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diff --git a/xfa_test/pdf/paint_manager.cc b/xfa_test/pdf/paint_manager.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "pdf/paint_manager.h"
+
+#include <algorithm>
+
+#include "base/logging.h"
+#include "ppapi/c/pp_errors.h"
+#include "ppapi/cpp/instance.h"
+#include "ppapi/cpp/module.h"
+
+PaintManager::PaintManager(pp::Instance* instance,
+ Client* client,
+ bool is_always_opaque)
+ : instance_(instance),
+ client_(client),
+ is_always_opaque_(is_always_opaque),
+ callback_factory_(NULL),
+ manual_callback_pending_(false),
+ flush_pending_(false),
+ has_pending_resize_(false),
+ graphics_need_to_be_bound_(false),
+ pending_device_scale_(1.0),
+ device_scale_(1.0),
+ in_paint_(false),
+ first_paint_(true),
+ view_size_changed_waiting_for_paint_(false) {
+ // Set the callback object outside of the initializer list to avoid a
+ // compiler warning about using "this" in an initializer list.
+ callback_factory_.Initialize(this);
+
+ // You can not use a NULL client pointer.
+ DCHECK(client);
+}
+
+PaintManager::~PaintManager() {
+}
+
+// static
+pp::Size PaintManager::GetNewContextSize(const pp::Size& current_context_size,
+ const pp::Size& plugin_size) {
+ // The amount of additional space in pixels to allocate to the right/bottom of
+ // the context.
+ const int kBufferSize = 50;
+
+ // Default to returning the same size.
+ pp::Size result = current_context_size;
+
+ // The minimum size of the plugin before resizing the context to ensure we
+ // aren't wasting too much memory. We deduct twice the kBufferSize from the
+ // current context size which gives a threshhold that is kBufferSize below
+ // the plugin size when the context size was last computed.
+ pp::Size min_size(
+ std::max(current_context_size.width() - 2 * kBufferSize, 0),
+ std::max(current_context_size.height() - 2 * kBufferSize, 0));
+
+ // If the plugin size is bigger than the current context size, we need to
+ // resize the context. If the plugin size is smaller than the current
+ // context size by a given threshhold then resize the context so that we
+ // aren't wasting too much memory.
+ if (plugin_size.width() > current_context_size.width() ||
+ plugin_size.height() > current_context_size.height() ||
+ plugin_size.width() < min_size.width() ||
+ plugin_size.height() < min_size.height()) {
+ // Create a larger context than needed so that if we only resize by a
+ // small margin, we don't need a new context.
+ result = pp::Size(plugin_size.width() + kBufferSize,
+ plugin_size.height() + kBufferSize);
+ }
+
+ return result;
+}
+
+void PaintManager::Initialize(pp::Instance* instance,
+ Client* client,
+ bool is_always_opaque) {
+ DCHECK(!instance_ && !client_); // Can't initialize twice.
+ instance_ = instance;
+ client_ = client;
+ is_always_opaque_ = is_always_opaque;
+}
+
+void PaintManager::SetSize(const pp::Size& new_size, float device_scale) {
+ if (GetEffectiveSize() == new_size &&
+ GetEffectiveDeviceScale() == device_scale)
+ return;
+
+ has_pending_resize_ = true;
+ pending_size_ = new_size;
+ pending_device_scale_ = device_scale;
+
+ view_size_changed_waiting_for_paint_ = true;
+
+ Invalidate();
+}
+
+void PaintManager::Invalidate() {
+ // You must call SetSize before using.
+ DCHECK(!graphics_.is_null() || has_pending_resize_);
+
+ EnsureCallbackPending();
+ aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize()));
+}
+
+void PaintManager::InvalidateRect(const pp::Rect& rect) {
+ DCHECK(!in_paint_);
+
+ // You must call SetSize before using.
+ DCHECK(!graphics_.is_null() || has_pending_resize_);
+
+ // Clip the rect to the device area.
+ pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize()));
+ if (clipped_rect.IsEmpty())
+ return; // Nothing to do.
+
+ EnsureCallbackPending();
+ aggregator_.InvalidateRect(clipped_rect);
+}
+
+void PaintManager::ScrollRect(const pp::Rect& clip_rect,
+ const pp::Point& amount) {
+ DCHECK(!in_paint_);
+
+ // You must call SetSize before using.
+ DCHECK(!graphics_.is_null() || has_pending_resize_);
+
+ EnsureCallbackPending();
+
+ aggregator_.ScrollRect(clip_rect, amount);
+}
+
+pp::Size PaintManager::GetEffectiveSize() const {
+ return has_pending_resize_ ? pending_size_ : plugin_size_;
+}
+
+float PaintManager::GetEffectiveDeviceScale() const {
+ return has_pending_resize_ ? pending_device_scale_ : device_scale_;
+}
+
+void PaintManager::EnsureCallbackPending() {
+ // The best way for us to do the next update is to get a notification that
+ // a previous one has completed. So if we're already waiting for one, we
+ // don't have to do anything differently now.
+ if (flush_pending_)
+ return;
+
+ // If no flush is pending, we need to do a manual call to get back to the
+ // main thread. We may have one already pending, or we may need to schedule.
+ if (manual_callback_pending_)
+ return;
+
+ pp::Module::Get()->core()->CallOnMainThread(
+ 0,
+ callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete),
+ 0);
+ manual_callback_pending_ = true;
+}
+
+void PaintManager::DoPaint() {
+ in_paint_ = true;
+
+ std::vector<ReadyRect> ready;
+ std::vector<pp::Rect> pending;
+
+ DCHECK(aggregator_.HasPendingUpdate());
+
+ // Apply any pending resize. Setting the graphics to this class must happen
+ // before asking the plugin to paint in case it requests invalides or resizes.
+ // However, the bind must not happen until afterward since we don't want to
+ // have an unpainted device bound. The needs_binding flag tells us whether to
+ // do this later.
+ if (has_pending_resize_) {
+ plugin_size_ = pending_size_;
+ // Only create a new graphics context if the current context isn't big
+ // enough or if it is far too big. This avoids creating a new context if
+ // we only resize by a small amount.
+ pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_);
+ if (graphics_.size() != new_size) {
+ graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_);
+ graphics_need_to_be_bound_ = true;
+
+ // Since we're binding a new one, all of the callbacks have been canceled.
+ manual_callback_pending_ = false;
+ flush_pending_ = false;
+ callback_factory_.CancelAll();
+ }
+
+ if (pending_device_scale_ != 1.0)
+ graphics_.SetScale(1.0 / pending_device_scale_);
+ device_scale_ = pending_device_scale_;
+
+ // This must be cleared before calling into the plugin since it may do
+ // additional invalidation or sizing operations.
+ has_pending_resize_ = false;
+ pending_size_ = pp::Size();
+ }
+
+ PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate();
+ client_->OnPaint(update.paint_rects, &ready, &pending);
+
+ if (ready.empty() && pending.empty()) {
+ in_paint_ = false;
+ return; // Nothing was painted, don't schedule a flush.
+ }
+
+ std::vector<PaintAggregator::ReadyRect> ready_now;
+ if (pending.empty()) {
+ std::vector<PaintAggregator::ReadyRect> temp_ready;
+ for (size_t i = 0; i < ready.size(); ++i)
+ temp_ready.push_back(ready[i]);
+ aggregator_.SetIntermediateResults(temp_ready, pending);
+ ready_now = aggregator_.GetReadyRects();
+ aggregator_.ClearPendingUpdate();
+
+ // Apply any scroll first.
+ if (update.has_scroll)
+ graphics_.Scroll(update.scroll_rect, update.scroll_delta);
+
+ view_size_changed_waiting_for_paint_ = false;
+ } else {
+ std::vector<PaintAggregator::ReadyRect> ready_later;
+ for (size_t i = 0; i < ready.size(); ++i) {
+ // Don't flush any part (i.e. scrollbars) if we're resizing the browser,
+ // as that'll lead to flashes. Until we flush, the browser will use the
+ // previous image, but if we flush, it'll revert to using the blank image.
+ // We make an exception for the first paint since we want to show the
+ // default background color instead of the pepper default of black.
+ if (ready[i].flush_now &&
+ (!view_size_changed_waiting_for_paint_ || first_paint_)) {
+ ready_now.push_back(ready[i]);
+ } else {
+ ready_later.push_back(ready[i]);
+ }
+ }
+ // Take the rectangles, except the ones that need to be flushed right away,
+ // and save them so that everything is flushed at once.
+ aggregator_.SetIntermediateResults(ready_later, pending);
+
+ if (ready_now.empty()) {
+ in_paint_ = false;
+ EnsureCallbackPending();
+ return;
+ }
+ }
+
+ for (size_t i = 0; i < ready_now.size(); ++i) {
+ graphics_.PaintImageData(
+ ready_now[i].image_data, ready_now[i].offset, ready_now[i].rect);
+ }
+
+ int32_t result = graphics_.Flush(
+ callback_factory_.NewCallback(&PaintManager::OnFlushComplete));
+
+ // If you trigger this assertion, then your plugin has called Flush()
+ // manually. When using the PaintManager, you should not call Flush, it will
+ // handle that for you because it needs to know when it can do the next paint
+ // by implementing the flush callback.
+ //
+ // Another possible cause of this assertion is re-using devices. If you
+ // use one device, swap it with another, then swap it back, we won't know
+ // that we've already scheduled a Flush on the first device. It's best to not
+ // re-use devices in this way.
+ DCHECK(result != PP_ERROR_INPROGRESS);
+
+ if (result == PP_OK_COMPLETIONPENDING) {
+ flush_pending_ = true;
+ } else {
+ DCHECK(result == PP_OK); // Catch all other errors in debug mode.
+ }
+
+ in_paint_ = false;
+ first_paint_ = false;
+
+ if (graphics_need_to_be_bound_) {
+ instance_->BindGraphics(graphics_);
+ graphics_need_to_be_bound_ = false;
+ }
+}
+
+void PaintManager::OnFlushComplete(int32_t) {
+ DCHECK(flush_pending_);
+ flush_pending_ = false;
+
+ // If more paints were enqueued while we were waiting for the flush to
+ // complete, execute them now.
+ if (aggregator_.HasPendingUpdate())
+ DoPaint();
+}
+
+void PaintManager::OnManualCallbackComplete(int32_t) {
+ DCHECK(manual_callback_pending_);
+ manual_callback_pending_ = false;
+
+ // Just because we have a manual callback doesn't mean there are actually any
+ // invalid regions. Even though we only schedule this callback when something
+ // is pending, a Flush callback could have come in before this callback was
+ // executed and that could have cleared the queue.
+ if (aggregator_.HasPendingUpdate())
+ DoPaint();
+}