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-rw-r--r--xfa/fwl/theme/cfwl_checkboxtp.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/xfa/fwl/theme/cfwl_checkboxtp.cpp b/xfa/fwl/theme/cfwl_checkboxtp.cpp
index e783098347..8d73738aab 100644
--- a/xfa/fwl/theme/cfwl_checkboxtp.cpp
+++ b/xfa/fwl/theme/cfwl_checkboxtp.cpp
@@ -20,6 +20,13 @@ namespace {
const int kSignPath = 100;
+CFX_PointF ScaleBezierPoint(const CFX_PointF& point) {
+ CFX_PointF scaled_point(point);
+ scaled_point.x *= FX_BEZIER;
+ scaled_point.y *= FX_BEZIER;
+ return scaled_point;
+}
+
} // namespace
#define CHECKBOX_COLOR_BOXLT1 (ArgbEncode(255, 172, 168, 153))
@@ -234,24 +241,24 @@ void CFWL_CheckBoxTP::InitCheckPath(float fCheckLen) {
CFX_PointF pt15(fWidth / 3.5f, fBottom + fHeight * 3.5f / 5.0f);
m_pCheckPath->MoveTo(pt1);
- CFX_PointF p1 = CFX_PointF(pt12.x - pt1.x, pt12.y - pt1.y) * FX_BEZIER;
- CFX_PointF p2 = CFX_PointF(pt21.x - pt2.x, pt21.y - pt2.y) * FX_BEZIER;
+ CFX_PointF p1 = ScaleBezierPoint(pt12 - pt1);
+ CFX_PointF p2 = ScaleBezierPoint(pt21 - pt2);
m_pCheckPath->BezierTo(pt1 + p1, pt2 + p2, pt2);
- p1 = CFX_PointF(pt23.x - pt2.x, pt23.y - pt2.y) * FX_BEZIER;
- p2 = CFX_PointF(pt32.x - pt3.x, pt32.y - pt3.y) * FX_BEZIER;
+ p1 = ScaleBezierPoint(pt23 - pt2);
+ p2 = ScaleBezierPoint(pt32 - pt3);
m_pCheckPath->BezierTo(pt2 + p1, pt3 + p2, pt3);
- p1 = CFX_PointF(pt34.x - pt3.x, pt34.y - pt3.y) * FX_BEZIER;
- p2 = CFX_PointF(pt43.x - pt4.x, pt43.y - pt4.y) * FX_BEZIER;
+ p1 = ScaleBezierPoint(pt34 - pt3);
+ p2 = ScaleBezierPoint(pt43 - pt4);
m_pCheckPath->BezierTo(pt3 + p1, pt4 + p2, pt4);
- p1 = CFX_PointF(pt45.x - pt4.x, pt45.y - pt4.y) * FX_BEZIER;
- p2 = CFX_PointF(pt54.x - pt5.x, pt54.y - pt5.y) * FX_BEZIER;
+ p1 = ScaleBezierPoint(pt45 - pt4);
+ p2 = ScaleBezierPoint(pt54 - pt5);
m_pCheckPath->BezierTo(pt4 + p1, pt5 + p2, pt5);
- p1 = CFX_PointF(pt51.x - pt5.x, pt51.y - pt5.y) * FX_BEZIER;
- p2 = CFX_PointF(pt15.x - pt1.x, pt15.y - pt1.y) * FX_BEZIER;
+ p1 = ScaleBezierPoint(pt51 - pt5);
+ p2 = ScaleBezierPoint(pt15 - pt1);
m_pCheckPath->BezierTo(pt5 + p1, pt1 + p2, pt1);
float fScale = fCheckLen / kSignPath;