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diff --git a/xfa_test/pdf/paint_aggregator.cc b/xfa_test/pdf/paint_aggregator.cc
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+++ b/xfa_test/pdf/paint_aggregator.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "pdf/paint_aggregator.h"
+
+#include <algorithm>
+
+#include "base/logging.h"
+
+// ----------------------------------------------------------------------------
+// ALGORITHM NOTES
+//
+// We attempt to maintain a scroll rect in the presence of invalidations that
+// are contained within the scroll rect. If an invalidation crosses a scroll
+// rect, then we just treat the scroll rect as an invalidation rect.
+//
+// For invalidations performed prior to scrolling and contained within the
+// scroll rect, we offset the invalidation rects to account for the fact that
+// the consumer will perform scrolling before painting.
+//
+// We only support scrolling along one axis at a time. A diagonal scroll will
+// therefore be treated as an invalidation.
+// ----------------------------------------------------------------------------
+
+PaintAggregator::PaintUpdate::PaintUpdate() {
+}
+
+PaintAggregator::PaintUpdate::~PaintUpdate() {
+}
+
+PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() :
+ synthesized_scroll_damage_rect_(false) {
+}
+
+PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() {
+}
+
+pp::Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const {
+ // Should only be scrolling in one direction at a time.
+ DCHECK(!(scroll_delta.x() && scroll_delta.y()));
+
+ pp::Rect damaged_rect;
+
+ // Compute the region we will expose by scrolling, and paint that into a
+ // shared memory section.
+ if (scroll_delta.x()) {
+ int32_t dx = scroll_delta.x();
+ damaged_rect.set_y(scroll_rect.y());
+ damaged_rect.set_height(scroll_rect.height());
+ if (dx > 0) {
+ damaged_rect.set_x(scroll_rect.x());
+ damaged_rect.set_width(dx);
+ } else {
+ damaged_rect.set_x(scroll_rect.right() + dx);
+ damaged_rect.set_width(-dx);
+ }
+ } else {
+ int32_t dy = scroll_delta.y();
+ damaged_rect.set_x(scroll_rect.x());
+ damaged_rect.set_width(scroll_rect.width());
+ if (dy > 0) {
+ damaged_rect.set_y(scroll_rect.y());
+ damaged_rect.set_height(dy);
+ } else {
+ damaged_rect.set_y(scroll_rect.bottom() + dy);
+ damaged_rect.set_height(-dy);
+ }
+ }
+
+ // In case the scroll offset exceeds the width/height of the scroll rect
+ return scroll_rect.Intersect(damaged_rect);
+}
+
+PaintAggregator::PaintAggregator() {
+}
+
+bool PaintAggregator::HasPendingUpdate() const {
+ return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty();
+}
+
+void PaintAggregator::ClearPendingUpdate() {
+ update_ = InternalPaintUpdate();
+}
+
+PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() {
+ // Convert the internal paint update to the external one, which includes a
+ // bit more precomputed info for the caller.
+ PaintUpdate ret;
+ ret.scroll_delta = update_.scroll_delta;
+ ret.scroll_rect = update_.scroll_rect;
+ ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0;
+
+ // Include the scroll damage (if any) in the paint rects.
+ // Code invalidates damaged rect here, it pick it up from the list of paint
+ // rects in the next block.
+ if (ret.has_scroll && !update_.synthesized_scroll_damage_rect_) {
+ update_.synthesized_scroll_damage_rect_ = true;
+ pp::Rect scroll_damage = update_.GetScrollDamage();
+ InvalidateRectInternal(scroll_damage, false);
+ }
+
+ ret.paint_rects.reserve(update_.paint_rects.size() + 1);
+ for (size_t i = 0; i < update_.paint_rects.size(); i++)
+ ret.paint_rects.push_back(update_.paint_rects[i]);
+
+ return ret;
+}
+
+void PaintAggregator::SetIntermediateResults(
+ const std::vector<ReadyRect>& ready,
+ const std::vector<pp::Rect>& pending) {
+ update_.ready_rects.insert(
+ update_.ready_rects.end(), ready.begin(), ready.end());
+ update_.paint_rects = pending;
+}
+
+std::vector<PaintAggregator::ReadyRect> PaintAggregator::GetReadyRects() const {
+ return update_.ready_rects;
+}
+
+void PaintAggregator::InvalidateRect(const pp::Rect& rect) {
+ InvalidateRectInternal(rect, true);
+}
+
+void PaintAggregator::ScrollRect(const pp::Rect& clip_rect,
+ const pp::Point& amount) {
+ // We only support scrolling along one axis at a time.
+ if (amount.x() != 0 && amount.y() != 0) {
+ InvalidateRect(clip_rect);
+ return;
+ }
+
+ // We can only scroll one rect at a time.
+ if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) {
+ InvalidateRect(clip_rect);
+ return;
+ }
+
+ // Again, we only support scrolling along one axis at a time. Make sure this
+ // update doesn't scroll on a different axis than any existing one.
+ if ((amount.x() && update_.scroll_delta.y()) ||
+ (amount.y() && update_.scroll_delta.x())) {
+ InvalidateRect(clip_rect);
+ return;
+ }
+
+ // The scroll rect is new or isn't changing (though the scroll amount may
+ // be changing).
+ update_.scroll_rect = clip_rect;
+ update_.scroll_delta += amount;
+
+ // We might have just wiped out a pre-existing scroll.
+ if (update_.scroll_delta == pp::Point()) {
+ update_.scroll_rect = pp::Rect();
+ return;
+ }
+
+ // Adjust any paint rects that intersect the scroll. For the portion of the
+ // paint that is inside the scroll area, move it by the scroll amount and
+ // replace the existing paint with it. For the portion (if any) that is
+ // outside the scroll, just invalidate it.
+ std::vector<pp::Rect> leftover_rects;
+ for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
+ if (!update_.scroll_rect.Intersects(update_.paint_rects[i]))
+ continue;
+
+ pp::Rect intersection =
+ update_.paint_rects[i].Intersect(update_.scroll_rect);
+ pp::Rect rect = update_.paint_rects[i];
+ while (!rect.IsEmpty()) {
+ pp::Rect leftover = rect.Subtract(intersection);
+ if (leftover.IsEmpty())
+ break;
+ // Don't want to call InvalidateRectInternal now since it'll modify
+ // update_.paint_rects, so keep track of this and do it below.
+ leftover_rects.push_back(leftover);
+ rect = rect.Subtract(leftover);
+ }
+
+ update_.paint_rects[i] = ScrollPaintRect(intersection, amount);
+
+ // The rect may have been scrolled out of view.
+ if (update_.paint_rects[i].IsEmpty()) {
+ update_.paint_rects.erase(update_.paint_rects.begin() + i);
+ i--;
+ }
+ }
+
+ for (size_t i = 0; i < leftover_rects.size(); ++i)
+ InvalidateRectInternal(leftover_rects[i], false);
+
+ for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
+ if (update_.scroll_rect.Contains(update_.ready_rects[i].rect)) {
+ update_.ready_rects[i].rect =
+ ScrollPaintRect(update_.ready_rects[i].rect, amount);
+ }
+ }
+
+ if (update_.synthesized_scroll_damage_rect_) {
+ pp::Rect damage = update_.GetScrollDamage();
+ InvalidateRect(damage);
+ }
+}
+
+pp::Rect PaintAggregator::ScrollPaintRect(const pp::Rect& paint_rect,
+ const pp::Point& amount) const {
+ pp::Rect result = paint_rect;
+ result.Offset(amount);
+ result = update_.scroll_rect.Intersect(result);
+ return result;
+}
+
+void PaintAggregator::InvalidateScrollRect() {
+ pp::Rect scroll_rect = update_.scroll_rect;
+ update_.scroll_rect = pp::Rect();
+ update_.scroll_delta = pp::Point();
+ InvalidateRect(scroll_rect);
+}
+
+void PaintAggregator::InvalidateRectInternal(const pp::Rect& rect_old,
+ bool check_scroll) {
+ pp::Rect rect = rect_old;
+ // Check if any rects that are ready to be painted overlap.
+ for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
+ const pp::Rect& existing_rect = update_.ready_rects[i].rect;
+ if (rect.Intersects(existing_rect)) {
+ // Re-invalidate in case the union intersects other paint rects.
+ rect = existing_rect.Union(rect);
+ update_.ready_rects.erase(update_.ready_rects.begin() + i);
+ break;
+ }
+ }
+
+ bool add_paint = true;
+
+ // Combine overlapping paints using smallest bounding box.
+ for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
+ const pp::Rect& existing_rect = update_.paint_rects[i];
+ if (existing_rect.Contains(rect)) // Optimize out redundancy.
+ add_paint = false;
+ if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) {
+ // Re-invalidate in case the union intersects other paint rects.
+ pp::Rect combined_rect = existing_rect.Union(rect);
+ update_.paint_rects.erase(update_.paint_rects.begin() + i);
+ InvalidateRectInternal(combined_rect, check_scroll);
+ add_paint = false;
+ }
+ }
+
+ if (add_paint) {
+ // Add a non-overlapping paint.
+ update_.paint_rects.push_back(rect);
+ }
+
+ // If the new paint overlaps with a scroll, then also invalidate the rect in
+ // its new position.
+ if (check_scroll &&
+ !update_.scroll_rect.IsEmpty() &&
+ update_.scroll_rect.Intersects(rect)) {
+ InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false);
+ }
+}