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diff --git a/xfa/src/fde/fde_brush.h b/xfa/src/fde/fde_brush.h
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+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef XFA_SRC_FDE_FDE_BRUSH_H_
+#define XFA_SRC_FDE_FDE_BRUSH_H_
+
+#include "core/include/fxcrt/fx_system.h"
+#include "core/include/fxge/fx_dib.h"
+
+class IFDE_Image;
+
+#define FDE_BRUSHTYPE_Unknown -1
+#define FDE_BRUSHTYPE_Solid 0
+#define FDE_BRUSHTYPE_Hatch 1
+#define FDE_BRUSHTYPE_Texture 2
+#define FDE_BRUSHTYPE_LinearGradient 3
+#define FDE_BRUSHTYPE_MAX 3
+#define FDE_WRAPMODE_Tile 0
+#define FDE_WRAPMODE_TileFlipX 1
+#define FDE_WRAPMODE_TileFlipY 2
+#define FDE_WRAPMODE_TileFlipXY 3
+#define FDE_WRAPMODE_Clamp 4
+
+struct FDE_GRADIENTCOLOR {
+ FX_FLOAT pos;
+ FX_ARGB color;
+};
+typedef CFX_ArrayTemplate<FDE_GRADIENTCOLOR> CFDE_GradientColors;
+
+class IFDE_Brush {
+ public:
+ static IFDE_Brush* Create(int32_t iType);
+ virtual ~IFDE_Brush() {}
+ virtual void Release() = 0;
+ virtual int32_t GetType() const = 0;
+};
+
+class IFDE_SolidBrush : public IFDE_Brush {
+ public:
+ virtual FX_ARGB GetColor() const = 0;
+ virtual void SetColor(FX_ARGB color) = 0;
+ virtual const CFX_Matrix& GetMatrix() const = 0;
+ virtual void ResetMatrix() = 0;
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) = 0;
+ virtual void RotateMatrix(FX_FLOAT fRadian) = 0;
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) = 0;
+ virtual void ConcatMatrix(const CFX_Matrix& matrix) = 0;
+ virtual void SetMatrix(const CFX_Matrix& matrix) = 0;
+};
+
+#define FDE_HATCHSTYLE_Horizontal 0
+#define FDE_HATCHSTYLE_Vertical 1
+#define FDE_HATCHSTYLE_ForwardDiagonal 2
+#define FDE_HATCHSTYLE_BackwardDiagonal 3
+#define FDE_HATCHSTYLE_Cross 4
+#define FDE_HATCHSTYLE_DiagonalCross 5
+#define FDE_HATCHSTYLE_05Percent 6
+#define FDE_HATCHSTYLE_10Percent 7
+#define FDE_HATCHSTYLE_20Percent 8
+#define FDE_HATCHSTYLE_25Percent 9
+#define FDE_HATCHSTYLE_30Percent 10
+#define FDE_HATCHSTYLE_40Percent 11
+#define FDE_HATCHSTYLE_50Percent 12
+#define FDE_HATCHSTYLE_60Percent 13
+#define FDE_HATCHSTYLE_70Percent 14
+#define FDE_HATCHSTYLE_75Percent 15
+#define FDE_HATCHSTYLE_80Percent 16
+#define FDE_HATCHSTYLE_90Percent 17
+#define FDE_HATCHSTYLE_LightDownwardDiagonal 18
+#define FDE_HATCHSTYLE_LightUpwardDiagonal 19
+#define FDE_HATCHSTYLE_DarkDownwardDiagonal 20
+#define FDE_HATCHSTYLE_DarkUpwardDiagonal 21
+#define FDE_HATCHSTYLE_WideDownwardDiagonal 22
+#define FDE_HATCHSTYLE_WideUpwardDiagonal 23
+#define FDE_HATCHSTYLE_LightVertical 24
+#define FDE_HATCHSTYLE_LightHorizontal 25
+#define FDE_HATCHSTYLE_NarrowVertical 26
+#define FDE_HATCHSTYLE_NarrowHorizontal 27
+#define FDE_HATCHSTYLE_DarkVertical 28
+#define FDE_HATCHSTYLE_DarkHorizontal 29
+#define FDE_HATCHSTYLE_DashedDownwardDiagonal 30
+#define FDE_HATCHSTYLE_DashedUpwardDiagonal 31
+#define FDE_HATCHSTYLE_DashedHorizontal 32
+#define FDE_HATCHSTYLE_DashedVertical 33
+#define FDE_HATCHSTYLE_SmallConfetti 34
+#define FDE_HATCHSTYLE_LargeConfetti 35
+#define FDE_HATCHSTYLE_ZigZag 36
+#define FDE_HATCHSTYLE_Wave 37
+#define FDE_HATCHSTYLE_DiagonalBrick 38
+#define FDE_HATCHSTYLE_HorizontalBrick 39
+#define FDE_HATCHSTYLE_Weave 40
+#define FDE_HATCHSTYLE_Plaid 41
+#define FDE_HATCHSTYLE_Divot 42
+#define FDE_HATCHSTYLE_DottedGrid 43
+#define FDE_HATCHSTYLE_DottedDiamond 44
+#define FDE_HATCHSTYLE_Shingle 45
+#define FDE_HATCHSTYLE_Trellis 46
+#define FDE_HATCHSTYLE_Sphere 47
+#define FDE_HATCHSTYLE_SmallGrid 48
+#define FDE_HATCHSTYLE_SmallCheckerBoard 49
+#define FDE_HATCHSTYLE_LargeCheckerBoard 50
+#define FDE_HATCHSTYLE_OutlinedDiamond 51
+#define FDE_HATCHSTYLE_SolidDiamond 52
+#define FDE_HATCHSTYLE_Total 53
+#define FDE_HATCHSTYLE_LargeGrid FDE_HATCHSTYLE_Cross
+#define FDE_HATCHSTYLE_Min FDE_HATCHSTYLE_Horizontal
+#define FDE_HATCHSTYLE_Max (FDE_HATCHSTYLE_Total - 1)
+
+class IFDE_HatchBrush : public IFDE_Brush {
+ public:
+ virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const = 0;
+ virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) = 0;
+ virtual int32_t GetHatchStyle() const = 0;
+ virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) = 0;
+};
+
+class IFDE_TextureBrush : public IFDE_Brush {
+ public:
+ virtual IFDE_Image* GetImage() const = 0;
+ virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) = 0;
+ virtual int32_t GetWrapMode() const = 0;
+ virtual void SetWrapMode(int32_t iWrapMode) = 0;
+};
+
+#define FDE_LINEARGRADIENTMODE_Horizontal 0
+#define FDE_LINEARGRADIENTMODE_Vertical 1
+#define FDE_LINEARGRADIENTMODE_ForwardDiagonal 2
+#define FDE_LINEARGRADIENTMODE_BackwardDiagonal 3
+
+class IFDE_LinearGradientBrush : public IFDE_Brush {
+ public:
+ virtual void GetLinearPoints(CFX_PointF& startingPoint,
+ CFX_PointF& endingPoint) const = 0;
+ virtual void SetLinearPoints(const CFX_PointF& startingPoint,
+ const CFX_PointF& endingPoint) = 0;
+ virtual void GetLinearColors(FX_ARGB& startingColor,
+ FX_ARGB& endingColor) const = 0;
+ virtual void SetLinearColors(const FX_ARGB& startingColor,
+ const FX_ARGB& endingColor) = 0;
+ virtual int32_t CountGradientColors() const = 0;
+ virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const = 0;
+ virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) = 0;
+ virtual int32_t GetWrapMode() const = 0;
+ virtual void SetWrapMode(int32_t iWrapMode) = 0;
+};
+
+#endif // XFA_SRC_FDE_FDE_BRUSH_H_