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path: root/xfa/fde/cfde_path.cpp
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Diffstat (limited to 'xfa/fde/cfde_path.cpp')
-rw-r--r--xfa/fde/cfde_path.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/xfa/fde/cfde_path.cpp b/xfa/fde/cfde_path.cpp
index 0418513972..5e6cf5cf56 100644
--- a/xfa/fde/cfde_path.cpp
+++ b/xfa/fde/cfde_path.cpp
@@ -18,20 +18,20 @@ bool CFDE_Path::FigureClosed() const {
return points.empty() ? true : points.back().m_CloseFigure;
}
-void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) {
- m_Path.AppendPoint(fx, fy, FXPT_TYPE::MoveTo, false);
+void CFDE_Path::MoveTo(const CFX_PointF& point) {
+ m_Path.AppendPoint(point, FXPT_TYPE::MoveTo, false);
}
-void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) {
- m_Path.AppendPoint(fx, fy, FXPT_TYPE::LineTo, false);
+void CFDE_Path::LineTo(const CFX_PointF& point) {
+ m_Path.AppendPoint(point, FXPT_TYPE::LineTo, false);
}
void CFDE_Path::BezierTo(const CFX_PointF& p1,
const CFX_PointF& p2,
const CFX_PointF& p3) {
- m_Path.AppendPoint(p1.x, p1.y, FXPT_TYPE::BezierTo, false);
- m_Path.AppendPoint(p2.x, p2.y, FXPT_TYPE::BezierTo, false);
- m_Path.AppendPoint(p3.x, p3.y, FXPT_TYPE::BezierTo, false);
+ m_Path.AppendPoint(p1, FXPT_TYPE::BezierTo, false);
+ m_Path.AppendPoint(p2, FXPT_TYPE::BezierTo, false);
+ m_Path.AppendPoint(p3, FXPT_TYPE::BezierTo, false);
}
void CFDE_Path::ArcTo(bool bStart,
@@ -52,6 +52,7 @@ void CFDE_Path::ArcTo(bool bStart,
else
alpha -= 2 * FX_PI;
}
+
FX_FLOAT half_delta = (beta - alpha) / 2;
FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta);
FX_FLOAT sin_alpha = FXSYS_sin(alpha);
@@ -155,8 +156,8 @@ void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) {
std::vector<FX_PATHPOINT>& points = m_Path.GetPoints();
- if (points.empty() || FXSYS_fabs(points.back().m_PointX - pt1.x) > 0.001 ||
- FXSYS_fabs(points.back().m_PointY - pt1.y) > 0.001) {
+ if (points.empty() || FXSYS_fabs(points.back().m_Point.x - pt1.x) > 0.001 ||
+ FXSYS_fabs(points.back().m_Point.y - pt1.y) > 0.001) {
MoveTo(pt1);
}
LineTo(pt2);
@@ -169,7 +170,7 @@ void CFDE_Path::AddPath(const CFDE_Path* pSrc, bool bConnect) {
if (pSrc->m_Path.GetPoints().empty())
return;
if (bConnect)
- LineTo(pSrc->m_Path.GetPointX(0), pSrc->m_Path.GetPointY(0));
+ LineTo(pSrc->m_Path.GetPoint(0));
m_Path.Append(&pSrc->m_Path, nullptr);
}