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-rw-r--r--xfa/fxgraphics/cxfa_gepath.h55
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diff --git a/xfa/fxgraphics/cxfa_gepath.h b/xfa/fxgraphics/cxfa_gepath.h
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+// Copyright 2016 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_FXGRAPHICS_CXFA_GEPATH_H_
+#define XFA_FXGRAPHICS_CXFA_GEPATH_H_
+
+#include "core/fxcrt/fx_system.h"
+#include "core/fxge/cfx_pathdata.h"
+#include "xfa/fxgraphics/cxfa_graphics.h"
+
+class CXFA_GEPath final {
+ public:
+ CXFA_GEPath();
+ ~CXFA_GEPath();
+
+ const CFX_PathData* GetPathData() const { return &data_; }
+
+ void Clear();
+ bool IsEmpty() const { return data_.GetPoints().empty(); }
+ void TransformBy(const CFX_Matrix& mt);
+
+ void Close();
+ void MoveTo(const CFX_PointF& point);
+ void LineTo(const CFX_PointF& point);
+ void BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to);
+ void ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float startAngle,
+ float sweepAngle);
+
+ void AddLine(const CFX_PointF& p1, const CFX_PointF& p2);
+ void AddRectangle(float left, float top, float width, float height);
+ void AddEllipse(const CFX_RectF& rect);
+ void AddArc(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float startAngle,
+ float sweepAngle);
+
+ void AddSubpath(CXFA_GEPath* path);
+
+ private:
+ void ArcToInternal(const CFX_PointF& pos,
+ const CFX_SizeF& size,
+ float start_angle,
+ float sweep_angle);
+
+ CFX_PathData data_;
+};
+
+#endif // XFA_FXGRAPHICS_CXFA_GEPATH_H_