// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/fpdf_render/render_int.h" #include #include "core/fpdfapi/fpdf_font/cpdf_cidfont.h" #include "core/fpdfapi/fpdf_font/cpdf_type3char.h" #include "core/fpdfapi/fpdf_font/cpdf_type3font.h" #include "core/fpdfapi/fpdf_font/include/cpdf_font.h" #include "core/fpdfapi/fpdf_page/include/cpdf_form.h" #include "core/fpdfapi/fpdf_page/include/cpdf_imageobject.h" #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" #include "core/fpdfapi/fpdf_page/include/cpdf_pathobject.h" #include "core/fpdfapi/fpdf_page/include/cpdf_textobject.h" #include "core/fpdfapi/fpdf_page/pageint.h" #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" #include "core/fpdfapi/fpdf_render/cpdf_type3cache.h" #include "core/fpdfapi/fpdf_render/include/cpdf_renderoptions.h" #include "core/fpdfapi/fpdf_render/include/cpdf_textrenderer.h" #include "core/fxge/include/cfx_autofontcache.h" #include "core/fxge/include/cfx_facecache.h" #include "core/fxge/include/cfx_fontcache.h" #include "core/fxge/include/cfx_fxgedevice.h" #include "core/fxge/include/cfx_gemodule.h" #include "core/fxge/include/cfx_graphstatedata.h" #include "core/fxge/include/cfx_pathdata.h" #include "core/fxge/include/cfx_renderdevice.h" FX_BOOL CPDF_RenderStatus::ProcessText(CPDF_TextObject* textobj, const CFX_Matrix* pObj2Device, CFX_PathData* pClippingPath) { if (textobj->m_nChars == 0) return TRUE; const TextRenderingMode text_render_mode = textobj->m_TextState.GetTextMode(); if (text_render_mode == TextRenderingMode::MODE_INVISIBLE) return TRUE; CPDF_Font* pFont = textobj->m_TextState.GetFont(); if (pFont->IsType3Font()) return ProcessType3Text(textobj, pObj2Device); bool bFill = false; bool bStroke = false; bool bClip = false; if (pClippingPath) { bClip = true; } else { switch (text_render_mode) { case TextRenderingMode::MODE_FILL: case TextRenderingMode::MODE_FILL_CLIP: bFill = true; break; case TextRenderingMode::MODE_STROKE: case TextRenderingMode::MODE_STROKE_CLIP: if (pFont->GetFace() || (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) { bStroke = true; } else { bFill = true; } break; case TextRenderingMode::MODE_FILL_STROKE: case TextRenderingMode::MODE_FILL_STROKE_CLIP: bFill = true; if (pFont->GetFace() || (pFont->GetSubstFont()->m_SubstFlags & FXFONT_SUBST_GLYPHPATH)) { bStroke = true; } break; case TextRenderingMode::MODE_INVISIBLE: // Already handled above, but the compiler is not smart enough to // realize it. Fall through. ASSERT(false); case TextRenderingMode::MODE_CLIP: return TRUE; } } FX_ARGB stroke_argb = 0; FX_ARGB fill_argb = 0; bool bPattern = false; if (bStroke) { if (textobj->m_ColorState.GetStrokeColor()->IsPattern()) { bPattern = true; } else { stroke_argb = GetStrokeArgb(textobj); } } if (bFill) { if (textobj->m_ColorState.GetFillColor()->IsPattern()) { bPattern = true; } else { fill_argb = GetFillArgb(textobj); } } CFX_Matrix text_matrix; textobj->GetTextMatrix(&text_matrix); if (!IsAvailableMatrix(text_matrix)) return TRUE; FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); if (bPattern) { DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, &text_matrix, bFill, bStroke); return TRUE; } if (bClip || bStroke) { const CFX_Matrix* pDeviceMatrix = pObj2Device; CFX_Matrix device_matrix; if (bStroke) { const FX_FLOAT* pCTM = textobj->m_TextState.GetCTM(); if (pCTM[0] != 1.0f || pCTM[3] != 1.0f) { CFX_Matrix ctm(pCTM[0], pCTM[1], pCTM[2], pCTM[3], 0, 0); text_matrix.ConcatInverse(ctm); device_matrix = ctm; device_matrix.Concat(*pObj2Device); pDeviceMatrix = &device_matrix; } } int flag = 0; if (bStroke && bFill) { flag |= FX_FILL_STROKE; flag |= FX_STROKE_TEXT_MODE; } if (textobj->m_GeneralState.GetStrokeAdjust()) flag |= FX_STROKE_ADJUST; if (m_Options.m_Flags & RENDER_NOTEXTSMOOTH) flag |= FXFILL_NOPATHSMOOTH; return CPDF_TextRenderer::DrawTextPath( m_pDevice, textobj->m_nChars, textobj->m_pCharCodes, textobj->m_pCharPos, pFont, font_size, &text_matrix, pDeviceMatrix, textobj->m_GraphState.GetObject(), fill_argb, stroke_argb, pClippingPath, flag); } text_matrix.Concat(*pObj2Device); return CPDF_TextRenderer::DrawNormalText( m_pDevice, textobj->m_nChars, textobj->m_pCharCodes, textobj->m_pCharPos, pFont, font_size, &text_matrix, fill_argb, &m_Options); } CPDF_Type3Cache* CPDF_RenderStatus::GetCachedType3(CPDF_Type3Font* pFont) { if (!pFont->m_pDocument) { return nullptr; } pFont->m_pDocument->GetPageData()->GetFont(pFont->GetFontDict(), FALSE); return pFont->m_pDocument->GetRenderData()->GetCachedType3(pFont); } static void ReleaseCachedType3(CPDF_Type3Font* pFont) { if (!pFont->m_pDocument) { return; } pFont->m_pDocument->GetRenderData()->ReleaseCachedType3(pFont); pFont->m_pDocument->GetPageData()->ReleaseFont(pFont->GetFontDict()); } class CPDF_RefType3Cache { public: explicit CPDF_RefType3Cache(CPDF_Type3Font* pType3Font) : m_dwCount(0), m_pType3Font(pType3Font) {} ~CPDF_RefType3Cache() { while (m_dwCount--) { ReleaseCachedType3(m_pType3Font); } } uint32_t m_dwCount; CPDF_Type3Font* const m_pType3Font; }; // TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!) FX_BOOL CPDF_RenderStatus::ProcessType3Text(CPDF_TextObject* textobj, const CFX_Matrix* pObj2Device) { CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->AsType3Font(); for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) { if (m_Type3FontCache.GetAt(i) == pType3Font) return TRUE; } CFX_Matrix dCTM = m_pDevice->GetCTM(); FX_FLOAT sa = FXSYS_fabs(dCTM.a); FX_FLOAT sd = FXSYS_fabs(dCTM.d); CFX_Matrix text_matrix; textobj->GetTextMatrix(&text_matrix); CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); char_matrix.Scale(font_size, font_size); FX_ARGB fill_argb = GetFillArgb(textobj, TRUE); int fill_alpha = FXARGB_A(fill_argb); int device_class = m_pDevice->GetDeviceClass(); std::vector glyphs; if (device_class == FXDC_DISPLAY) glyphs.resize(textobj->m_nChars); else if (fill_alpha < 255) return FALSE; CPDF_RefType3Cache refTypeCache(pType3Font); uint32_t* pChars = textobj->m_pCharCodes; if (textobj->m_nChars == 1) pChars = (uint32_t*)(&textobj->m_pCharCodes); for (int iChar = 0; iChar < textobj->m_nChars; iChar++) { uint32_t charcode = pChars[iChar]; if (charcode == (uint32_t)-1) continue; CPDF_Type3Char* pType3Char = pType3Font->LoadChar(charcode); if (!pType3Char) continue; CFX_Matrix matrix = char_matrix; matrix.e += iChar ? textobj->m_pCharPos[iChar - 1] : 0; matrix.Concat(text_matrix); matrix.Concat(*pObj2Device); if (!pType3Char->LoadBitmap(m_pContext)) { if (!glyphs.empty()) { for (int i = 0; i < iChar; i++) { const FXTEXT_GLYPHPOS& glyph = glyphs[i]; if (!glyph.m_pGlyph) continue; m_pDevice->SetBitMask(&glyph.m_pGlyph->m_Bitmap, glyph.m_OriginX + glyph.m_pGlyph->m_Left, glyph.m_OriginY - glyph.m_pGlyph->m_Top, fill_argb); } glyphs.clear(); } CPDF_GraphicStates* pStates = CloneObjStates(textobj, FALSE); CPDF_RenderOptions Options = m_Options; Options.m_Flags |= RENDER_FORCE_HALFTONE | RENDER_RECT_AA; Options.m_Flags &= ~RENDER_FORCE_DOWNSAMPLE; CPDF_Dictionary* pFormResource = nullptr; if (pType3Char->m_pForm && pType3Char->m_pForm->m_pFormDict) { pFormResource = pType3Char->m_pForm->m_pFormDict->GetDictFor("Resources"); } if (fill_alpha == 255) { CPDF_RenderStatus status; status.Initialize(m_pContext, m_pDevice, nullptr, nullptr, this, pStates, &Options, pType3Char->m_pForm->m_Transparency, m_bDropObjects, pFormResource, FALSE, pType3Char, fill_argb); status.m_Type3FontCache.Append(m_Type3FontCache); status.m_Type3FontCache.Add(pType3Font); m_pDevice->SaveState(); status.RenderObjectList(pType3Char->m_pForm.get(), &matrix); m_pDevice->RestoreState(false); } else { CFX_FloatRect rect_f = pType3Char->m_pForm->CalcBoundingBox(); rect_f.Transform(&matrix); FX_RECT rect = rect_f.GetOuterRect(); CFX_FxgeDevice bitmap_device; if (!bitmap_device.Create((int)(rect.Width() * sa), (int)(rect.Height() * sd), FXDIB_Argb, nullptr)) { return TRUE; } bitmap_device.GetBitmap()->Clear(0); CPDF_RenderStatus status; status.Initialize(m_pContext, &bitmap_device, nullptr, nullptr, this, pStates, &Options, pType3Char->m_pForm->m_Transparency, m_bDropObjects, pFormResource, FALSE, pType3Char, fill_argb); status.m_Type3FontCache.Append(m_Type3FontCache); status.m_Type3FontCache.Add(pType3Font); matrix.TranslateI(-rect.left, -rect.top); matrix.Scale(sa, sd); status.RenderObjectList(pType3Char->m_pForm.get(), &matrix); m_pDevice->SetDIBits(bitmap_device.GetBitmap(), rect.left, rect.top); } delete pStates; } else if (pType3Char->m_pBitmap) { if (device_class == FXDC_DISPLAY) { CPDF_Type3Cache* pCache = GetCachedType3(pType3Font); refTypeCache.m_dwCount++; CFX_GlyphBitmap* pBitmap = pCache->LoadGlyph(charcode, &matrix, sa, sd); if (!pBitmap) continue; int origin_x = FXSYS_round(matrix.e); int origin_y = FXSYS_round(matrix.f); if (glyphs.empty()) { m_pDevice->SetBitMask(&pBitmap->m_Bitmap, origin_x + pBitmap->m_Left, origin_y - pBitmap->m_Top, fill_argb); } else { glyphs[iChar].m_pGlyph = pBitmap; glyphs[iChar].m_OriginX = origin_x; glyphs[iChar].m_OriginY = origin_y; } } else { CFX_Matrix image_matrix = pType3Char->m_ImageMatrix; image_matrix.Concat(matrix); CPDF_ImageRenderer renderer; if (renderer.Start(this, pType3Char->m_pBitmap.get(), fill_argb, 255, &image_matrix, 0, FALSE)) { renderer.Continue(nullptr); } if (!renderer.m_Result) return FALSE; } } } if (glyphs.empty()) return TRUE; FX_RECT rect = FXGE_GetGlyphsBBox(glyphs, 0, sa, sd); CFX_DIBitmap bitmap; if (!bitmap.Create(static_cast(rect.Width() * sa), static_cast(rect.Height() * sd), FXDIB_8bppMask)) { return TRUE; } bitmap.Clear(0); for (const FXTEXT_GLYPHPOS& glyph : glyphs) { if (!glyph.m_pGlyph) continue; bitmap.TransferBitmap( static_cast( (glyph.m_OriginX + glyph.m_pGlyph->m_Left - rect.left) * sa), static_cast((glyph.m_OriginY - glyph.m_pGlyph->m_Top - rect.top) * sd), glyph.m_pGlyph->m_Bitmap.GetWidth(), glyph.m_pGlyph->m_Bitmap.GetHeight(), &glyph.m_pGlyph->m_Bitmap, 0, 0); } m_pDevice->SetBitMask(&bitmap, rect.left, rect.top, fill_argb); return TRUE; } class CPDF_CharPosList { public: CPDF_CharPosList(); ~CPDF_CharPosList(); void Load(int nChars, uint32_t* pCharCodes, FX_FLOAT* pCharPos, CPDF_Font* pFont, FX_FLOAT font_size); FXTEXT_CHARPOS* m_pCharPos; uint32_t m_nChars; }; CPDF_CharPosList::CPDF_CharPosList() { m_pCharPos = nullptr; } CPDF_CharPosList::~CPDF_CharPosList() { FX_Free(m_pCharPos); } void CPDF_CharPosList::Load(int nChars, uint32_t* pCharCodes, FX_FLOAT* pCharPos, CPDF_Font* pFont, FX_FLOAT FontSize) { m_pCharPos = FX_Alloc(FXTEXT_CHARPOS, nChars); m_nChars = 0; CPDF_CIDFont* pCIDFont = pFont->AsCIDFont(); FX_BOOL bVertWriting = pCIDFont && pCIDFont->IsVertWriting(); for (int iChar = 0; iChar < nChars; iChar++) { uint32_t CharCode = nChars == 1 ? (uint32_t)(uintptr_t)pCharCodes : pCharCodes[iChar]; if (CharCode == (uint32_t)-1) { continue; } bool bVert = false; FXTEXT_CHARPOS& charpos = m_pCharPos[m_nChars++]; if (pCIDFont) { charpos.m_bFontStyle = true; } charpos.m_GlyphIndex = pFont->GlyphFromCharCode(CharCode, &bVert); if (charpos.m_GlyphIndex != static_cast(-1)) { charpos.m_FallbackFontPosition = -1; } else { charpos.m_FallbackFontPosition = pFont->FallbackFontFromCharcode(CharCode); charpos.m_GlyphIndex = pFont->FallbackGlyphFromCharcode( charpos.m_FallbackFontPosition, CharCode); } // TODO(npm): Figure out how this affects m_ExtGID #if _FXM_PLATFORM_ == _FXM_PLATFORM_APPLE_ charpos.m_ExtGID = pFont->GlyphFromCharCodeExt(CharCode); #endif if (!pFont->IsEmbedded() && !pFont->IsCIDFont()) { charpos.m_FontCharWidth = pFont->GetCharWidthF(CharCode); } else { charpos.m_FontCharWidth = 0; } charpos.m_OriginX = iChar ? pCharPos[iChar - 1] : 0; charpos.m_OriginY = 0; charpos.m_bGlyphAdjust = FALSE; if (!pCIDFont) { continue; } uint16_t CID = pCIDFont->CIDFromCharCode(CharCode); if (bVertWriting) { charpos.m_OriginY = charpos.m_OriginX; charpos.m_OriginX = 0; short vx, vy; pCIDFont->GetVertOrigin(CID, vx, vy); charpos.m_OriginX -= FontSize * vx / 1000; charpos.m_OriginY -= FontSize * vy / 1000; } const uint8_t* pTransform = pCIDFont->GetCIDTransform(CID); if (pTransform && !bVert) { charpos.m_AdjustMatrix[0] = pCIDFont->CIDTransformToFloat(pTransform[0]); charpos.m_AdjustMatrix[2] = pCIDFont->CIDTransformToFloat(pTransform[2]); charpos.m_AdjustMatrix[1] = pCIDFont->CIDTransformToFloat(pTransform[1]); charpos.m_AdjustMatrix[3] = pCIDFont->CIDTransformToFloat(pTransform[3]); charpos.m_OriginX += pCIDFont->CIDTransformToFloat(pTransform[4]) * FontSize; charpos.m_OriginY += pCIDFont->CIDTransformToFloat(pTransform[5]) * FontSize; charpos.m_bGlyphAdjust = TRUE; } } } // static FX_BOOL CPDF_TextRenderer::DrawTextPath(CFX_RenderDevice* pDevice, int nChars, uint32_t* pCharCodes, FX_FLOAT* pCharPos, CPDF_Font* pFont, FX_FLOAT font_size, const CFX_Matrix* pText2User, const CFX_Matrix* pUser2Device, const CFX_GraphStateData* pGraphState, FX_ARGB fill_argb, FX_ARGB stroke_argb, CFX_PathData* pClippingPath, int nFlag) { CFX_FontCache* pCache = pFont->m_pDocument ? pFont->m_pDocument->GetRenderData()->GetFontCache() : nullptr; CPDF_CharPosList CharPosList; CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size); if (CharPosList.m_nChars == 0) return TRUE; bool bDraw = true; int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition; uint32_t startIndex = 0; for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition; if (fontPosition == curFontPosition) continue; auto* font = fontPosition == -1 ? &pFont->m_Font : pFont->m_FontFallbacks[fontPosition].get(); if (!pDevice->DrawTextPath( i - startIndex, CharPosList.m_pCharPos + startIndex, font, pCache, font_size, pText2User, pUser2Device, pGraphState, fill_argb, stroke_argb, pClippingPath, nFlag)) { bDraw = false; } fontPosition = curFontPosition; startIndex = i; } auto* font = fontPosition == -1 ? &pFont->m_Font : pFont->m_FontFallbacks[fontPosition].get(); if (!pDevice->DrawTextPath(CharPosList.m_nChars - startIndex, CharPosList.m_pCharPos + startIndex, font, pCache, font_size, pText2User, pUser2Device, pGraphState, fill_argb, stroke_argb, pClippingPath, nFlag)) { bDraw = false; } return bDraw; } // static void CPDF_TextRenderer::DrawTextString(CFX_RenderDevice* pDevice, FX_FLOAT origin_x, FX_FLOAT origin_y, CPDF_Font* pFont, FX_FLOAT font_size, const CFX_Matrix* pMatrix, const CFX_ByteString& str, FX_ARGB fill_argb, FX_ARGB stroke_argb, const CFX_GraphStateData* pGraphState, const CPDF_RenderOptions* pOptions) { if (pFont->IsType3Font()) return; int nChars = pFont->CountChar(str.c_str(), str.GetLength()); if (nChars <= 0) return; int offset = 0; uint32_t* pCharCodes; FX_FLOAT* pCharPos; std::vector codes; std::vector positions; if (nChars == 1) { pCharCodes = reinterpret_cast( pFont->GetNextChar(str.c_str(), str.GetLength(), offset)); pCharPos = nullptr; } else { codes.resize(nChars); positions.resize(nChars - 1); FX_FLOAT cur_pos = 0; for (int i = 0; i < nChars; i++) { codes[i] = pFont->GetNextChar(str.c_str(), str.GetLength(), offset); if (i) positions[i - 1] = cur_pos; cur_pos += pFont->GetCharWidthF(codes[i]) * font_size / 1000; } pCharCodes = codes.data(); pCharPos = positions.data(); } CFX_Matrix matrix; if (pMatrix) matrix = *pMatrix; matrix.e = origin_x; matrix.f = origin_y; if (stroke_argb == 0) { DrawNormalText(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size, &matrix, fill_argb, pOptions); } else { DrawTextPath(pDevice, nChars, pCharCodes, pCharPos, pFont, font_size, &matrix, nullptr, pGraphState, fill_argb, stroke_argb, nullptr, 0); } } // static FX_BOOL CPDF_TextRenderer::DrawNormalText(CFX_RenderDevice* pDevice, int nChars, uint32_t* pCharCodes, FX_FLOAT* pCharPos, CPDF_Font* pFont, FX_FLOAT font_size, const CFX_Matrix* pText2Device, FX_ARGB fill_argb, const CPDF_RenderOptions* pOptions) { CFX_FontCache* pCache = pFont->m_pDocument ? pFont->m_pDocument->GetRenderData()->GetFontCache() : nullptr; CPDF_CharPosList CharPosList; CharPosList.Load(nChars, pCharCodes, pCharPos, pFont, font_size); if (CharPosList.m_nChars == 0) return TRUE; int FXGE_flags = 0; if (pOptions) { uint32_t dwFlags = pOptions->m_Flags; if (dwFlags & RENDER_CLEARTYPE) { FXGE_flags |= FXTEXT_CLEARTYPE; if (dwFlags & RENDER_BGR_STRIPE) { FXGE_flags |= FXTEXT_BGR_STRIPE; } } if (dwFlags & RENDER_NOTEXTSMOOTH) { FXGE_flags |= FXTEXT_NOSMOOTH; } if (dwFlags & RENDER_PRINTGRAPHICTEXT) { FXGE_flags |= FXTEXT_PRINTGRAPHICTEXT; } if (dwFlags & RENDER_NO_NATIVETEXT) { FXGE_flags |= FXTEXT_NO_NATIVETEXT; } if (dwFlags & RENDER_PRINTIMAGETEXT) { FXGE_flags |= FXTEXT_PRINTIMAGETEXT; } } else { FXGE_flags = FXTEXT_CLEARTYPE; } if (pFont->IsCIDFont()) { FXGE_flags |= FXFONT_CIDFONT; } bool bDraw = true; int32_t fontPosition = CharPosList.m_pCharPos[0].m_FallbackFontPosition; uint32_t startIndex = 0; for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { int32_t curFontPosition = CharPosList.m_pCharPos[i].m_FallbackFontPosition; if (fontPosition == curFontPosition) continue; auto* font = fontPosition == -1 ? &pFont->m_Font : pFont->m_FontFallbacks[fontPosition].get(); if (!pDevice->DrawNormalText( i - startIndex, CharPosList.m_pCharPos + startIndex, font, pCache, font_size, pText2Device, fill_argb, FXGE_flags)) { bDraw = false; } fontPosition = curFontPosition; startIndex = i; } auto* font = fontPosition == -1 ? &pFont->m_Font : pFont->m_FontFallbacks[fontPosition].get(); if (!pDevice->DrawNormalText(CharPosList.m_nChars - startIndex, CharPosList.m_pCharPos + startIndex, font, pCache, font_size, pText2Device, fill_argb, FXGE_flags)) { bDraw = false; } return bDraw; } void CPDF_RenderStatus::DrawTextPathWithPattern(const CPDF_TextObject* textobj, const CFX_Matrix* pObj2Device, CPDF_Font* pFont, FX_FLOAT font_size, const CFX_Matrix* pTextMatrix, FX_BOOL bFill, FX_BOOL bStroke) { if (!bStroke) { CPDF_PathObject path; std::vector> pCopy; pCopy.push_back(std::unique_ptr(textobj->Clone())); path.m_bStroke = FALSE; path.m_FillType = FXFILL_WINDING; path.m_ClipPath.AppendTexts(&pCopy); path.m_ColorState = textobj->m_ColorState; path.m_Path.AppendRect(textobj->m_Left, textobj->m_Bottom, textobj->m_Right, textobj->m_Top); path.m_Left = textobj->m_Left; path.m_Bottom = textobj->m_Bottom; path.m_Right = textobj->m_Right; path.m_Top = textobj->m_Top; RenderSingleObject(&path, pObj2Device); return; } CFX_FontCache* pCache; if (pFont->m_pDocument) { pCache = pFont->m_pDocument->GetRenderData()->GetFontCache(); } else { pCache = CFX_GEModule::Get()->GetFontCache(); } CPDF_CharPosList CharPosList; CharPosList.Load(textobj->m_nChars, textobj->m_pCharCodes, textobj->m_pCharPos, pFont, font_size); std::vector faceCaches; std::vector autoFontCaches; faceCaches.push_back(pCache->GetCachedFace(&pFont->m_Font)); autoFontCaches.push_back(CFX_AutoFontCache(pCache, &pFont->m_Font)); for (const auto& font : pFont->m_FontFallbacks) { faceCaches.push_back(pCache->GetCachedFace(font.get())); autoFontCaches.push_back(CFX_AutoFontCache(pCache, font.get())); } for (uint32_t i = 0; i < CharPosList.m_nChars; i++) { FXTEXT_CHARPOS& charpos = CharPosList.m_pCharPos[i]; auto font = charpos.m_FallbackFontPosition == -1 ? &pFont->m_Font : pFont->m_FontFallbacks[charpos.m_FallbackFontPosition].get(); const CFX_PathData* pPath = faceCaches[charpos.m_FallbackFontPosition + 1]->LoadGlyphPath( font, charpos.m_GlyphIndex, charpos.m_FontCharWidth); if (!pPath) { continue; } CPDF_PathObject path; path.m_GraphState = textobj->m_GraphState; path.m_ColorState = textobj->m_ColorState; CFX_Matrix matrix; if (charpos.m_bGlyphAdjust) matrix.Set(charpos.m_AdjustMatrix[0], charpos.m_AdjustMatrix[1], charpos.m_AdjustMatrix[2], charpos.m_AdjustMatrix[3], 0, 0); matrix.Concat(font_size, 0, 0, font_size, charpos.m_OriginX, charpos.m_OriginY); path.m_Path.Append(pPath, &matrix); path.m_Matrix = *pTextMatrix; path.m_bStroke = bStroke; path.m_FillType = bFill ? FXFILL_WINDING : 0; path.CalcBoundingBox(); ProcessPath(&path, pObj2Device); } }