// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_ #define CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_ #include "core/include/fxcrt/fx_system.h" #include "core/include/fxge/fx_ge.h" class CPDF_Path : public CFX_CountRef { public: int GetPointCount() const { return m_pObject->m_PointCount; } int GetFlag(int index) const { return m_pObject->m_pPoints[index].m_Flag; } FX_FLOAT GetPointX(int index) const { return m_pObject->m_pPoints[index].m_PointX; } FX_FLOAT GetPointY(int index) const { return m_pObject->m_pPoints[index].m_PointY; } FX_PATHPOINT* GetPoints() const { return m_pObject->m_pPoints; } CFX_FloatRect GetBoundingBox() const { return m_pObject->GetBoundingBox(); } CFX_FloatRect GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const { return m_pObject->GetBoundingBox(line_width, miter_limit); } FX_BOOL IsRect() const { return m_pObject->IsRect(); } void Transform(const CFX_Matrix* pMatrix) { GetModify()->Transform(pMatrix); } void Append(CPDF_Path src, const CFX_Matrix* pMatrix) { m_pObject->Append(src.m_pObject, pMatrix); } void AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) { m_pObject->AppendRect(left, bottom, right, top); } }; #endif // CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_