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Diffstat (limited to 'xfa/fxgraphics/cxfa_shading.cpp')
-rw-r--r--xfa/fxgraphics/cxfa_shading.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/xfa/fxgraphics/cxfa_shading.cpp b/xfa/fxgraphics/cxfa_shading.cpp
deleted file mode 100644
index 599a3f9d42..0000000000
--- a/xfa/fxgraphics/cxfa_shading.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright 2016 PDFium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-
-#include "xfa/fxgraphics/cxfa_shading.h"
-
-CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb)
- : m_type(FX_SHADING_Axial),
- m_beginPoint(beginPoint),
- m_endPoint(endPoint),
- m_beginRadius(0),
- m_endRadius(0),
- m_isExtendedBegin(isExtendedBegin),
- m_isExtendedEnd(isExtendedEnd),
- m_beginArgb(beginArgb),
- m_endArgb(endArgb) {
- InitArgbArray();
-}
-
-CXFA_Shading::CXFA_Shading(const CFX_PointF& beginPoint,
- const CFX_PointF& endPoint,
- const float beginRadius,
- const float endRadius,
- bool isExtendedBegin,
- bool isExtendedEnd,
- const FX_ARGB beginArgb,
- const FX_ARGB endArgb)
- : m_type(FX_SHADING_Radial),
- m_beginPoint(beginPoint),
- m_endPoint(endPoint),
- m_beginRadius(beginRadius),
- m_endRadius(endRadius),
- m_isExtendedBegin(isExtendedBegin),
- m_isExtendedEnd(isExtendedEnd),
- m_beginArgb(beginArgb),
- m_endArgb(endArgb) {
- InitArgbArray();
-}
-
-CXFA_Shading::~CXFA_Shading() {}
-
-void CXFA_Shading::InitArgbArray() {
- int32_t a1;
- int32_t r1;
- int32_t g1;
- int32_t b1;
- std::tie(a1, r1, g1, b1) = ArgbDecode(m_beginArgb);
-
- int32_t a2;
- int32_t r2;
- int32_t g2;
- int32_t b2;
- std::tie(a2, r2, g2, b2) = ArgbDecode(m_endArgb);
-
- float f = static_cast<float>(FX_SHADING_Steps - 1);
- float aScale = 1.0 * (a2 - a1) / f;
- float rScale = 1.0 * (r2 - r1) / f;
- float gScale = 1.0 * (g2 - g1) / f;
- float bScale = 1.0 * (b2 - b1) / f;
-
- for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
- int32_t a3 = static_cast<int32_t>(i * aScale);
- int32_t r3 = static_cast<int32_t>(i * rScale);
- int32_t g3 = static_cast<int32_t>(i * gScale);
- int32_t b3 = static_cast<int32_t>(i * bScale);
-
- // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
- m_argbArray[i] =
- FXARGB_TODIB(FXARGB_MAKE(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
- }
-}