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-rw-r--r--xfa/fxgraphics/cfx_graphics.cpp74
-rw-r--r--xfa/fxgraphics/cfx_graphics.h7
2 files changed, 42 insertions, 39 deletions
diff --git a/xfa/fxgraphics/cfx_graphics.cpp b/xfa/fxgraphics/cfx_graphics.cpp
index 48d8f6f80f..3cfe2d0192 100644
--- a/xfa/fxgraphics/cfx_graphics.cpp
+++ b/xfa/fxgraphics/cfx_graphics.cpp
@@ -198,7 +198,7 @@ void CFX_Graphics::FillPath(CFX_Path* path,
RenderDeviceFillPath(path, fillMode, matrix);
}
-void CFX_Graphics::StretchImage(CFX_DIBSource* source,
+void CFX_Graphics::StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
const CFX_RectF& rect,
CFX_Matrix* matrix) {
if (!source)
@@ -318,48 +318,49 @@ void CFX_Graphics::RenderDeviceFillPath(CFX_Path* path,
}
}
-void CFX_Graphics::RenderDeviceStretchImage(CFX_DIBSource* source,
- const CFX_RectF& rect,
- CFX_Matrix* matrix) {
+void CFX_Graphics::RenderDeviceStretchImage(
+ const CFX_RetainPtr<CFX_DIBSource>& source,
+ const CFX_RectF& rect,
+ CFX_Matrix* matrix) {
CFX_Matrix m1(m_info.CTM.a, m_info.CTM.b, m_info.CTM.c, m_info.CTM.d,
m_info.CTM.e, m_info.CTM.f);
if (matrix) {
m1.Concat(*matrix);
}
- std::unique_ptr<CFX_DIBitmap> bmp1 =
+ CFX_RetainPtr<CFX_DIBitmap> bmp1 =
source->StretchTo((int32_t)rect.Width(), (int32_t)rect.Height());
CFX_Matrix m2(rect.Width(), 0.0, 0.0, rect.Height(), rect.left, rect.top);
m2.Concat(m1);
int32_t left;
int32_t top;
- std::unique_ptr<CFX_DIBitmap> bmp2 = bmp1->FlipImage(false, true);
- std::unique_ptr<CFX_DIBitmap> bmp3 = bmp2->TransformTo(&m2, left, top);
+ CFX_RetainPtr<CFX_DIBitmap> bmp2 = bmp1->FlipImage(false, true);
+ CFX_RetainPtr<CFX_DIBitmap> bmp3 = bmp2->TransformTo(&m2, left, top);
CFX_RectF r = GetClipRect();
- CFX_DIBitmap* bitmap = m_renderDevice->GetBitmap();
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
bitmap->CompositeBitmap(FXSYS_round(r.left), FXSYS_round(r.top),
- FXSYS_round(r.Width()), FXSYS_round(r.Height()),
- bmp3.get(), FXSYS_round(r.left - left),
- FXSYS_round(r.top - top));
+ FXSYS_round(r.Width()), FXSYS_round(r.Height()), bmp3,
+ FXSYS_round(r.left - left), FXSYS_round(r.top - top));
}
void CFX_Graphics::FillPathWithPattern(CFX_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix) {
CFX_Pattern* pattern = m_info.fillColor->m_info.pattern;
- CFX_DIBitmap* bitmap = m_renderDevice->GetBitmap();
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
int32_t width = bitmap->GetWidth();
int32_t height = bitmap->GetHeight();
- CFX_DIBitmap bmp;
- bmp.Create(width, height, FXDIB_Argb);
- m_renderDevice->GetDIBits(&bmp, 0, 0);
+ auto bmp = pdfium::MakeRetain<CFX_DIBitmap>();
+ bmp->Create(width, height, FXDIB_Argb);
+ m_renderDevice->GetDIBits(bmp, 0, 0);
FX_HatchStyle hatchStyle = m_info.fillColor->m_info.pattern->m_hatchStyle;
const FX_HATCHDATA& data = hatchBitmapData[static_cast<int>(hatchStyle)];
- CFX_DIBitmap mask;
- mask.Create(data.width, data.height, FXDIB_1bppMask);
- FXSYS_memcpy(mask.GetBuffer(), data.maskBits, mask.GetPitch() * data.height);
+ auto mask = pdfium::MakeRetain<CFX_DIBitmap>();
+ mask->Create(data.width, data.height, FXDIB_1bppMask);
+ FXSYS_memcpy(mask->GetBuffer(), data.maskBits,
+ mask->GetPitch() * data.height);
CFX_FloatRect rectf = path->GetPathData()->GetBoundingBox();
if (matrix)
matrix->TransformRect(rectf);
@@ -367,35 +368,35 @@ void CFX_Graphics::FillPathWithPattern(CFX_Path* path,
FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top),
FXSYS_round(rectf.right), FXSYS_round(rectf.bottom));
CFX_FxgeDevice device;
- device.Attach(&bmp, false, nullptr, false);
+ device.Attach(bmp, false, nullptr, false);
device.FillRect(&rect, m_info.fillColor->m_info.pattern->m_backArgb);
- for (int32_t j = rect.bottom; j < rect.top; j += mask.GetHeight()) {
- for (int32_t i = rect.left; i < rect.right; i += mask.GetWidth()) {
- device.SetBitMask(&mask, i, j,
+ for (int32_t j = rect.bottom; j < rect.top; j += mask->GetHeight()) {
+ for (int32_t i = rect.left; i < rect.right; i += mask->GetWidth()) {
+ device.SetBitMask(mask, i, j,
m_info.fillColor->m_info.pattern->m_foreArgb);
}
}
m_renderDevice->SaveState();
m_renderDevice->SetClip_PathFill(path->GetPathData(), matrix, fillMode);
- SetDIBitsWithMatrix(&bmp, &pattern->m_matrix);
+ SetDIBitsWithMatrix(bmp, &pattern->m_matrix);
m_renderDevice->RestoreState(false);
}
void CFX_Graphics::FillPathWithShading(CFX_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix) {
- CFX_DIBitmap* bitmap = m_renderDevice->GetBitmap();
+ CFX_RetainPtr<CFX_DIBitmap> bitmap = m_renderDevice->GetBitmap();
int32_t width = bitmap->GetWidth();
int32_t height = bitmap->GetHeight();
float start_x = m_info.fillColor->m_shading->m_beginPoint.x;
float start_y = m_info.fillColor->m_shading->m_beginPoint.y;
float end_x = m_info.fillColor->m_shading->m_endPoint.x;
float end_y = m_info.fillColor->m_shading->m_endPoint.y;
- CFX_DIBitmap bmp;
- bmp.Create(width, height, FXDIB_Argb);
- m_renderDevice->GetDIBits(&bmp, 0, 0);
- int32_t pitch = bmp.GetPitch();
+ auto bmp = pdfium::MakeRetain<CFX_DIBitmap>();
+ bmp->Create(width, height, FXDIB_Argb);
+ m_renderDevice->GetDIBits(bmp, 0, 0);
+ int32_t pitch = bmp->GetPitch();
bool result = false;
switch (m_info.fillColor->m_shading->m_type) {
case FX_SHADING_Axial: {
@@ -403,7 +404,7 @@ void CFX_Graphics::FillPathWithShading(CFX_Path* path,
float y_span = end_y - start_y;
float axis_len_square = (x_span * x_span) + (y_span * y_span);
for (int32_t row = 0; row < height; row++) {
- uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch);
+ uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch);
for (int32_t column = 0; column < width; column++) {
float x = (float)(column);
float y = (float)(row);
@@ -434,7 +435,7 @@ void CFX_Graphics::FillPathWithShading(CFX_Path* path,
((start_y - end_y) * (start_y - end_y)) -
((start_r - end_r) * (start_r - end_r));
for (int32_t row = 0; row < height; row++) {
- uint32_t* dib_buf = (uint32_t*)(bmp.GetBuffer() + row * pitch);
+ uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch);
for (int32_t column = 0; column < width; column++) {
float x = (float)(column);
float y = (float)(row);
@@ -496,13 +497,14 @@ void CFX_Graphics::FillPathWithShading(CFX_Path* path,
if (result) {
m_renderDevice->SaveState();
m_renderDevice->SetClip_PathFill(path->GetPathData(), matrix, fillMode);
- SetDIBitsWithMatrix(&bmp, matrix);
+ SetDIBitsWithMatrix(bmp, matrix);
m_renderDevice->RestoreState(false);
}
}
-void CFX_Graphics::SetDIBitsWithMatrix(CFX_DIBSource* source,
- CFX_Matrix* matrix) {
+void CFX_Graphics::SetDIBitsWithMatrix(
+ const CFX_RetainPtr<CFX_DIBSource>& source,
+ CFX_Matrix* matrix) {
if (matrix->IsIdentity()) {
m_renderDevice->SetDIBits(source, 0, 0);
} else {
@@ -511,9 +513,9 @@ void CFX_Graphics::SetDIBitsWithMatrix(CFX_DIBSource* source,
m.Concat(*matrix);
int32_t left;
int32_t top;
- std::unique_ptr<CFX_DIBitmap> bmp1 = source->FlipImage(false, true);
- std::unique_ptr<CFX_DIBitmap> bmp2 = bmp1->TransformTo(&m, left, top);
- m_renderDevice->SetDIBits(bmp2.get(), left, top);
+ CFX_RetainPtr<CFX_DIBitmap> bmp1 = source->FlipImage(false, true);
+ CFX_RetainPtr<CFX_DIBitmap> bmp2 = bmp1->TransformTo(&m, left, top);
+ m_renderDevice->SetDIBits(bmp2, left, top);
}
}
diff --git a/xfa/fxgraphics/cfx_graphics.h b/xfa/fxgraphics/cfx_graphics.h
index c360813401..264ec94d53 100644
--- a/xfa/fxgraphics/cfx_graphics.h
+++ b/xfa/fxgraphics/cfx_graphics.h
@@ -64,7 +64,7 @@ class CFX_Graphics {
void FillPath(CFX_Path* path,
FX_FillMode fillMode = FXFILL_WINDING,
CFX_Matrix* matrix = nullptr);
- void StretchImage(CFX_DIBSource* source,
+ void StretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
const CFX_RectF& rect,
CFX_Matrix* matrix = nullptr);
void ConcatMatrix(const CFX_Matrix* matrix);
@@ -90,7 +90,7 @@ class CFX_Graphics {
void RenderDeviceFillPath(CFX_Path* path,
FX_FillMode fillMode,
CFX_Matrix* matrix);
- void RenderDeviceStretchImage(CFX_DIBSource* source,
+ void RenderDeviceStretchImage(const CFX_RetainPtr<CFX_DIBSource>& source,
const CFX_RectF& rect,
CFX_Matrix* matrix);
@@ -101,7 +101,8 @@ class CFX_Graphics {
FX_FillMode fillMode,
CFX_Matrix* matrix);
- void SetDIBitsWithMatrix(CFX_DIBSource* source, CFX_Matrix* matrix);
+ void SetDIBitsWithMatrix(const CFX_RetainPtr<CFX_DIBSource>& source,
+ CFX_Matrix* matrix);
CFX_RenderDevice* m_renderDevice;
std::vector<std::unique_ptr<TInfo>> m_infoStack;