// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_ #define CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_ #include "core/fxcrt/include/cfx_count_ref.h" #include "core/fxcrt/include/fx_system.h" #include "core/fxge/include/cfx_fxgedevice.h" #include "core/fxge/include/cfx_pathdata.h" #include "core/fxge/include/cfx_renderdevice.h" class CPDF_Path { public: CPDF_Path(); CPDF_Path(const CPDF_Path& that); ~CPDF_Path(); void Emplace() { m_Ref.Emplace(); } explicit operator bool() const { return !!m_Ref; } int GetPointCount() const; void SetPointCount(int count); const FX_PATHPOINT* GetPoints() const; FX_PATHPOINT* GetMutablePoints(); int GetFlag(int index) const; FX_FLOAT GetPointX(int index) const; FX_FLOAT GetPointY(int index) const; CFX_FloatRect GetBoundingBox() const; CFX_FloatRect GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const; FX_BOOL IsRect() const; void Transform(const CFX_Matrix* pMatrix); void Append(const CPDF_Path& other, const CFX_Matrix* pMatrix); void Append(const CFX_PathData* pData, const CFX_Matrix* pMatrix); void AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top); // TODO(tsepez): Remove when all access thru this class. const CFX_PathData* GetObject() const { return m_Ref.GetObject(); } private: CFX_CountRef m_Ref; }; #endif // CORE_FPDFAPI_FPDF_PAGE_INCLUDE_CPDF_PATH_H_