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-rw-r--r--xfa/fxgraphics/cxfa_graphics.cpp536
1 files changed, 536 insertions, 0 deletions
diff --git a/xfa/fxgraphics/cxfa_graphics.cpp b/xfa/fxgraphics/cxfa_graphics.cpp
new file mode 100644
index 0000000000..8648abb81d
--- /dev/null
+++ b/xfa/fxgraphics/cxfa_graphics.cpp
@@ -0,0 +1,536 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "xfa/fxgraphics/cxfa_graphics.h"
+
+#include <memory>
+
+#include "core/fxge/cfx_defaultrenderdevice.h"
+#include "core/fxge/cfx_renderdevice.h"
+#include "core/fxge/cfx_unicodeencoding.h"
+#include "third_party/base/ptr_util.h"
+#include "xfa/fxgraphics/cxfa_color.h"
+#include "xfa/fxgraphics/cxfa_path.h"
+#include "xfa/fxgraphics/cxfa_pattern.h"
+#include "xfa/fxgraphics/cxfa_shading.h"
+
+namespace {
+
+enum {
+ FX_CONTEXT_None = 0,
+ FX_CONTEXT_Device,
+};
+
+#define FX_HATCHSTYLE_Total 53
+
+struct FX_HATCHDATA {
+ int32_t width;
+ int32_t height;
+ uint8_t maskBits[64];
+};
+
+const FX_HATCHDATA hatchBitmapData[FX_HATCHSTYLE_Total] = {
+ {16, // Horizontal
+ 16,
+ {
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }},
+ {16, // Vertical
+ 16,
+ {
+ 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00,
+ 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80,
+ 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80,
+ 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
+ 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00,
+ 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
+ }},
+ {16, // ForwardDiagonal
+ 16,
+ {
+ 0x80, 0x80, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x20, 0x20, 0x00,
+ 0x00, 0x10, 0x10, 0x00, 0x00, 0x08, 0x08, 0x00, 0x00, 0x04, 0x04,
+ 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x80,
+ 0x80, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x20, 0x20, 0x00, 0x00,
+ 0x10, 0x10, 0x00, 0x00, 0x08, 0x08, 0x00, 0x00, 0x04, 0x04, 0x00,
+ 0x00, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00,
+ }},
+ {16, // BackwardDiagonal
+ 16,
+ {
+ 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x04, 0x04, 0x00,
+ 0x00, 0x08, 0x08, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x20, 0x20,
+ 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x01,
+ 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00,
+ 0x08, 0x08, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x20, 0x20, 0x00,
+ 0x00, 0x40, 0x40, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
+ }},
+ {16, // Cross
+ 16,
+ {
+ 0xff, 0xff, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00,
+ 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80,
+ 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0xff,
+ 0xff, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
+ 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00,
+ 0x00, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00,
+ }},
+ {16, // DiagonalCross
+ 16,
+ {
+ 0x81, 0x81, 0x00, 0x00, 0x42, 0x42, 0x00, 0x00, 0x24, 0x24, 0x00,
+ 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x24, 0x24,
+ 0x00, 0x00, 0x42, 0x42, 0x00, 0x00, 0x81, 0x81, 0x00, 0x00, 0x81,
+ 0x81, 0x00, 0x00, 0x42, 0x42, 0x00, 0x00, 0x24, 0x24, 0x00, 0x00,
+ 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x24, 0x24, 0x00,
+ 0x00, 0x42, 0x42, 0x00, 0x00, 0x81, 0x81, 0x00, 0x00,
+ }},
+};
+
+} // namespace
+
+CXFA_Graphics::CXFA_Graphics(CFX_RenderDevice* renderDevice)
+ : m_type(FX_CONTEXT_None), m_renderDevice(renderDevice) {
+ if (!renderDevice)
+ return;
+ m_type = FX_CONTEXT_Device;
+}
+
+CXFA_Graphics::~CXFA_Graphics() {}
+
+void CXFA_Graphics::SaveGraphState() {
+ if (m_type != FX_CONTEXT_Device || !m_renderDevice)
+ return;
+
+ m_renderDevice->SaveState();
+ m_infoStack.push_back(pdfium::MakeUnique<TInfo>(m_info));
+}
+
+void CXFA_Graphics::RestoreGraphState() {
+ if (m_type != FX_CONTEXT_Device || !m_renderDevice)
+ return;
+
+ m_renderDevice->RestoreState(false);
+ if (m_infoStack.empty() || !m_infoStack.back())
+ return;
+
+ m_info = *m_infoStack.back();
+ m_infoStack.pop_back();
+ return;
+}
+
+void CXFA_Graphics::SetLineCap(CFX_GraphStateData::LineCap lineCap) {
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_info.graphState.m_LineCap = lineCap;
+ }
+}
+
+void CXFA_Graphics::SetLineDash(float dashPhase,
+ float* dashArray,
+ int32_t dashCount) {
+ if (dashCount > 0 && !dashArray)
+ return;
+
+ dashCount = dashCount < 0 ? 0 : dashCount;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ float scale = 1.0;
+ if (m_info.isActOnDash) {
+ scale = m_info.graphState.m_LineWidth;
+ }
+ m_info.graphState.m_DashPhase = dashPhase;
+ m_info.graphState.SetDashCount(dashCount);
+ for (int32_t i = 0; i < dashCount; i++) {
+ m_info.graphState.m_DashArray[i] = dashArray[i] * scale;
+ }
+ }
+}
+
+void CXFA_Graphics::SetLineDash(FX_DashStyle dashStyle) {
+ if (m_type == FX_CONTEXT_Device && m_renderDevice)
+ RenderDeviceSetLineDash(dashStyle);
+}
+
+void CXFA_Graphics::SetLineWidth(float lineWidth, bool isActOnDash) {
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_info.graphState.m_LineWidth = lineWidth;
+ m_info.isActOnDash = isActOnDash;
+ }
+}
+
+void CXFA_Graphics::SetStrokeColor(CXFA_Color* color) {
+ if (!color)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_info.strokeColor = color;
+ }
+}
+
+void CXFA_Graphics::SetFillColor(CXFA_Color* color) {
+ if (!color)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_info.fillColor = color;
+ }
+}
+
+void CXFA_Graphics::StrokePath(CXFA_Path* path, CFX_Matrix* matrix) {
+ if (!path)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice)
+ RenderDeviceStrokePath(path, matrix);
+}
+
+void CXFA_Graphics::FillPath(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
+ if (!path)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice)
+ RenderDeviceFillPath(path, fillMode, matrix);
+}
+
+void CXFA_Graphics::StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
+ const CFX_RectF& rect,
+ CFX_Matrix* matrix) {
+ if (!source)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice)
+ RenderDeviceStretchImage(source, rect, matrix);
+}
+
+void CXFA_Graphics::ConcatMatrix(const CFX_Matrix* matrix) {
+ if (!matrix)
+ return;
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_info.CTM.Concat(*matrix);
+ }
+}
+
+CFX_Matrix* CXFA_Graphics::GetMatrix() {
+ if (m_type == FX_CONTEXT_Device && m_renderDevice)
+ return &m_info.CTM;
+ return nullptr;
+}
+
+CFX_RectF CXFA_Graphics::GetClipRect() const {
+ if (m_type != FX_CONTEXT_Device || !m_renderDevice)
+ return CFX_RectF();
+
+ FX_RECT r = m_renderDevice->GetClipBox();
+ return CFX_Rect(r.left, r.top, r.Width(), r.Height()).As<float>();
+}
+
+void CXFA_Graphics::SetClipRect(const CFX_RectF& rect) {
+ if (m_type == FX_CONTEXT_Device && m_renderDevice) {
+ m_renderDevice->SetClip_Rect(
+ FX_RECT(FXSYS_round(rect.left), FXSYS_round(rect.top),
+ FXSYS_round(rect.right()), FXSYS_round(rect.bottom())));
+ }
+}
+
+CFX_RenderDevice* CXFA_Graphics::GetRenderDevice() {
+ return m_renderDevice;
+}
+
+void CXFA_Graphics::RenderDeviceSetLineDash(FX_DashStyle dashStyle) {
+ switch (dashStyle) {
+ case FX_DASHSTYLE_Solid: {
+ m_info.graphState.SetDashCount(0);
+ return;
+ }
+ case FX_DASHSTYLE_Dash: {
+ float dashArray[] = {3, 1};
+ SetLineDash(0, dashArray, 2);
+ return;
+ }
+ case FX_DASHSTYLE_Dot: {
+ float dashArray[] = {1, 1};
+ SetLineDash(0, dashArray, 2);
+ return;
+ }
+ case FX_DASHSTYLE_DashDot: {
+ float dashArray[] = {3, 1, 1, 1};
+ SetLineDash(0, dashArray, 4);
+ return;
+ }
+ case FX_DASHSTYLE_DashDotDot: {
+ float dashArray[] = {4, 1, 2, 1, 2, 1};
+ SetLineDash(0, dashArray, 6);
+ return;
+ }
+ default:
+ return;
+ }
+}
+
+void CXFA_Graphics::RenderDeviceStrokePath(CXFA_Path* path,
+ CFX_Matrix* matrix) {
+ if (!m_info.strokeColor)
+ return;
+ CFX_Matrix m(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
+ m_info.CTM.e, m_info.CTM.f);
+ if (matrix) {
+ m.Concat(*matrix);
+ }
+ switch (m_info.strokeColor->m_type) {
+ case FX_COLOR_Solid: {
+ m_renderDevice->DrawPath(path->GetPathData(), &m, &m_info.graphState, 0x0,
+ m_info.strokeColor->m_info.argb, 0);
+ return;
+ }
+ default:
+ return;
+ }
+}
+
+void CXFA_Graphics::RenderDeviceFillPath(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
+ if (!m_info.fillColor)
+ return;
+ CFX_Matrix m(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
+ m_info.CTM.e, m_info.CTM.f);
+ if (matrix) {
+ m.Concat(*matrix);
+ }
+ switch (m_info.fillColor->m_type) {
+ case FX_COLOR_Solid: {
+ m_renderDevice->DrawPath(path->GetPathData(), &m, &m_info.graphState,
+ m_info.fillColor->m_info.argb, 0x0, fillMode);
+ return;
+ }
+ case FX_COLOR_Pattern:
+ FillPathWithPattern(path, fillMode, &m);
+ return;
+ case FX_COLOR_Shading:
+ FillPathWithShading(path, fillMode, &m);
+ return;
+ default:
+ return;
+ }
+}
+
+void CXFA_Graphics::RenderDeviceStretchImage(
+ const CFX_RetainPtr<CFX_DIBSource>& source,
+ const CFX_RectF& rect,
+ CFX_Matrix* matrix) {
+ CFX_Matrix m1(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
+ m_info.CTM.e, m_info.CTM.f);
+ if (matrix) {
+ m1.Concat(*matrix);
+ }
+ CFX_RetainPtr<CFX_DIBitmap> bmp1 =
+ source->StretchTo(static_cast<int32_t>(rect.Width()),
+ static_cast<int32_t>(rect.Height()), 0, nullptr);
+ CFX_Matrix m2(rect.Width(), 0.0, 0.0, rect.Height(), rect.left, rect.top);
+ m2.Concat(m1);
+
+ int32_t left;
+ int32_t top;
+ CFX_RetainPtr<CFX_DIBitmap> bmp2 = bmp1->FlipImage(false, true);
+ CFX_RetainPtr<CFX_DIBitmap> bmp3 = bmp2->TransformTo(&m2, &left, &top);
+ CFX_RectF r = GetClipRect();
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
+ bitmap->CompositeBitmap(FXSYS_round(r.left), FXSYS_round(r.top),
+ FXSYS_round(r.Width()), FXSYS_round(r.Height()), bmp3,
+ FXSYS_round(r.left - left), FXSYS_round(r.top - top));
+}
+
+void CXFA_Graphics::FillPathWithPattern(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
+ CXFA_Pattern* pattern = m_info.fillColor->m_info.pattern;
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
+ int32_t width = bitmap->GetWidth();
+ int32_t height = bitmap->GetHeight();
+ auto bmp = pdfium::MakeRetain<CFX_DIBitmap>();
+ bmp->Create(width, height, FXDIB_Argb);
+ m_renderDevice->GetDIBits(bmp, 0, 0);
+
+ FX_HatchStyle hatchStyle = m_info.fillColor->m_info.pattern->m_hatchStyle;
+ const FX_HATCHDATA& data = hatchBitmapData[static_cast<int>(hatchStyle)];
+
+ auto mask = pdfium::MakeRetain<CFX_DIBitmap>();
+ mask->Create(data.width, data.height, FXDIB_1bppMask);
+ memcpy(mask->GetBuffer(), data.maskBits, mask->GetPitch() * data.height);
+ CFX_FloatRect rectf = path->GetPathData()->GetBoundingBox();
+ if (matrix)
+ matrix->TransformRect(rectf);
+
+ FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top),
+ FXSYS_round(rectf.right), FXSYS_round(rectf.bottom));
+ CFX_DefaultRenderDevice device;
+ device.Attach(bmp, false, nullptr, false);
+ device.FillRect(&rect, m_info.fillColor->m_info.pattern->m_backArgb);
+ for (int32_t j = rect.bottom; j < rect.top; j += mask->GetHeight()) {
+ for (int32_t i = rect.left; i < rect.right; i += mask->GetWidth()) {
+ device.SetBitMask(mask, i, j,
+ m_info.fillColor->m_info.pattern->m_foreArgb);
+ }
+ }
+ CFX_RenderDevice::StateRestorer restorer(m_renderDevice);
+ m_renderDevice->SetClip_PathFill(path->GetPathData(), matrix, fillMode);
+ SetDIBitsWithMatrix(bmp, &pattern->m_matrix);
+}
+
+void CXFA_Graphics::FillPathWithShading(CXFA_Path* path,
+ FX_FillMode fillMode,
+ CFX_Matrix* matrix) {
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
+ int32_t width = bitmap->GetWidth();
+ int32_t height = bitmap->GetHeight();
+ float start_x = m_info.fillColor->m_shading->m_beginPoint.x;
+ float start_y = m_info.fillColor->m_shading->m_beginPoint.y;
+ float end_x = m_info.fillColor->m_shading->m_endPoint.x;
+ float end_y = m_info.fillColor->m_shading->m_endPoint.y;
+ auto bmp = pdfium::MakeRetain<CFX_DIBitmap>();
+ bmp->Create(width, height, FXDIB_Argb);
+ m_renderDevice->GetDIBits(bmp, 0, 0);
+ int32_t pitch = bmp->GetPitch();
+ bool result = false;
+ switch (m_info.fillColor->m_shading->m_type) {
+ case FX_SHADING_Axial: {
+ float x_span = end_x - start_x;
+ float y_span = end_y - start_y;
+ float axis_len_square = (x_span * x_span) + (y_span * y_span);
+ for (int32_t row = 0; row < height; row++) {
+ uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch);
+ for (int32_t column = 0; column < width; column++) {
+ float x = (float)(column);
+ float y = (float)(row);
+ float scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) /
+ axis_len_square;
+ if (scale < 0) {
+ if (!m_info.fillColor->m_shading->m_isExtendedBegin) {
+ continue;
+ }
+ scale = 0;
+ } else if (scale > 1.0f) {
+ if (!m_info.fillColor->m_shading->m_isExtendedEnd) {
+ continue;
+ }
+ scale = 1.0f;
+ }
+ int32_t index = (int32_t)(scale * (FX_SHADING_Steps - 1));
+ dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index];
+ }
+ }
+ result = true;
+ break;
+ }
+ case FX_SHADING_Radial: {
+ float start_r = m_info.fillColor->m_shading->m_beginRadius;
+ float end_r = m_info.fillColor->m_shading->m_endRadius;
+ float a = ((start_x - end_x) * (start_x - end_x)) +
+ ((start_y - end_y) * (start_y - end_y)) -
+ ((start_r - end_r) * (start_r - end_r));
+ for (int32_t row = 0; row < height; row++) {
+ uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch);
+ for (int32_t column = 0; column < width; column++) {
+ float x = (float)(column);
+ float y = (float)(row);
+ float b = -2 * (((x - start_x) * (end_x - start_x)) +
+ ((y - start_y) * (end_y - start_y)) +
+ (start_r * (end_r - start_r)));
+ float c = ((x - start_x) * (x - start_x)) +
+ ((y - start_y) * (y - start_y)) - (start_r * start_r);
+ float s;
+ if (a == 0) {
+ s = -c / b;
+ } else {
+ float b2_4ac = (b * b) - 4 * (a * c);
+ if (b2_4ac < 0) {
+ continue;
+ }
+ float root = (sqrt(b2_4ac));
+ float s1, s2;
+ if (a > 0) {
+ s1 = (-b - root) / (2 * a);
+ s2 = (-b + root) / (2 * a);
+ } else {
+ s2 = (-b - root) / (2 * a);
+ s1 = (-b + root) / (2 * a);
+ }
+ if (s2 <= 1.0f || m_info.fillColor->m_shading->m_isExtendedEnd) {
+ s = (s2);
+ } else {
+ s = (s1);
+ }
+ if ((start_r) + s * (end_r - start_r) < 0) {
+ continue;
+ }
+ }
+ if (s < 0) {
+ if (!m_info.fillColor->m_shading->m_isExtendedBegin) {
+ continue;
+ }
+ s = 0;
+ }
+ if (s > 1.0f) {
+ if (!m_info.fillColor->m_shading->m_isExtendedEnd) {
+ continue;
+ }
+ s = 1.0f;
+ }
+ int index = (int32_t)(s * (FX_SHADING_Steps - 1));
+ dib_buf[column] = m_info.fillColor->m_shading->m_argbArray[index];
+ }
+ }
+ result = true;
+ break;
+ }
+ default: {
+ result = false;
+ break;
+ }
+ }
+ if (result) {
+ CFX_RenderDevice::StateRestorer restorer(m_renderDevice);
+ m_renderDevice->SetClip_PathFill(path->GetPathData(), matrix, fillMode);
+ SetDIBitsWithMatrix(bmp, matrix);
+ }
+}
+
+void CXFA_Graphics::SetDIBitsWithMatrix(
+ const CFX_RetainPtr<CFX_DIBSource>& source,
+ CFX_Matrix* matrix) {
+ if (matrix->IsIdentity()) {
+ m_renderDevice->SetDIBits(source, 0, 0);
+ } else {
+ CFX_Matrix m((float)source->GetWidth(), 0, 0, (float)source->GetHeight(), 0,
+ 0);
+ m.Concat(*matrix);
+ int32_t left;
+ int32_t top;
+ CFX_RetainPtr<CFX_DIBitmap> bmp1 = source->FlipImage(false, true);
+ CFX_RetainPtr<CFX_DIBitmap> bmp2 = bmp1->TransformTo(&m, &left, &top);
+ m_renderDevice->SetDIBits(bmp2, left, top);
+ }
+}
+
+CXFA_Graphics::TInfo::TInfo()
+ : isActOnDash(false), strokeColor(nullptr), fillColor(nullptr) {}
+
+CXFA_Graphics::TInfo::TInfo(const TInfo& info)
+ : graphState(info.graphState),
+ CTM(info.CTM),
+ isActOnDash(info.isActOnDash),
+ strokeColor(info.strokeColor),
+ fillColor(info.fillColor) {}
+
+CXFA_Graphics::TInfo& CXFA_Graphics::TInfo::operator=(const TInfo& other) {
+ graphState.Copy(other.graphState);
+ CTM = other.CTM;
+ isActOnDash = other.isActOnDash;
+ strokeColor = other.strokeColor;
+ fillColor = other.fillColor;
+ return *this;
+}