// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/page/cpdf_shadingobject.h" #include "core/fpdfapi/page/cpdf_shadingpattern.h" #include "core/fpdfapi/parser/cpdf_document.h" CPDF_ShadingObject::CPDF_ShadingObject(int32_t content_stream, CPDF_ShadingPattern* pattern, const CFX_Matrix& matrix) : CPDF_PageObject(content_stream), m_pShading(pattern), m_Matrix(matrix) {} CPDF_ShadingObject::~CPDF_ShadingObject() {} CPDF_PageObject::Type CPDF_ShadingObject::GetType() const { return SHADING; } void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { if (m_ClipPath.HasRef()) m_ClipPath.Transform(matrix); m_Matrix.Concat(matrix); if (m_ClipPath.HasRef()) { CalcBoundingBox(); } else { std::tie(m_Left, m_Right, m_Top, m_Bottom) = matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); } } bool CPDF_ShadingObject::IsShading() const { return true; } CPDF_ShadingObject* CPDF_ShadingObject::AsShading() { return this; } const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const { return this; } void CPDF_ShadingObject::CalcBoundingBox() { if (!m_ClipPath.HasRef()) return; CFX_FloatRect rect = m_ClipPath.GetClipBox(); m_Left = rect.left; m_Bottom = rect.bottom; m_Right = rect.right; m_Top = rect.top; }