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diff --git a/xfa/src/fdp/src/fde/fde_object.h b/xfa/src/fdp/src/fde/fde_object.h
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+++ b/xfa/src/fdp/src/fde/fde_object.h
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+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#ifndef _FDE_BASEOBJECT_IMP
+#define _FDE_BASEOBJECT_IMP
+class CFDE_Pen : public IFDE_Pen, public CFX_Target
+{
+public:
+ CFDE_Pen()
+ : m_Color(0)
+ , m_iLineCap(0)
+ , m_iLineJoin(0)
+ , m_iDashStyle(0)
+ , m_fDashPhase(0)
+ , m_fMiterLimit(10)
+ , m_bAutoRelease(FALSE)
+ , m_pBrush(NULL)
+ {
+ }
+
+ ~CFDE_Pen()
+ {
+ if (m_pBrush && m_bAutoRelease) {
+ m_pBrush->Release();
+ }
+ }
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+
+ virtual FX_INT32 GetType() const
+ {
+ return m_pBrush ? m_pBrush->GetType() : FDE_PENTYPE_SolidColor;
+ }
+
+ virtual FX_ARGB GetColor() const
+ {
+ return m_Color;
+ }
+ virtual void SetColor(FX_ARGB color)
+ {
+ m_Color = color;
+ }
+ virtual IFDE_Brush* GetBrush() const
+ {
+ return m_pBrush;
+ }
+ virtual void SetBrush(IFDE_Brush *pBrush, FX_BOOL bAutoRelease)
+ {
+ m_bAutoRelease = bAutoRelease;
+ m_pBrush = pBrush;
+ if (m_pBrush && m_pBrush->GetType() == FDE_BRUSHTYPE_Solid) {
+ m_Color = ((IFDE_SolidBrush*)m_pBrush)->GetColor();
+ }
+ }
+ virtual FX_INT32 GetLineCap() const
+ {
+ return m_iLineCap;
+ }
+ virtual void SetLineCap(FX_INT32 iLineCap)
+ {
+ m_iLineCap = iLineCap;
+ }
+ virtual FX_INT32 GetDashStyle() const
+ {
+ return m_iDashStyle;
+ }
+ virtual void SetDashStyle(FX_INT32 iDashStyle)
+ {
+ m_iDashStyle = iDashStyle;
+ }
+ virtual FX_FLOAT GetDashPhase() const
+ {
+ return m_fDashPhase;
+ }
+ virtual void SetDashPhase(FX_FLOAT fPhase)
+ {
+ m_fDashPhase = fPhase;
+ }
+ virtual FX_INT32 CountDashArray() const
+ {
+ return m_DashArray.GetSize();
+ }
+ virtual FX_INT32 GetDashArray(CFX_FloatArray &dashArray) const
+ {
+ dashArray.Copy(m_DashArray);
+ return dashArray.GetSize();
+ }
+ virtual void SetDashArray(const CFX_FloatArray &dashArray)
+ {
+ m_DashArray.Copy(dashArray);
+ }
+ virtual FX_INT32 GetLineJoin() const
+ {
+ return m_iLineJoin;
+ }
+ virtual void SetLineJoin(FX_INT32 iLineJoin)
+ {
+ m_iLineJoin = iLineJoin;
+ }
+ virtual FX_FLOAT GetMiterLimit() const
+ {
+ return m_fMiterLimit;
+ }
+ virtual void SetMiterLimit(FX_FLOAT fMiterLimit)
+ {
+ m_fMiterLimit = fMiterLimit;
+ }
+ virtual FX_INT32 CountCompoundPatterns() const
+ {
+ return m_CompoundPatterns.GetSize();
+ }
+ virtual FX_BOOL GetCompoundPatterns(CFDE_CompoundPatterns &compoundPatterns) const
+ {
+ return compoundPatterns.Copy(m_CompoundPatterns), TRUE;
+ }
+ virtual FX_BOOL SetCompoundPatterns(const CFDE_CompoundPatterns &compoundPatterns)
+ {
+ return m_CompoundPatterns.Copy(compoundPatterns), TRUE;
+ }
+
+ FX_ARGB m_Color;
+ FX_INT32 m_iLineCap;
+ FX_INT32 m_iLineJoin;
+ FX_INT32 m_iDashStyle;
+ FX_FLOAT m_fDashPhase;
+ FX_FLOAT m_fMiterLimit;
+ FX_BOOL m_bAutoRelease;
+ IFDE_Brush *m_pBrush;
+ CFX_FloatArray m_DashArray;
+ CFDE_CompoundPatterns m_CompoundPatterns;
+};
+class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target
+{
+public:
+ CFDE_SolidBrush() : m_Color(0xFF000000)
+ {
+ m_Matrix.Reset();
+ }
+
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+ virtual FX_INT32 GetType() const
+ {
+ return FDE_BRUSHTYPE_Solid;
+ }
+ virtual const CFX_Matrix& GetMatrix() const
+ {
+ return m_Matrix;
+ }
+ virtual void ResetMatrix()
+ {
+ m_Matrix.Reset();
+ }
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
+ {
+ m_Matrix.Translate(dx, dy);
+ }
+ virtual void RotateMatrix(FX_FLOAT fRadian)
+ {
+ m_Matrix.Rotate(fRadian);
+ }
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
+ {
+ m_Matrix.Scale(sx, sy);
+ }
+ virtual void ConcatMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix.Concat(matrix);
+ }
+ virtual void SetMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix = matrix;
+ }
+ virtual FX_ARGB GetColor() const
+ {
+ return m_Color;
+ }
+ virtual void SetColor(FX_ARGB color)
+ {
+ m_Color = color;
+ }
+
+ FX_ARGB m_Color;
+ CFX_Matrix m_Matrix;
+};
+class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target
+{
+public:
+ CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0)
+ {
+ m_Matrix.Reset();
+ }
+
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+ virtual FX_INT32 GetType() const
+ {
+ return FDE_BRUSHTYPE_Hatch;
+ }
+ virtual const CFX_Matrix& GetMatrix() const
+ {
+ return m_Matrix;
+ }
+ virtual void ResetMatrix()
+ {
+ m_Matrix.Reset();
+ }
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
+ {
+ m_Matrix.Translate(dx, dy);
+ }
+ virtual void RotateMatrix(FX_FLOAT fRadian)
+ {
+ m_Matrix.Rotate(fRadian);
+ }
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
+ {
+ m_Matrix.Scale(sx, sy);
+ }
+ virtual void ConcatMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix.Concat(matrix);
+ }
+ virtual void SetMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix = matrix;
+ }
+ virtual FX_ARGB GetColor(FX_BOOL bForegroundColor) const
+ {
+ return bForegroundColor ? m_ForeColor : m_BackColor;
+ }
+ virtual void SetColor(FX_ARGB color, FX_BOOL bForegroundColor)
+ {
+ if (bForegroundColor) {
+ m_ForeColor = color;
+ } else {
+ m_BackColor = color;
+ }
+ }
+
+ virtual FX_INT32 GetHatchStyle() const
+ {
+ return m_iStyle;
+ };
+ virtual FX_BOOL SetHatchStyle(FX_INT32 iHatchStyle)
+ {
+ m_iStyle = iHatchStyle;
+ return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max;
+ }
+ FX_INT32 m_iStyle;
+ FX_ARGB m_BackColor;
+ FX_ARGB m_ForeColor;
+ CFX_Matrix m_Matrix;
+};
+class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target
+{
+public:
+ CFDE_TextureBrush()
+ : m_iWrap(0)
+ , m_pImage(NULL)
+ , m_bAutoRelease(FALSE)
+ {
+ m_Matrix.Reset();
+ }
+
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+ virtual FX_INT32 GetType() const
+ {
+ return FDE_BRUSHTYPE_Texture;
+ }
+ virtual const CFX_Matrix& GetMatrix() const
+ {
+ return m_Matrix;
+ }
+ virtual void ResetMatrix()
+ {
+ m_Matrix.Reset();
+ }
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
+ {
+ m_Matrix.Translate(dx, dy);
+ }
+ virtual void RotateMatrix(FX_FLOAT fRadian)
+ {
+ m_Matrix.Rotate(fRadian);
+ }
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
+ {
+ m_Matrix.Scale(sx, sy);
+ }
+ virtual void ConcatMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix.Concat(matrix);
+ }
+ virtual void SetMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix = matrix;
+ }
+ virtual IFDE_Image* GetImage() const
+ {
+ return m_pImage;
+ }
+ virtual void SetImage(IFDE_Image *pImage, FX_BOOL bAutoRelease)
+ {
+ m_pImage = pImage;
+ m_bAutoRelease = bAutoRelease;
+ }
+ virtual FX_INT32 GetWrapMode() const
+ {
+ return m_iWrap;
+ }
+ virtual void SetWrapMode(FX_INT32 iWrapMode)
+ {
+ m_iWrap = iWrapMode;
+ }
+ FX_INT32 m_iWrap;
+ IFDE_Image *m_pImage;
+ FX_BOOL m_bAutoRelease;
+ CFX_Matrix m_Matrix;
+};
+class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target
+{
+public:
+ CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0)
+ {
+ m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0;
+ m_Matrix.Reset();
+ }
+
+ virtual void Release()
+ {
+ FDE_Delete this;
+ }
+ virtual FX_INT32 GetType() const
+ {
+ return FDE_BRUSHTYPE_LinearGradient;
+ }
+ virtual const CFX_Matrix& GetMatrix() const
+ {
+ return m_Matrix;
+ }
+ virtual void ResetMatrix()
+ {
+ m_Matrix.Reset();
+ }
+ virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
+ {
+ m_Matrix.Translate(dx, dy);
+ }
+ virtual void RotateMatrix(FX_FLOAT fRadian)
+ {
+ m_Matrix.Rotate(fRadian);
+ }
+ virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
+ {
+ m_Matrix.Scale(sx, sy);
+ }
+ virtual void ConcatMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix.Concat(matrix);
+ }
+ virtual void SetMatrix(const CFX_Matrix &matrix)
+ {
+ m_Matrix = matrix;
+ }
+ virtual void GetLinearPoints(CFX_PointF &startingPoint, CFX_PointF &endingPoint) const
+ {
+ startingPoint = m_StartPoint;
+ endingPoint = m_EndPoint;
+ }
+ virtual void SetLinearPoints(const CFX_PointF &startingPoint, const CFX_PointF &endingPoint)
+ {
+ m_StartPoint = startingPoint;
+ m_EndPoint = endingPoint;
+ }
+ virtual void GetLinearColors(FX_ARGB &startingColor, FX_ARGB &endingColor) const
+ {
+ startingColor = m_StartColor;
+ endingColor = m_EndColor;
+ }
+ virtual void SetLinearColors(const FX_ARGB &startingColor, const FX_ARGB &endingColor)
+ {
+ m_StartColor = startingColor;
+ m_EndColor = endingColor;
+ }
+ virtual FX_INT32 CountGradientColors() const
+ {
+ return m_GradColors.GetSize();
+ }
+ virtual FX_BOOL GetGradientColors(CFDE_GradientColors &colors) const
+ {
+ return colors.Copy(m_GradColors), TRUE;
+ }
+ virtual FX_BOOL SetGradientColors(const CFDE_GradientColors &colors)
+ {
+ return m_GradColors.Copy(colors), TRUE;
+ }
+
+ virtual FX_INT32 GetWrapMode() const
+ {
+ return m_iWrapMode;
+ }
+ virtual void SetWrapMode(FX_INT32 iWrapMode)
+ {
+ m_iWrapMode = iWrapMode;
+ }
+ CFX_PointF m_EndPoint;
+ CFX_PointF m_StartPoint;
+ FX_ARGB m_EndColor;
+ FX_ARGB m_StartColor;
+ CFDE_GradientColors m_GradColors;
+ FX_INT32 m_iWrapMode;
+ CFX_Matrix m_Matrix;
+};
+#endif