// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_GENERALSTATE_H_ #define CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_GENERALSTATE_H_ #include "core/fxcrt/include/fx_basic.h" #include "core/fxcrt/include/fx_coordinates.h" #include "core/fxge/include/fx_dib.h" class CPDF_Object; class CPDF_TransferFunc; class CPDF_GeneralState { public: CPDF_GeneralState(); CPDF_GeneralState(const CPDF_GeneralState& that); ~CPDF_GeneralState(); void Emplace() { m_Ref.Emplace(); } operator bool() const { return !!m_Ref; } void SetRenderIntent(const CFX_ByteString& ri); int GetBlendType() const; void SetBlendType(int type); FX_FLOAT GetFillAlpha() const; void SetFillAlpha(FX_FLOAT alpha); FX_FLOAT GetStrokeAlpha() const; void SetStrokeAlpha(FX_FLOAT alpha); CPDF_Object* GetSoftMask() const; void SetSoftMask(CPDF_Object* pObject); CPDF_Object* GetTR() const; void SetTR(CPDF_Object* pObject); CPDF_TransferFunc* GetTransferFunc() const; void SetTransferFunc(CPDF_TransferFunc* pFunc); void SetBlendMode(const CFX_ByteString& mode); const CFX_Matrix* GetSMaskMatrix() const; void SetSMaskMatrix(const CFX_Matrix& matrix); bool GetFillOP() const; void SetFillOP(bool op); bool GetStrokeOP() const; void SetStrokeOP(bool op); int GetOPMode() const; void SetOPMode(int mode); void SetBG(CPDF_Object* pObject); void SetUCR(CPDF_Object* pObject); void SetHT(CPDF_Object* pObject); void SetFlatness(FX_FLOAT flatness); void SetSmoothness(FX_FLOAT smoothness); bool GetStrokeAdjust() const; void SetStrokeAdjust(bool adjust); void SetAlphaSource(bool source); void SetTextKnockout(bool knockout); void SetMatrix(const CFX_Matrix& matrix); CFX_Matrix* GetMutableMatrix(); private: class StateData { public: StateData(); StateData(const StateData& that); ~StateData(); CFX_ByteString m_BlendMode; int m_BlendType; CPDF_Object* m_pSoftMask; CFX_Matrix m_SMaskMatrix; FX_FLOAT m_StrokeAlpha; FX_FLOAT m_FillAlpha; CPDF_Object* m_pTR; CPDF_TransferFunc* m_pTransferFunc; CFX_Matrix m_Matrix; int m_RenderIntent; bool m_StrokeAdjust; bool m_AlphaSource; bool m_TextKnockout; bool m_StrokeOP; bool m_FillOP; int m_OPMode; CPDF_Object* m_pBG; CPDF_Object* m_pUCR; CPDF_Object* m_pHT; FX_FLOAT m_Flatness; FX_FLOAT m_Smoothness; }; CFX_CountRef m_Ref; }; #endif // CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_GENERALSTATE_H_