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path: root/xfa/fxgraphics/cfx_path_generator.cpp
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Diffstat (limited to 'xfa/fxgraphics/cfx_path_generator.cpp')
-rw-r--r--xfa/fxgraphics/cfx_path_generator.cpp164
1 files changed, 0 insertions, 164 deletions
diff --git a/xfa/fxgraphics/cfx_path_generator.cpp b/xfa/fxgraphics/cfx_path_generator.cpp
deleted file mode 100644
index ab3d9d631a..0000000000
--- a/xfa/fxgraphics/cfx_path_generator.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-// Copyright 2014 PDFium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-
-#include "xfa/fxgraphics/cfx_path_generator.h"
-
-#include "core/fxge/cfx_pathdata.h"
-#include "core/fxge/cfx_renderdevice.h"
-
-CFX_PathGenerator::CFX_PathGenerator() : m_pPathData(new CFX_PathData) {}
-
-CFX_PathGenerator::~CFX_PathGenerator() {}
-
-void CFX_PathGenerator::AddPathData(CFX_PathData* pPathData) {
- if (!pPathData)
- return;
- m_pPathData->Append(pPathData, nullptr);
-}
-
-void CFX_PathGenerator::MoveTo(const CFX_PointF& point) {
- m_pPathData->AppendPoint(point, FXPT_TYPE::MoveTo, false);
-}
-
-void CFX_PathGenerator::LineTo(const CFX_PointF& point) {
- m_pPathData->AppendPoint(point, FXPT_TYPE::LineTo, false);
-}
-
-void CFX_PathGenerator::BezierTo(const CFX_PointF& c1,
- const CFX_PointF& c2,
- const CFX_PointF& to) {
- m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(to, FXPT_TYPE::BezierTo, false);
-}
-
-void CFX_PathGenerator::Close() {
- m_pPathData->ClosePath();
-}
-
-void CFX_PathGenerator::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
- m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(p2, FXPT_TYPE::LineTo, false);
-}
-
-void CFX_PathGenerator::AddBezier(const CFX_PointF& p1,
- const CFX_PointF& c1,
- const CFX_PointF& c2,
- const CFX_PointF& p2) {
- m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(p2, FXPT_TYPE::BezierTo, false);
-}
-
-void CFX_PathGenerator::AddRectangle(FX_FLOAT x1,
- FX_FLOAT y1,
- FX_FLOAT x2,
- FX_FLOAT y2) {
- m_pPathData->AppendRect(x1, y1, x2, y2);
-}
-
-void CFX_PathGenerator::AddEllipse(const CFX_PointF& pos,
- const CFX_SizeF& size) {
- AddArc(pos, size, 0, FX_PI * 2);
-}
-
-void CFX_PathGenerator::ArcTo(const CFX_PointF& pos,
- const CFX_SizeF& size,
- FX_FLOAT start_angle,
- FX_FLOAT sweep_angle) {
- FX_FLOAT x0 = FXSYS_cos(sweep_angle / 2);
- FX_FLOAT y0 = FXSYS_sin(sweep_angle / 2);
- FX_FLOAT tx = ((1.0f - x0) * 4) / (3 * 1.0f);
- FX_FLOAT ty = y0 - ((tx * x0) / y0);
- FX_FLOAT px[3], py[3];
- px[0] = x0 + tx;
- py[0] = -ty;
- px[1] = x0 + tx;
- py[1] = ty;
- FX_FLOAT sn = FXSYS_sin(start_angle + sweep_angle / 2);
- FX_FLOAT cs = FXSYS_cos(start_angle + sweep_angle / 2);
-
- CFX_PointF bezier;
- bezier.x = pos.x + (size.width * ((px[0] * cs) - (py[0] * sn)));
- bezier.y = pos.y + (size.height * ((px[0] * sn) + (py[0] * cs)));
- m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
-
- bezier.x = pos.x + (size.width * ((px[1] * cs) - (py[1] * sn)));
- bezier.y = pos.y + (size.height * ((px[1] * sn) + (py[1] * cs)));
- m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
-
- bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle));
- bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle));
- m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
-}
-
-void CFX_PathGenerator::AddArc(const CFX_PointF& pos,
- const CFX_SizeF& size,
- FX_FLOAT start_angle,
- FX_FLOAT sweep_angle) {
- if (sweep_angle == 0)
- return;
-
- const FX_FLOAT bezier_arc_angle_epsilon = 0.01f;
- while (start_angle > FX_PI * 2)
- start_angle -= FX_PI * 2;
- while (start_angle < 0)
- start_angle += FX_PI * 2;
- if (sweep_angle >= FX_PI * 2)
- sweep_angle = FX_PI * 2;
- if (sweep_angle <= -FX_PI * 2)
- sweep_angle = -FX_PI * 2;
-
- m_pPathData->AppendPoint(
- pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
- size.height * FXSYS_sin(start_angle)),
- FXPT_TYPE::MoveTo, false);
-
- FX_FLOAT total_sweep = 0;
- FX_FLOAT local_sweep = 0;
- FX_FLOAT prev_sweep = 0;
- bool done = false;
- do {
- if (sweep_angle < 0) {
- prev_sweep = total_sweep;
- local_sweep = -FX_PI / 2;
- total_sweep -= FX_PI / 2;
- if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
- local_sweep = sweep_angle - prev_sweep;
- done = true;
- }
- } else {
- prev_sweep = total_sweep;
- local_sweep = FX_PI / 2;
- total_sweep += FX_PI / 2;
- if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
- local_sweep = sweep_angle - prev_sweep;
- done = true;
- }
- }
-
- ArcTo(pos, size, start_angle, local_sweep);
- start_angle += local_sweep;
- } while (!done);
-}
-
-void CFX_PathGenerator::AddPie(const CFX_PointF& pos,
- const CFX_SizeF& size,
- FX_FLOAT start_angle,
- FX_FLOAT sweep_angle) {
- if (sweep_angle == 0) {
- m_pPathData->AppendPoint(pos, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(
- pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
- size.height * FXSYS_sin(start_angle)),
- FXPT_TYPE::LineTo, false);
- return;
- }
-
- AddArc(pos, size, start_angle, sweep_angle);
- m_pPathData->AppendPoint(pos, FXPT_TYPE::LineTo, true);
-}