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-rw-r--r--xfa/src/fdp/src/fde/fde_gdidevice.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/xfa/src/fdp/src/fde/fde_gdidevice.h b/xfa/src/fdp/src/fde/fde_gdidevice.h
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index 0000000000..c22ed2b4ba
--- /dev/null
+++ b/xfa/src/fdp/src/fde/fde_gdidevice.h
@@ -0,0 +1,76 @@
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef _FDE_GDIPLUSDEVICE_IMP
+#define _FDE_GDIPLUSDEVICE_IMP
+#ifdef _FDEPLUS
+#if _FX_OS_ == _FX_WIN32_DESKTOP_ || _FX_OS_ == _FX_WIN32_MOBILE_ || _FX_OS_ == _FX_WIN64_
+class CFDE_GdiPath;
+class CFDE_GdiDevice : public IFDE_RenderDevice, public CFX_Target
+{
+public:
+ CFDE_GdiDevice(CFX_DIBitmap *pDib);
+ ~CFDE_GdiDevice();
+
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+
+ virtual FX_INT32 GetWidth() const;
+ virtual FX_INT32 GetHeight() const;
+ virtual FDE_HDEVICESTATE SaveState();
+ virtual void RestoreState(FDE_HDEVICESTATE hState);
+ virtual FX_BOOL SetClipPath(const IFDE_Path *pClip);
+ virtual IFDE_Path* GetClipPath() const;
+ virtual FX_BOOL SetClipRect(const CFX_RectF &rtClip);
+ virtual const CFX_RectF& GetClipRect();
+
+ virtual FX_FLOAT GetDpiX() const;
+ virtual FX_FLOAT GetDpiY() const;
+
+ virtual FX_BOOL DrawImage(CFX_DIBSource *pDib, const CFX_RectF *pSrcRect, const CFX_RectF &dstRect, const CFX_Matrix *pImgMatrix = NULL, const CFX_Matrix *pDevMatrix = NULL);
+ virtual FX_BOOL DrawImage(IFDE_Image *pImg, const CFX_RectF *pSrcRect, const CFX_RectF &dstRect, const CFX_Matrix *pImgMatrix = NULL, const CFX_Matrix *pDevMatrix = NULL);
+ virtual FX_BOOL DrawString(IFDE_Brush *pBrush, IFX_Font *pFont, const FXTEXT_CHARPOS *pCharPos, FX_INT32 iCount, FX_FLOAT fFontSize, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawArc(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawBezier(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointF &pt1, const CFX_PointF &pt2, const CFX_PointF &pt3, const CFX_PointF &pt4, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawCurve(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, FX_BOOL bClosed, FX_FLOAT fTension = 0.5f, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawEllipse(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawLines(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawLine(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointF &pt1, const CFX_PointF &pt2, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawPath(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const IFDE_Path *pPath, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawPie(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawChord(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawPolygon(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawRectangle(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL DrawRoundRectangle(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_SizeF &round, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillClosedCurve(IFDE_Brush *pBrush, const CFX_PointsF &points, FX_FLOAT fTension = 0.5f, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillEllipse(IFDE_Brush* pBrush, const CFX_RectF& rect, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillPath(IFDE_Brush *pBrush, const IFDE_Path *pPath, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillPie(IFDE_Brush *pBrush, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillChord(IFDE_Brush *pBrush, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillPolygon(IFDE_Brush *pBrush, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillRectangle(IFDE_Brush *pBrush, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
+ virtual FX_BOOL FillRoundRectangle(IFDE_Brush *pBrush, const CFX_RectF &rect, const CFX_SizeF &round, const CFX_Matrix *pMatrix = NULL);
+
+protected:
+ Gdiplus::Pen* CreateGdiPen(IFDE_Pen *pPen, FX_FLOAT fPenWidth);
+ void ReleaseGdiPen(Gdiplus::Pen *pGdiPen);
+ Gdiplus::Brush* CreateGdiBrush(IFDE_Brush *pBrush);
+ void ReleaseGdiBrush(Gdiplus::Brush *pGdiBrush);
+ void ApplyMatrix(const CFX_Matrix *pMatrix);
+ void RestoreMatrix(const CFX_Matrix *pMatrix);
+ Gdiplus::GraphicsState m_GraphicsState;
+ Gdiplus::Graphics *m_pGraphics;
+ Gdiplus::Bitmap *m_pBitmap;
+ FX_LPBYTE m_pGlyphBuf;
+ FX_DWORD m_dwGlyphLen;
+ CFX_RectF m_rtClipRect;
+ CFDE_GdiPath *m_pClipPath;
+};
+#endif
+#endif
+#endif