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Diffstat (limited to 'xfa/fxgraphics/cxfa_gepath.cpp')
-rw-r--r--xfa/fxgraphics/cxfa_gepath.cpp151
1 files changed, 151 insertions, 0 deletions
diff --git a/xfa/fxgraphics/cxfa_gepath.cpp b/xfa/fxgraphics/cxfa_gepath.cpp
new file mode 100644
index 0000000000..88372f72ac
--- /dev/null
+++ b/xfa/fxgraphics/cxfa_gepath.cpp
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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "xfa/fxgraphics/cxfa_gepath.h"
+
+#include "core/fxge/cfx_pathdata.h"
+#include "third_party/base/ptr_util.h"
+
+CXFA_GEPath::CXFA_GEPath() {}
+
+CXFA_GEPath::~CXFA_GEPath() {}
+
+void CXFA_GEPath::Clear() {
+ data_.Clear();
+}
+
+void CXFA_GEPath::Close() {
+ data_.ClosePath();
+}
+
+void CXFA_GEPath::MoveTo(const CFX_PointF& point) {
+ data_.AppendPoint(point, FXPT_TYPE::MoveTo, false);
+}
+
+void CXFA_GEPath::LineTo(const CFX_PointF& point) {
+ data_.AppendPoint(point, FXPT_TYPE::LineTo, false);
+}
+
+void CXFA_GEPath::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
+ data_.AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ data_.AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ data_.AppendPoint(to, FXPT_TYPE::BezierTo, false);
+}
+
+void CXFA_GEPath::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
+ CFX_SizeF new_size = size / 2.0f;
+ ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
+ new_size, start_angle, sweep_angle);
+}
+
+void CXFA_GEPath::ArcToInternal(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle) {
+ float x0 = cos(sweep_angle / 2);
+ float y0 = sin(sweep_angle / 2);
+ float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
+ float ty = y0 - ((tx * x0) / y0);
+
+ CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)};
+ float sn = sin(start_angle + sweep_angle / 2);
+ float cs = cos(start_angle + sweep_angle / 2);
+
+ CFX_PointF bezier;
+ bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
+ bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
+ bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle));
+ bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle));
+ data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+}
+
+void CXFA_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
+ data_.AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ data_.AppendPoint(p2, FXPT_TYPE::LineTo, false);
+}
+
+void CXFA_GEPath::AddRectangle(float left,
+ float top,
+ float width,
+ float height) {
+ data_.AppendRect(left, top, left + width, top + height);
+}
+
+void CXFA_GEPath::AddEllipse(const CFX_RectF& rect) {
+ AddArc(rect.TopLeft(), rect.Size(), 0, FX_PI * 2);
+}
+
+void CXFA_GEPath::AddArc(const CFX_PointF& original_pos,
+ const CFX_SizeF& original_size,
+ float start_angle,
+ float sweep_angle) {
+ if (sweep_angle == 0)
+ return;
+
+ const float bezier_arc_angle_epsilon = 0.01f;
+ while (start_angle > FX_PI * 2)
+ start_angle -= FX_PI * 2;
+ while (start_angle < 0)
+ start_angle += FX_PI * 2;
+ if (sweep_angle >= FX_PI * 2)
+ sweep_angle = FX_PI * 2;
+ if (sweep_angle <= -FX_PI * 2)
+ sweep_angle = -FX_PI * 2;
+
+ CFX_SizeF size = original_size / 2;
+ CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height);
+ data_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle),
+ size.height * sin(start_angle)),
+ FXPT_TYPE::MoveTo, false);
+
+ float total_sweep = 0;
+ float local_sweep = 0;
+ float prev_sweep = 0;
+ bool done = false;
+ do {
+ if (sweep_angle < 0) {
+ prev_sweep = total_sweep;
+ local_sweep = -FX_PI / 2;
+ total_sweep -= FX_PI / 2;
+ if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
+ local_sweep = sweep_angle - prev_sweep;
+ done = true;
+ }
+ } else {
+ prev_sweep = total_sweep;
+ local_sweep = FX_PI / 2;
+ total_sweep += FX_PI / 2;
+ if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
+ local_sweep = sweep_angle - prev_sweep;
+ done = true;
+ }
+ }
+
+ ArcToInternal(pos, size, start_angle, local_sweep);
+ start_angle += local_sweep;
+ } while (!done);
+}
+
+void CXFA_GEPath::AddSubpath(CXFA_GEPath* path) {
+ if (!path)
+ return;
+ data_.Append(&path->data_, nullptr);
+}
+
+void CXFA_GEPath::TransformBy(const CFX_Matrix& mt) {
+ data_.Transform(&mt);
+}