// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_ #define CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_ #include "core/fxcrt/fx_coordinates.h" #include "core/fxcrt/retain_ptr.h" #include "core/fxcrt/unowned_ptr.h" class CFX_DIBitmap; class CFX_RenderDevice; class CPDF_PageObject; class CPDF_RenderContext; class CPDF_DeviceBuffer { public: CPDF_DeviceBuffer(); ~CPDF_DeviceBuffer(); bool Initialize(CPDF_RenderContext* pContext, CFX_RenderDevice* pDevice, const FX_RECT& rect, const CPDF_PageObject* pObj, int max_dpi); void OutputToDevice(); RetainPtr GetBitmap() const { return m_pBitmap; } const CFX_Matrix* GetMatrix() const { return &m_Matrix; } private: UnownedPtr m_pDevice; UnownedPtr m_pContext; UnownedPtr m_pObject; RetainPtr m_pBitmap; FX_RECT m_Rect; CFX_Matrix m_Matrix; }; #endif // CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_