// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" CPDF_PageObject::CPDF_PageObject() {} CPDF_PageObject::~CPDF_PageObject() {} void CPDF_PageObject::CopyData(const CPDF_PageObject* pSrc) { CopyStates(*pSrc); m_Left = pSrc->m_Left; m_Right = pSrc->m_Right; m_Top = pSrc->m_Top; m_Bottom = pSrc->m_Bottom; } void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) { if (m_ClipPath.IsNull()) { return; } m_ClipPath.GetModify(); m_ClipPath.Transform(matrix); } void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) { if (m_GeneralState.IsNull()) { return; } CPDF_GeneralStateData* pGS = m_GeneralState.GetModify(); pGS->m_Matrix.Concat(matrix); } FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const { CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top); if (pMatrix) { pMatrix->TransformRect(rect); } return rect.GetOutterRect(); }