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path: root/xfa/fwl/theme/cfwl_scrollbartp.cpp
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Diffstat (limited to 'xfa/fwl/theme/cfwl_scrollbartp.cpp')
-rw-r--r--xfa/fwl/theme/cfwl_scrollbartp.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/xfa/fwl/theme/cfwl_scrollbartp.cpp b/xfa/fwl/theme/cfwl_scrollbartp.cpp
index 121d4dea34..bab9a3f3be 100644
--- a/xfa/fwl/theme/cfwl_scrollbartp.cpp
+++ b/xfa/fwl/theme/cfwl_scrollbartp.cpp
@@ -124,13 +124,13 @@ void CFWL_ScrollBarTP::DrawPaw(CFX_Graphics* pGraphics,
CFX_Matrix* pMatrix) {
CFX_Path path;
if (bVert) {
- FX_FLOAT fPawLen = kPawLength;
+ float fPawLen = kPawLength;
if (pRect->width / 2 <= fPawLen) {
fPawLen = (pRect->width - 6) / 2;
}
- FX_FLOAT fX = pRect->left + pRect->width / 4;
- FX_FLOAT fY = pRect->top + pRect->height / 2;
+ float fX = pRect->left + pRect->width / 4;
+ float fY = pRect->top + pRect->height / 2;
path.MoveTo(CFX_PointF(fX, fY - 4));
path.LineTo(CFX_PointF(fX + fPawLen, fY - 4));
path.MoveTo(CFX_PointF(fX, fY - 2));
@@ -161,13 +161,13 @@ void CFWL_ScrollBarTP::DrawPaw(CFX_Graphics* pGraphics,
pGraphics->SetStrokeColor(&clrDark);
pGraphics->StrokePath(&path, pMatrix);
} else {
- FX_FLOAT fPawLen = kPawLength;
+ float fPawLen = kPawLength;
if (pRect->height / 2 <= fPawLen) {
fPawLen = (pRect->height - 6) / 2;
}
- FX_FLOAT fX = pRect->left + pRect->width / 2;
- FX_FLOAT fY = pRect->top + pRect->height / 4;
+ float fX = pRect->left + pRect->width / 2;
+ float fY = pRect->top + pRect->height / 4;
path.MoveTo(CFX_PointF(fX - 4, fY));
path.LineTo(CFX_PointF(fX - 4, fY + fPawLen));
path.MoveTo(CFX_PointF(fX - 2, fY));
@@ -212,8 +212,8 @@ void CFWL_ScrollBarTP::DrawTrack(CFX_Graphics* pGraphics,
pGraphics->SaveGraphState();
CFX_Color colorLine(ArgbEncode(255, 238, 237, 229));
CFX_Path path;
- FX_FLOAT fRight = pRect->right();
- FX_FLOAT fBottom = pRect->bottom();
+ float fRight = pRect->right();
+ float fBottom = pRect->bottom();
if (bVert) {
path.AddRectangle(pRect->left, pRect->top, 1, pRect->height);
path.AddRectangle(fRight - 1, pRect->top, 1, pRect->height);
@@ -226,10 +226,10 @@ void CFWL_ScrollBarTP::DrawTrack(CFX_Graphics* pGraphics,
path.Clear();
path.AddRectangle(pRect->left + 1, pRect->top, pRect->width - 2,
pRect->height);
- FX_FLOAT x1 = bVert ? pRect->left + 1 : pRect->left;
- FX_FLOAT y1 = bVert ? pRect->top : pRect->top + 1;
- FX_FLOAT x2 = bVert ? fRight - 1 : pRect->left;
- FX_FLOAT y2 = bVert ? pRect->top : fBottom - 1;
+ float x1 = bVert ? pRect->left + 1 : pRect->left;
+ float y1 = bVert ? pRect->top : pRect->top + 1;
+ float x2 = bVert ? fRight - 1 : pRect->left;
+ float y2 = bVert ? pRect->top : fBottom - 1;
pGraphics->RestoreGraphState();
DrawAxialShading(pGraphics, x1, y1, x2, y2, m_pThemeData->clrTrackBKStart,
m_pThemeData->clrTrackBKEnd, &path, FXFILL_WINDING, pMatrix);