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-rw-r--r--xfa/fxfa/parser/cxfa_box.cpp843
-rw-r--r--xfa/fxfa/parser/cxfa_box.h7
2 files changed, 850 insertions, 0 deletions
diff --git a/xfa/fxfa/parser/cxfa_box.cpp b/xfa/fxfa/parser/cxfa_box.cpp
index 5f8bed9aa1..38bbc59595 100644
--- a/xfa/fxfa/parser/cxfa_box.cpp
+++ b/xfa/fxfa/parser/cxfa_box.cpp
@@ -6,6 +6,7 @@
#include "xfa/fxfa/parser/cxfa_box.h"
+#include <algorithm>
#include <utility>
#include "xfa/fxfa/parser/cxfa_corner.h"
@@ -14,6 +15,10 @@
#include "xfa/fxfa/parser/cxfa_margin.h"
#include "xfa/fxfa/parser/cxfa_measurement.h"
#include "xfa/fxfa/parser/cxfa_node.h"
+#include "xfa/fxgraphics/cxfa_gepath.h"
+#include "xfa/fxgraphics/cxfa_gepattern.h"
+#include "xfa/fxgraphics/cxfa_geshading.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
namespace {
@@ -44,6 +49,824 @@ std::pair<XFA_AttributeEnum, CXFA_Stroke*> Style3D(
return {XFA_AttributeEnum::Unknown, stroke};
}
+void XFA_BOX_GetPath_Arc(CXFA_Box* box,
+ CFX_RectF rtDraw,
+ CXFA_GEPath& fillPath,
+ bool forceRound) {
+ float a, b;
+ a = rtDraw.width / 2.0f;
+ b = rtDraw.height / 2.0f;
+ if (box->IsCircular() || forceRound)
+ a = b = std::min(a, b);
+
+ CFX_PointF center = rtDraw.Center();
+ rtDraw.left = center.x - a;
+ rtDraw.top = center.y - b;
+ rtDraw.width = a + a;
+ rtDraw.height = b + b;
+ Optional<int32_t> startAngle = box->GetStartAngle();
+ Optional<int32_t> sweepAngle = box->GetSweepAngle();
+ if (!startAngle && !sweepAngle) {
+ fillPath.AddEllipse(rtDraw);
+ return;
+ }
+
+ fillPath.AddArc(rtDraw.TopLeft(), rtDraw.Size(),
+ -startAngle.value_or(0) * FX_PI / 180.0f,
+ -sweepAngle.value_or(360) * FX_PI / 180.0f);
+}
+
+void XFA_BOX_GetPath(const std::vector<CXFA_Stroke*>& strokes,
+ CFX_RectF rtWidget,
+ CXFA_GEPath& path,
+ int32_t nIndex,
+ bool bStart,
+ bool bCorner) {
+ ASSERT(nIndex >= 0 && nIndex < 8);
+
+ int32_t n = (nIndex & 1) ? nIndex - 1 : nIndex;
+ auto* corner1 = static_cast<CXFA_Corner*>(strokes[n]);
+ auto* corner2 = static_cast<CXFA_Corner*>(strokes[(n + 2) % 8]);
+ float fRadius1 = bCorner ? corner1->GetRadius() : 0.0f;
+ float fRadius2 = bCorner ? corner2->GetRadius() : 0.0f;
+ bool bInverted = corner1->IsInverted();
+ float offsetY = 0.0f;
+ float offsetX = 0.0f;
+ bool bRound = corner1->GetJoinType() == XFA_AttributeEnum::Round;
+ float halfAfter = 0.0f;
+ float halfBefore = 0.0f;
+
+ CXFA_Stroke* stroke = strokes[nIndex];
+ if (stroke->IsCorner()) {
+ CXFA_Stroke* strokeBefore = strokes[(nIndex + 1 * 8 - 1) % 8];
+ CXFA_Stroke* strokeAfter = strokes[nIndex + 1];
+ if (stroke->IsInverted()) {
+ if (!stroke->SameStyles(strokeBefore, 0))
+ halfBefore = strokeBefore->GetThickness() / 2;
+ if (!stroke->SameStyles(strokeAfter, 0))
+ halfAfter = strokeAfter->GetThickness() / 2;
+ }
+ } else {
+ CXFA_Stroke* strokeBefore = strokes[(nIndex + 8 - 2) % 8];
+ CXFA_Stroke* strokeAfter = strokes[(nIndex + 2) % 8];
+ if (!bRound && !bInverted) {
+ halfBefore = strokeBefore->GetThickness() / 2;
+ halfAfter = strokeAfter->GetThickness() / 2;
+ }
+ }
+
+ float offsetEX = 0.0f;
+ float offsetEY = 0.0f;
+ float sx = 0.0f;
+ float sy = 0.0f;
+ float vx = 1.0f;
+ float vy = 1.0f;
+ float nx = 1.0f;
+ float ny = 1.0f;
+ CFX_PointF cpStart;
+ CFX_PointF cp1;
+ CFX_PointF cp2;
+ if (bRound) {
+ sy = FX_PI / 2;
+ }
+ switch (nIndex) {
+ case 0:
+ case 1:
+ cp1 = rtWidget.TopLeft();
+ cp2 = rtWidget.TopRight();
+ if (nIndex == 0) {
+ cpStart.x = cp1.x - halfBefore;
+ cpStart.y = cp1.y + fRadius1, offsetY = -halfAfter;
+ } else {
+ cpStart.x = cp1.x + fRadius1 - halfBefore, cpStart.y = cp1.y,
+ offsetEX = halfAfter;
+ }
+ vx = 1, vy = 1;
+ nx = -1, ny = 0;
+ if (bRound) {
+ sx = bInverted ? FX_PI / 2 : FX_PI;
+ } else {
+ sx = 1, sy = 0;
+ }
+ break;
+ case 2:
+ case 3:
+ cp1 = rtWidget.TopRight();
+ cp2 = rtWidget.BottomRight();
+ if (nIndex == 2) {
+ cpStart.x = cp1.x - fRadius1, cpStart.y = cp1.y - halfBefore,
+ offsetX = halfAfter;
+ } else {
+ cpStart.x = cp1.x, cpStart.y = cp1.y + fRadius1 - halfBefore,
+ offsetEY = halfAfter;
+ }
+ vx = -1, vy = 1;
+ nx = 0, ny = -1;
+ if (bRound) {
+ sx = bInverted ? FX_PI : FX_PI * 3 / 2;
+ } else {
+ sx = 0, sy = 1;
+ }
+ break;
+ case 4:
+ case 5:
+ cp1 = rtWidget.BottomRight();
+ cp2 = rtWidget.BottomLeft();
+ if (nIndex == 4) {
+ cpStart.x = cp1.x + halfBefore, cpStart.y = cp1.y - fRadius1,
+ offsetY = halfAfter;
+ } else {
+ cpStart.x = cp1.x - fRadius1 + halfBefore, cpStart.y = cp1.y,
+ offsetEX = -halfAfter;
+ }
+ vx = -1, vy = -1;
+ nx = 1, ny = 0;
+ if (bRound) {
+ sx = bInverted ? FX_PI * 3 / 2 : 0;
+ } else {
+ sx = -1, sy = 0;
+ }
+ break;
+ case 6:
+ case 7:
+ cp1 = rtWidget.BottomLeft();
+ cp2 = rtWidget.TopLeft();
+ if (nIndex == 6) {
+ cpStart.x = cp1.x + fRadius1, cpStart.y = cp1.y + halfBefore,
+ offsetX = -halfAfter;
+ } else {
+ cpStart.x = cp1.x, cpStart.y = cp1.y - fRadius1 + halfBefore,
+ offsetEY = -halfAfter;
+ }
+ vx = 1;
+ vy = -1;
+ nx = 0;
+ ny = 1;
+ if (bRound) {
+ sx = bInverted ? 0 : FX_PI / 2;
+ } else {
+ sx = 0;
+ sy = -1;
+ }
+ break;
+ }
+ if (bStart) {
+ path.MoveTo(cpStart);
+ }
+ if (nIndex & 1) {
+ path.LineTo(CFX_PointF(cp2.x + fRadius2 * nx + offsetEX,
+ cp2.y + fRadius2 * ny + offsetEY));
+ return;
+ }
+ if (bRound) {
+ if (fRadius1 < 0)
+ sx -= FX_PI;
+ if (bInverted)
+ sy *= -1;
+
+ CFX_RectF rtRadius(cp1.x + offsetX * 2, cp1.y + offsetY * 2,
+ fRadius1 * 2 * vx - offsetX * 2,
+ fRadius1 * 2 * vy - offsetY * 2);
+ rtRadius.Normalize();
+ if (bInverted)
+ rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy);
+
+ path.ArcTo(rtRadius.TopLeft(), rtRadius.Size(), sx, sy);
+ } else {
+ CFX_PointF cp;
+ if (bInverted) {
+ cp.x = cp1.x + fRadius1 * vx;
+ cp.y = cp1.y + fRadius1 * vy;
+ } else {
+ cp = cp1;
+ }
+ path.LineTo(cp);
+ path.LineTo(CFX_PointF(cp1.x + fRadius1 * sx + offsetX,
+ cp1.y + fRadius1 * sy + offsetY));
+ }
+}
+
+void XFA_BOX_GetFillPath(CXFA_Box* box,
+ const std::vector<CXFA_Stroke*>& strokes,
+ CFX_RectF rtWidget,
+ CXFA_GEPath& fillPath,
+ bool forceRound) {
+ if (box->IsArc() || forceRound) {
+ CXFA_Edge* edge = box->GetEdgeIfExists(0);
+ float fThickness = std::fmax(0.0, edge ? edge->GetThickness() : 0);
+ float fHalf = fThickness / 2;
+ XFA_AttributeEnum iHand = box->GetHand();
+ if (iHand == XFA_AttributeEnum::Left)
+ rtWidget.Inflate(fHalf, fHalf);
+ else if (iHand == XFA_AttributeEnum::Right)
+ rtWidget.Deflate(fHalf, fHalf);
+
+ XFA_BOX_GetPath_Arc(box, rtWidget, fillPath, forceRound);
+ return;
+ }
+
+ bool bSameStyles = true;
+ CXFA_Stroke* stroke1 = strokes[0];
+ for (int32_t i = 1; i < 8; i++) {
+ CXFA_Stroke* stroke2 = strokes[i];
+ if (!stroke1->SameStyles(stroke2, 0)) {
+ bSameStyles = false;
+ break;
+ }
+ stroke1 = stroke2;
+ }
+ if (bSameStyles) {
+ stroke1 = strokes[0];
+ for (int32_t i = 2; i < 8; i += 2) {
+ CXFA_Stroke* stroke2 = strokes[i];
+ if (!stroke1->SameStyles(stroke2, XFA_STROKE_SAMESTYLE_NoPresence |
+ XFA_STROKE_SAMESTYLE_Corner)) {
+ bSameStyles = false;
+ break;
+ }
+ stroke1 = stroke2;
+ }
+ if (bSameStyles) {
+ stroke1 = strokes[0];
+ if (stroke1->IsInverted())
+ bSameStyles = false;
+ if (stroke1->GetJoinType() != XFA_AttributeEnum::Square)
+ bSameStyles = false;
+ }
+ }
+ if (bSameStyles) {
+ fillPath.AddRectangle(rtWidget.left, rtWidget.top, rtWidget.width,
+ rtWidget.height);
+ return;
+ }
+
+ for (int32_t i = 0; i < 8; i += 2) {
+ float sx = 0.0f;
+ float sy = 0.0f;
+ float vx = 1.0f;
+ float vy = 1.0f;
+ float nx = 1.0f;
+ float ny = 1.0f;
+ CFX_PointF cp1, cp2;
+ auto* corner1 = static_cast<CXFA_Corner*>(strokes[i]);
+ auto* corner2 = static_cast<CXFA_Corner*>(strokes[(i + 2) % 8]);
+ float fRadius1 = corner1->GetRadius();
+ float fRadius2 = corner2->GetRadius();
+ bool bInverted = corner1->IsInverted();
+ bool bRound = corner1->GetJoinType() == XFA_AttributeEnum::Round;
+ if (bRound) {
+ sy = FX_PI / 2;
+ }
+ switch (i) {
+ case 0:
+ cp1 = rtWidget.TopLeft();
+ cp2 = rtWidget.TopRight();
+ vx = 1, vy = 1;
+ nx = -1, ny = 0;
+ if (bRound) {
+ sx = bInverted ? FX_PI / 2 : FX_PI;
+ } else {
+ sx = 1, sy = 0;
+ }
+ break;
+ case 2:
+ cp1 = rtWidget.TopRight();
+ cp2 = rtWidget.BottomRight();
+ vx = -1, vy = 1;
+ nx = 0, ny = -1;
+ if (bRound) {
+ sx = bInverted ? FX_PI : FX_PI * 3 / 2;
+ } else {
+ sx = 0, sy = 1;
+ }
+ break;
+ case 4:
+ cp1 = rtWidget.BottomRight();
+ cp2 = rtWidget.BottomLeft();
+ vx = -1, vy = -1;
+ nx = 1, ny = 0;
+ if (bRound) {
+ sx = bInverted ? FX_PI * 3 / 2 : 0;
+ } else {
+ sx = -1, sy = 0;
+ }
+ break;
+ case 6:
+ cp1 = rtWidget.BottomLeft();
+ cp2 = rtWidget.TopLeft();
+ vx = 1, vy = -1;
+ nx = 0, ny = 1;
+ if (bRound) {
+ sx = bInverted ? 0 : FX_PI / 2;
+ } else {
+ sx = 0;
+ sy = -1;
+ }
+ break;
+ }
+ if (i == 0)
+ fillPath.MoveTo(CFX_PointF(cp1.x, cp1.y + fRadius1));
+
+ if (bRound) {
+ if (fRadius1 < 0)
+ sx -= FX_PI;
+ if (bInverted)
+ sy *= -1;
+
+ CFX_RectF rtRadius(cp1.x, cp1.y, fRadius1 * 2 * vx, fRadius1 * 2 * vy);
+ rtRadius.Normalize();
+ if (bInverted)
+ rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy);
+
+ fillPath.ArcTo(rtRadius.TopLeft(), rtRadius.Size(), sx, sy);
+ } else {
+ CFX_PointF cp;
+ if (bInverted) {
+ cp.x = cp1.x + fRadius1 * vx;
+ cp.y = cp1.y + fRadius1 * vy;
+ } else {
+ cp = cp1;
+ }
+ fillPath.LineTo(cp);
+ fillPath.LineTo(CFX_PointF(cp1.x + fRadius1 * sx, cp1.y + fRadius1 * sy));
+ }
+ fillPath.LineTo(CFX_PointF(cp2.x + fRadius2 * nx, cp2.y + fRadius2 * ny));
+ }
+}
+
+void XFA_BOX_Fill_Radial(CXFA_Fill* fill,
+ CXFA_Graphics* pGS,
+ CXFA_GEPath& fillPath,
+ CFX_RectF rtFill,
+ const CFX_Matrix& matrix) {
+ ASSERT(fill);
+
+ FX_ARGB crStart = fill->GetColor(false);
+ FX_ARGB crEnd = fill->GetRadialColor();
+ if (!fill->IsRadialToEdge())
+ std::swap(crStart, crEnd);
+
+ CXFA_GEShading shading(rtFill.Center(), rtFill.Center(), 0,
+ sqrt(rtFill.Width() * rtFill.Width() +
+ rtFill.Height() * rtFill.Height()) /
+ 2,
+ true, true, crStart, crEnd);
+ pGS->SetFillColor(CXFA_GEColor(&shading));
+ pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix);
+}
+
+void XFA_BOX_Fill_Pattern(CXFA_Fill* fill,
+ CXFA_Graphics* pGS,
+ CXFA_GEPath& fillPath,
+ CFX_RectF rtFill,
+ const CFX_Matrix& matrix) {
+ ASSERT(fill);
+
+ FX_ARGB crStart = fill->GetColor(false);
+ FX_ARGB crEnd = fill->GetPatternColor();
+ FX_HatchStyle iHatch = FX_HatchStyle::Cross;
+ switch (fill->GetPatternType()) {
+ case XFA_AttributeEnum::CrossDiagonal:
+ iHatch = FX_HatchStyle::DiagonalCross;
+ break;
+ case XFA_AttributeEnum::DiagonalLeft:
+ iHatch = FX_HatchStyle::ForwardDiagonal;
+ break;
+ case XFA_AttributeEnum::DiagonalRight:
+ iHatch = FX_HatchStyle::BackwardDiagonal;
+ break;
+ case XFA_AttributeEnum::Horizontal:
+ iHatch = FX_HatchStyle::Horizontal;
+ break;
+ case XFA_AttributeEnum::Vertical:
+ iHatch = FX_HatchStyle::Vertical;
+ break;
+ default:
+ break;
+ }
+
+ CXFA_GEPattern pattern(iHatch, crEnd, crStart);
+ pGS->SetFillColor(CXFA_GEColor(&pattern, 0x0));
+ pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix);
+}
+
+void XFA_BOX_Fill_Linear(CXFA_Fill* fill,
+ CXFA_Graphics* pGS,
+ CXFA_GEPath& fillPath,
+ CFX_RectF rtFill,
+ const CFX_Matrix& matrix) {
+ ASSERT(fill);
+
+ FX_ARGB crStart = fill->GetColor(false);
+ FX_ARGB crEnd = fill->GetLinearColor();
+
+ CFX_PointF ptStart;
+ CFX_PointF ptEnd;
+ switch (fill->GetLinearType()) {
+ case XFA_AttributeEnum::ToRight:
+ ptStart = CFX_PointF(rtFill.left, rtFill.top);
+ ptEnd = CFX_PointF(rtFill.right(), rtFill.top);
+ break;
+ case XFA_AttributeEnum::ToBottom:
+ ptStart = CFX_PointF(rtFill.left, rtFill.top);
+ ptEnd = CFX_PointF(rtFill.left, rtFill.bottom());
+ break;
+ case XFA_AttributeEnum::ToLeft:
+ ptStart = CFX_PointF(rtFill.right(), rtFill.top);
+ ptEnd = CFX_PointF(rtFill.left, rtFill.top);
+ break;
+ case XFA_AttributeEnum::ToTop:
+ ptStart = CFX_PointF(rtFill.left, rtFill.bottom());
+ ptEnd = CFX_PointF(rtFill.left, rtFill.top);
+ break;
+ default:
+ break;
+ }
+
+ CXFA_GEShading shading(ptStart, ptEnd, false, false, crStart, crEnd);
+ pGS->SetFillColor(CXFA_GEColor(&shading));
+ pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix);
+}
+
+void XFA_BOX_Fill(CXFA_Box* box,
+ const std::vector<CXFA_Stroke*>& strokes,
+ CXFA_Graphics* pGS,
+ const CFX_RectF& rtWidget,
+ const CFX_Matrix& matrix,
+ bool forceRound) {
+ CXFA_Fill* fill = box->GetFillIfExists();
+ if (!fill || !fill->IsVisible())
+ return;
+
+ pGS->SaveGraphState();
+ CXFA_GEPath fillPath;
+ XFA_BOX_GetFillPath(box, strokes, rtWidget, fillPath, forceRound);
+ fillPath.Close();
+ XFA_Element eType = fill->GetFillType();
+ switch (eType) {
+ case XFA_Element::Radial:
+ XFA_BOX_Fill_Radial(fill, pGS, fillPath, rtWidget, matrix);
+ break;
+ case XFA_Element::Pattern:
+ XFA_BOX_Fill_Pattern(fill, pGS, fillPath, rtWidget, matrix);
+ break;
+ case XFA_Element::Linear:
+ XFA_BOX_Fill_Linear(fill, pGS, fillPath, rtWidget, matrix);
+ break;
+ default: {
+ FX_ARGB cr;
+ if (eType == XFA_Element::Stipple) {
+ int32_t iRate = fill->GetStippleRate();
+ if (iRate == 0)
+ iRate = 100;
+
+ int32_t a;
+ FX_COLORREF rgb;
+ std::tie(a, rgb) = ArgbToColorRef(fill->GetStippleColor());
+ cr = ArgbEncode(iRate * a / 100, rgb);
+ } else {
+ cr = fill->GetColor(false);
+ }
+ pGS->SetFillColor(CXFA_GEColor(cr));
+ pGS->FillPath(&fillPath, FXFILL_WINDING, &matrix);
+ } break;
+ }
+ pGS->RestoreGraphState();
+}
+
+void XFA_BOX_StrokeArc(CXFA_Box* box,
+ CXFA_Graphics* pGS,
+ CFX_RectF rtWidget,
+ const CFX_Matrix& matrix,
+ bool forceRound) {
+ CXFA_Edge* edge = box->GetEdgeIfExists(0);
+ if (!edge || !edge->IsVisible())
+ return;
+
+ bool bVisible;
+ float fThickness;
+ XFA_AttributeEnum i3DType;
+ std::tie(i3DType, bVisible, fThickness) = box->Get3DStyle();
+ bool lowered3d = false;
+ if (i3DType != XFA_AttributeEnum::Unknown) {
+ if (bVisible && fThickness >= 0.001f)
+ lowered3d = true;
+ }
+
+ float fHalf = edge->GetThickness() / 2;
+ if (fHalf < 0) {
+ fHalf = 0;
+ }
+
+ XFA_AttributeEnum iHand = box->GetHand();
+ if (iHand == XFA_AttributeEnum::Left) {
+ rtWidget.Inflate(fHalf, fHalf);
+ } else if (iHand == XFA_AttributeEnum::Right) {
+ rtWidget.Deflate(fHalf, fHalf);
+ }
+ if (!forceRound || !lowered3d) {
+ if (fHalf < 0.001f)
+ return;
+
+ CXFA_GEPath arcPath;
+ XFA_BOX_GetPath_Arc(box, rtWidget, arcPath, forceRound);
+ if (edge)
+ edge->Stroke(&arcPath, pGS, matrix);
+ return;
+ }
+ pGS->SaveGraphState();
+ pGS->SetLineWidth(fHalf);
+
+ float a, b;
+ a = rtWidget.width / 2.0f;
+ b = rtWidget.height / 2.0f;
+ if (forceRound) {
+ a = std::min(a, b);
+ b = a;
+ }
+
+ CFX_PointF center = rtWidget.Center();
+ rtWidget.left = center.x - a;
+ rtWidget.top = center.y - b;
+ rtWidget.width = a + a;
+ rtWidget.height = b + b;
+
+ float startAngle = 0, sweepAngle = 360;
+ startAngle = startAngle * FX_PI / 180.0f;
+ sweepAngle = -sweepAngle * FX_PI / 180.0f;
+
+ CXFA_GEPath arcPath;
+ arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FX_PI / 4.0f,
+ FX_PI);
+
+ pGS->SetStrokeColor(CXFA_GEColor(0xFF808080));
+ pGS->StrokePath(&arcPath, &matrix);
+ arcPath.Clear();
+ arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FX_PI / 4.0f,
+ FX_PI);
+
+ pGS->SetStrokeColor(CXFA_GEColor(0xFFFFFFFF));
+ pGS->StrokePath(&arcPath, &matrix);
+ rtWidget.Deflate(fHalf, fHalf);
+ arcPath.Clear();
+ arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FX_PI / 4.0f,
+ FX_PI);
+
+ pGS->SetStrokeColor(CXFA_GEColor(0xFF404040));
+ pGS->StrokePath(&arcPath, &matrix);
+ arcPath.Clear();
+ arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FX_PI / 4.0f,
+ FX_PI);
+
+ pGS->SetStrokeColor(CXFA_GEColor(0xFFC0C0C0));
+ pGS->StrokePath(&arcPath, &matrix);
+ pGS->RestoreGraphState();
+}
+
+void XFA_Draw3DRect(CXFA_Graphics* pGraphic,
+ const CFX_RectF& rt,
+ float fLineWidth,
+ const CFX_Matrix& matrix,
+ FX_ARGB argbTopLeft,
+ FX_ARGB argbBottomRight) {
+ float fBottom = rt.bottom();
+ float fRight = rt.right();
+ CXFA_GEPath pathLT;
+ pathLT.MoveTo(CFX_PointF(rt.left, fBottom));
+ pathLT.LineTo(CFX_PointF(rt.left, rt.top));
+ pathLT.LineTo(CFX_PointF(fRight, rt.top));
+ pathLT.LineTo(CFX_PointF(fRight - fLineWidth, rt.top + fLineWidth));
+ pathLT.LineTo(CFX_PointF(rt.left + fLineWidth, rt.top + fLineWidth));
+ pathLT.LineTo(CFX_PointF(rt.left + fLineWidth, fBottom - fLineWidth));
+ pathLT.LineTo(CFX_PointF(rt.left, fBottom));
+ pGraphic->SetFillColor(CXFA_GEColor(argbTopLeft));
+ pGraphic->FillPath(&pathLT, FXFILL_WINDING, &matrix);
+
+ CXFA_GEPath pathRB;
+ pathRB.MoveTo(CFX_PointF(fRight, rt.top));
+ pathRB.LineTo(CFX_PointF(fRight, fBottom));
+ pathRB.LineTo(CFX_PointF(rt.left, fBottom));
+ pathRB.LineTo(CFX_PointF(rt.left + fLineWidth, fBottom - fLineWidth));
+ pathRB.LineTo(CFX_PointF(fRight - fLineWidth, fBottom - fLineWidth));
+ pathRB.LineTo(CFX_PointF(fRight - fLineWidth, rt.top + fLineWidth));
+ pathRB.LineTo(CFX_PointF(fRight, rt.top));
+ pGraphic->SetFillColor(CXFA_GEColor(argbBottomRight));
+ pGraphic->FillPath(&pathRB, FXFILL_WINDING, &matrix);
+}
+
+void XFA_BOX_Stroke_3DRect_Lowered(CXFA_Graphics* pGS,
+ CFX_RectF rt,
+ float fThickness,
+ const CFX_Matrix& matrix) {
+ float fHalfWidth = fThickness / 2.0f;
+ CFX_RectF rtInner(rt);
+ rtInner.Deflate(fHalfWidth, fHalfWidth);
+
+ CXFA_GEPath path;
+ path.AddRectangle(rt.left, rt.top, rt.width, rt.height);
+ path.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height);
+ pGS->SetFillColor(CXFA_GEColor(0xFF000000));
+ pGS->FillPath(&path, FXFILL_ALTERNATE, &matrix);
+ XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFF808080, 0xFFC0C0C0);
+}
+
+void XFA_BOX_Stroke_3DRect_Raised(CXFA_Graphics* pGS,
+ CFX_RectF rt,
+ float fThickness,
+ const CFX_Matrix& matrix) {
+ float fHalfWidth = fThickness / 2.0f;
+ CFX_RectF rtInner(rt);
+ rtInner.Deflate(fHalfWidth, fHalfWidth);
+
+ CXFA_GEPath path;
+ path.AddRectangle(rt.left, rt.top, rt.width, rt.height);
+ path.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height);
+ pGS->SetFillColor(CXFA_GEColor(0xFF000000));
+ pGS->FillPath(&path, FXFILL_ALTERNATE, &matrix);
+ XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFFFFFFFF, 0xFF808080);
+}
+
+void XFA_BOX_Stroke_3DRect_Etched(CXFA_Graphics* pGS,
+ CFX_RectF rt,
+ float fThickness,
+ const CFX_Matrix& matrix) {
+ float fHalfWidth = fThickness / 2.0f;
+ XFA_Draw3DRect(pGS, rt, fThickness, matrix, 0xFF808080, 0xFFFFFFFF);
+ CFX_RectF rtInner(rt);
+ rtInner.Deflate(fHalfWidth, fHalfWidth);
+ XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFFFFFFFF, 0xFF808080);
+}
+
+void XFA_BOX_Stroke_3DRect_Embossed(CXFA_Graphics* pGS,
+ CFX_RectF rt,
+ float fThickness,
+ const CFX_Matrix& matrix) {
+ float fHalfWidth = fThickness / 2.0f;
+ XFA_Draw3DRect(pGS, rt, fThickness, matrix, 0xFF808080, 0xFF000000);
+ CFX_RectF rtInner(rt);
+ rtInner.Deflate(fHalfWidth, fHalfWidth);
+ XFA_Draw3DRect(pGS, rtInner, fHalfWidth, matrix, 0xFF000000, 0xFF808080);
+}
+
+void XFA_BOX_Stroke_Rect(CXFA_Box* box,
+ const std::vector<CXFA_Stroke*>& strokes,
+ CXFA_Graphics* pGS,
+ CFX_RectF rtWidget,
+ const CFX_Matrix& matrix) {
+ bool bVisible;
+ float fThickness;
+ XFA_AttributeEnum i3DType;
+ std::tie(i3DType, bVisible, fThickness) = box->Get3DStyle();
+ if (i3DType != XFA_AttributeEnum::Unknown) {
+ if (!bVisible || fThickness < 0.001f) {
+ return;
+ }
+ switch (i3DType) {
+ case XFA_AttributeEnum::Lowered:
+ XFA_BOX_Stroke_3DRect_Lowered(pGS, rtWidget, fThickness, matrix);
+ break;
+ case XFA_AttributeEnum::Raised:
+ XFA_BOX_Stroke_3DRect_Raised(pGS, rtWidget, fThickness, matrix);
+ break;
+ case XFA_AttributeEnum::Etched:
+ XFA_BOX_Stroke_3DRect_Etched(pGS, rtWidget, fThickness, matrix);
+ break;
+ case XFA_AttributeEnum::Embossed:
+ XFA_BOX_Stroke_3DRect_Embossed(pGS, rtWidget, fThickness, matrix);
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ return;
+ }
+ bool bClose = false;
+ bool bSameStyles = true;
+ CXFA_Stroke* stroke1 = strokes[0];
+ for (int32_t i = 1; i < 8; i++) {
+ CXFA_Stroke* stroke2 = strokes[i];
+ if (!stroke1->SameStyles(stroke2, 0)) {
+ bSameStyles = false;
+ break;
+ }
+ stroke1 = stroke2;
+ }
+ if (bSameStyles) {
+ stroke1 = strokes[0];
+ bClose = true;
+ for (int32_t i = 2; i < 8; i += 2) {
+ CXFA_Stroke* stroke2 = strokes[i];
+ if (!stroke1->SameStyles(stroke2, XFA_STROKE_SAMESTYLE_NoPresence |
+ XFA_STROKE_SAMESTYLE_Corner)) {
+ bSameStyles = false;
+ break;
+ }
+ stroke1 = stroke2;
+ }
+ if (bSameStyles) {
+ stroke1 = strokes[0];
+ if (stroke1->IsInverted())
+ bSameStyles = false;
+ if (stroke1->GetJoinType() != XFA_AttributeEnum::Square)
+ bSameStyles = false;
+ }
+ }
+ bool bStart = true;
+ CXFA_GEPath path;
+ for (int32_t i = 0; i < 8; i++) {
+ CXFA_Stroke* stroke = strokes[i];
+ if ((i % 1) == 0 && stroke->GetRadius() < 0) {
+ bool bEmpty = path.IsEmpty();
+ if (!bEmpty) {
+ if (stroke)
+ stroke->Stroke(&path, pGS, matrix);
+ path.Clear();
+ }
+ bStart = true;
+ continue;
+ }
+ XFA_BOX_GetPath(strokes, rtWidget, path, i, bStart, !bSameStyles);
+
+ bStart = !stroke->SameStyles(strokes[(i + 1) % 8], 0);
+ if (bStart) {
+ if (stroke)
+ stroke->Stroke(&path, pGS, matrix);
+ path.Clear();
+ }
+ }
+ bool bEmpty = path.IsEmpty();
+ if (!bEmpty) {
+ if (bClose) {
+ path.Close();
+ }
+ if (strokes[7])
+ strokes[7]->Stroke(&path, pGS, matrix);
+ }
+}
+
+void XFA_BOX_Stroke(CXFA_Box* box,
+ const std::vector<CXFA_Stroke*>& strokes,
+ CXFA_Graphics* pGS,
+ CFX_RectF rtWidget,
+ const CFX_Matrix& matrix,
+ bool forceRound) {
+ if (box->IsArc() || forceRound) {
+ XFA_BOX_StrokeArc(box, pGS, rtWidget, matrix, forceRound);
+ return;
+ }
+
+ bool bVisible = false;
+ for (int32_t j = 0; j < 4; j++) {
+ if (strokes[j * 2 + 1]->IsVisible()) {
+ bVisible = true;
+ break;
+ }
+ }
+ if (!bVisible)
+ return;
+
+ for (int32_t i = 1; i < 8; i += 2) {
+ float fThickness = std::fmax(0.0, strokes[i]->GetThickness());
+ float fHalf = fThickness / 2;
+ XFA_AttributeEnum iHand = box->GetHand();
+ switch (i) {
+ case 1:
+ if (iHand == XFA_AttributeEnum::Left) {
+ rtWidget.top -= fHalf;
+ rtWidget.height += fHalf;
+ } else if (iHand == XFA_AttributeEnum::Right) {
+ rtWidget.top += fHalf;
+ rtWidget.height -= fHalf;
+ }
+ break;
+ case 3:
+ if (iHand == XFA_AttributeEnum::Left) {
+ rtWidget.width += fHalf;
+ } else if (iHand == XFA_AttributeEnum::Right) {
+ rtWidget.width -= fHalf;
+ }
+ break;
+ case 5:
+ if (iHand == XFA_AttributeEnum::Left) {
+ rtWidget.height += fHalf;
+ } else if (iHand == XFA_AttributeEnum::Right) {
+ rtWidget.height -= fHalf;
+ }
+ break;
+ case 7:
+ if (iHand == XFA_AttributeEnum::Left) {
+ rtWidget.left -= fHalf;
+ rtWidget.width += fHalf;
+ } else if (iHand == XFA_AttributeEnum::Right) {
+ rtWidget.left += fHalf;
+ rtWidget.width -= fHalf;
+ }
+ break;
+ }
+ }
+ XFA_BOX_Stroke_Rect(box, strokes, pGS, rtWidget, matrix);
+}
+
} // namespace
CXFA_Box::CXFA_Box(CXFA_Document* pDoc,
@@ -176,3 +999,23 @@ std::vector<CXFA_Stroke*> CXFA_Box::GetStrokesInternal(bool bNull) {
}
return strokes;
}
+
+void CXFA_Box::Draw(CXFA_Graphics* pGS,
+ const CFX_RectF& rtWidget,
+ const CFX_Matrix& matrix,
+ bool forceRound) {
+ if (GetPresence() != XFA_AttributeEnum::Visible)
+ return;
+
+ XFA_Element eType = GetElementType();
+ if (eType != XFA_Element::Arc && eType != XFA_Element::Border &&
+ eType != XFA_Element::Rectangle) {
+ return;
+ }
+ std::vector<CXFA_Stroke*> strokes;
+ if (!forceRound && eType != XFA_Element::Arc)
+ strokes = GetStrokes();
+
+ XFA_BOX_Fill(this, strokes, pGS, rtWidget, matrix, forceRound);
+ XFA_BOX_Stroke(this, strokes, pGS, rtWidget, matrix, forceRound);
+}
diff --git a/xfa/fxfa/parser/cxfa_box.h b/xfa/fxfa/parser/cxfa_box.h
index 216a981c83..215925fe7c 100644
--- a/xfa/fxfa/parser/cxfa_box.h
+++ b/xfa/fxfa/parser/cxfa_box.h
@@ -11,10 +11,12 @@
#include <tuple>
#include <vector>
+#include "core/fxcrt/fx_coordinates.h"
#include "xfa/fxfa/parser/cxfa_node.h"
class CXFA_Edge;
class CXFA_Fill;
+class CXFA_Graphics;
class CXFA_Margin;
class CXFA_Stroke;
@@ -40,6 +42,11 @@ class CXFA_Box : public CXFA_Node {
Optional<int32_t> GetStartAngle();
Optional<int32_t> GetSweepAngle();
+ void Draw(CXFA_Graphics* pGS,
+ const CFX_RectF& rtWidget,
+ const CFX_Matrix& matrix,
+ bool forceRound);
+
protected:
CXFA_Box(CXFA_Document* pDoc,
XFA_PacketType ePacket,