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path: root/core/fxge/include/cfx_fxgedevice.h
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2016-08-15add native draw bitmap with alpha maskcaryclark
PDFs draw bitmaps with alpha by supplying an image alpha mask along side the image color data. The alpha mask may not be the same scale as the image data. Skia doesn't have a direct mapping for this draw call, but can come close by using the internal SkCompositeShader class. This scales the alpha mask to match the size of the image data, then puts both in the composite shader to draw. There are more things to do: - Allow Alpha8 or Gray8 to draw scaled to a matching device (blit doesn't work today) Temporary code marked with a TODO implements this functionality. - Refactor PDFium to allow SkComposeShader's components to take a matrix. The latter goal will defer drawing so that PDFium doesn't resize the mask, discarding resolution, before Skia has a chance to record it. Additionally fix drawing text with a negative font size. R=reed@google.com,dsinclair@chromium.org,herb@chromium.org Review-Url: https://codereview.chromium.org/2182763002
2016-08-10Move CFX_RenderDevice, CFX_FxgeDevice, and CFX_GraphStateData into their own ↵npm
files. This is the third CL to separate fx_ge into classes, one per file. All fx_ge.h includes had to be replaced with new includes The method definitions for CFX_FxgeDevice were not moved to a single file. These methods are defined in two folders different from fxge/ge, so they were left untouched for now. Review-Url: https://codereview.chromium.org/2223213002