// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" #include "core/fpdfapi/fpdf_page/pageint.h" #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} CPDF_ShadingObject::~CPDF_ShadingObject() {} CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { CPDF_ShadingObject* obj = new CPDF_ShadingObject; obj->CopyData(this); obj->m_pShading = m_pShading; if (obj->m_pShading && obj->m_pShading->document()) { CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData(); CPDF_Pattern* pattern = pDocPageData->GetPattern( obj->m_pShading->m_pShadingObj, m_pShading->m_bShadingObj, obj->m_pShading->parent_matrix()); obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr; } obj->m_Matrix = m_Matrix; return obj; } void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { if (!m_ClipPath.IsNull()) { m_ClipPath.GetModify(); m_ClipPath.Transform(matrix); } m_Matrix.Concat(matrix); if (!m_ClipPath.IsNull()) { CalcBoundingBox(); } else { matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); } } void CPDF_ShadingObject::CalcBoundingBox() { if (m_ClipPath.IsNull()) { return; } CFX_FloatRect rect = m_ClipPath.GetClipBox(); m_Left = rect.left; m_Bottom = rect.bottom; m_Right = rect.right; m_Top = rect.top; }