From 98963398054a20287cf6b354932ef56ddb4da48c Mon Sep 17 00:00:00 2001 From: weili Date: Tue, 7 Jun 2016 11:28:31 -0700 Subject: Fix more code which has shadow variables The code has local variables that shadow struct or class member variables. Also, when this happens, different variable names should be used instead of namespaces. These were discovered by /Wshadow warning flag in Clang. Review-Url: https://codereview.chromium.org/2034253003 --- core/fxcrt/include/fx_coordinates.h | 121 ++++++++++++++++++++---------------- 1 file changed, 68 insertions(+), 53 deletions(-) (limited to 'core/fxcrt/include') diff --git a/core/fxcrt/include/fx_coordinates.h b/core/fxcrt/include/fx_coordinates.h index ec6b41c869..eff2a7258a 100644 --- a/core/fxcrt/include/fx_coordinates.h +++ b/core/fxcrt/include/fx_coordinates.h @@ -319,33 +319,51 @@ class CFX_RTemplate { typedef CFX_PSTemplate FXT_SIZE; typedef CFX_VTemplate FXT_VECTOR; typedef CFX_RTemplate FXT_RECT; - void Set(baseType left, baseType top, baseType width, baseType height) { - FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::width = width, - FXT_RECT::height = height; - } - void Set(baseType left, baseType top, const FXT_SIZE& size) { - FXT_RECT::left = left, FXT_RECT::top = top, FXT_RECT::Size(size); - } - void Set(const FXT_POINT& p, baseType width, baseType height) { - TopLeft(p), FXT_RECT::width = width, FXT_RECT::height = height; + void Set(baseType dst_left, + baseType dst_top, + baseType dst_width, + baseType dst_height) { + left = dst_left; + top = dst_top; + width = dst_width; + height = dst_height; + } + void Set(baseType dst_left, baseType dst_top, const FXT_SIZE& dst_size) { + left = dst_left; + top = dst_top; + Size(dst_size); + } + void Set(const FXT_POINT& p, baseType dst_width, baseType dst_height) { + TopLeft(p); + width = dst_width; + height = dst_height; } void Set(const FXT_POINT& p1, const FXT_POINT& p2) { - TopLeft(p1), FXT_RECT::width = p2.x - p1.x, FXT_RECT::height = p2.y - p1.y, - FXT_RECT::Normalize(); + TopLeft(p1); + width = p2.x - p1.x; + height = p2.y - p1.y; + Normalize(); } void Set(const FXT_POINT& p, const FXT_VECTOR& v) { - TopLeft(p), FXT_RECT::width = v.x, FXT_RECT::height = v.y, - FXT_RECT::Normalize(); + TopLeft(p); + width = v.x; + height = v.y; + Normalize(); } void Reset() { - FXT_RECT::left = FXT_RECT::top = FXT_RECT::width = FXT_RECT::height = 0; + left = 0; + top = 0; + width = 0; + height = 0; } FXT_RECT& operator+=(const FXT_POINT& p) { - left += p.x, top += p.y; + left += p.x; + top += p.y; return *this; } FXT_RECT& operator-=(const FXT_POINT& p) { - left -= p.x, top -= p.y; + left -= p.x; + top -= p.y; return *this; } baseType right() const { return left + width; } @@ -371,11 +389,14 @@ class CFX_RTemplate { height += y * 2; } void Inflate(const FXT_POINT& p) { Inflate(p.x, p.y); } - void Inflate(baseType left, baseType top, baseType right, baseType bottom) { - FXT_RECT::left -= left; - FXT_RECT::top -= top; - FXT_RECT::width += left + right; - FXT_RECT::height += top + bottom; + void Inflate(baseType off_left, + baseType off_top, + baseType off_right, + baseType off_bottom) { + left -= off_left; + top -= off_top; + width += off_left + off_right; + height += off_top + off_bottom; } void Inflate(const FXT_RECT& rt) { Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height); @@ -387,11 +408,14 @@ class CFX_RTemplate { height -= y * 2; } void Deflate(const FXT_POINT& p) { Deflate(p.x, p.y); } - void Deflate(baseType left, baseType top, baseType right, baseType bottom) { - FXT_RECT::left += left; - FXT_RECT::top += top; - FXT_RECT::width -= left + right; - FXT_RECT::height -= top + bottom; + void Deflate(baseType off_left, + baseType off_top, + baseType off_right, + baseType off_bottom) { + left += off_left; + top += off_top; + width -= off_left + off_right; + height -= off_top + off_bottom; } void Deflate(const FXT_RECT& rt) { Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height); @@ -464,54 +488,45 @@ class CFX_RTemplate { return p; } void Union(baseType x, baseType y) { - baseType r = right(), b = bottom(); - if (left > x) { + baseType r = right(); + baseType b = bottom(); + if (left > x) left = x; - } - if (r < x) { + if (r < x) r = x; - } - if (top > y) { + if (top > y) top = y; - } - if (b < y) { + if (b < y) b = y; - } width = r - left; height = b - top; } void Union(const FXT_POINT& p) { Union(p.x, p.y); } void Union(const FXT_RECT& rt) { - baseType r = right(), b = bottom(); - if (left > rt.left) { + baseType r = right(); + baseType b = bottom(); + if (left > rt.left) left = rt.left; - } - if (r < rt.right()) { + if (r < rt.right()) r = rt.right(); - } - if (top > rt.top) { + if (top > rt.top) top = rt.top; - } - if (b < rt.bottom()) { + if (b < rt.bottom()) b = rt.bottom(); - } width = r - left; height = b - top; } void Intersect(const FXT_RECT& rt) { - baseType r = right(), b = bottom(); - if (left < rt.left) { + baseType r = right(); + baseType b = bottom(); + if (left < rt.left) left = rt.left; - } - if (r > rt.right()) { + if (r > rt.right()) r = rt.right(); - } - if (top < rt.top) { + if (top < rt.top) top = rt.top; - } - if (b > rt.bottom()) { + if (b > rt.bottom()) b = rt.bottom(); - } width = r - left; height = b - top; } -- cgit v1.2.3