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Diffstat (limited to 'xfa/fxgraphics/cxfa_shading.cpp')
-rw-r--r-- | xfa/fxgraphics/cxfa_shading.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/xfa/fxgraphics/cxfa_shading.cpp b/xfa/fxgraphics/cxfa_shading.cpp new file mode 100644 index 0000000000..599a3f9d42 --- /dev/null +++ b/xfa/fxgraphics/cxfa_shading.cpp @@ -0,0 +1,78 @@ +// Copyright 2016 PDFium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com + +#include "xfa/fxgraphics/cxfa_shading.h" + +CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint, + const CFX_PointF& endPoint, + bool isExtendedBegin, + bool isExtendedEnd, + const FX_ARGB beginArgb, + const FX_ARGB endArgb) + : m_type(FX_SHADING_Axial), + m_beginPoint(beginPoint), + m_endPoint(endPoint), + m_beginRadius(0), + m_endRadius(0), + m_isExtendedBegin(isExtendedBegin), + m_isExtendedEnd(isExtendedEnd), + m_beginArgb(beginArgb), + m_endArgb(endArgb) { + InitArgbArray(); +} + +CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint, + const CFX_PointF& endPoint, + const float beginRadius, + const float endRadius, + bool isExtendedBegin, + bool isExtendedEnd, + const FX_ARGB beginArgb, + const FX_ARGB endArgb) + : m_type(FX_SHADING_Radial), + m_beginPoint(beginPoint), + m_endPoint(endPoint), + m_beginRadius(beginRadius), + m_endRadius(endRadius), + m_isExtendedBegin(isExtendedBegin), + m_isExtendedEnd(isExtendedEnd), + m_beginArgb(beginArgb), + m_endArgb(endArgb) { + InitArgbArray(); +} + +CXFA_Shading::~CXFA_Shading() {} + +void CXFA_Shading::InitArgbArray() { + int32_t a1; + int32_t r1; + int32_t g1; + int32_t b1; + std::tie(a1, r1, g1, b1) = ArgbDecode(m_beginArgb); + + int32_t a2; + int32_t r2; + int32_t g2; + int32_t b2; + std::tie(a2, r2, g2, b2) = ArgbDecode(m_endArgb); + + float f = static_cast<float>(FX_SHADING_Steps - 1); + float aScale = 1.0 * (a2 - a1) / f; + float rScale = 1.0 * (r2 - r1) / f; + float gScale = 1.0 * (g2 - g1) / f; + float bScale = 1.0 * (b2 - b1) / f; + + for (int32_t i = 0; i < FX_SHADING_Steps; i++) { + int32_t a3 = static_cast<int32_t>(i * aScale); + int32_t r3 = static_cast<int32_t>(i * rScale); + int32_t g3 = static_cast<int32_t>(i * gScale); + int32_t b3 = static_cast<int32_t>(i * bScale); + + // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437 + m_argbArray[i] = + FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3)); + } +} |