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-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef PDF_PAINT_MANAGER_H_
-#define PDF_PAINT_MANAGER_H_
-
-#include <vector>
-
-#include "pdf/paint_aggregator.h"
-#include "ppapi/cpp/graphics_2d.h"
-#include "ppapi/utility/completion_callback_factory.h"
-
-namespace pp {
-class Graphics2D;
-class Instance;
-class Point;
-class Rect;
-};
-
-// Custom PaintManager for the PDF plugin. This is branched from the Pepper
-// version. The difference is that this supports progressive rendering of dirty
-// rects, where multiple calls to the rendering engine are needed. It also
-// supports having higher-priority rects flushing right away, i.e. the
-// scrollbars.
-//
-// The client's OnPaint
-class PaintManager {
- public:
- // Like PaintAggregator's version, but allows the plugin to tell us whether
- // it should be flushed to the screen immediately or when the rest of the
- // plugin viewport is ready.
- struct ReadyRect {
- pp::Point offset;
- pp::Rect rect;
- pp::ImageData image_data;
- bool flush_now;
-
- ReadyRect(const pp::Rect& r, const pp::ImageData& i, bool f)
- : rect(r), image_data(i), flush_now(f) {}
-
- operator PaintAggregator::ReadyRect() const {
- PaintAggregator::ReadyRect rv;
- rv.offset = offset;
- rv.rect = rect;
- rv.image_data = image_data;
- return rv;
- }
- };
- class Client {
- public:
- // Paints the given invalid area of the plugin to the given graphics
- // device. Returns true if anything was painted.
- //
- // You are given the list of rects to paint in |paint_rects|. You can
- // combine painting into less rectangles if it's more efficient. When a
- // rect is painted, information about that paint should be inserted into
- // |ready|. Otherwise if a paint needs more work, add the rect to
- // |pending|. If |pending| is not empty, your OnPaint function will get
- // called again. Once OnPaint is called and it returns no pending rects,
- // all the previously ready rects will be flushed on screen. The exception
- // is for ready rects that have |flush_now| set to true. These will be
- // flushed right away.
- //
- // Do not call Flush() on the graphics device, this will be done
- // automatically if you return true from this function since the
- // PaintManager needs to handle the callback.
- //
- // Calling Invalidate/Scroll is not allowed while inside an OnPaint
- virtual void OnPaint(const std::vector<pp::Rect>& paint_rects,
- std::vector<ReadyRect>* ready,
- std::vector<pp::Rect>* pending) = 0;
- protected:
- // You shouldn't be doing deleting through this interface.
- virtual ~Client() {}
- };
-
- // The instance is the plugin instance using this paint manager to do its
- // painting. Painting will automatically go to this instance and you don't
- // have to manually bind any device context (this is all handled by the
- // paint manager).
- //
- // The Client is a non-owning pointer and must remain valid (normally the
- // object implementing the Client interface will own the paint manager).
- //
- // The is_always_opaque flag will be passed to the device contexts that this
- // class creates. Set this to true if your plugin always draws an opaque
- // image to the device. This is used as a hint to the browser that it does
- // not need to do alpha blending, which speeds up painting. If you generate
- // non-opqaue pixels or aren't sure, set this to false for more general
- // blending.
- //
- // If you set is_always_opaque, your alpha channel should always be set to
- // 0xFF or there may be painting artifacts. Being opaque will allow the
- // browser to do a memcpy rather than a blend to paint the plugin, and this
- // means your alpha values will get set on the page backing store. If these
- // values are incorrect, it could mess up future blending. If you aren't
- // sure, it is always correct to specify that it it not opaque.
- //
- // You will need to call SetSize before this class will do anything. Normally
- // you do this from the ViewChanged method of your plugin instance.
- PaintManager(pp::Instance* instance, Client* client, bool is_always_opaque);
-
- ~PaintManager();
-
- // Returns the size of the graphics context to allocate for a given plugin
- // size. We may allocated a slightly larger buffer than required so that we
- // don't have to resize the context when scrollbars appear/dissapear due to
- // zooming (which can result in flickering).
- static pp::Size GetNewContextSize(const pp::Size& current_context_size,
- const pp::Size& plugin_size);
-
- // You must call this function before using if you use the 0-arg constructor.
- // See the constructor for what these arguments mean.
- void Initialize(pp::Instance* instance, Client* client,
- bool is_always_opaque);
-
- // Sets the size of the plugin. If the size is the same as the previous call,
- // this will be a NOP. If the size has changed, a new device will be
- // allocated to the given size and a paint to that device will be scheduled.
- //
- // This is intended to be called from ViewChanged with the size of the
- // plugin. Since it tracks the old size and only allocates when the size
- // changes, you can always call this function without worrying about whether
- // the size changed or ViewChanged is called for another reason (like the
- // position changed).
- void SetSize(const pp::Size& new_size, float new_device_scale);
-
- // Invalidate the entire plugin.
- void Invalidate();
-
- // Invalidate the given rect.
- void InvalidateRect(const pp::Rect& rect);
-
- // The given rect should be scrolled by the given amounts.
- void ScrollRect(const pp::Rect& clip_rect, const pp::Point& amount);
-
- // Returns the size of the graphics context for the next paint operation.
- // This is the pending size if a resize is pending (the plugin has called
- // SetSize but we haven't actually painted it yet), or the current size of
- // no resize is pending.
- pp::Size GetEffectiveSize() const;
- float GetEffectiveDeviceScale() const;
-
- private:
- // Disallow copy and assign (these are unimplemented).
- PaintManager(const PaintManager&);
- PaintManager& operator=(const PaintManager&);
-
- // Makes sure there is a callback that will trigger a paint at a later time.
- // This will be either a Flush callback telling us we're allowed to generate
- // more data, or, if there's no flush callback pending, a manual call back
- // to the message loop via ExecuteOnMainThread.
- void EnsureCallbackPending();
-
- // Does the client paint and executes a Flush if necessary.
- void DoPaint();
-
- // Callback for asynchronous completion of Flush.
- void OnFlushComplete(int32_t);
-
- // Callback for manual scheduling of paints when there is no flush callback
- // pending.
- void OnManualCallbackComplete(int32_t);
-
- pp::Instance* instance_;
-
- // Non-owning pointer. See the constructor.
- Client* client_;
-
- bool is_always_opaque_;
-
- pp::CompletionCallbackFactory<PaintManager> callback_factory_;
-
- // This graphics device will be is_null() if no graphics has been manually
- // set yet.
- pp::Graphics2D graphics_;
-
- PaintAggregator aggregator_;
-
- // See comment for EnsureCallbackPending for more on how these work.
- bool manual_callback_pending_;
- bool flush_pending_;
-
- // When we get a resize, we don't bind right away (see SetSize). The
- // has_pending_resize_ tells us that we need to do a resize for the next
- // paint operation. When true, the new size is in pending_size_.
- bool has_pending_resize_;
- bool graphics_need_to_be_bound_;
- pp::Size pending_size_;
- pp::Size plugin_size_;
- float pending_device_scale_;
- float device_scale_;
-
- // True iff we're in the middle of a paint.
- bool in_paint_;
-
- // True if we haven't painted the plugin viewport yet.
- bool first_paint_;
-
- // True when the view size just changed and we're waiting for a paint.
- bool view_size_changed_waiting_for_paint_;
-};
-
-#endif // PDF_PAINT_MANAGER_H_