// Copyright 2017 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/fxcrt/fx_coordinates.h" #include #include "testing/gtest/include/gtest/gtest.h" TEST(CFX_FloatRect, GetBBox) { CFX_FloatRect rect = CFX_FloatRect::GetBBox(nullptr, 0); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); std::vector data; data.emplace_back(0.0f, 0.0f); rect = CFX_FloatRect::GetBBox(data.data(), 0); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect = CFX_FloatRect::GetBBox(data.data(), data.size()); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); data.emplace_back(2.5f, 6.2f); data.emplace_back(1.5f, 6.2f); rect = CFX_FloatRect::GetBBox(data.data(), 2); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(2.5f, rect.right); EXPECT_FLOAT_EQ(6.2f, rect.top); rect = CFX_FloatRect::GetBBox(data.data(), data.size()); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(2.5f, rect.right); EXPECT_FLOAT_EQ(6.2f, rect.top); data.emplace_back(2.5f, 6.3f); rect = CFX_FloatRect::GetBBox(data.data(), data.size()); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(2.5f, rect.right); EXPECT_FLOAT_EQ(6.3f, rect.top); data.emplace_back(-3.0f, 6.3f); rect = CFX_FloatRect::GetBBox(data.data(), data.size()); EXPECT_FLOAT_EQ(-3.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(2.5f, rect.right); EXPECT_FLOAT_EQ(6.3f, rect.top); data.emplace_back(4.0f, -8.0f); rect = CFX_FloatRect::GetBBox(data.data(), data.size()); EXPECT_FLOAT_EQ(-3.0f, rect.left); EXPECT_FLOAT_EQ(-8.0f, rect.bottom); EXPECT_FLOAT_EQ(4.0f, rect.right); EXPECT_FLOAT_EQ(6.3f, rect.top); } TEST(CFX_FloatRect, Normalize) { CFX_FloatRect rect; rect.Normalize(); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect = CFX_FloatRect(-1.0f, -3.0f, 4.5f, 3.2f); rect.Normalize(); EXPECT_FLOAT_EQ(-1.0f, rect.left); EXPECT_FLOAT_EQ(-3.0f, rect.bottom); EXPECT_FLOAT_EQ(4.5f, rect.right); EXPECT_FLOAT_EQ(3.2f, rect.top); rect.Scale(-1.0f); rect.Normalize(); EXPECT_FLOAT_EQ(-4.5f, rect.left); EXPECT_FLOAT_EQ(-3.2f, rect.bottom); EXPECT_FLOAT_EQ(1.0f, rect.right); EXPECT_FLOAT_EQ(3.0f, rect.top); } TEST(CFX_FloatRect, Scale) { CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f); rect.Scale(1.0f); EXPECT_FLOAT_EQ(-1.0f, rect.left); EXPECT_FLOAT_EQ(-3.0f, rect.bottom); EXPECT_FLOAT_EQ(4.5f, rect.right); EXPECT_FLOAT_EQ(3.2f, rect.top); rect.Scale(0.5f); EXPECT_FLOAT_EQ(-0.5, rect.left); EXPECT_FLOAT_EQ(-1.5, rect.bottom); EXPECT_FLOAT_EQ(2.25f, rect.right); EXPECT_FLOAT_EQ(1.6f, rect.top); rect.Scale(2.0f); EXPECT_FLOAT_EQ(-1.0f, rect.left); EXPECT_FLOAT_EQ(-3.0f, rect.bottom); EXPECT_FLOAT_EQ(4.5f, rect.right); EXPECT_FLOAT_EQ(3.2f, rect.top); rect.Scale(-1.0f); EXPECT_FLOAT_EQ(1.0f, rect.left); EXPECT_FLOAT_EQ(3.0f, rect.bottom); EXPECT_FLOAT_EQ(-4.5f, rect.right); EXPECT_FLOAT_EQ(-3.2f, rect.top); rect.Scale(0.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); } TEST(CFX_FloatRect, ScaleEmpty) { CFX_FloatRect rect; rect.Scale(1.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.Scale(0.5f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.Scale(2.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.Scale(0.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); } TEST(CFX_FloatRect, ScaleFromCenterPoint) { CFX_FloatRect rect(-1.0f, -3.0f, 4.5f, 3.2f); rect.ScaleFromCenterPoint(1.0f); EXPECT_FLOAT_EQ(-1.0f, rect.left); EXPECT_FLOAT_EQ(-3.0f, rect.bottom); EXPECT_FLOAT_EQ(4.5f, rect.right); EXPECT_FLOAT_EQ(3.2f, rect.top); rect.ScaleFromCenterPoint(0.5f); EXPECT_FLOAT_EQ(0.375f, rect.left); EXPECT_FLOAT_EQ(-1.45f, rect.bottom); EXPECT_FLOAT_EQ(3.125f, rect.right); EXPECT_FLOAT_EQ(1.65f, rect.top); rect.ScaleFromCenterPoint(2.0f); EXPECT_FLOAT_EQ(-1.0f, rect.left); EXPECT_FLOAT_EQ(-3.0f, rect.bottom); EXPECT_FLOAT_EQ(4.5f, rect.right); EXPECT_FLOAT_EQ(3.2f, rect.top); rect.ScaleFromCenterPoint(-1.0f); EXPECT_FLOAT_EQ(4.5f, rect.left); EXPECT_FLOAT_EQ(3.2f, rect.bottom); EXPECT_FLOAT_EQ(-1.0f, rect.right); EXPECT_FLOAT_EQ(-3.0f, rect.top); rect.ScaleFromCenterPoint(0.0f); EXPECT_FLOAT_EQ(1.75f, rect.left); EXPECT_NEAR(0.1f, rect.bottom, 0.001f); EXPECT_FLOAT_EQ(1.75f, rect.right); EXPECT_NEAR(0.1f, rect.top, 0.001f); } TEST(CFX_FloatRect, ScaleFromCenterPointEmpty) { CFX_FloatRect rect; rect.ScaleFromCenterPoint(1.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.ScaleFromCenterPoint(0.5f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.ScaleFromCenterPoint(2.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); rect.ScaleFromCenterPoint(0.0f); EXPECT_FLOAT_EQ(0.0f, rect.left); EXPECT_FLOAT_EQ(0.0f, rect.bottom); EXPECT_FLOAT_EQ(0.0f, rect.right); EXPECT_FLOAT_EQ(0.0f, rect.top); } TEST(CFX_Matrix, ReverseIdentity) { CFX_Matrix m; m.SetIdentity(); CFX_Matrix rev = m.GetInverse(); EXPECT_FLOAT_EQ(1.0, rev.a); EXPECT_FLOAT_EQ(0.0, rev.b); EXPECT_FLOAT_EQ(0.0, rev.c); EXPECT_FLOAT_EQ(1.0, rev.d); EXPECT_FLOAT_EQ(0.0, rev.e); EXPECT_FLOAT_EQ(0.0, rev.f); CFX_PointF expected(2, 3); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } TEST(CFX_Matrix, Reverse) { static constexpr float data[6] = {3, 0, 2, 3, 1, 4}; CFX_Matrix m(data); CFX_Matrix rev = m.GetInverse(); EXPECT_FLOAT_EQ(0.33333334f, rev.a); EXPECT_FLOAT_EQ(0.0f, rev.b); EXPECT_FLOAT_EQ(-0.22222222f, rev.c); EXPECT_FLOAT_EQ(0.33333334f, rev.d); EXPECT_FLOAT_EQ(0.55555556f, rev.e); EXPECT_FLOAT_EQ(-1.3333334f, rev.f); CFX_PointF expected(2, 3); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } // Note, I think these are a bug and the matrix should be the identity. TEST(CFX_Matrix, ReverseCR702041) { // The determinate is < std::numeric_limits::epsilon() static constexpr float data[6] = {0.947368443f, -0.108947366f, -0.923076928f, 0.106153846f, 18.0f, 787.929993f}; CFX_Matrix m(data); CFX_Matrix rev = m.GetInverse(); EXPECT_FLOAT_EQ(14247728.0f, rev.a); EXPECT_FLOAT_EQ(14622668.0f, rev.b); EXPECT_FLOAT_EQ(1.2389329e+08f, rev.c); EXPECT_FLOAT_EQ(1.2715364e+08f, rev.d); EXPECT_FLOAT_EQ(-9.7875698e+10f, rev.e); EXPECT_FLOAT_EQ(-1.0045138e+11f, rev.f); // Should be 2, 3 CFX_PointF expected(0, 0); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); } TEST(CFX_Matrix, ReverseCR714187) { // The determinate is < std::numeric_limits::epsilon() static constexpr float data[6] = {0.000037f, 0.0f, 0.0f, -0.000037f, 182.413101f, 136.977646f}; CFX_Matrix m(data); CFX_Matrix rev = m.GetInverse(); EXPECT_FLOAT_EQ(27027.025f, rev.a); EXPECT_FLOAT_EQ(0.0f, rev.b); EXPECT_FLOAT_EQ(0.0f, rev.c); EXPECT_FLOAT_EQ(-27027.025f, rev.d); EXPECT_FLOAT_EQ(-4930083.5f, rev.e); EXPECT_FLOAT_EQ(3702098.2f, rev.f); // Should be 3 .... CFX_PointF expected(2, 2.75); CFX_PointF result = rev.Transform(m.Transform(CFX_PointF(2, 3))); EXPECT_FLOAT_EQ(expected.x, result.x); EXPECT_FLOAT_EQ(expected.y, result.y); }