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Diffstat (limited to 'xfa_test/pdf/paint_aggregator.cc')
-rw-r--r-- | xfa_test/pdf/paint_aggregator.cc | 263 |
1 files changed, 0 insertions, 263 deletions
diff --git a/xfa_test/pdf/paint_aggregator.cc b/xfa_test/pdf/paint_aggregator.cc deleted file mode 100644 index 549cab6d09..0000000000 --- a/xfa_test/pdf/paint_aggregator.cc +++ /dev/null @@ -1,263 +0,0 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "pdf/paint_aggregator.h" - -#include <algorithm> - -#include "base/logging.h" - -// ---------------------------------------------------------------------------- -// ALGORITHM NOTES -// -// We attempt to maintain a scroll rect in the presence of invalidations that -// are contained within the scroll rect. If an invalidation crosses a scroll -// rect, then we just treat the scroll rect as an invalidation rect. -// -// For invalidations performed prior to scrolling and contained within the -// scroll rect, we offset the invalidation rects to account for the fact that -// the consumer will perform scrolling before painting. -// -// We only support scrolling along one axis at a time. A diagonal scroll will -// therefore be treated as an invalidation. -// ---------------------------------------------------------------------------- - -PaintAggregator::PaintUpdate::PaintUpdate() { -} - -PaintAggregator::PaintUpdate::~PaintUpdate() { -} - -PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() : - synthesized_scroll_damage_rect_(false) { -} - -PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() { -} - -pp::Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const { - // Should only be scrolling in one direction at a time. - DCHECK(!(scroll_delta.x() && scroll_delta.y())); - - pp::Rect damaged_rect; - - // Compute the region we will expose by scrolling, and paint that into a - // shared memory section. - if (scroll_delta.x()) { - int32_t dx = scroll_delta.x(); - damaged_rect.set_y(scroll_rect.y()); - damaged_rect.set_height(scroll_rect.height()); - if (dx > 0) { - damaged_rect.set_x(scroll_rect.x()); - damaged_rect.set_width(dx); - } else { - damaged_rect.set_x(scroll_rect.right() + dx); - damaged_rect.set_width(-dx); - } - } else { - int32_t dy = scroll_delta.y(); - damaged_rect.set_x(scroll_rect.x()); - damaged_rect.set_width(scroll_rect.width()); - if (dy > 0) { - damaged_rect.set_y(scroll_rect.y()); - damaged_rect.set_height(dy); - } else { - damaged_rect.set_y(scroll_rect.bottom() + dy); - damaged_rect.set_height(-dy); - } - } - - // In case the scroll offset exceeds the width/height of the scroll rect - return scroll_rect.Intersect(damaged_rect); -} - -PaintAggregator::PaintAggregator() { -} - -bool PaintAggregator::HasPendingUpdate() const { - return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty(); -} - -void PaintAggregator::ClearPendingUpdate() { - update_ = InternalPaintUpdate(); -} - -PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() { - // Convert the internal paint update to the external one, which includes a - // bit more precomputed info for the caller. - PaintUpdate ret; - ret.scroll_delta = update_.scroll_delta; - ret.scroll_rect = update_.scroll_rect; - ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0; - - // Include the scroll damage (if any) in the paint rects. - // Code invalidates damaged rect here, it pick it up from the list of paint - // rects in the next block. - if (ret.has_scroll && !update_.synthesized_scroll_damage_rect_) { - update_.synthesized_scroll_damage_rect_ = true; - pp::Rect scroll_damage = update_.GetScrollDamage(); - InvalidateRectInternal(scroll_damage, false); - } - - ret.paint_rects.reserve(update_.paint_rects.size() + 1); - for (size_t i = 0; i < update_.paint_rects.size(); i++) - ret.paint_rects.push_back(update_.paint_rects[i]); - - return ret; -} - -void PaintAggregator::SetIntermediateResults( - const std::vector<ReadyRect>& ready, - const std::vector<pp::Rect>& pending) { - update_.ready_rects.insert( - update_.ready_rects.end(), ready.begin(), ready.end()); - update_.paint_rects = pending; -} - -std::vector<PaintAggregator::ReadyRect> PaintAggregator::GetReadyRects() const { - return update_.ready_rects; -} - -void PaintAggregator::InvalidateRect(const pp::Rect& rect) { - InvalidateRectInternal(rect, true); -} - -void PaintAggregator::ScrollRect(const pp::Rect& clip_rect, - const pp::Point& amount) { - // We only support scrolling along one axis at a time. - if (amount.x() != 0 && amount.y() != 0) { - InvalidateRect(clip_rect); - return; - } - - // We can only scroll one rect at a time. - if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) { - InvalidateRect(clip_rect); - return; - } - - // Again, we only support scrolling along one axis at a time. Make sure this - // update doesn't scroll on a different axis than any existing one. - if ((amount.x() && update_.scroll_delta.y()) || - (amount.y() && update_.scroll_delta.x())) { - InvalidateRect(clip_rect); - return; - } - - // The scroll rect is new or isn't changing (though the scroll amount may - // be changing). - update_.scroll_rect = clip_rect; - update_.scroll_delta += amount; - - // We might have just wiped out a pre-existing scroll. - if (update_.scroll_delta == pp::Point()) { - update_.scroll_rect = pp::Rect(); - return; - } - - // Adjust any paint rects that intersect the scroll. For the portion of the - // paint that is inside the scroll area, move it by the scroll amount and - // replace the existing paint with it. For the portion (if any) that is - // outside the scroll, just invalidate it. - std::vector<pp::Rect> leftover_rects; - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - if (!update_.scroll_rect.Intersects(update_.paint_rects[i])) - continue; - - pp::Rect intersection = - update_.paint_rects[i].Intersect(update_.scroll_rect); - pp::Rect rect = update_.paint_rects[i]; - while (!rect.IsEmpty()) { - pp::Rect leftover = rect.Subtract(intersection); - if (leftover.IsEmpty()) - break; - // Don't want to call InvalidateRectInternal now since it'll modify - // update_.paint_rects, so keep track of this and do it below. - leftover_rects.push_back(leftover); - rect = rect.Subtract(leftover); - } - - update_.paint_rects[i] = ScrollPaintRect(intersection, amount); - - // The rect may have been scrolled out of view. - if (update_.paint_rects[i].IsEmpty()) { - update_.paint_rects.erase(update_.paint_rects.begin() + i); - i--; - } - } - - for (size_t i = 0; i < leftover_rects.size(); ++i) - InvalidateRectInternal(leftover_rects[i], false); - - for (size_t i = 0; i < update_.ready_rects.size(); ++i) { - if (update_.scroll_rect.Contains(update_.ready_rects[i].rect)) { - update_.ready_rects[i].rect = - ScrollPaintRect(update_.ready_rects[i].rect, amount); - } - } - - if (update_.synthesized_scroll_damage_rect_) { - pp::Rect damage = update_.GetScrollDamage(); - InvalidateRect(damage); - } -} - -pp::Rect PaintAggregator::ScrollPaintRect(const pp::Rect& paint_rect, - const pp::Point& amount) const { - pp::Rect result = paint_rect; - result.Offset(amount); - result = update_.scroll_rect.Intersect(result); - return result; -} - -void PaintAggregator::InvalidateScrollRect() { - pp::Rect scroll_rect = update_.scroll_rect; - update_.scroll_rect = pp::Rect(); - update_.scroll_delta = pp::Point(); - InvalidateRect(scroll_rect); -} - -void PaintAggregator::InvalidateRectInternal(const pp::Rect& rect_old, - bool check_scroll) { - pp::Rect rect = rect_old; - // Check if any rects that are ready to be painted overlap. - for (size_t i = 0; i < update_.ready_rects.size(); ++i) { - const pp::Rect& existing_rect = update_.ready_rects[i].rect; - if (rect.Intersects(existing_rect)) { - // Re-invalidate in case the union intersects other paint rects. - rect = existing_rect.Union(rect); - update_.ready_rects.erase(update_.ready_rects.begin() + i); - break; - } - } - - bool add_paint = true; - - // Combine overlapping paints using smallest bounding box. - for (size_t i = 0; i < update_.paint_rects.size(); ++i) { - const pp::Rect& existing_rect = update_.paint_rects[i]; - if (existing_rect.Contains(rect)) // Optimize out redundancy. - add_paint = false; - if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) { - // Re-invalidate in case the union intersects other paint rects. - pp::Rect combined_rect = existing_rect.Union(rect); - update_.paint_rects.erase(update_.paint_rects.begin() + i); - InvalidateRectInternal(combined_rect, check_scroll); - add_paint = false; - } - } - - if (add_paint) { - // Add a non-overlapping paint. - update_.paint_rects.push_back(rect); - } - - // If the new paint overlaps with a scroll, then also invalidate the rect in - // its new position. - if (check_scroll && - !update_.scroll_rect.IsEmpty() && - update_.scroll_rect.Intersects(rect)) { - InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); - } -} |