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path: root/xfa/fxgraphics/cfx_path_generator.cpp
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Diffstat (limited to 'xfa/fxgraphics/cfx_path_generator.cpp')
-rw-r--r--xfa/fxgraphics/cfx_path_generator.cpp144
1 files changed, 65 insertions, 79 deletions
diff --git a/xfa/fxgraphics/cfx_path_generator.cpp b/xfa/fxgraphics/cfx_path_generator.cpp
index 8da1b4fe15..ab3d9d631a 100644
--- a/xfa/fxgraphics/cfx_path_generator.cpp
+++ b/xfa/fxgraphics/cfx_path_generator.cpp
@@ -19,49 +19,39 @@ void CFX_PathGenerator::AddPathData(CFX_PathData* pPathData) {
m_pPathData->Append(pPathData, nullptr);
}
-void CFX_PathGenerator::MoveTo(FX_FLOAT x, FX_FLOAT y) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false);
+void CFX_PathGenerator::MoveTo(const CFX_PointF& point) {
+ m_pPathData->AppendPoint(point, FXPT_TYPE::MoveTo, false);
}
-void CFX_PathGenerator::LineTo(FX_FLOAT x, FX_FLOAT y) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, false);
+void CFX_PathGenerator::LineTo(const CFX_PointF& point) {
+ m_pPathData->AppendPoint(point, FXPT_TYPE::LineTo, false);
}
-void CFX_PathGenerator::BezierTo(FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT to_x,
- FX_FLOAT to_y) {
- m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(to_x, to_y, FXPT_TYPE::BezierTo, false);
+void CFX_PathGenerator::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
+ m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(to, FXPT_TYPE::BezierTo, false);
}
void CFX_PathGenerator::Close() {
m_pPathData->ClosePath();
}
-void CFX_PathGenerator::AddLine(FX_FLOAT x1,
- FX_FLOAT y1,
- FX_FLOAT x2,
- FX_FLOAT y2) {
- m_pPathData->AppendPoint(x1, y1, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(x2, y2, FXPT_TYPE::LineTo, false);
+void CFX_PathGenerator::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
+ m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(p2, FXPT_TYPE::LineTo, false);
}
-void CFX_PathGenerator::AddBezier(FX_FLOAT start_x,
- FX_FLOAT start_y,
- FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT end_x,
- FX_FLOAT end_y) {
- m_pPathData->AppendPoint(start_x, start_y, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(end_x, end_y, FXPT_TYPE::BezierTo, false);
+void CFX_PathGenerator::AddBezier(const CFX_PointF& p1,
+ const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& p2) {
+ m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(p2, FXPT_TYPE::BezierTo, false);
}
void CFX_PathGenerator::AddRectangle(FX_FLOAT x1,
@@ -71,17 +61,13 @@ void CFX_PathGenerator::AddRectangle(FX_FLOAT x1,
m_pPathData->AppendRect(x1, y1, x2, y2);
}
-void CFX_PathGenerator::AddEllipse(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height) {
- AddArc(x, y, width, height, 0, FX_PI * 2);
+void CFX_PathGenerator::AddEllipse(const CFX_PointF& pos,
+ const CFX_SizeF& size) {
+ AddArc(pos, size, 0, FX_PI * 2);
}
-void CFX_PathGenerator::ArcTo(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
FX_FLOAT x0 = FXSYS_cos(sweep_angle / 2);
@@ -96,46 +82,45 @@ void CFX_PathGenerator::ArcTo(FX_FLOAT x,
FX_FLOAT sn = FXSYS_sin(start_angle + sweep_angle / 2);
FX_FLOAT cs = FXSYS_cos(start_angle + sweep_angle / 2);
- FX_FLOAT bezier_x, bezier_y;
- bezier_x = x + (width * ((px[0] * cs) - (py[0] * sn)));
- bezier_y = y + (height * ((px[0] * sn) + (py[0] * cs)));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
- bezier_x = x + (width * ((px[1] * cs) - (py[1] * sn)));
- bezier_y = y + (height * ((px[1] * sn) + (py[1] * cs)));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
- bezier_x = x + (width * FXSYS_cos(start_angle + sweep_angle));
- bezier_y = y + (height * FXSYS_sin(start_angle + sweep_angle));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
+ CFX_PointF bezier;
+ bezier.x = pos.x + (size.width * ((px[0] * cs) - (py[0] * sn)));
+ bezier.y = pos.y + (size.height * ((px[0] * sn) + (py[0] * cs)));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * ((px[1] * cs) - (py[1] * sn)));
+ bezier.y = pos.y + (size.height * ((px[1] * sn) + (py[1] * cs)));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle));
+ bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
}
-void CFX_PathGenerator::AddArc(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::AddArc(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
- if (sweep_angle == 0) {
+ if (sweep_angle == 0)
return;
- }
const FX_FLOAT bezier_arc_angle_epsilon = 0.01f;
- while (start_angle > FX_PI * 2) {
+ while (start_angle > FX_PI * 2)
start_angle -= FX_PI * 2;
- }
- while (start_angle < 0) {
+ while (start_angle < 0)
start_angle += FX_PI * 2;
- }
- if (sweep_angle >= FX_PI * 2) {
+ if (sweep_angle >= FX_PI * 2)
sweep_angle = FX_PI * 2;
- }
- if (sweep_angle <= -FX_PI * 2) {
+ if (sweep_angle <= -FX_PI * 2)
sweep_angle = -FX_PI * 2;
- }
- m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)),
- y + (height * FXSYS_sin(start_angle)),
- FXPT_TYPE::MoveTo, false);
- FX_FLOAT total_sweep = 0, local_sweep = 0, prev_sweep = 0;
+ m_pPathData->AppendPoint(
+ pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
+ size.height * FXSYS_sin(start_angle)),
+ FXPT_TYPE::MoveTo, false);
+
+ FX_FLOAT total_sweep = 0;
+ FX_FLOAT local_sweep = 0;
+ FX_FLOAT prev_sweep = 0;
bool done = false;
do {
if (sweep_angle < 0) {
@@ -155,24 +140,25 @@ void CFX_PathGenerator::AddArc(FX_FLOAT x,
done = true;
}
}
- ArcTo(x, y, width, height, start_angle, local_sweep);
+
+ ArcTo(pos, size, start_angle, local_sweep);
start_angle += local_sweep;
} while (!done);
}
-void CFX_PathGenerator::AddPie(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::AddPie(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
if (sweep_angle == 0) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)),
- y + (height * FXSYS_sin(start_angle)),
- FXPT_TYPE::LineTo, false);
+ m_pPathData->AppendPoint(pos, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(
+ pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
+ size.height * FXSYS_sin(start_angle)),
+ FXPT_TYPE::LineTo, false);
return;
}
- AddArc(x, y, width, height, start_angle, sweep_angle);
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, true);
+
+ AddArc(pos, size, start_angle, sweep_angle);
+ m_pPathData->AppendPoint(pos, FXPT_TYPE::LineTo, true);
}