// Copyright 2017 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/fxcrt/fx_coordinates.h" #include "testing/gtest/include/gtest/gtest.h" TEST(CFX_Matrix, ReverseIdentity) { CFX_Matrix m; CFX_Matrix rev; m.SetIdentity(); rev.SetReverse(m); EXPECT_FLOAT_EQ(1.0, rev.a); EXPECT_FLOAT_EQ(0.0, rev.b); EXPECT_FLOAT_EQ(0.0, rev.c); EXPECT_FLOAT_EQ(1.0, rev.d); EXPECT_FLOAT_EQ(0.0, rev.e); EXPECT_FLOAT_EQ(0.0, rev.f); CFX_PointF expected(2, 3); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } TEST(CFX_Matrix, Reverse) { float data[6] = {3, 0, 2, 3, 1, 4}; CFX_Matrix m(data); CFX_Matrix rev; rev.SetReverse(m); EXPECT_FLOAT_EQ(0.33333334f, rev.a); EXPECT_FLOAT_EQ(0.0f, rev.b); EXPECT_FLOAT_EQ(-0.22222222f, rev.c); EXPECT_FLOAT_EQ(0.33333334f, rev.d); EXPECT_FLOAT_EQ(0.55555556f, rev.e); EXPECT_FLOAT_EQ(-1.3333334f, rev.f); CFX_PointF expected(2, 3); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } // Note, I think these are a bug and the matrix should be the identity. TEST(CFX_Matrix, ReverseCR702041) { // The determinate is < std::numeric_limits::epsilon() float data[6] = {0.947368443f, -0.108947366f, -0.923076928f, 0.106153846f, 18.0f, 787.929993f}; CFX_Matrix m(data); CFX_Matrix rev; rev.SetReverse(m); EXPECT_FLOAT_EQ(14247728.0f, rev.a); EXPECT_FLOAT_EQ(14622668.0f, rev.b); EXPECT_FLOAT_EQ(1.2389329e+08f, rev.c); EXPECT_FLOAT_EQ(1.2715364e+08f, rev.d); EXPECT_FLOAT_EQ(-9.7875698e+10f, rev.e); EXPECT_FLOAT_EQ(-1.0045138e+11f, rev.f); // Should be 2, 3 CFX_PointF expected(0, 0); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } TEST(CFX_Matrix, ReverseCR714187) { // The determinate is < std::numeric_limits::epsilon() float data[6] = {0.000037f, 0.0f, 0.0f, -0.000037f, 182.413101f, 136.977646f}; CFX_Matrix m(data); CFX_Matrix rev; rev.SetReverse(m); EXPECT_FLOAT_EQ(27027.025f, rev.a); EXPECT_FLOAT_EQ(0.0f, rev.b); EXPECT_FLOAT_EQ(0.0f, rev.c); EXPECT_FLOAT_EQ(-27027.025f, rev.d); EXPECT_FLOAT_EQ(-4930083.5f, rev.e); EXPECT_FLOAT_EQ(3702098.2f, rev.f); // Should be 3 .... CFX_PointF expected(2, 2.75); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); }