diff options
Diffstat (limited to 'xfa/fxfa/parser')
-rw-r--r-- | xfa/fxfa/parser/cxfa_box.cpp | 843 | ||||
-rw-r--r-- | xfa/fxfa/parser/cxfa_box.h | 7 |
2 files changed, 850 insertions, 0 deletions
diff --git a/xfa/fxfa/parser/cxfa_box.cpp b/xfa/fxfa/parser/cxfa_box.cpp index 5f8bed9aa1..38bbc59595 100644 --- a/xfa/fxfa/parser/cxfa_box.cpp +++ b/xfa/fxfa/parser/cxfa_box.cpp @@ -6,6 +6,7 @@ #include "xfa/fxfa/parser/cxfa_box.h" +#include <algorithm> #include <utility> #include "xfa/fxfa/parser/cxfa_corner.h" @@ -14,6 +15,10 @@ #include "xfa/fxfa/parser/cxfa_margin.h" #include "xfa/fxfa/parser/cxfa_measurement.h" #include "xfa/fxfa/parser/cxfa_node.h" +#include "xfa/fxgraphics/cxfa_gepath.h" +#include "xfa/fxgraphics/cxfa_gepattern.h" +#include "xfa/fxgraphics/cxfa_geshading.h" +#include "xfa/fxgraphics/cxfa_graphics.h" namespace { @@ -44,6 +49,824 @@ std::pair<XFA_AttributeEnum, CXFA_Stroke*> Style3D( return {XFA_AttributeEnum::Unknown, stroke}; } +void XFA_BOX_GetPath_Arc(CXFA_Box* box, + CFX_RectF rtDraw, + CXFA_GEPath& fillPath, + bool forceRound) { + float a, b; + a = rtDraw.width / 2.0f; + b = rtDraw.height / 2.0f; + if (box->IsCircular() || forceRound) + a = b = std::min(a, b); + + CFX_PointF center = rtDraw.Center(); + rtDraw.left = center.x - a; + rtDraw.top = center.y - b; + rtDraw.width = a + a; + rtDraw.height = b + b; + Optional<int32_t> startAngle = box->GetStartAngle(); + Optional<int32_t> sweepAngle = box->GetSweepAngle(); + if (!startAngle && !sweepAngle) { + fillPath.AddEllipse(rtDraw); + return; + } + + fillPath.AddArc(rtDraw.TopLeft(), rtDraw.Size(), + -startAngle.value_or(0) * FX_PI / 180.0f, + -sweepAngle.value_or(360) * FX_PI / 180.0f); +} + +void XFA_BOX_GetPath(const std::vector<CXFA_Stroke*>& strokes, + CFX_RectF rtWidget, + CXFA_GEPath& path, + int32_t nIndex, + bool bStart, + bool bCorner) { + ASSERT(nIndex >= 0 && nIndex < 8); + + int32_t n = (nIndex & 1) ? nIndex - 1 : nIndex; + auto* corner1 = static_cast<CXFA_Corner*>(strokes[n]); + auto* corner2 = static_cast<CXFA_Corner*>(strokes[(n + 2) % 8]); + float fRadius1 = bCorner ? corner1->GetRadius() : 0.0f; + float fRadius2 = bCorner ? corner2->GetRadius() : 0.0f; + bool bInverted = corner1->IsInverted(); + float offsetY = 0.0f; + float offsetX = 0.0f; + bool bRound = corner1->GetJoinType() == XFA_AttributeEnum::Round; + float halfAfter = 0.0f; + float halfBefore = 0.0f; + + CXFA_Stroke* stroke = strokes[nIndex]; + if (stroke->IsCorner()) { + CXFA_Stroke* strokeBefore = strokes[(nIndex + 1 * 8 - 1) % 8]; + CXFA_Stroke* strokeAfter = strokes[nIndex + 1]; + if (stroke->IsInverted()) { + if (!stroke->SameStyles(strokeBefore, 0)) + halfBefore = strokeBefore->GetThickness() / 2; + if (!stroke->SameStyles(strokeAfter, 0)) + halfAfter = strokeAfter->GetThickness() / 2; + } + } else { + CXFA_Stroke* strokeBefore = strokes[(nIndex + 8 - 2) % 8]; + CXFA_Stroke* strokeAfter = strokes[(nIndex + 2) % 8]; + if (!bRound && !bInverted) { + halfBefore = strokeBefore->GetThickness() / 2; + halfAfter = strokeAfter->GetThickness() / 2; + } + } + + float offsetEX = 0.0f; + float offsetEY = 0.0f; + float sx = 0.0f; + float sy = 0.0f; + float vx = 1.0f; + float vy = 1.0f; + float nx = 1.0f; + float ny = 1.0f; + CFX_PointF cpStart; + CFX_PointF cp1; + CFX_PointF cp2; + if (bRound) { + sy = FX_PI / 2; + } + switch (nIndex) { + case 0: + case 1: + cp1 = rtWidget.TopLeft(); + cp2 = rtWidget.TopRight(); + if (nIndex == 0) { + cpStart.x = cp1.x - halfBefore; + cpStart.y = cp1.y + fRadius1, offsetY = -halfAfter; + } else { + cpStart.x = cp1.x + fRadius1 - halfBefore, cpStart.y = cp1.y, + offsetEX = halfAfter; + } + vx = 1, vy = 1; + nx = -1, ny = 0; + if (bRound) { + sx = bInverted ? FX_PI / 2 : FX_PI; + } else { + sx = 1, sy = 0; + } + break; + case 2: + case 3: + cp1 = rtWidget.TopRight(); + cp2 = rtWidget.BottomRight(); + if (nIndex == 2) { + cpStart.x = cp1.x - fRadius1, cpStart.y = cp1.y - halfBefore, + offsetX = halfAfter; + } else { + cpStart.x = cp1.x, cpStart.y = cp1.y + fRadius1 - halfBefore, + offsetEY = halfAfter; + } + vx = -1, vy = 1; + nx = 0, ny = -1; + if (bRound) { + sx = bInverted ? FX_PI : FX_PI * 3 / 2; + } else { + sx = 0, sy = 1; + } + break; + case 4: + case 5: + cp1 = rtWidget.BottomRight(); + cp2 = rtWidget.BottomLeft(); + if (nIndex == 4) { + cpStart.x = cp1.x + halfBefore, cpStart.y = cp1.y - fRadius1, + offsetY = halfAfter; + } else { + cpStart.x = cp1.x - fRadius1 + halfBefore, cpStart.y = cp1.y, + offsetEX = -halfAfter; + } + vx = -1, vy = -1; + nx = 1, ny = 0; + if (bRound) { + sx = bInverted ? FX_PI * 3 / 2 : 0; + } else { + sx = -1, sy = 0; + } + break; + case 6: + case 7: + cp1 = rtWidget.BottomLeft(); + cp2 = rtWidget.TopLeft(); + if (nIndex == 6) { + cpStart.x = cp1.x + fRadius1, cpStart.y = cp1.y + halfBefore, + offsetX = -halfAfter; + } else { + cpStart.x = cp1.x, cpStart.y = cp1.y - fRadius1 + halfBefore, + offsetEY = -halfAfter; + } + vx = 1; + vy = -1; + nx = 0; + ny = 1; + if (bRound) { + sx = bInverted ? 0 : FX_PI / 2; + } else { + sx = 0; + sy = -1; + } + break; + } + if (bStart) { + path.MoveTo(cpStart); + } + if (nIndex & 1) { + path.LineTo(CFX_PointF(cp2.x + fRadius2 * nx + offsetEX, + cp2.y + fRadius2 * ny + offsetEY)); + return; + } + if (bRound) { + if (fRadius1 < 0) + sx -= FX_PI; + if (bInverted) + sy *= -1; + + CFX_RectF rtRadius(cp1.x + offsetX * 2, cp1.y + offsetY * 2, + fRadius1 * 2 * vx - offsetX * 2, + fRadius1 * 2 * vy - offsetY * 2); + rtRadius.Normalize(); + if (bInverted) + rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy); + + path.ArcTo(rtRadius.TopLeft(), rtRadius.Size(), sx, sy); + } else { + CFX_PointF cp; + if (bInverted) { + cp.x = cp1.x + fRadius1 * vx; + cp.y = cp1.y + fRadius1 * vy; + } else { + cp = cp1; + } + path.LineTo(cp); + path.LineTo(CFX_PointF(cp1.x + fRadius1 * sx + offsetX, + cp1.y + fRadius1 * sy + offsetY)); + } +} + +void XFA_BOX_GetFillPath(CXFA_Box* box, + const std::vector<CXFA_Stroke*>& strokes, + CFX_RectF rtWidget, + CXFA_GEPath& fillPath, + bool forceRound) { + if (box->IsArc() || forceRound) { + CXFA_Edge* edge = box->GetEdgeIfExists(0); + float fThickness = std::fmax(0.0, edge ? edge->GetThickness() : 0); + float fHalf = fThickness / 2; + XFA_AttributeEnum iHand = box->GetHand(); + if (iHand == XFA_AttributeEnum::Left) + rtWidget.Inflate(fHalf, fHalf); + else if (iHand == XFA_AttributeEnum::Right) + rtWidget.Deflate(fHalf, fHalf); + + XFA_BOX_GetPath_Arc(box, rtWidget, fillPath, forceRound); + return; + } + + bool bSameStyles = true; + CXFA_Stroke* stroke1 = strokes[0]; + for (int32_t i = 1; i < 8; i++) { + CXFA_Stroke* stroke2 = strokes[i]; + if (!stroke1->SameStyles(stroke2, 0)) { + bSameStyles = false; + break; + } + stroke1 = stroke2; + } + if (bSameStyles) { + stroke1 = strokes[0]; + for (int32_t i = 2; i < 8; i += 2) { + CXFA_Stroke* stroke2 = strokes[i]; + if (!stroke1->SameStyles(stroke2, XFA_STROKE_SAMESTYLE_NoPresence | + XFA_STROKE_SAMESTYLE_Corner)) { + bSameStyles = false; + break; + } + stroke1 = stroke2; + } + if (bSameStyles) { + stroke1 = strokes[0]; + if (stroke1->IsInverted()) + bSameStyles = false; + if (stroke1->GetJoinType() != XFA_AttributeEnum::Square) + bSameStyles = false; + } + } + if (bSameStyles) { + fillPath.AddRectangle(rtWidget.left, rtWidget.top, rtWidget.width, + rtWidget.height); + return; + } + + for (int32_t i = 0; i < 8; i += 2) { + float sx = 0.0f; + float sy = 0.0f; + float vx = 1.0f; + float vy = 1.0f; + float nx = 1.0f; + float ny = 1.0f; + CFX_PointF cp1, cp2; + auto* corner1 = static_cast<CXFA_Corner*>(strokes[i]); + auto* corner2 = static_cast<CXFA_Corner*>(strokes[(i + 2) % 8]); + float fRadius1 = corner1->GetRadius(); + float fRadius2 = corner2->GetRadius(); + bool bInverted = corner1->IsInverted(); + bool bRound = corner1->GetJoinType() == XFA_AttributeEnum::Round; + if (bRound) { + sy = FX_PI / 2; + } + switch (i) { + case 0: + cp1 = rtWidget.TopLeft(); + cp2 = rtWidget.TopRight(); + vx = 1, vy = 1; + nx = -1, ny = 0; + if (bRound) { + sx = bInverted ? FX_PI / 2 : FX_PI; + } else { + sx = 1, sy = 0; + } + break; + case 2: + cp1 = rtWidget.TopRight(); + cp2 = rtWidget.BottomRight(); + vx = -1, vy = 1; + nx = 0, ny = -1; + if (bRound) { + sx = bInverted ? FX_PI : FX_PI * 3 / 2; + } else { + sx = 0, sy = 1; + } + break; + case 4: + cp1 = rtWidget.BottomRight(); + cp2 = rtWidget.BottomLeft(); + vx = -1, vy = -1; + nx = 1, ny = 0; + if (bRound) { + sx = bInverted ? FX_PI * 3 / 2 : 0; + } else { + sx = -1, sy = 0; + } + break; + case 6: + cp1 = rtWidget.BottomLeft(); + cp2 = rtWidget.TopLeft(); + vx = 1, vy = -1; + nx = 0, ny = 1; + if (bRound) { + sx = bInverted ? 0 : FX_PI / 2; + } else { + sx = 0; + sy = -1; + } + break; + } + if (i == 0) + fillPath.MoveTo(CFX_PointF(cp1.x, cp1.y + fRadius1)); + + if (bRound) { + if (fRadius1 < 0) + sx -= FX_PI; + if (bInverted) + sy *= -1; + + CFX_RectF rtRadius(cp1.x, cp1.y, fRadius1 * 2 * vx, fRadius1 * 2 * vy); + rtRadius.Normalize(); + if (bInverted) + rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy); + + fillPath.ArcTo(rtRadius.TopLeft(), rtRadius.Size(), sx, sy); + } else { + CFX_PointF cp; + if (bInverted) { + cp.x = cp1.x + fRadius1 * vx; + cp.y = cp1.y + fRadius1 * vy; + } else { + cp = cp1; + } + fillPath.LineTo(cp); + fillPath.LineTo(CFX_PointF(cp1.x + fRadius1 * sx, cp1.y + fRadius1 * sy)); + } + fillPath.LineTo(CFX_PointF(cp2.x + fRadius2 * nx, cp2.y + fRadius2 * ny)); + } +} + +void XFA_BOX_Fill_Radial(CXFA_Fill* fill, + CXFA_Graphics* pGS, + CXFA_GEPath& fillPath, + CFX_RectF rtFill, + const CFX_Matrix& matrix) { + ASSERT(fill); + + FX_ARGB crStart = fill->GetColor(false); + FX_ARGB crEnd = fill->GetRadialColor(); + if (!fill->IsRadialToEdge()) + std::swap(crStart, crEnd); + + CXFA_GEShading shading(rtFill.Center(), rtFill.Center(), 0, + sqrt(rtFill.Width() * rtFill.Width() + + rtFill.Height() * rtFill.Height()) / + 2, + true, true, crStart, crEnd); + pGS->SetFillColor(CXFA_GEColor(&shading)); + pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix); +} + +void XFA_BOX_Fill_Pattern(CXFA_Fill* fill, + CXFA_Graphics* pGS, + CXFA_GEPath& fillPath, + CFX_RectF rtFill, + const CFX_Matrix& matrix) { + ASSERT(fill); + + FX_ARGB crStart = fill->GetColor(false); + FX_ARGB crEnd = fill->GetPatternColor(); + FX_HatchStyle iHatch = FX_HatchStyle::Cross; + switch (fill->GetPatternType()) { + case XFA_AttributeEnum::CrossDiagonal: + iHatch = FX_HatchStyle::DiagonalCross; + break; + case XFA_AttributeEnum::DiagonalLeft: + iHatch = FX_HatchStyle::ForwardDiagonal; + break; + case XFA_AttributeEnum::DiagonalRight: + iHatch = FX_HatchStyle::BackwardDiagonal; + break; + case XFA_AttributeEnum::Horizontal: + iHatch = FX_HatchStyle::Horizontal; + break; + case XFA_AttributeEnum::Vertical: + iHatch = FX_HatchStyle::Vertical; + break; + default: + break; + } + + CXFA_GEPattern pattern(iHatch, crEnd, crStart); + pGS->SetFillColor(CXFA_GEColor(&pattern, 0x0)); + pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix); +} + +void XFA_BOX_Fill_Linear(CXFA_Fill* fill, + CXFA_Graphics* pGS, + CXFA_GEPath& fillPath, + CFX_RectF rtFill, + const CFX_Matrix& matrix) { + ASSERT(fill); + + FX_ARGB crStart = fill->GetColor(false); + FX_ARGB crEnd = fill->GetLinearColor(); + + CFX_PointF ptStart; + CFX_PointF ptEnd; + switch (fill->GetLinearType()) { + case XFA_AttributeEnum::ToRight: + ptStart = CFX_PointF(rtFill.left, rtFill.top); + ptEnd = CFX_PointF(rtFill.right(), rtFill.top); + break; + case XFA_AttributeEnum::ToBottom: + ptStart = CFX_PointF(rtFill.left, rtFill.top); + ptEnd = CFX_PointF(rtFill.left, rtFill.bottom()); + break; + case XFA_AttributeEnum::ToLeft: + ptStart = CFX_PointF(rtFill.right(), rtFill.top); + ptEnd = CFX_PointF(rtFill.left, rtFill.top); + break; + case XFA_AttributeEnum::ToTop: + ptStart = CFX_PointF(rtFill.left, rtFill.bottom()); + ptEnd = CFX_PointF(rtFill.left, rtFill.top); + break; + default: + break; + } + + CXFA_GEShading shading(ptStart, ptEnd, false, false, crStart, crEnd); + pGS->SetFillColor(CXFA_GEColor(&shading)); + pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix); +} + +void XFA_BOX_Fill(CXFA_Box* box, + const std::vector<CXFA_Stroke*>& strokes, + CXFA_Graphics* pGS, + const CFX_RectF& rtWidget, + const CFX_Matrix& matrix, + bool forceRound) { + CXFA_Fill* fill = box->GetFillIfExists(); + if (!fill || !fill->IsVisible()) + return; + + pGS->SaveGraphState(); + CXFA_GEPath fillPath; + XFA_BOX_GetFillPath(box, strokes, rtWidget, fillPath, forceRound); + fillPath.Close(); + XFA_Element eType = fill->GetFillType(); + switch (eType) { + case XFA_Element::Radial: + XFA_BOX_Fill_Radial(fill, pGS, fillPath, rtWidget, matrix); + break; + case XFA_Element::Pattern: + XFA_BOX_Fill_Pattern(fill, pGS, fillPath, rtWidget, matrix); + break; + case XFA_Element::Linear: + XFA_BOX_Fill_Linear(fill, pGS, fillPath, rtWidget, matrix); + break; + default: { + FX_ARGB cr; + if (eType == XFA_Element::Stipple) { + int32_t iRate = fill->GetStippleRate(); + if (iRate == 0) + iRate = 100; + + int32_t a; + FX_COLORREF rgb; + std::tie(a, rgb) = ArgbToColorRef(fill->GetStippleColor()); + cr = ArgbEncode(iRate * a / 100, rgb); + } else { + cr = fill->GetColor(false); + } + pGS->SetFillColor(CXFA_GEColor(cr)); + pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix); + } break; + } + pGS->RestoreGraphState(); +} + +void XFA_BOX_StrokeArc(CXFA_Box* box, + CXFA_Graphics* pGS, + CFX_RectF rtWidget, + const CFX_Matrix& matrix, + bool forceRound) { + CXFA_Edge* edge = box->GetEdgeIfExists(0); + if (!edge || !edge->IsVisible()) + return; + + bool bVisible; + float fThickness; + XFA_AttributeEnum i3DType; + std::tie(i3DType, bVisible, fThickness) = box->Get3DStyle(); + bool lowered3d = false; + if (i3DType != XFA_AttributeEnum::Unknown) { + if (bVisible && fThickness >= 0.001f) + lowered3d = true; + } + + float fHalf = edge->GetThickness() / 2; + if (fHalf < 0) { + fHalf = 0; + } + + XFA_AttributeEnum iHand = box->GetHand(); + if (iHand == XFA_AttributeEnum::Left) { + rtWidget.Inflate(fHalf, fHalf); + } else if (iHand == XFA_AttributeEnum::Right) { + rtWidget.Deflate(fHalf, fHalf); + } + if (!forceRound || !lowered3d) { + if (fHalf < 0.001f) + return; + + CXFA_GEPath arcPath; + XFA_BOX_GetPath_Arc(box, rtWidget, arcPath, forceRound); + if (edge) + edge->Stroke(&arcPath, pGS, matrix); + return; + } + pGS->SaveGraphState(); + pGS->SetLineWidth(fHalf); + + float a, b; + a = rtWidget.width / 2.0f; + b = rtWidget.height / 2.0f; + if (forceRound) { + a = std::min(a, b); + b = a; + } + + CFX_PointF center = rtWidget.Center(); + rtWidget.left = center.x - a; + rtWidget.top = center.y - b; + rtWidget.width = a + a; + rtWidget.height = b + b; + + float startAngle = 0, sweepAngle = 360; + startAngle = startAngle * FX_PI / 180.0f; + sweepAngle = -sweepAngle * FX_PI / 180.0f; + + CXFA_GEPath arcPath; + arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FX_PI / 4.0f, + FX_PI); + + pGS->SetStrokeColor(CXFA_GEColor(0xFF808080)); + pGS->StrokePath(&arcPath, &matrix); + arcPath.Clear(); + arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FX_PI / 4.0f, + FX_PI); + + pGS->SetStrokeColor(CXFA_GEColor(0xFFFFFFFF)); + pGS->StrokePath(&arcPath, &matrix); + rtWidget.Deflate(fHalf, fHalf); + arcPath.Clear(); + arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FX_PI / 4.0f, + FX_PI); + + pGS->SetStrokeColor(CXFA_GEColor(0xFF404040)); + pGS->StrokePath(&arcPath, &matrix); + arcPath.Clear(); + arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FX_PI / 4.0f, + FX_PI); + + pGS->SetStrokeColor(CXFA_GEColor(0xFFC0C0C0)); + pGS->StrokePath(&arcPath, &matrix); + pGS->RestoreGraphState(); +} + +void XFA_Draw3DRect(CXFA_Graphics* pGraphic, + const CFX_RectF& rt, + float fLineWidth, + const CFX_Matrix& matrix, + FX_ARGB argbTopLeft, + FX_ARGB argbBottomRight) { + float fBottom = rt.bottom(); + float fRight = rt.right(); + CXFA_GEPath pathLT; + pathLT.MoveTo(CFX_PointF(rt.left, fBottom)); + pathLT.LineTo(CFX_PointF(rt.left, rt.top)); + pathLT.LineTo(CFX_PointF(fRight, rt.top)); + pathLT.LineTo(CFX_PointF(fRight - fLineWidth, rt.top + fLineWidth)); + pathLT.LineTo(CFX_PointF(rt.left + fLineWidth, rt.top + fLineWidth)); + pathLT.LineTo(CFX_PointF(rt.left + fLineWidth, fBottom - fLineWidth)); + pathLT.LineTo(CFX_PointF(rt.left, fBottom)); + pGraphic->SetFillColor(CXFA_GEColor(argbTopLeft)); + pGraphic->FillPath(&pathLT, FXFILL_WINDING, &matrix); + + CXFA_GEPath pathRB; + pathRB.MoveTo(CFX_PointF(fRight, rt.top)); + pathRB.LineTo(CFX_PointF(fRight, fBottom)); + pathRB.LineTo(CFX_PointF(rt.left, fBottom)); + pathRB.LineTo(CFX_PointF(rt.left + fLineWidth, fBottom - fLineWidth)); + pathRB.LineTo(CFX_PointF(fRight - fLineWidth, fBottom - fLineWidth)); + pathRB.LineTo(CFX_PointF(fRight - fLineWidth, rt.top + fLineWidth)); + pathRB.LineTo(CFX_PointF(fRight, rt.top)); + pGraphic->SetFillColor(CXFA_GEColor(argbBottomRight)); + pGraphic->FillPath(&pathRB, FXFILL_WINDING, &matrix); +} + +void XFA_BOX_Stroke_3DRect_Lowered(CXFA_Graphics* pGS, + CFX_RectF rt, + float fThickness, + const CFX_Matrix& matrix) { + float fHalfWidth = fThickness / 2.0f; + CFX_RectF rtInner(rt); + rtInner.Deflate(fHalfWidth, fHalfWidth); + + CXFA_GEPath path; + path.AddRectangle(rt.left, rt.top, rt.width, rt.height); + path.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); + pGS->SetFillColor(CXFA_GEColor(0xFF000000)); + pGS->FillPath(&path, FXFILL_ALTERNATE, &matrix); + XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFF808080, 0xFFC0C0C0); +} + +void XFA_BOX_Stroke_3DRect_Raised(CXFA_Graphics* pGS, + CFX_RectF rt, + float fThickness, + const CFX_Matrix& matrix) { + float fHalfWidth = fThickness / 2.0f; + CFX_RectF rtInner(rt); + rtInner.Deflate(fHalfWidth, fHalfWidth); + + CXFA_GEPath path; + path.AddRectangle(rt.left, rt.top, rt.width, rt.height); + path.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); + pGS->SetFillColor(CXFA_GEColor(0xFF000000)); + pGS->FillPath(&path, FXFILL_ALTERNATE, &matrix); + XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFFFFFFFF, 0xFF808080); +} + +void XFA_BOX_Stroke_3DRect_Etched(CXFA_Graphics* pGS, + CFX_RectF rt, + float fThickness, + const CFX_Matrix& matrix) { + float fHalfWidth = fThickness / 2.0f; + XFA_Draw3DRect(pGS, rt, fThickness, matrix, 0xFF808080, 0xFFFFFFFF); + CFX_RectF rtInner(rt); + rtInner.Deflate(fHalfWidth, fHalfWidth); + XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFFFFFFFF, 0xFF808080); +} + +void XFA_BOX_Stroke_3DRect_Embossed(CXFA_Graphics* pGS, + CFX_RectF rt, + float fThickness, + const CFX_Matrix& matrix) { + float fHalfWidth = fThickness / 2.0f; + XFA_Draw3DRect(pGS, rt, fThickness, matrix, 0xFF808080, 0xFF000000); + CFX_RectF rtInner(rt); + rtInner.Deflate(fHalfWidth, fHalfWidth); + XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFF000000, 0xFF808080); +} + +void XFA_BOX_Stroke_Rect(CXFA_Box* box, + const std::vector<CXFA_Stroke*>& strokes, + CXFA_Graphics* pGS, + CFX_RectF rtWidget, + const CFX_Matrix& matrix) { + bool bVisible; + float fThickness; + XFA_AttributeEnum i3DType; + std::tie(i3DType, bVisible, fThickness) = box->Get3DStyle(); + if (i3DType != XFA_AttributeEnum::Unknown) { + if (!bVisible || fThickness < 0.001f) { + return; + } + switch (i3DType) { + case XFA_AttributeEnum::Lowered: + XFA_BOX_Stroke_3DRect_Lowered(pGS, rtWidget, fThickness, matrix); + break; + case XFA_AttributeEnum::Raised: + XFA_BOX_Stroke_3DRect_Raised(pGS, rtWidget, fThickness, matrix); + break; + case XFA_AttributeEnum::Etched: + XFA_BOX_Stroke_3DRect_Etched(pGS, rtWidget, fThickness, matrix); + break; + case XFA_AttributeEnum::Embossed: + XFA_BOX_Stroke_3DRect_Embossed(pGS, rtWidget, fThickness, matrix); + break; + default: + NOTREACHED(); + break; + } + return; + } + bool bClose = false; + bool bSameStyles = true; + CXFA_Stroke* stroke1 = strokes[0]; + for (int32_t i = 1; i < 8; i++) { + CXFA_Stroke* stroke2 = strokes[i]; + if (!stroke1->SameStyles(stroke2, 0)) { + bSameStyles = false; + break; + } + stroke1 = stroke2; + } + if (bSameStyles) { + stroke1 = strokes[0]; + bClose = true; + for (int32_t i = 2; i < 8; i += 2) { + CXFA_Stroke* stroke2 = strokes[i]; + if (!stroke1->SameStyles(stroke2, XFA_STROKE_SAMESTYLE_NoPresence | + XFA_STROKE_SAMESTYLE_Corner)) { + bSameStyles = false; + break; + } + stroke1 = stroke2; + } + if (bSameStyles) { + stroke1 = strokes[0]; + if (stroke1->IsInverted()) + bSameStyles = false; + if (stroke1->GetJoinType() != XFA_AttributeEnum::Square) + bSameStyles = false; + } + } + bool bStart = true; + CXFA_GEPath path; + for (int32_t i = 0; i < 8; i++) { + CXFA_Stroke* stroke = strokes[i]; + if ((i % 1) == 0 && stroke->GetRadius() < 0) { + bool bEmpty = path.IsEmpty(); + if (!bEmpty) { + if (stroke) + stroke->Stroke(&path, pGS, matrix); + path.Clear(); + } + bStart = true; + continue; + } + XFA_BOX_GetPath(strokes, rtWidget, path, i, bStart, !bSameStyles); + + bStart = !stroke->SameStyles(strokes[(i + 1) % 8], 0); + if (bStart) { + if (stroke) + stroke->Stroke(&path, pGS, matrix); + path.Clear(); + } + } + bool bEmpty = path.IsEmpty(); + if (!bEmpty) { + if (bClose) { + path.Close(); + } + if (strokes[7]) + strokes[7]->Stroke(&path, pGS, matrix); + } +} + +void XFA_BOX_Stroke(CXFA_Box* box, + const std::vector<CXFA_Stroke*>& strokes, + CXFA_Graphics* pGS, + CFX_RectF rtWidget, + const CFX_Matrix& matrix, + bool forceRound) { + if (box->IsArc() || forceRound) { + XFA_BOX_StrokeArc(box, pGS, rtWidget, matrix, forceRound); + return; + } + + bool bVisible = false; + for (int32_t j = 0; j < 4; j++) { + if (strokes[j * 2 + 1]->IsVisible()) { + bVisible = true; + break; + } + } + if (!bVisible) + return; + + for (int32_t i = 1; i < 8; i += 2) { + float fThickness = std::fmax(0.0, strokes[i]->GetThickness()); + float fHalf = fThickness / 2; + XFA_AttributeEnum iHand = box->GetHand(); + switch (i) { + case 1: + if (iHand == XFA_AttributeEnum::Left) { + rtWidget.top -= fHalf; + rtWidget.height += fHalf; + } else if (iHand == XFA_AttributeEnum::Right) { + rtWidget.top += fHalf; + rtWidget.height -= fHalf; + } + break; + case 3: + if (iHand == XFA_AttributeEnum::Left) { + rtWidget.width += fHalf; + } else if (iHand == XFA_AttributeEnum::Right) { + rtWidget.width -= fHalf; + } + break; + case 5: + if (iHand == XFA_AttributeEnum::Left) { + rtWidget.height += fHalf; + } else if (iHand == XFA_AttributeEnum::Right) { + rtWidget.height -= fHalf; + } + break; + case 7: + if (iHand == XFA_AttributeEnum::Left) { + rtWidget.left -= fHalf; + rtWidget.width += fHalf; + } else if (iHand == XFA_AttributeEnum::Right) { + rtWidget.left += fHalf; + rtWidget.width -= fHalf; + } + break; + } + } + XFA_BOX_Stroke_Rect(box, strokes, pGS, rtWidget, matrix); +} + } // namespace CXFA_Box::CXFA_Box(CXFA_Document* pDoc, @@ -176,3 +999,23 @@ std::vector<CXFA_Stroke*> CXFA_Box::GetStrokesInternal(bool bNull) { } return strokes; } + +void CXFA_Box::Draw(CXFA_Graphics* pGS, + const CFX_RectF& rtWidget, + const CFX_Matrix& matrix, + bool forceRound) { + if (GetPresence() != XFA_AttributeEnum::Visible) + return; + + XFA_Element eType = GetElementType(); + if (eType != XFA_Element::Arc && eType != XFA_Element::Border && + eType != XFA_Element::Rectangle) { + return; + } + std::vector<CXFA_Stroke*> strokes; + if (!forceRound && eType != XFA_Element::Arc) + strokes = GetStrokes(); + + XFA_BOX_Fill(this, strokes, pGS, rtWidget, matrix, forceRound); + XFA_BOX_Stroke(this, strokes, pGS, rtWidget, matrix, forceRound); +} diff --git a/xfa/fxfa/parser/cxfa_box.h b/xfa/fxfa/parser/cxfa_box.h index 216a981c83..215925fe7c 100644 --- a/xfa/fxfa/parser/cxfa_box.h +++ b/xfa/fxfa/parser/cxfa_box.h @@ -11,10 +11,12 @@ #include <tuple> #include <vector> +#include "core/fxcrt/fx_coordinates.h" #include "xfa/fxfa/parser/cxfa_node.h" class CXFA_Edge; class CXFA_Fill; +class CXFA_Graphics; class CXFA_Margin; class CXFA_Stroke; @@ -40,6 +42,11 @@ class CXFA_Box : public CXFA_Node { Optional<int32_t> GetStartAngle(); Optional<int32_t> GetSweepAngle(); + void Draw(CXFA_Graphics* pGS, + const CFX_RectF& rtWidget, + const CFX_Matrix& matrix, + bool forceRound); + protected: CXFA_Box(CXFA_Document* pDoc, XFA_PacketType ePacket, |