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Diffstat (limited to 'xfa_test/pdf/paint_aggregator.cc')
-rw-r--r-- | xfa_test/pdf/paint_aggregator.cc | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/xfa_test/pdf/paint_aggregator.cc b/xfa_test/pdf/paint_aggregator.cc new file mode 100644 index 0000000000..549cab6d09 --- /dev/null +++ b/xfa_test/pdf/paint_aggregator.cc @@ -0,0 +1,263 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "pdf/paint_aggregator.h" + +#include <algorithm> + +#include "base/logging.h" + +// ---------------------------------------------------------------------------- +// ALGORITHM NOTES +// +// We attempt to maintain a scroll rect in the presence of invalidations that +// are contained within the scroll rect. If an invalidation crosses a scroll +// rect, then we just treat the scroll rect as an invalidation rect. +// +// For invalidations performed prior to scrolling and contained within the +// scroll rect, we offset the invalidation rects to account for the fact that +// the consumer will perform scrolling before painting. +// +// We only support scrolling along one axis at a time. A diagonal scroll will +// therefore be treated as an invalidation. +// ---------------------------------------------------------------------------- + +PaintAggregator::PaintUpdate::PaintUpdate() { +} + +PaintAggregator::PaintUpdate::~PaintUpdate() { +} + +PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() : + synthesized_scroll_damage_rect_(false) { +} + +PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() { +} + +pp::Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const { + // Should only be scrolling in one direction at a time. + DCHECK(!(scroll_delta.x() && scroll_delta.y())); + + pp::Rect damaged_rect; + + // Compute the region we will expose by scrolling, and paint that into a + // shared memory section. + if (scroll_delta.x()) { + int32_t dx = scroll_delta.x(); + damaged_rect.set_y(scroll_rect.y()); + damaged_rect.set_height(scroll_rect.height()); + if (dx > 0) { + damaged_rect.set_x(scroll_rect.x()); + damaged_rect.set_width(dx); + } else { + damaged_rect.set_x(scroll_rect.right() + dx); + damaged_rect.set_width(-dx); + } + } else { + int32_t dy = scroll_delta.y(); + damaged_rect.set_x(scroll_rect.x()); + damaged_rect.set_width(scroll_rect.width()); + if (dy > 0) { + damaged_rect.set_y(scroll_rect.y()); + damaged_rect.set_height(dy); + } else { + damaged_rect.set_y(scroll_rect.bottom() + dy); + damaged_rect.set_height(-dy); + } + } + + // In case the scroll offset exceeds the width/height of the scroll rect + return scroll_rect.Intersect(damaged_rect); +} + +PaintAggregator::PaintAggregator() { +} + +bool PaintAggregator::HasPendingUpdate() const { + return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty(); +} + +void PaintAggregator::ClearPendingUpdate() { + update_ = InternalPaintUpdate(); +} + +PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() { + // Convert the internal paint update to the external one, which includes a + // bit more precomputed info for the caller. + PaintUpdate ret; + ret.scroll_delta = update_.scroll_delta; + ret.scroll_rect = update_.scroll_rect; + ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0; + + // Include the scroll damage (if any) in the paint rects. + // Code invalidates damaged rect here, it pick it up from the list of paint + // rects in the next block. + if (ret.has_scroll && !update_.synthesized_scroll_damage_rect_) { + update_.synthesized_scroll_damage_rect_ = true; + pp::Rect scroll_damage = update_.GetScrollDamage(); + InvalidateRectInternal(scroll_damage, false); + } + + ret.paint_rects.reserve(update_.paint_rects.size() + 1); + for (size_t i = 0; i < update_.paint_rects.size(); i++) + ret.paint_rects.push_back(update_.paint_rects[i]); + + return ret; +} + +void PaintAggregator::SetIntermediateResults( + const std::vector<ReadyRect>& ready, + const std::vector<pp::Rect>& pending) { + update_.ready_rects.insert( + update_.ready_rects.end(), ready.begin(), ready.end()); + update_.paint_rects = pending; +} + +std::vector<PaintAggregator::ReadyRect> PaintAggregator::GetReadyRects() const { + return update_.ready_rects; +} + +void PaintAggregator::InvalidateRect(const pp::Rect& rect) { + InvalidateRectInternal(rect, true); +} + +void PaintAggregator::ScrollRect(const pp::Rect& clip_rect, + const pp::Point& amount) { + // We only support scrolling along one axis at a time. + if (amount.x() != 0 && amount.y() != 0) { + InvalidateRect(clip_rect); + return; + } + + // We can only scroll one rect at a time. + if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) { + InvalidateRect(clip_rect); + return; + } + + // Again, we only support scrolling along one axis at a time. Make sure this + // update doesn't scroll on a different axis than any existing one. + if ((amount.x() && update_.scroll_delta.y()) || + (amount.y() && update_.scroll_delta.x())) { + InvalidateRect(clip_rect); + return; + } + + // The scroll rect is new or isn't changing (though the scroll amount may + // be changing). + update_.scroll_rect = clip_rect; + update_.scroll_delta += amount; + + // We might have just wiped out a pre-existing scroll. + if (update_.scroll_delta == pp::Point()) { + update_.scroll_rect = pp::Rect(); + return; + } + + // Adjust any paint rects that intersect the scroll. For the portion of the + // paint that is inside the scroll area, move it by the scroll amount and + // replace the existing paint with it. For the portion (if any) that is + // outside the scroll, just invalidate it. + std::vector<pp::Rect> leftover_rects; + for (size_t i = 0; i < update_.paint_rects.size(); ++i) { + if (!update_.scroll_rect.Intersects(update_.paint_rects[i])) + continue; + + pp::Rect intersection = + update_.paint_rects[i].Intersect(update_.scroll_rect); + pp::Rect rect = update_.paint_rects[i]; + while (!rect.IsEmpty()) { + pp::Rect leftover = rect.Subtract(intersection); + if (leftover.IsEmpty()) + break; + // Don't want to call InvalidateRectInternal now since it'll modify + // update_.paint_rects, so keep track of this and do it below. + leftover_rects.push_back(leftover); + rect = rect.Subtract(leftover); + } + + update_.paint_rects[i] = ScrollPaintRect(intersection, amount); + + // The rect may have been scrolled out of view. + if (update_.paint_rects[i].IsEmpty()) { + update_.paint_rects.erase(update_.paint_rects.begin() + i); + i--; + } + } + + for (size_t i = 0; i < leftover_rects.size(); ++i) + InvalidateRectInternal(leftover_rects[i], false); + + for (size_t i = 0; i < update_.ready_rects.size(); ++i) { + if (update_.scroll_rect.Contains(update_.ready_rects[i].rect)) { + update_.ready_rects[i].rect = + ScrollPaintRect(update_.ready_rects[i].rect, amount); + } + } + + if (update_.synthesized_scroll_damage_rect_) { + pp::Rect damage = update_.GetScrollDamage(); + InvalidateRect(damage); + } +} + +pp::Rect PaintAggregator::ScrollPaintRect(const pp::Rect& paint_rect, + const pp::Point& amount) const { + pp::Rect result = paint_rect; + result.Offset(amount); + result = update_.scroll_rect.Intersect(result); + return result; +} + +void PaintAggregator::InvalidateScrollRect() { + pp::Rect scroll_rect = update_.scroll_rect; + update_.scroll_rect = pp::Rect(); + update_.scroll_delta = pp::Point(); + InvalidateRect(scroll_rect); +} + +void PaintAggregator::InvalidateRectInternal(const pp::Rect& rect_old, + bool check_scroll) { + pp::Rect rect = rect_old; + // Check if any rects that are ready to be painted overlap. + for (size_t i = 0; i < update_.ready_rects.size(); ++i) { + const pp::Rect& existing_rect = update_.ready_rects[i].rect; + if (rect.Intersects(existing_rect)) { + // Re-invalidate in case the union intersects other paint rects. + rect = existing_rect.Union(rect); + update_.ready_rects.erase(update_.ready_rects.begin() + i); + break; + } + } + + bool add_paint = true; + + // Combine overlapping paints using smallest bounding box. + for (size_t i = 0; i < update_.paint_rects.size(); ++i) { + const pp::Rect& existing_rect = update_.paint_rects[i]; + if (existing_rect.Contains(rect)) // Optimize out redundancy. + add_paint = false; + if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) { + // Re-invalidate in case the union intersects other paint rects. + pp::Rect combined_rect = existing_rect.Union(rect); + update_.paint_rects.erase(update_.paint_rects.begin() + i); + InvalidateRectInternal(combined_rect, check_scroll); + add_paint = false; + } + } + + if (add_paint) { + // Add a non-overlapping paint. + update_.paint_rects.push_back(rect); + } + + // If the new paint overlaps with a scroll, then also invalidate the rect in + // its new position. + if (check_scroll && + !update_.scroll_rect.IsEmpty() && + update_.scroll_rect.Intersects(rect)) { + InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); + } +} |