diff options
Diffstat (limited to 'xfa/src/fdp/src/fde/fde_object.h')
-rw-r--r-- | xfa/src/fdp/src/fde/fde_object.h | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/xfa/src/fdp/src/fde/fde_object.h b/xfa/src/fdp/src/fde/fde_object.h index dd56b014af..de973b636a 100644 --- a/xfa/src/fdp/src/fde/fde_object.h +++ b/xfa/src/fdp/src/fde/fde_object.h @@ -1,237 +1,237 @@ -// Copyright 2014 PDFium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
-
-#ifndef _FDE_BASEOBJECT_IMP
-#define _FDE_BASEOBJECT_IMP
-class CFDE_Pen : public IFDE_Pen, public CFX_Target {
- public:
- CFDE_Pen()
- : m_Color(0),
- m_iLineCap(0),
- m_iLineJoin(0),
- m_iDashStyle(0),
- m_fDashPhase(0),
- m_fMiterLimit(10),
- m_bAutoRelease(FALSE),
- m_pBrush(NULL) {}
-
- ~CFDE_Pen() {
- if (m_pBrush && m_bAutoRelease) {
- m_pBrush->Release();
- }
- }
- virtual void Release() { delete this; }
-
- virtual int32_t GetType() const {
- return m_pBrush ? m_pBrush->GetType() : FDE_PENTYPE_SolidColor;
- }
-
- virtual FX_ARGB GetColor() const { return m_Color; }
- virtual void SetColor(FX_ARGB color) { m_Color = color; }
- virtual IFDE_Brush* GetBrush() const { return m_pBrush; }
- virtual void SetBrush(IFDE_Brush* pBrush, FX_BOOL bAutoRelease) {
- m_bAutoRelease = bAutoRelease;
- m_pBrush = pBrush;
- if (m_pBrush && m_pBrush->GetType() == FDE_BRUSHTYPE_Solid) {
- m_Color = ((IFDE_SolidBrush*)m_pBrush)->GetColor();
- }
- }
- virtual int32_t GetLineCap() const { return m_iLineCap; }
- virtual void SetLineCap(int32_t iLineCap) { m_iLineCap = iLineCap; }
- virtual int32_t GetDashStyle() const { return m_iDashStyle; }
- virtual void SetDashStyle(int32_t iDashStyle) { m_iDashStyle = iDashStyle; }
- virtual FX_FLOAT GetDashPhase() const { return m_fDashPhase; }
- virtual void SetDashPhase(FX_FLOAT fPhase) { m_fDashPhase = fPhase; }
- virtual int32_t CountDashArray() const { return m_DashArray.GetSize(); }
- virtual int32_t GetDashArray(CFX_FloatArray& dashArray) const {
- dashArray.Copy(m_DashArray);
- return dashArray.GetSize();
- }
- virtual void SetDashArray(const CFX_FloatArray& dashArray) {
- m_DashArray.Copy(dashArray);
- }
- virtual int32_t GetLineJoin() const { return m_iLineJoin; }
- virtual void SetLineJoin(int32_t iLineJoin) { m_iLineJoin = iLineJoin; }
- virtual FX_FLOAT GetMiterLimit() const { return m_fMiterLimit; }
- virtual void SetMiterLimit(FX_FLOAT fMiterLimit) {
- m_fMiterLimit = fMiterLimit;
- }
- virtual int32_t CountCompoundPatterns() const {
- return m_CompoundPatterns.GetSize();
- }
- virtual FX_BOOL GetCompoundPatterns(
- CFDE_CompoundPatterns& compoundPatterns) const {
- return compoundPatterns.Copy(m_CompoundPatterns), TRUE;
- }
- virtual FX_BOOL SetCompoundPatterns(
- const CFDE_CompoundPatterns& compoundPatterns) {
- return m_CompoundPatterns.Copy(compoundPatterns), TRUE;
- }
-
- FX_ARGB m_Color;
- int32_t m_iLineCap;
- int32_t m_iLineJoin;
- int32_t m_iDashStyle;
- FX_FLOAT m_fDashPhase;
- FX_FLOAT m_fMiterLimit;
- FX_BOOL m_bAutoRelease;
- IFDE_Brush* m_pBrush;
- CFX_FloatArray m_DashArray;
- CFDE_CompoundPatterns m_CompoundPatterns;
-};
-class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target {
- public:
- CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); }
-
- virtual void Release() { delete this; }
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_Solid; }
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
- m_Matrix.Translate(dx, dy);
- }
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
- virtual void ConcatMatrix(const CFX_Matrix& matrix) {
- m_Matrix.Concat(matrix);
- }
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
- virtual FX_ARGB GetColor() const { return m_Color; }
- virtual void SetColor(FX_ARGB color) { m_Color = color; }
-
- FX_ARGB m_Color;
- CFX_Matrix m_Matrix;
-};
-class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target {
- public:
- CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0) {
- m_Matrix.SetIdentity();
- }
-
- virtual void Release() { delete this; }
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_Hatch; }
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
- m_Matrix.Translate(dx, dy);
- }
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
- virtual void ConcatMatrix(const CFX_Matrix& matrix) {
- m_Matrix.Concat(matrix);
- }
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
- virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const {
- return bForegroundColor ? m_ForeColor : m_BackColor;
- }
- virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) {
- if (bForegroundColor) {
- m_ForeColor = color;
- } else {
- m_BackColor = color;
- }
- }
-
- virtual int32_t GetHatchStyle() const { return m_iStyle; };
- virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) {
- m_iStyle = iHatchStyle;
- return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max;
- }
- int32_t m_iStyle;
- FX_ARGB m_BackColor;
- FX_ARGB m_ForeColor;
- CFX_Matrix m_Matrix;
-};
-class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target {
- public:
- CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) {
- m_Matrix.SetIdentity();
- }
-
- virtual void Release() { delete this; }
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; }
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
- m_Matrix.Translate(dx, dy);
- }
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
- virtual void ConcatMatrix(const CFX_Matrix& matrix) {
- m_Matrix.Concat(matrix);
- }
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
- virtual IFDE_Image* GetImage() const { return m_pImage; }
- virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) {
- m_pImage = pImage;
- m_bAutoRelease = bAutoRelease;
- }
- virtual int32_t GetWrapMode() const { return m_iWrap; }
- virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; }
- int32_t m_iWrap;
- IFDE_Image* m_pImage;
- FX_BOOL m_bAutoRelease;
- CFX_Matrix m_Matrix;
-};
-class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target {
- public:
- CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) {
- m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0;
- m_Matrix.SetIdentity();
- }
-
- virtual void Release() { delete this; }
- virtual int32_t GetType() const { return FDE_BRUSHTYPE_LinearGradient; }
- virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; }
- virtual void ResetMatrix() { m_Matrix.SetIdentity(); }
- virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) {
- m_Matrix.Translate(dx, dy);
- }
- virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); }
- virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); }
- virtual void ConcatMatrix(const CFX_Matrix& matrix) {
- m_Matrix.Concat(matrix);
- }
- virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
- virtual void GetLinearPoints(CFX_PointF& startingPoint,
- CFX_PointF& endingPoint) const {
- startingPoint = m_StartPoint;
- endingPoint = m_EndPoint;
- }
- virtual void SetLinearPoints(const CFX_PointF& startingPoint,
- const CFX_PointF& endingPoint) {
- m_StartPoint = startingPoint;
- m_EndPoint = endingPoint;
- }
- virtual void GetLinearColors(FX_ARGB& startingColor,
- FX_ARGB& endingColor) const {
- startingColor = m_StartColor;
- endingColor = m_EndColor;
- }
- virtual void SetLinearColors(const FX_ARGB& startingColor,
- const FX_ARGB& endingColor) {
- m_StartColor = startingColor;
- m_EndColor = endingColor;
- }
- virtual int32_t CountGradientColors() const { return m_GradColors.GetSize(); }
- virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const {
- return colors.Copy(m_GradColors), TRUE;
- }
- virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) {
- return m_GradColors.Copy(colors), TRUE;
- }
-
- virtual int32_t GetWrapMode() const { return m_iWrapMode; }
- virtual void SetWrapMode(int32_t iWrapMode) { m_iWrapMode = iWrapMode; }
- CFX_PointF m_EndPoint;
- CFX_PointF m_StartPoint;
- FX_ARGB m_EndColor;
- FX_ARGB m_StartColor;
- CFDE_GradientColors m_GradColors;
- int32_t m_iWrapMode;
- CFX_Matrix m_Matrix;
-};
-#endif
+// Copyright 2014 PDFium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com + +#ifndef _FDE_BASEOBJECT_IMP +#define _FDE_BASEOBJECT_IMP +class CFDE_Pen : public IFDE_Pen, public CFX_Target { + public: + CFDE_Pen() + : m_Color(0), + m_iLineCap(0), + m_iLineJoin(0), + m_iDashStyle(0), + m_fDashPhase(0), + m_fMiterLimit(10), + m_bAutoRelease(FALSE), + m_pBrush(NULL) {} + + ~CFDE_Pen() { + if (m_pBrush && m_bAutoRelease) { + m_pBrush->Release(); + } + } + virtual void Release() { delete this; } + + virtual int32_t GetType() const { + return m_pBrush ? m_pBrush->GetType() : FDE_PENTYPE_SolidColor; + } + + virtual FX_ARGB GetColor() const { return m_Color; } + virtual void SetColor(FX_ARGB color) { m_Color = color; } + virtual IFDE_Brush* GetBrush() const { return m_pBrush; } + virtual void SetBrush(IFDE_Brush* pBrush, FX_BOOL bAutoRelease) { + m_bAutoRelease = bAutoRelease; + m_pBrush = pBrush; + if (m_pBrush && m_pBrush->GetType() == FDE_BRUSHTYPE_Solid) { + m_Color = ((IFDE_SolidBrush*)m_pBrush)->GetColor(); + } + } + virtual int32_t GetLineCap() const { return m_iLineCap; } + virtual void SetLineCap(int32_t iLineCap) { m_iLineCap = iLineCap; } + virtual int32_t GetDashStyle() const { return m_iDashStyle; } + virtual void SetDashStyle(int32_t iDashStyle) { m_iDashStyle = iDashStyle; } + virtual FX_FLOAT GetDashPhase() const { return m_fDashPhase; } + virtual void SetDashPhase(FX_FLOAT fPhase) { m_fDashPhase = fPhase; } + virtual int32_t CountDashArray() const { return m_DashArray.GetSize(); } + virtual int32_t GetDashArray(CFX_FloatArray& dashArray) const { + dashArray.Copy(m_DashArray); + return dashArray.GetSize(); + } + virtual void SetDashArray(const CFX_FloatArray& dashArray) { + m_DashArray.Copy(dashArray); + } + virtual int32_t GetLineJoin() const { return m_iLineJoin; } + virtual void SetLineJoin(int32_t iLineJoin) { m_iLineJoin = iLineJoin; } + virtual FX_FLOAT GetMiterLimit() const { return m_fMiterLimit; } + virtual void SetMiterLimit(FX_FLOAT fMiterLimit) { + m_fMiterLimit = fMiterLimit; + } + virtual int32_t CountCompoundPatterns() const { + return m_CompoundPatterns.GetSize(); + } + virtual FX_BOOL GetCompoundPatterns( + CFDE_CompoundPatterns& compoundPatterns) const { + return compoundPatterns.Copy(m_CompoundPatterns), TRUE; + } + virtual FX_BOOL SetCompoundPatterns( + const CFDE_CompoundPatterns& compoundPatterns) { + return m_CompoundPatterns.Copy(compoundPatterns), TRUE; + } + + FX_ARGB m_Color; + int32_t m_iLineCap; + int32_t m_iLineJoin; + int32_t m_iDashStyle; + FX_FLOAT m_fDashPhase; + FX_FLOAT m_fMiterLimit; + FX_BOOL m_bAutoRelease; + IFDE_Brush* m_pBrush; + CFX_FloatArray m_DashArray; + CFDE_CompoundPatterns m_CompoundPatterns; +}; +class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target { + public: + CFDE_SolidBrush() : m_Color(0xFF000000) { m_Matrix.SetIdentity(); } + + virtual void Release() { delete this; } + virtual int32_t GetType() const { return FDE_BRUSHTYPE_Solid; } + virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } + virtual void ResetMatrix() { m_Matrix.SetIdentity(); } + virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { + m_Matrix.Translate(dx, dy); + } + virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } + virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } + virtual void ConcatMatrix(const CFX_Matrix& matrix) { + m_Matrix.Concat(matrix); + } + virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } + virtual FX_ARGB GetColor() const { return m_Color; } + virtual void SetColor(FX_ARGB color) { m_Color = color; } + + FX_ARGB m_Color; + CFX_Matrix m_Matrix; +}; +class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target { + public: + CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0) { + m_Matrix.SetIdentity(); + } + + virtual void Release() { delete this; } + virtual int32_t GetType() const { return FDE_BRUSHTYPE_Hatch; } + virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } + virtual void ResetMatrix() { m_Matrix.SetIdentity(); } + virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { + m_Matrix.Translate(dx, dy); + } + virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } + virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } + virtual void ConcatMatrix(const CFX_Matrix& matrix) { + m_Matrix.Concat(matrix); + } + virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } + virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const { + return bForegroundColor ? m_ForeColor : m_BackColor; + } + virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor) { + if (bForegroundColor) { + m_ForeColor = color; + } else { + m_BackColor = color; + } + } + + virtual int32_t GetHatchStyle() const { return m_iStyle; }; + virtual FX_BOOL SetHatchStyle(int32_t iHatchStyle) { + m_iStyle = iHatchStyle; + return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max; + } + int32_t m_iStyle; + FX_ARGB m_BackColor; + FX_ARGB m_ForeColor; + CFX_Matrix m_Matrix; +}; +class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target { + public: + CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) { + m_Matrix.SetIdentity(); + } + + virtual void Release() { delete this; } + virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; } + virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } + virtual void ResetMatrix() { m_Matrix.SetIdentity(); } + virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { + m_Matrix.Translate(dx, dy); + } + virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } + virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } + virtual void ConcatMatrix(const CFX_Matrix& matrix) { + m_Matrix.Concat(matrix); + } + virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } + virtual IFDE_Image* GetImage() const { return m_pImage; } + virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) { + m_pImage = pImage; + m_bAutoRelease = bAutoRelease; + } + virtual int32_t GetWrapMode() const { return m_iWrap; } + virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; } + int32_t m_iWrap; + IFDE_Image* m_pImage; + FX_BOOL m_bAutoRelease; + CFX_Matrix m_Matrix; +}; +class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target { + public: + CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) { + m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0; + m_Matrix.SetIdentity(); + } + + virtual void Release() { delete this; } + virtual int32_t GetType() const { return FDE_BRUSHTYPE_LinearGradient; } + virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } + virtual void ResetMatrix() { m_Matrix.SetIdentity(); } + virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { + m_Matrix.Translate(dx, dy); + } + virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } + virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } + virtual void ConcatMatrix(const CFX_Matrix& matrix) { + m_Matrix.Concat(matrix); + } + virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } + virtual void GetLinearPoints(CFX_PointF& startingPoint, + CFX_PointF& endingPoint) const { + startingPoint = m_StartPoint; + endingPoint = m_EndPoint; + } + virtual void SetLinearPoints(const CFX_PointF& startingPoint, + const CFX_PointF& endingPoint) { + m_StartPoint = startingPoint; + m_EndPoint = endingPoint; + } + virtual void GetLinearColors(FX_ARGB& startingColor, + FX_ARGB& endingColor) const { + startingColor = m_StartColor; + endingColor = m_EndColor; + } + virtual void SetLinearColors(const FX_ARGB& startingColor, + const FX_ARGB& endingColor) { + m_StartColor = startingColor; + m_EndColor = endingColor; + } + virtual int32_t CountGradientColors() const { return m_GradColors.GetSize(); } + virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const { + return colors.Copy(m_GradColors), TRUE; + } + virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) { + return m_GradColors.Copy(colors), TRUE; + } + + virtual int32_t GetWrapMode() const { return m_iWrapMode; } + virtual void SetWrapMode(int32_t iWrapMode) { m_iWrapMode = iWrapMode; } + CFX_PointF m_EndPoint; + CFX_PointF m_StartPoint; + FX_ARGB m_EndColor; + FX_ARGB m_StartColor; + CFDE_GradientColors m_GradColors; + int32_t m_iWrapMode; + CFX_Matrix m_Matrix; +}; +#endif |