpe = cmsStageAllocToneCurves(ContextID, 3, LabTable);
+ cmsFreeToneCurveTriple(LabTable);
+
+ if (mpe == NULL) return NULL;
+ mpe ->Implements = cmsSigLabV2toV4;
+ return mpe;
+}
+
+// ********************************************************************************
+
+// Matrix-based conversion, which is more accurate, but slower and cannot properly be saved in devicelink profiles
+cmsStage* _cmsStageAllocLabV2ToV4(cmsContext ContextID)
+{
+ static const cmsFloat64Number V2ToV4[] = { 65535.0/65280.0, 0, 0,
+ 0, 65535.0/65280.0, 0,
+ 0, 0, 65535.0/65280.0
+ };
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, V2ToV4, NULL);
+
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigLabV2toV4;
+ return mpe;
+}
+
+
+// Reverse direction
+cmsStage* _cmsStageAllocLabV4ToV2(cmsContext ContextID)
+{
+ static const cmsFloat64Number V4ToV2[] = { 65280.0/65535.0, 0, 0,
+ 0, 65280.0/65535.0, 0,
+ 0, 0, 65280.0/65535.0
+ };
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, V4ToV2, NULL);
+
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigLabV4toV2;
+ return mpe;
+}
+
+
+// To Lab to float. Note that the MPE gives numbers in normal Lab range
+// and we need 0..1.0 range for the formatters
+// L* : 0...100 => 0...1.0 (L* / 100)
+// ab* : -128..+127 to 0..1 ((ab* + 128) / 255)
+
+cmsStage* _cmsStageNormalizeFromLabFloat(cmsContext ContextID)
+{
+ static const cmsFloat64Number a1[] = {
+ 1.0/100.0, 0, 0,
+ 0, 1.0/255.0, 0,
+ 0, 0, 1.0/255.0
+ };
+
+ static const cmsFloat64Number o1[] = {
+ 0,
+ 128.0/255.0,
+ 128.0/255.0
+ };
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, o1);
+
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigLab2FloatPCS;
+ return mpe;
+}
+
+// Fom XYZ to floating point PCS
+cmsStage* _cmsStageNormalizeFromXyzFloat(cmsContext ContextID)
+{
+#define n (32768.0/65535.0)
+ static const cmsFloat64Number a1[] = {
+ n, 0, 0,
+ 0, n, 0,
+ 0, 0, n
+ };
+#undef n
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, NULL);
+
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigXYZ2FloatPCS;
+ return mpe;
+}
+
+cmsStage* _cmsStageNormalizeToLabFloat(cmsContext ContextID)
+{
+ static const cmsFloat64Number a1[] = {
+ 100.0, 0, 0,
+ 0, 255.0, 0,
+ 0, 0, 255.0
+ };
+
+ static const cmsFloat64Number o1[] = {
+ 0,
+ -128.0,
+ -128.0
+ };
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, o1);
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigFloatPCS2Lab;
+ return mpe;
+}
+
+cmsStage* _cmsStageNormalizeToXyzFloat(cmsContext ContextID)
+{
+#define n (65535.0/32768.0)
+
+ static const cmsFloat64Number a1[] = {
+ n, 0, 0,
+ 0, n, 0,
+ 0, 0, n
+ };
+#undef n
+
+ cmsStage *mpe = cmsStageAllocMatrix(ContextID, 3, 3, a1, NULL);
+ if (mpe == NULL) return mpe;
+ mpe ->Implements = cmsSigFloatPCS2XYZ;
+ return mpe;
+}
+
+
+
+// ********************************************************************************
+// Type cmsSigXYZ2LabElemType
+// ********************************************************************************
+
+static
+void EvaluateXYZ2Lab(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
+{
+ cmsCIELab Lab;
+ cmsCIEXYZ XYZ;
+ const cmsFloat64Number XYZadj = MAX_ENCODEABLE_XYZ;
+
+ // From 0..1.0 to XYZ
+
+ XYZ.X = In[0] * XYZadj;
+ XYZ.Y = In[1] * XYZadj;
+ XYZ.Z = In[2] * XYZadj;
+
+ cmsXYZ2Lab(NULL, &Lab, &XYZ);
+
+ // From V4 Lab to 0..1.0
+
+ Out[0] = (cmsFloat32Number) (Lab.L / 100.0);
+ Out[1] = (cmsFloat32Number) ((Lab.a + 128.0) / 255.0);
+ Out[2] = (cmsFloat32Number) ((Lab.b + 128.0) / 255.0);
+ return;
+
+ cmsUNUSED_PARAMETER(mpe);
+}
+
+cmsStage* _cmsStageAllocXYZ2Lab(cmsContext ContextID)
+{
+ return _cmsStageAllocPlaceholder(ContextID, cmsSigXYZ2LabElemType, 3, 3, EvaluateXYZ2Lab, NULL, NULL, NULL);
+
+}
+
+// ********************************************************************************
+
+// For v4, S-Shaped curves are placed in a/b axis to increase resolution near gray
+
+cmsStage* _cmsStageAllocLabPrelin(cmsContext ContextID)
+{
+ cmsToneCurve* LabTable[3];
+ cmsFloat64Number Params[1] = {2.4} ;
+
+ LabTable[0] = cmsBuildGamma(ContextID, 1.0);
+ LabTable[1] = cmsBuildParametricToneCurve(ContextID, 108, Params);
+ LabTable[2] = cmsBuildParametricToneCurve(ContextID, 108, Params);
+
+ return cmsStageAllocToneCurves(ContextID, 3, LabTable);
+}
+
+
+// Free a single MPE
+void CMSEXPORT cmsStageFree(cmsStage* mpe)
+{
+ if (mpe ->FreePtr)
+ mpe ->FreePtr(mpe);
+
+ _cmsFree(mpe ->ContextID, mpe);
+}
+
+
+cmsUInt32Number CMSEXPORT cmsStageInputChannels(const cmsStage* mpe)
+{
+ return mpe ->InputChannels;
+}
+
+cmsUInt32Number CMSEXPORT cmsStageOutputChannels(const cmsStage* mpe)
+{
+ return mpe ->OutputChannels;
+}
+
+cmsStageSignature CMSEXPORT cmsStageType(const cmsStage* mpe)
+{
+ return mpe -> Type;
+}
+
+void* CMSEXPORT cmsStageData(const cmsStage* mpe)
+{
+ return mpe -> Data;
+}
+
+cmsStage* CMSEXPORT cmsStageNext(const cmsStage* mpe)
+{
+ return mpe -> Next;
+}
+
+
+// Duplicates an MPE
+cmsStage* CMSEXPORT cmsStageDup(cmsStage* mpe)
+{
+ cmsStage* NewMPE;
+
+ if (mpe == NULL) return NULL;
+ NewMPE = _cmsStageAllocPlaceholder(mpe ->ContextID,
+ mpe ->Type,
+ mpe ->InputChannels,
+ mpe ->OutputChannels,
+ mpe ->EvalPtr,
+ mpe ->DupElemPtr,
+ mpe ->FreePtr,
+ NULL);
+ if (NewMPE == NULL) return NULL;
+
+ NewMPE ->Implements = mpe ->Implements;
+
+ if (mpe ->DupElemPtr) {
+
+ NewMPE ->Data = mpe ->DupElemPtr(mpe);
+
+ if (NewMPE->Data == NULL) {
+
+ cmsStageFree(NewMPE);
+ return NULL;
+ }
+
+ } else {
+
+ NewMPE ->Data = NULL;
+ }
+
+ return NewMPE;
+}
+
+
+// ***********************************************************************************************************
+
+// This function sets up the channel count
+
+static
+void BlessLUT(cmsPipeline* lut)
+{
+ // We can set the input/ouput channels only if we have elements.
+ if (lut ->Elements != NULL) {
+
+ cmsStage *First, *Last;
+
+ First = cmsPipelineGetPtrToFirstStage(lut);
+ Last = cmsPipelineGetPtrToLastStage(lut);
+
+ if (First != NULL)lut ->InputChannels = First ->InputChannels;
+ if (Last != NULL) lut ->OutputChannels = Last ->OutputChannels;
+ }
+}
+
+
+// Default to evaluate the LUT on 16 bit-basis. Precision is retained.
+static
+void _LUTeval16(register const cmsUInt16Number In[], register cmsUInt16Number Out[], register const void* D)
+{
+ cmsPipeline* lut = (cmsPipeline*) D;
+ cmsStage *mpe;
+ cmsFloat32Number Storage[2][MAX_STAGE_CHANNELS] = {0.0f};
+ int Phase = 0, NextPhase;
+
+ From16ToFloat(In, &Storage[Phase][0], lut ->InputChannels);
+
+ for (mpe = lut ->Elements;
+ mpe != NULL;
+ mpe = mpe ->Next) {
+
+ NextPhase = Phase ^ 1;
+ mpe ->EvalPtr(&Storage[Phase][0], &Storage[NextPhase][0], mpe);
+ Phase = NextPhase;
+ }
+
+
+ FromFloatTo16(&Storage[Phase][0], Out, lut ->OutputChannels);
+}
+
+
+
+// Does evaluate the LUT on cmsFloat32Number-basis.
+static
+void _LUTevalFloat(register const cmsFloat32Number In[], register cmsFloat32Number Out[], const void* D)
+{
+ cmsPipeline* lut = (cmsPipeline*) D;
+ cmsStage *mpe;
+ cmsFloat32Number Storage[2][MAX_STAGE_CHANNELS] = {0.0f};
+ int Phase = 0, NextPhase;
+
+ memmove(&Storage[Phase][0], In, lut ->InputChannels * sizeof(cmsFloat32Number));
+
+ for (mpe = lut ->Elements;
+ mpe != NULL;
+ mpe = mpe ->Next) {
+
+ NextPhase = Phase ^ 1;
+ mpe ->EvalPtr(&Storage[Phase][0], &Storage[NextPhase][0], mpe);
+ Phase = NextPhase;
+ }
+
+ memmove(Out, &Storage[Phase][0], lut ->OutputChannels * sizeof(cmsFloat32Number));
+}
+
+
+
+
+// LUT Creation & Destruction
+
+cmsPipeline* CMSEXPORT cmsPipelineAlloc(cmsContext ContextID, cmsUInt32Number InputChannels, cmsUInt32Number OutputChannels)
+{
+ cmsPipeline* NewLUT;
+
+ if (InputChannels >= cmsMAXCHANNELS ||
+ OutputChannels >= cmsMAXCHANNELS) return NULL;
+
+ NewLUT = (cmsPipeline*) _cmsMallocZero(ContextID, sizeof(cmsPipeline));
+ if (NewLUT == NULL) return NULL;
+
+
+ NewLUT -> InputChannels = InputChannels;
+ NewLUT -> OutputChannels = OutputChannels;
+
+ NewLUT ->Eval16Fn = _LUTeval16;
+ NewLUT ->EvalFloatFn = _LUTevalFloat;
+ NewLUT ->DupDataFn = NULL;
+ NewLUT ->FreeDataFn = NULL;
+ NewLUT ->Data = NewLUT;
+ NewLUT ->ContextID = ContextID;
+
+ BlessLUT(NewLUT);
+
+ return NewLUT;
+}
+
+cmsContext CMSEXPORT cmsGetPipelineContextID(const cmsPipeline* lut)
+{
+ _cmsAssert(lut != NULL);
+ return lut ->ContextID;
+}
+
+cmsUInt32Number CMSEXPORT cmsPipelineInputChannels(const cmsPipeline* lut)
+{
+ _cmsAssert(lut != NULL);
+ return lut ->InputChannels;
+}
+
+cmsUInt32Number CMSEXPORT cmsPipelineOutputChannels(const cmsPipeline* lut)
+{
+ _cmsAssert(lut != NULL);
+ return lut ->OutputChannels;
+}
+
+// Free a profile elements LUT
+void CMSEXPORT cmsPipelineFree(cmsPipeline* lut)
+{
+ cmsStage *mpe, *Next;
+
+ if (lut == NULL) return;
+
+ for (mpe = lut ->Elements;
+ mpe != NULL;
+ mpe = Next) {
+
+ Next = mpe ->Next;
+ cmsStageFree(mpe);
+ }
+
+ if (lut ->FreeDataFn) lut ->FreeDataFn(lut ->ContextID, lut ->Data);
+
+ _cmsFree(lut ->ContextID, lut);
+}
+
+
+// Default to evaluate the LUT on 16 bit-basis.
+void CMSEXPORT cmsPipelineEval16(const cmsUInt16Number In[], cmsUInt16Number Out[], const cmsPipeline* lut)
+{
+ _cmsAssert(lut != NULL);
+ lut ->Eval16Fn(In, Out, lut->Data);
+}
+
+
+// Does evaluate the LUT on cmsFloat32Number-basis.
+void CMSEXPORT cmsPipelineEvalFloat(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsPipeline* lut)
+{
+ _cmsAssert(lut != NULL);
+ lut ->EvalFloatFn(In, Out, lut);
+}
+
+
+
+// Duplicates a LUT
+cmsPipeline* CMSEXPORT cmsPipelineDup(const cmsPipeline* lut)
+{
+ cmsPipeline* NewLUT;
+ cmsStage *NewMPE, *Anterior = NULL, *mpe;
+ cmsBool First = TRUE;
+
+ if (lut == NULL) return NULL;
+
+ NewLUT = cmsPipelineAlloc(lut ->ContextID, lut ->InputChannels, lut ->OutputChannels);
+ if (NewLUT == NULL) return NULL;
+
+ for (mpe = lut ->Elements;
+ mpe != NULL;
+ mpe = mpe ->Next) {
+
+ NewMPE = cmsStageDup(mpe);
+
+ if (NewMPE == NULL) {
+ cmsPipelineFree(NewLUT);
+ return NULL;
+ }
+
+ if (First) {
+ NewLUT ->Elements = NewMPE;
+ First = FALSE;
+ }
+ else {
+ Anterior ->Next = NewMPE;
+ }
+
+ Anterior = NewMPE;
+ }
+
+ NewLUT ->Eval16Fn = lut ->Eval16Fn;
+ NewLUT ->EvalFloatFn = lut ->EvalFloatFn;
+ NewLUT ->DupDataFn = lut ->DupDataFn;
+ NewLUT ->FreeDataFn = lut ->FreeDataFn;
+
+ if (NewLUT ->DupDataFn != NULL)
+ NewLUT ->Data = NewLUT ->DupDataFn(lut ->ContextID, lut->Data);
+
+
+ NewLUT ->SaveAs8Bits = lut ->SaveAs8Bits;
+
+ BlessLUT(NewLUT);
+ return NewLUT;
+}
+
+
+int CMSEXPORT cmsPipelineInsertStage(cmsPipeline* lut, cmsStageLoc loc, cmsStage* mpe)
+{
+ cmsStage* Anterior = NULL, *pt;
+
+ if (lut == NULL || mpe == NULL)
+ return FALSE;
+
+ switch (loc) {
+
+ case cmsAT_BEGIN:
+ mpe ->Next = lut ->Elements;
+ lut ->Elements = mpe;
+ break;
+
+ case cmsAT_END:
+
+ if (lut ->Elements == NULL)
+ lut ->Elements = mpe;
+ else {
+
+ for (pt = lut ->Elements;
+ pt != NULL;
+ pt = pt -> Next) Anterior = pt;
+
+ Anterior ->Next = mpe;
+ mpe ->Next = NULL;
+ }
+ break;
+ default:;
+ return FALSE;
+ }
+
+ BlessLUT(lut);
+ return TRUE;
+}
+
+// Unlink an element and return the pointer to it
+void CMSEXPORT cmsPipelineUnlinkStage(cmsPipeline* lut, cmsStageLoc loc, cmsStage** mpe)
+{
+ cmsStage *Anterior, *pt, *Last;
+ cmsStage *Unlinked = NULL;
+
+
+ // If empty LUT, there is nothing to remove
+ if (lut ->Elements == NULL) {
+ if (mpe) *mpe = NULL;
+ return;
+ }
+
+ // On depending on the strategy...
+ switch (loc) {
+
+ case cmsAT_BEGIN:
+ {
+ cmsStage* elem = lut ->Elements;
+
+ lut ->Elements = elem -> Next;
+ elem ->Next = NULL;
+ Unlinked = elem;
+
+ }
+ break;
+
+ case cmsAT_END:
+ Anterior = Last = NULL;
+ for (pt = lut ->Elements;
+ pt != NULL;
+ pt = pt -> Next) {
+ Anterior = Last;
+ Last = pt;
+ }
+
+ Unlinked = Last; // Next already points to NULL
+
+ // Truncate the chain
+ if (Anterior)
+ Anterior ->Next = NULL;
+ else
+ lut ->Elements = NULL;
+ break;
+ default:;
+ }
+
+ if (mpe)
+ *mpe = Unlinked;
+ else
+ cmsStageFree(Unlinked);
+
+ BlessLUT(lut);
+}
+
+
+// Concatenate two LUT into a new single one
+cmsBool CMSEXPORT cmsPipelineCat(cmsPipeline* l1, const cmsPipeline* l2)
+{
+ cmsStage* mpe;
+
+ // If both LUTS does not have elements, we need to inherit
+ // the number of channels
+ if (l1 ->Elements == NULL && l2 ->Elements == NULL) {
+ l1 ->InputChannels = l2 ->InputChannels;
+ l1 ->OutputChannels = l2 ->OutputChannels;
+ }
+
+ // Cat second
+ for (mpe = l2 ->Elements;
+ mpe != NULL;
+ mpe = mpe ->Next) {
+
+ // We have to dup each element
+ if (!cmsPipelineInsertStage(l1, cmsAT_END, cmsStageDup(mpe)))
+ return FALSE;
+ }
+
+ BlessLUT(l1);
+ return TRUE;
+}
+
+
+cmsBool CMSEXPORT cmsPipelineSetSaveAs8bitsFlag(cmsPipeline* lut, cmsBool On)
+{
+ cmsBool Anterior = lut ->SaveAs8Bits;
+
+ lut ->SaveAs8Bits = On;
+ return Anterior;
+}
+
+
+cmsStage* CMSEXPORT cmsPipelineGetPtrToFirstStage(const cmsPipeline* lut)
+{
+ return lut ->Elements;
+}
+
+cmsStage* CMSEXPORT cmsPipelineGetPtrToLastStage(const cmsPipeline* lut)
+{
+ cmsStage *mpe, *Anterior = NULL;
+
+ for (mpe = lut ->Elements; mpe != NULL; mpe = mpe ->Next)
+ Anterior = mpe;
+
+ return Anterior;
+}
+
+cmsUInt32Number CMSEXPORT cmsPipelineStageCount(const cmsPipeline* lut)
+{
+ cmsStage *mpe;
+ cmsUInt32Number n;
+
+ for (n=0, mpe = lut ->Elements; mpe != NULL; mpe = mpe ->Next)
+ n++;
+
+ return n;
+}
+
+// This function may be used to set the optional evaluator and a block of private data. If private data is being used, an optional
+// duplicator and free functions should also be specified in order to duplicate the LUT construct. Use NULL to inhibit such functionality.
+void CMSEXPORT _cmsPipelineSetOptimizationParameters(cmsPipeline* Lut,
+ _cmsOPTeval16Fn Eval16,
+ void* PrivateData,
+ _cmsFreeUserDataFn FreePrivateDataFn,
+ _cmsDupUserDataFn DupPrivateDataFn)
+{
+
+ Lut ->Eval16Fn = Eval16;
+ Lut ->DupDataFn = DupPrivateDataFn;
+ Lut ->FreeDataFn = FreePrivateDataFn;
+ Lut ->Data = PrivateData;
+}
+
+
+// ----------------------------------------------------------- Reverse interpolation
+// Here's how it goes. The derivative Df(x) of the function f is the linear
+// transformation that best approximates f near the point x. It can be represented
+// by a matrix A whose entries are the partial derivatives of the components of f
+// with respect to all the coordinates. This is know as the Jacobian
+//
+// The best linear approximation to f is given by the matrix equation:
+//
+// y-y0 = A (x-x0)
+//
+// So, if x0 is a good "guess" for the zero of f, then solving for the zero of this
+// linear approximation will give a "better guess" for the zero of f. Thus let y=0,
+// and since y0=f(x0) one can solve the above equation for x. This leads to the
+// Newton's method formula:
+//
+// xn+1 = xn - A-1 f(xn)
+//
+// where xn+1 denotes the (n+1)-st guess, obtained from the n-th guess xn in the
+// fashion described above. Iterating this will give better and better approximations
+// if you have a "good enough" initial guess.
+
+
+#define JACOBIAN_EPSILON 0.001f
+#define INVERSION_MAX_ITERATIONS 30
+
+// Increment with reflexion on boundary
+static
+void IncDelta(cmsFloat32Number *Val)
+{
+ if (*Val < (1.0 - JACOBIAN_EPSILON))
+
+ *Val += JACOBIAN_EPSILON;
+
+ else
+ *Val -= JACOBIAN_EPSILON;
+
+}
+
+
+
+// Euclidean distance between two vectors of n elements each one
+static
+cmsFloat32Number EuclideanDistance(cmsFloat32Number a[], cmsFloat32Number b[], int n)
+{
+ cmsFloat32Number sum = 0;
+ int i;
+
+ for (i=0; i < n; i++) {
+ cmsFloat32Number dif = b[i] - a[i];
+ sum += dif * dif;
+ }
+
+ return sqrtf(sum);
+}
+
+
+// Evaluate a LUT in reverse direction. It only searches on 3->3 LUT. Uses Newton method
+//
+// x1 <- x - [J(x)]^-1 * f(x)
+//
+// lut: The LUT on where to do the search
+// Target: LabK, 3 values of Lab plus destination K which is fixed
+// Result: The obtained CMYK
+// Hint: Location where begin the search
+
+cmsBool CMSEXPORT cmsPipelineEvalReverseFloat(cmsFloat32Number Target[],
+ cmsFloat32Number Result[],
+ cmsFloat32Number Hint[],
+ const cmsPipeline* lut)
+{
+ cmsUInt32Number i, j;
+ cmsFloat64Number error, LastError = 1E20;
+ cmsFloat32Number fx[4], x[4], xd[4], fxd[4];
+ cmsVEC3 tmp, tmp2;
+ cmsMAT3 Jacobian;
+
+ // Only 3->3 and 4->3 are supported
+ if (lut ->InputChannels != 3 && lut ->InputChannels != 4) return FALSE;
+ if (lut ->OutputChannels != 3) return FALSE;
+
+ // Take the hint as starting point if specified
+ if (Hint == NULL) {
+
+ // Begin at any point, we choose 1/3 of CMY axis
+ x[0] = x[1] = x[2] = 0.3f;
+ }
+ else {
+
+ // Only copy 3 channels from hint...
+ for (j=0; j < 3; j++)
+ x[j] = Hint[j];
+ }
+
+ // If Lut is 4-dimensions, then grab target[3], which is fixed
+ if (lut ->InputChannels == 4) {
+ x[3] = Target[3];
+ }
+ else x[3] = 0; // To keep lint happy
+
+
+ // Iterate
+ for (i = 0; i < INVERSION_MAX_ITERATIONS; i++) {
+
+ // Get beginning fx
+ cmsPipelineEvalFloat(x, fx, lut);
+
+ // Compute error
+ error = EuclideanDistance(fx, Target, 3);
+
+ // If not convergent, return last safe value
+ if (error >= LastError)
+ break;
+
+ // Keep latest values
+ LastError = error;
+ for (j=0; j < lut ->InputChannels; j++)
+ Result[j] = x[j];
+
+ // Found an exact match?
+ if (error <= 0)
+ break;
+
+ // Obtain slope (the Jacobian)
+ for (j = 0; j < 3; j++) {
+
+ xd[0] = x[0];
+ xd[1] = x[1];
+ xd[2] = x[2];
+ xd[3] = x[3]; // Keep fixed channel
+
+ IncDelta(&xd[j]);
+
+ cmsPipelineEvalFloat(xd, fxd, lut);
+
+ Jacobian.v[0].n[j] = ((fxd[0] - fx[0]) / JACOBIAN_EPSILON);
+ Jacobian.v[1].n[j] = ((fxd[1] - fx[1]) / JACOBIAN_EPSILON);
+ Jacobian.v[2].n[j] = ((fxd[2] - fx[2]) / JACOBIAN_EPSILON);
+ }
+
+ // Solve system
+ tmp2.n[0] = fx[0] - Target[0];
+ tmp2.n[1] = fx[1] - Target[1];
+ tmp2.n[2] = fx[2] - Target[2];
+
+ if (!_cmsMAT3solve(&tmp, &Jacobian, &tmp2))
+ return FALSE;
+
+ // Move our guess
+ x[0] -= (cmsFloat32Number) tmp.n[0];
+ x[1] -= (cmsFloat32Number) tmp.n[1];
+ x[2] -= (cmsFloat32Number) tmp.n[2];
+
+ // Some clipping....
+ for (j=0; j < 3; j++) {
+ if (x[j] < 0) x[j] = 0;
+ else
+ if (x[j] > 1.0) x[j] = 1.0;
+ }
+ }
+
+ return TRUE;
+}