From 764ec513eecbebd12781bcc96ce81ed5e736ee92 Mon Sep 17 00:00:00 2001 From: Dan Sinclair Date: Mon, 14 Mar 2016 13:35:12 -0400 Subject: Move core/src/ up to core/. This CL moves the core/src/ files up to core/ and fixes up the include guards, includes and build files. R=tsepez@chromium.org Review URL: https://codereview.chromium.org/1800523005 . --- .../fpdfapi/fpdf_render/fpdf_render_pattern.cpp | 1207 -------------------- 1 file changed, 1207 deletions(-) delete mode 100644 core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp (limited to 'core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp') diff --git a/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp b/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp deleted file mode 100644 index 7e45399eef..0000000000 --- a/core/src/fpdfapi/fpdf_render/fpdf_render_pattern.cpp +++ /dev/null @@ -1,1207 +0,0 @@ -// Copyright 2014 PDFium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com - -#include "core/src/fpdfapi/fpdf_render/render_int.h" - -#include "core/include/fpdfapi/cpdf_array.h" -#include "core/include/fpdfapi/cpdf_dictionary.h" -#include "core/include/fpdfapi/fpdf_pageobj.h" -#include "core/include/fpdfapi/fpdf_render.h" -#include "core/include/fxge/fx_ge.h" -#include "core/src/fpdfapi/fpdf_page/pageint.h" - -#define SHADING_STEPS 256 -static void DrawAxialShading(CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Dictionary* pDict, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); - if (!pCoords) { - return; - } - FX_FLOAT start_x = pCoords->GetNumberAt(0); - FX_FLOAT start_y = pCoords->GetNumberAt(1); - FX_FLOAT end_x = pCoords->GetNumberAt(2); - FX_FLOAT end_y = pCoords->GetNumberAt(3); - FX_FLOAT t_min = 0, t_max = 1.0f; - CPDF_Array* pArray = pDict->GetArrayBy("Domain"); - if (pArray) { - t_min = pArray->GetNumberAt(0); - t_max = pArray->GetNumberAt(1); - } - FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; - pArray = pDict->GetArrayBy("Extend"); - if (pArray) { - bStartExtend = pArray->GetIntegerAt(0); - bEndExtend = pArray->GetIntegerAt(1); - } - int width = pBitmap->GetWidth(); - int height = pBitmap->GetHeight(); - FX_FLOAT x_span = end_x - start_x; - FX_FLOAT y_span = end_y - start_y; - FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); - CFX_Matrix matrix; - matrix.SetReverse(*pObject2Bitmap); - int total_results = 0; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - total_results += pFuncs[j]->CountOutputs(); - } - } - if (pCS->CountComponents() > total_results) { - total_results = pCS->CountComponents(); - } - CFX_FixedBufGrow result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); - FX_DWORD rgb_array[SHADING_STEPS]; - for (int i = 0; i < SHADING_STEPS; i++) { - FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; - int offset = 0; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - int nresults = 0; - if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { - offset += nresults; - } - } - } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; - pCS->GetRGB(pResults, R, G, B); - rgb_array[i] = - FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), - FXSYS_round(G * 255), FXSYS_round(B * 255))); - } - int pitch = pBitmap->GetPitch(); - for (int row = 0; row < height; row++) { - FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); - for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.Transform(x, y); - FX_FLOAT scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) / - axis_len_square; - int index = (int32_t)(scale * (SHADING_STEPS - 1)); - if (index < 0) { - if (!bStartExtend) { - continue; - } - index = 0; - } else if (index >= SHADING_STEPS) { - if (!bEndExtend) { - continue; - } - index = SHADING_STEPS - 1; - } - dib_buf[column] = rgb_array[index]; - } - } -} -static void DrawRadialShading(CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Dictionary* pDict, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - CPDF_Array* pCoords = pDict->GetArrayBy("Coords"); - if (!pCoords) { - return; - } - FX_FLOAT start_x = pCoords->GetNumberAt(0); - FX_FLOAT start_y = pCoords->GetNumberAt(1); - FX_FLOAT start_r = pCoords->GetNumberAt(2); - FX_FLOAT end_x = pCoords->GetNumberAt(3); - FX_FLOAT end_y = pCoords->GetNumberAt(4); - FX_FLOAT end_r = pCoords->GetNumberAt(5); - CFX_Matrix matrix; - matrix.SetReverse(*pObject2Bitmap); - FX_FLOAT t_min = 0, t_max = 1.0f; - CPDF_Array* pArray = pDict->GetArrayBy("Domain"); - if (pArray) { - t_min = pArray->GetNumberAt(0); - t_max = pArray->GetNumberAt(1); - } - FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; - pArray = pDict->GetArrayBy("Extend"); - if (pArray) { - bStartExtend = pArray->GetIntegerAt(0); - bEndExtend = pArray->GetIntegerAt(1); - } - int total_results = 0; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - total_results += pFuncs[j]->CountOutputs(); - } - } - if (pCS->CountComponents() > total_results) { - total_results = pCS->CountComponents(); - } - CFX_FixedBufGrow result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); - FX_DWORD rgb_array[SHADING_STEPS]; - for (int i = 0; i < SHADING_STEPS; i++) { - FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; - int offset = 0; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - int nresults; - if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) { - offset += nresults; - } - } - } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; - pCS->GetRGB(pResults, R, G, B); - rgb_array[i] = - FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), - FXSYS_round(G * 255), FXSYS_round(B * 255))); - } - FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) + - ((start_y - end_y) * (start_y - end_y)) - - ((start_r - end_r) * (start_r - end_r)); - int width = pBitmap->GetWidth(); - int height = pBitmap->GetHeight(); - int pitch = pBitmap->GetPitch(); - FX_BOOL bDecreasing = FALSE; - if (start_r > end_r) { - int length = (int)FXSYS_sqrt((((start_x - end_x) * (start_x - end_x)) + - ((start_y - end_y) * (start_y - end_y)))); - if (length < start_r - end_r) { - bDecreasing = TRUE; - } - } - for (int row = 0; row < height; row++) { - FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); - for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.Transform(x, y); - FX_FLOAT b = -2 * (((x - start_x) * (end_x - start_x)) + - ((y - start_y) * (end_y - start_y)) + - (start_r * (end_r - start_r))); - FX_FLOAT c = ((x - start_x) * (x - start_x)) + - ((y - start_y) * (y - start_y)) - (start_r * start_r); - FX_FLOAT s; - if (a == 0) { - s = -c / b; - } else { - FX_FLOAT b2_4ac = (b * b) - 4 * (a * c); - if (b2_4ac < 0) { - continue; - } - FX_FLOAT root = FXSYS_sqrt(b2_4ac); - FX_FLOAT s1, s2; - if (a > 0) { - s1 = (-b - root) / (2 * a); - s2 = (-b + root) / (2 * a); - } else { - s2 = (-b - root) / (2 * a); - s1 = (-b + root) / (2 * a); - } - if (bDecreasing) { - if (s1 >= 0 || bStartExtend) { - s = s1; - } else { - s = s2; - } - } else { - if (s2 <= 1.0f || bEndExtend) { - s = s2; - } else { - s = s1; - } - } - if ((start_r + s * (end_r - start_r)) < 0) { - continue; - } - } - int index = (int32_t)(s * (SHADING_STEPS - 1)); - if (index < 0) { - if (!bStartExtend) { - continue; - } - index = 0; - } - if (index >= SHADING_STEPS) { - if (!bEndExtend) { - continue; - } - index = SHADING_STEPS - 1; - } - dib_buf[column] = rgb_array[index]; - } - } -} -static void DrawFuncShading(CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Dictionary* pDict, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - CPDF_Array* pDomain = pDict->GetArrayBy("Domain"); - FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; - if (pDomain) { - xmin = pDomain->GetNumberAt(0); - xmax = pDomain->GetNumberAt(1); - ymin = pDomain->GetNumberAt(2); - ymax = pDomain->GetNumberAt(3); - } - CFX_Matrix mtDomain2Target = pDict->GetMatrixBy("Matrix"); - CFX_Matrix matrix, reverse_matrix; - matrix.SetReverse(*pObject2Bitmap); - reverse_matrix.SetReverse(mtDomain2Target); - matrix.Concat(reverse_matrix); - int width = pBitmap->GetWidth(); - int height = pBitmap->GetHeight(); - int pitch = pBitmap->GetPitch(); - int total_results = 0; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - total_results += pFuncs[j]->CountOutputs(); - } - } - if (pCS->CountComponents() > total_results) { - total_results = pCS->CountComponents(); - } - CFX_FixedBufGrow result_array(total_results); - FX_FLOAT* pResults = result_array; - FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); - for (int row = 0; row < height; row++) { - FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch); - for (int column = 0; column < width; column++) { - FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; - matrix.Transform(x, y); - if (x < xmin || x > xmax || y < ymin || y > ymax) { - continue; - } - FX_FLOAT input[2]; - int offset = 0; - input[0] = x; - input[1] = y; - for (int j = 0; j < nFuncs; j++) { - if (pFuncs[j]) { - int nresults; - if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) { - offset += nresults; - } - } - } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; - pCS->GetRGB(pResults, R, G, B); - dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( - alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); - } - } -} -FX_BOOL _GetScanlineIntersect(int y, - FX_FLOAT x1, - FX_FLOAT y1, - FX_FLOAT x2, - FX_FLOAT y2, - FX_FLOAT& x) { - if (y1 == y2) { - return FALSE; - } - if (y1 < y2) { - if (y < y1 || y > y2) { - return FALSE; - } - } else { - if (y < y2 || y > y1) { - return FALSE; - } - } - x = x1 + ((x2 - x1) * (y - y1) / (y2 - y1)); - return TRUE; -} -static void DrawGouraud(CFX_DIBitmap* pBitmap, - int alpha, - CPDF_MeshVertex triangle[3]) { - FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; - for (int i = 1; i < 3; i++) { - if (min_y > triangle[i].y) { - min_y = triangle[i].y; - } - if (max_y < triangle[i].y) { - max_y = triangle[i].y; - } - } - if (min_y == max_y) { - return; - } - int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y); - if (min_yi < 0) { - min_yi = 0; - } - if (max_yi >= pBitmap->GetHeight()) { - max_yi = pBitmap->GetHeight() - 1; - } - for (int y = min_yi; y <= max_yi; y++) { - int nIntersects = 0; - FX_FLOAT inter_x[3], r[3], g[3], b[3]; - for (int i = 0; i < 3; i++) { - CPDF_MeshVertex& vertex1 = triangle[i]; - CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; - FX_BOOL bIntersect = _GetScanlineIntersect( - y, vertex1.x, vertex1.y, vertex2.x, vertex2.y, inter_x[nIntersects]); - if (!bIntersect) { - continue; - } - - FX_FLOAT y_dist = (y - vertex1.y) / (vertex2.y - vertex1.y); - r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); - g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); - b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); - nIntersects++; - } - if (nIntersects != 2) { - continue; - } - int min_x, max_x, start_index, end_index; - if (inter_x[0] < inter_x[1]) { - min_x = (int)FXSYS_floor(inter_x[0]); - max_x = (int)FXSYS_ceil(inter_x[1]); - start_index = 0; - end_index = 1; - } else { - min_x = (int)FXSYS_floor(inter_x[1]); - max_x = (int)FXSYS_ceil(inter_x[0]); - start_index = 1; - end_index = 0; - } - int start_x = min_x, end_x = max_x; - if (start_x < 0) { - start_x = 0; - } - if (end_x > pBitmap->GetWidth()) { - end_x = pBitmap->GetWidth(); - } - uint8_t* dib_buf = - pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4; - FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x); - FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x); - FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); - FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit; - FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit; - FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit; - for (int x = start_x; x < end_x; x++) { - R += r_unit; - G += g_unit; - B += b_unit; - FXARGB_SETDIB(dib_buf, - FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255), - (int32_t)(B * 255))); - dib_buf += 4; - } - } -} -static void DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Stream* pShadingStream, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - - CPDF_MeshStream stream; - if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) - return; - - CPDF_MeshVertex triangle[3]; - FXSYS_memset(triangle, 0, sizeof(triangle)); - - while (!stream.m_BitStream.IsEOF()) { - CPDF_MeshVertex vertex; - FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap); - if (flag == 0) { - triangle[0] = vertex; - for (int j = 1; j < 3; j++) { - stream.GetVertex(triangle[j], pObject2Bitmap); - } - } else { - if (flag == 1) { - triangle[0] = triangle[1]; - } - triangle[1] = triangle[2]; - triangle[2] = vertex; - } - DrawGouraud(pBitmap, alpha, triangle); - } -} -static void DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Stream* pShadingStream, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - - int row_verts = pShadingStream->GetDict()->GetIntegerBy("VerticesPerRow"); - if (row_verts < 2) - return; - - CPDF_MeshStream stream; - if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) - return; - - CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2); - if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) { - FX_Free(vertex); - return; - } - int last_index = 0; - while (1) { - CPDF_MeshVertex* last_row = vertex + last_index * row_verts; - CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts; - if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) { - FX_Free(vertex); - return; - } - CPDF_MeshVertex triangle[3]; - for (int i = 1; i < row_verts; i++) { - triangle[0] = last_row[i]; - triangle[1] = this_row[i - 1]; - triangle[2] = last_row[i - 1]; - DrawGouraud(pBitmap, alpha, triangle); - triangle[2] = this_row[i]; - DrawGouraud(pBitmap, alpha, triangle); - } - last_index = 1 - last_index; - } - FX_Free(vertex); -} -struct Coon_BezierCoeff { - float a, b, c, d; - void FromPoints(float p0, float p1, float p2, float p3) { - a = -p0 + 3 * p1 - 3 * p2 + p3; - b = 3 * p0 - 6 * p1 + 3 * p2; - c = -3 * p0 + 3 * p1; - d = p0; - } - Coon_BezierCoeff first_half() { - Coon_BezierCoeff result; - result.a = a / 8; - result.b = b / 4; - result.c = c / 2; - result.d = d; - return result; - } - Coon_BezierCoeff second_half() { - Coon_BezierCoeff result; - result.a = a / 8; - result.b = 3 * a / 8 + b / 4; - result.c = 3 * a / 8 + b / 2 + c / 2; - result.d = a / 8 + b / 4 + c / 2 + d; - return result; - } - void GetPoints(float p[4]) { - p[0] = d; - p[1] = c / 3 + p[0]; - p[2] = b / 3 - p[0] + 2 * p[1]; - p[3] = a + p[0] - 3 * p[1] + 3 * p[2]; - } - void GetPointsReverse(float p[4]) { - p[3] = d; - p[2] = c / 3 + p[3]; - p[1] = b / 3 - p[3] + 2 * p[2]; - p[0] = a + p[3] - 3 * p[2] + 3 * p[1]; - } - void BezierInterpol(Coon_BezierCoeff& C1, - Coon_BezierCoeff& C2, - Coon_BezierCoeff& D1, - Coon_BezierCoeff& D2) { - a = (D1.a + D2.a) / 2; - b = (D1.b + D2.b) / 2; - c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + - (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2; - d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d; - } - float Distance() { - float dis = a + b + c; - return dis < 0 ? -dis : dis; - } -}; -struct Coon_Bezier { - Coon_BezierCoeff x, y; - void FromPoints(float x0, - float y0, - float x1, - float y1, - float x2, - float y2, - float x3, - float y3) { - x.FromPoints(x0, x1, x2, x3); - y.FromPoints(y0, y1, y2, y3); - } - Coon_Bezier first_half() { - Coon_Bezier result; - result.x = x.first_half(); - result.y = y.first_half(); - return result; - } - Coon_Bezier second_half() { - Coon_Bezier result; - result.x = x.second_half(); - result.y = y.second_half(); - return result; - } - void BezierInterpol(Coon_Bezier& C1, - Coon_Bezier& C2, - Coon_Bezier& D1, - Coon_Bezier& D2) { - x.BezierInterpol(C1.x, C2.x, D1.x, D2.x); - y.BezierInterpol(C1.y, C2.y, D1.y, D2.y); - } - void GetPoints(FX_PATHPOINT* pPoints) { - float p[4]; - int i; - x.GetPoints(p); - for (i = 0; i < 4; i++) { - pPoints[i].m_PointX = p[i]; - } - y.GetPoints(p); - for (i = 0; i < 4; i++) { - pPoints[i].m_PointY = p[i]; - } - } - void GetPointsReverse(FX_PATHPOINT* pPoints) { - float p[4]; - int i; - x.GetPointsReverse(p); - for (i = 0; i < 4; i++) { - pPoints[i].m_PointX = p[i]; - } - y.GetPointsReverse(p); - for (i = 0; i < 4; i++) { - pPoints[i].m_PointY = p[i]; - } - } - float Distance() { return x.Distance() + y.Distance(); } -}; -static int _BiInterpol(int c0, - int c1, - int c2, - int c3, - int x, - int y, - int x_scale, - int y_scale) { - int x1 = c0 + (c3 - c0) * x / x_scale; - int x2 = c1 + (c2 - c1) * x / x_scale; - return x1 + (x2 - x1) * y / y_scale; -} -struct Coon_Color { - Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); } - int comp[3]; - void BiInterpol(Coon_Color colors[4], - int x, - int y, - int x_scale, - int y_scale) { - for (int i = 0; i < 3; i++) - comp[i] = - _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], - colors[3].comp[i], x, y, x_scale, y_scale); - } - int Distance(Coon_Color& o) { - int max, diff; - max = FXSYS_abs(comp[0] - o.comp[0]); - diff = FXSYS_abs(comp[1] - o.comp[1]); - if (max < diff) { - max = diff; - } - diff = FXSYS_abs(comp[2] - o.comp[2]); - if (max < diff) { - max = diff; - } - return max; - } -}; -struct CPDF_PatchDrawer { - Coon_Color patch_colors[4]; - int max_delta; - CFX_PathData path; - CFX_RenderDevice* pDevice; - int fill_mode; - int alpha; - void Draw(int x_scale, - int y_scale, - int left, - int bottom, - Coon_Bezier C1, - Coon_Bezier C2, - Coon_Bezier D1, - Coon_Bezier D2) { - FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && - D1.Distance() < 2 && D2.Distance() < 2; - Coon_Color div_colors[4]; - int d_bottom, d_left, d_top, d_right; - div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale); - if (!bSmall) { - div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, - y_scale); - div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, - y_scale); - div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, - y_scale); - d_bottom = div_colors[3].Distance(div_colors[0]); - d_left = div_colors[1].Distance(div_colors[0]); - d_top = div_colors[1].Distance(div_colors[2]); - d_right = div_colors[2].Distance(div_colors[3]); - } -#define COONCOLOR_THRESHOLD 4 - if (bSmall || - (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD && - d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) { - FX_PATHPOINT* pPoints = path.GetPoints(); - C1.GetPoints(pPoints); - D2.GetPoints(pPoints + 3); - C2.GetPointsReverse(pPoints + 6); - D1.GetPointsReverse(pPoints + 9); - int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER; - if (fill_mode & RENDER_NOPATHSMOOTH) { - fillFlags |= FXFILL_NOPATHSMOOTH; - } - pDevice->DrawPath( - &path, NULL, NULL, - FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], - div_colors[0].comp[2]), - 0, fillFlags); - } else { - if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) { - Coon_Bezier m1; - m1.BezierInterpol(D1, D2, C1, C2); - y_scale *= 2; - bottom *= 2; - Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), - D2.first_half()); - Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), - D2.second_half()); - } else if (d_left < COONCOLOR_THRESHOLD && - d_right < COONCOLOR_THRESHOLD) { - Coon_Bezier m2; - m2.BezierInterpol(C1, C2, D1, D2); - x_scale *= 2; - left *= 2; - Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), - D1, m2); - Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), - C2.second_half(), m2, D2); - } else { - Coon_Bezier m1, m2; - m1.BezierInterpol(D1, D2, C1, C2); - m2.BezierInterpol(C1, C2, D1, D2); - Coon_Bezier m1f = m1.first_half(); - Coon_Bezier m1s = m1.second_half(); - Coon_Bezier m2f = m2.first_half(); - Coon_Bezier m2s = m2.second_half(); - x_scale *= 2; - y_scale *= 2; - left *= 2; - bottom *= 2; - Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, - D1.first_half(), m2f); - Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), - D1.second_half(), m2s); - Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, - D2.first_half()); - Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, - D2.second_half()); - } - } - } -}; - -bool _CheckCoonTensorPara(const CPDF_MeshStream& stream) { - bool bCoorBits = (stream.m_nCoordBits == 1 || stream.m_nCoordBits == 2 || - stream.m_nCoordBits == 4 || stream.m_nCoordBits == 8 || - stream.m_nCoordBits == 12 || stream.m_nCoordBits == 16 || - stream.m_nCoordBits == 24 || stream.m_nCoordBits == 32); - - bool bCompBits = (stream.m_nCompBits == 1 || stream.m_nCompBits == 2 || - stream.m_nCompBits == 4 || stream.m_nCompBits == 8 || - stream.m_nCompBits == 12 || stream.m_nCompBits == 16); - - bool bFlagBits = (stream.m_nFlagBits == 2 || stream.m_nFlagBits == 4 || - stream.m_nFlagBits == 8); - - return bCoorBits && bCompBits && bFlagBits; -} - -static void DrawCoonPatchMeshes(FX_BOOL bTensor, - CFX_DIBitmap* pBitmap, - CFX_Matrix* pObject2Bitmap, - CPDF_Stream* pShadingStream, - CPDF_Function** pFuncs, - int nFuncs, - CPDF_ColorSpace* pCS, - int fill_mode, - int alpha) { - ASSERT(pBitmap->GetFormat() == FXDIB_Argb); - - CFX_FxgeDevice device; - device.Attach(pBitmap); - CPDF_MeshStream stream; - if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) - return; - if (!_CheckCoonTensorPara(stream)) - return; - - CPDF_PatchDrawer patch; - patch.alpha = alpha; - patch.pDevice = &device; - patch.fill_mode = fill_mode; - patch.path.SetPointCount(13); - FX_PATHPOINT* pPoints = patch.path.GetPoints(); - pPoints[0].m_Flag = FXPT_MOVETO; - for (int i = 1; i < 13; i++) { - pPoints[i].m_Flag = FXPT_BEZIERTO; - } - CFX_PointF coords[16]; - int point_count = bTensor ? 16 : 12; - while (!stream.m_BitStream.IsEOF()) { - FX_DWORD flag = stream.GetFlag(); - int iStartPoint = 0, iStartColor = 0, i = 0; - if (flag) { - iStartPoint = 4; - iStartColor = 2; - CFX_PointF tempCoords[4]; - for (i = 0; i < 4; i++) { - tempCoords[i] = coords[(flag * 3 + i) % 12]; - } - FXSYS_memcpy(coords, tempCoords, sizeof(tempCoords)); - Coon_Color tempColors[2]; - tempColors[0] = patch.patch_colors[flag]; - tempColors[1] = patch.patch_colors[(flag + 1) % 4]; - FXSYS_memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2); - } - for (i = iStartPoint; i < point_count; i++) { - stream.GetCoords(coords[i].x, coords[i].y); - pObject2Bitmap->Transform(coords[i].x, coords[i].y); - } - for (i = iStartColor; i < 4; i++) { - FX_FLOAT r = 0.0f, g = 0.0f, b = 0.0f; - stream.GetColor(r, g, b); - patch.patch_colors[i].comp[0] = (int32_t)(r * 255); - patch.patch_colors[i].comp[1] = (int32_t)(g * 255); - patch.patch_colors[i].comp[2] = (int32_t)(b * 255); - } - CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count); - if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || - bbox.top <= 0 || bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) { - continue; - } - Coon_Bezier C1, C2, D1, D2; - C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, - coords[10].x, coords[10].y, coords[9].x, coords[9].y); - C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, - coords[5].x, coords[5].y, coords[6].x, coords[6].y); - D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, - coords[2].x, coords[2].y, coords[3].x, coords[3].y); - D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, - coords[7].x, coords[7].y, coords[6].x, coords[6].y); - patch.Draw(1, 1, 0, 0, C1, C2, D1, D2); - } -} -void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, - CFX_Matrix* pMatrix, - FX_RECT& clip_rect, - int alpha, - FX_BOOL bAlphaMode) { - CPDF_Function** pFuncs = pPattern->m_pFunctions; - int nFuncs = pPattern->m_nFuncs; - CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict(); - CPDF_ColorSpace* pColorSpace = pPattern->m_pCS; - if (!pColorSpace) { - return; - } - FX_ARGB background = 0; - if (!pPattern->m_bShadingObj && - pPattern->m_pShadingObj->GetDict()->KeyExist("Background")) { - CPDF_Array* pBackColor = - pPattern->m_pShadingObj->GetDict()->GetArrayBy("Background"); - if (pBackColor && - pBackColor->GetCount() >= pColorSpace->CountComponents()) { - CFX_FixedBufGrow comps(pColorSpace->CountComponents()); - for (int i = 0; i < pColorSpace->CountComponents(); i++) { - comps[i] = pBackColor->GetNumberAt(i); - } - FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; - pColorSpace->GetRGB(comps, R, G, B); - background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255), - (int32_t)(B * 255)); - } - } - if (pDict->KeyExist("BBox")) { - CFX_FloatRect rect = pDict->GetRectBy("BBox"); - rect.Transform(pMatrix); - clip_rect.Intersect(rect.GetOutterRect()); - } - CPDF_DeviceBuffer buffer; - buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150); - CFX_Matrix FinalMatrix = *pMatrix; - FinalMatrix.Concat(*buffer.GetMatrix()); - CFX_DIBitmap* pBitmap = buffer.GetBitmap(); - if (!pBitmap->GetBuffer()) { - return; - } - pBitmap->Clear(background); - int fill_mode = m_Options.m_Flags; - switch (pPattern->m_ShadingType) { - case kInvalidShading: - case kMaxShading: - return; - case kFunctionBasedShading: - DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, - alpha); - break; - case kAxialShading: - DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, - pColorSpace, alpha); - break; - case kRadialShading: - DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, - pColorSpace, alpha); - break; - case kFreeFormGouraudTriangleMeshShading: { - DrawFreeGouraudShading(pBitmap, &FinalMatrix, - ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs, - pColorSpace, alpha); - } break; - case kLatticeFormGouraudTriangleMeshShading: { - DrawLatticeGouraudShading(pBitmap, &FinalMatrix, - ToStream(pPattern->m_pShadingObj), pFuncs, - nFuncs, pColorSpace, alpha); - } break; - case kCoonsPatchMeshShading: - case kTensorProductPatchMeshShading: { - DrawCoonPatchMeshes( - pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap, - &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs, - pColorSpace, fill_mode, alpha); - } break; - } - if (bAlphaMode) { - pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha); - } - if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { - pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); - } - buffer.OutputToDevice(); -} -void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, - const CPDF_PageObject* pPageObj, - const CFX_Matrix* pObj2Device, - FX_BOOL bStroke) { - if (!pattern->Load()) { - return; - } - m_pDevice->SaveState(); - if (pPageObj->IsPath()) { - if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { - m_pDevice->RestoreState(); - return; - } - } else if (pPageObj->IsImage()) { - m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); - } else { - return; - } - FX_RECT rect; - if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) { - m_pDevice->RestoreState(); - return; - } - CFX_Matrix matrix = pattern->m_Pattern2Form; - matrix.Concat(*pObj2Device); - GetScaledMatrix(matrix); - int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke); - DrawShading(pattern, &matrix, rect, alpha, - m_Options.m_ColorMode == RENDER_COLOR_ALPHA); - m_pDevice->RestoreState(); -} -FX_BOOL CPDF_RenderStatus::ProcessShading(const CPDF_ShadingObject* pShadingObj, - const CFX_Matrix* pObj2Device) { - FX_RECT rect = pShadingObj->GetBBox(pObj2Device); - FX_RECT clip_box = m_pDevice->GetClipBox(); - rect.Intersect(clip_box); - if (rect.IsEmpty()) { - return TRUE; - } - CFX_Matrix matrix = pShadingObj->m_Matrix; - matrix.Concat(*pObj2Device); - DrawShading(pShadingObj->m_pShading, &matrix, rect, - pShadingObj->m_GeneralState.GetAlpha(FALSE), - m_Options.m_ColorMode == RENDER_COLOR_ALPHA); - return TRUE; -} -static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, - CPDF_PageRenderCache* pCache, - CPDF_TilingPattern* pPattern, - const CFX_Matrix* pObject2Device, - int width, - int height, - int flags) { - CFX_DIBitmap* pBitmap = new CFX_DIBitmap; - if (!pBitmap->Create(width, height, - pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) { - delete pBitmap; - return NULL; - } - CFX_FxgeDevice bitmap_device; - bitmap_device.Attach(pBitmap); - pBitmap->Clear(0); - CFX_FloatRect cell_bbox = pPattern->m_BBox; - pPattern->m_Pattern2Form.TransformRect(cell_bbox); - pObject2Device->TransformRect(cell_bbox); - CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); - CFX_Matrix mtAdjust; - mtAdjust.MatchRect(bitmap_rect, cell_bbox); - CFX_Matrix mtPattern2Bitmap = *pObject2Device; - mtPattern2Bitmap.Concat(mtAdjust); - CPDF_RenderOptions options; - if (!pPattern->m_bColored) { - options.m_ColorMode = RENDER_COLOR_ALPHA; - } - flags |= RENDER_FORCE_HALFTONE; - options.m_Flags = flags; - CPDF_RenderContext context(pDoc, pCache); - context.AppendLayer(pPattern->m_pForm, &mtPattern2Bitmap); - context.Render(&bitmap_device, &options, nullptr); - return pBitmap; -} -void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, - const CPDF_PageObject* pPageObj, - const CFX_Matrix* pObj2Device, - FX_BOOL bStroke) { - if (!pPattern->Load()) { - return; - } - m_pDevice->SaveState(); - if (pPageObj->IsPath()) { - if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { - m_pDevice->RestoreState(); - return; - } - } else if (pPageObj->IsImage()) { - m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); - } else { - return; - } - FX_RECT clip_box = m_pDevice->GetClipBox(); - if (clip_box.IsEmpty()) { - m_pDevice->RestoreState(); - return; - } - CFX_Matrix dCTM = m_pDevice->GetCTM(); - FX_FLOAT sa = FXSYS_fabs(dCTM.a); - FX_FLOAT sd = FXSYS_fabs(dCTM.d); - clip_box.right = clip_box.left + (int32_t)FXSYS_ceil(clip_box.Width() * sa); - clip_box.bottom = clip_box.top + (int32_t)FXSYS_ceil(clip_box.Height() * sd); - CFX_Matrix mtPattern2Device = pPattern->m_Pattern2Form; - mtPattern2Device.Concat(*pObj2Device); - GetScaledMatrix(mtPattern2Device); - FX_BOOL bAligned = FALSE; - if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 && - pPattern->m_BBox.right == pPattern->m_XStep && - pPattern->m_BBox.top == pPattern->m_YStep && - (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) { - bAligned = TRUE; - } - CFX_FloatRect cell_bbox = pPattern->m_BBox; - mtPattern2Device.TransformRect(cell_bbox); - int width = (int)FXSYS_ceil(cell_bbox.Width()); - int height = (int)FXSYS_ceil(cell_bbox.Height()); - if (width == 0) { - width = 1; - } - if (height == 0) { - height = 1; - } - int min_col, max_col, min_row, max_row; - CFX_Matrix mtDevice2Pattern; - mtDevice2Pattern.SetReverse(mtPattern2Device); - CFX_FloatRect clip_box_p(clip_box); - clip_box_p.Transform(&mtDevice2Pattern); - - min_col = (int)FXSYS_ceil((clip_box_p.left - pPattern->m_BBox.right) / - pPattern->m_XStep); - max_col = (int)FXSYS_floor((clip_box_p.right - pPattern->m_BBox.left) / - pPattern->m_XStep); - min_row = (int)FXSYS_ceil((clip_box_p.bottom - pPattern->m_BBox.top) / - pPattern->m_YStep); - max_row = (int)FXSYS_floor((clip_box_p.top - pPattern->m_BBox.bottom) / - pPattern->m_YStep); - - if (width > clip_box.Width() || height > clip_box.Height() || - width * height > clip_box.Width() * clip_box.Height()) { - CPDF_GraphicStates* pStates = NULL; - if (!pPattern->m_bColored) { - pStates = CloneObjStates(pPageObj, bStroke); - } - CPDF_Dictionary* pFormResource = NULL; - if (pPattern->m_pForm->m_pFormDict) { - pFormResource = pPattern->m_pForm->m_pFormDict->GetDictBy("Resources"); - } - for (int col = min_col; col <= max_col; col++) - for (int row = min_row; row <= max_row; row++) { - FX_FLOAT orig_x, orig_y; - orig_x = col * pPattern->m_XStep; - orig_y = row * pPattern->m_YStep; - mtPattern2Device.Transform(orig_x, orig_y); - CFX_Matrix matrix = *pObj2Device; - matrix.Translate(orig_x - mtPattern2Device.e, - orig_y - mtPattern2Device.f); - m_pDevice->SaveState(); - CPDF_RenderStatus status; - status.Initialize(m_pContext, m_pDevice, NULL, NULL, this, pStates, - &m_Options, pPattern->m_pForm->m_Transparency, - m_bDropObjects, pFormResource); - status.RenderObjectList(pPattern->m_pForm, &matrix); - m_pDevice->RestoreState(); - } - m_pDevice->RestoreState(); - delete pStates; - return; - } - if (bAligned) { - int orig_x = FXSYS_round(mtPattern2Device.e); - int orig_y = FXSYS_round(mtPattern2Device.f); - min_col = (clip_box.left - orig_x) / width; - if (clip_box.left < orig_x) { - min_col--; - } - max_col = (clip_box.right - orig_x) / width; - if (clip_box.right <= orig_x) { - max_col--; - } - min_row = (clip_box.top - orig_y) / height; - if (clip_box.top < orig_y) { - min_row--; - } - max_row = (clip_box.bottom - orig_y) / height; - if (clip_box.bottom <= orig_y) { - max_row--; - } - } - FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; - FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; - CFX_DIBitmap* pPatternBitmap = NULL; - if (width * height < 16) { - CFX_DIBitmap* pEnlargedBitmap = - DrawPatternBitmap(m_pContext->GetDocument(), m_pContext->GetPageCache(), - pPattern, pObj2Device, 8, 8, m_Options.m_Flags); - pPatternBitmap = pEnlargedBitmap->StretchTo(width, height); - delete pEnlargedBitmap; - } else { - pPatternBitmap = DrawPatternBitmap( - m_pContext->GetDocument(), m_pContext->GetPageCache(), pPattern, - pObj2Device, width, height, m_Options.m_Flags); - } - if (!pPatternBitmap) { - m_pDevice->RestoreState(); - return; - } - if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { - pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, - m_Options.m_BackColor); - } - FX_ARGB fill_argb = GetFillArgb(pPageObj); - int clip_width = clip_box.right - clip_box.left; - int clip_height = clip_box.bottom - clip_box.top; - CFX_DIBitmap screen; - if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) { - return; - } - screen.Clear(0); - FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer(); - for (int col = min_col; col <= max_col; col++) { - for (int row = min_row; row <= max_row; row++) { - int start_x, start_y; - if (bAligned) { - start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left; - start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top; - } else { - FX_FLOAT orig_x = col * pPattern->m_XStep; - FX_FLOAT orig_y = row * pPattern->m_YStep; - mtPattern2Device.Transform(orig_x, orig_y); - start_x = FXSYS_round(orig_x + left_offset) - clip_box.left; - start_y = FXSYS_round(orig_y + top_offset) - clip_box.top; - } - if (width == 1 && height == 1) { - if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || - start_y >= clip_box.Height()) { - continue; - } - FX_DWORD* dest_buf = - (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y + - start_x * 4); - if (pPattern->m_bColored) { - *dest_buf = *src_buf; - } else { - *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff); - } - } else { - if (pPattern->m_bColored) { - screen.CompositeBitmap(start_x, start_y, width, height, - pPatternBitmap, 0, 0); - } else { - screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, - fill_argb, 0, 0); - } - } - } - } - CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, - FXDIB_BLEND_NORMAL, FALSE); - m_pDevice->RestoreState(); - delete pPatternBitmap; -} -void CPDF_RenderStatus::DrawPathWithPattern(const CPDF_PathObject* pPathObj, - const CFX_Matrix* pObj2Device, - CPDF_Color* pColor, - FX_BOOL bStroke) { - CPDF_Pattern* pattern = pColor->GetPattern(); - if (!pattern) { - return; - } - if (pattern->m_PatternType == CPDF_Pattern::TILING) { - DrawTilingPattern(static_cast(pattern), pPathObj, - pObj2Device, bStroke); - } else { - DrawShadingPattern(static_cast(pattern), pPathObj, - pObj2Device, bStroke); - } -} -void CPDF_RenderStatus::ProcessPathPattern(const CPDF_PathObject* pPathObj, - const CFX_Matrix* pObj2Device, - int& filltype, - FX_BOOL& bStroke) { - if (filltype) { - CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor(); - if (FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) { - DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE); - filltype = 0; - } - } - if (bStroke) { - CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); - if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) { - DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); - bStroke = FALSE; - } - } -} -- cgit v1.2.3