// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com

#include "core/fxcrt/include/fx_basic.h"

void CFX_UTF8Decoder::Clear() {
  m_Buffer.Clear();
  m_PendingBytes = 0;
}
void CFX_UTF8Decoder::AppendChar(uint32_t ch) {
  m_Buffer.AppendChar((FX_WCHAR)ch);
}
void CFX_UTF8Decoder::Input(uint8_t byte) {
  if (byte < 0x80) {
    m_PendingBytes = 0;
    m_Buffer.AppendChar(byte);
  } else if (byte < 0xc0) {
    if (m_PendingBytes == 0) {
      return;
    }
    m_PendingBytes--;
    m_PendingChar |= (byte & 0x3f) << (m_PendingBytes * 6);
    if (m_PendingBytes == 0) {
      AppendChar(m_PendingChar);
    }
  } else if (byte < 0xe0) {
    m_PendingBytes = 1;
    m_PendingChar = (byte & 0x1f) << 6;
  } else if (byte < 0xf0) {
    m_PendingBytes = 2;
    m_PendingChar = (byte & 0x0f) << 12;
  } else if (byte < 0xf8) {
    m_PendingBytes = 3;
    m_PendingChar = (byte & 0x07) << 18;
  } else if (byte < 0xfc) {
    m_PendingBytes = 4;
    m_PendingChar = (byte & 0x03) << 24;
  } else if (byte < 0xfe) {
    m_PendingBytes = 5;
    m_PendingChar = (byte & 0x01) << 30;
  }
}
void CFX_UTF8Encoder::Input(FX_WCHAR unicode) {
  if ((uint32_t)unicode < 0x80) {
    m_Buffer.AppendChar(unicode);
  } else {
    if ((uint32_t)unicode >= 0x80000000) {
      return;
    }
    int nbytes = 0;
    if ((uint32_t)unicode < 0x800) {
      nbytes = 2;
    } else if ((uint32_t)unicode < 0x10000) {
      nbytes = 3;
    } else if ((uint32_t)unicode < 0x200000) {
      nbytes = 4;
    } else if ((uint32_t)unicode < 0x4000000) {
      nbytes = 5;
    } else {
      nbytes = 6;
    }
    static uint8_t prefix[] = {0xc0, 0xe0, 0xf0, 0xf8, 0xfc};
    int order = 1 << ((nbytes - 1) * 6);
    int code = unicode;
    m_Buffer.AppendChar(prefix[nbytes - 2] | (code / order));
    for (int i = 0; i < nbytes - 1; i++) {
      code = code % order;
      order >>= 6;
      m_Buffer.AppendChar(0x80 | (code / order));
    }
  }
}
CFX_ByteString FX_UTF8Encode(const FX_WCHAR* pwsStr, FX_STRSIZE len) {
  if (len < 0)
    len = FXSYS_wcslen(pwsStr);

  CFX_UTF8Encoder encoder;
  while (len-- > 0)
    encoder.Input(*pwsStr++);

  return CFX_ByteString(encoder.GetResult());
}