// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_ #define CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_ #include <map> #include <memory> #include <vector> #include "core/fxcrt/fx_string.h" #include "core/fxge/fx_font.h" class CFPF_SkiaFont; class CFPF_SkiaPathFont; class CFPF_SkiaFontMgr { public: CFPF_SkiaFontMgr(); ~CFPF_SkiaFontMgr(); void LoadSystemFonts(); CFPF_SkiaFont* CreateFont(const ByteStringView& bsFamilyname, uint8_t uCharset, uint32_t dwStyle); bool InitFTLibrary(); FXFT_Face GetFontFace(const ByteStringView& bsFile, int32_t iFaceIndex); private: void ScanPath(const ByteString& path); void ScanFile(const ByteString& file); std::unique_ptr<CFPF_SkiaPathFont> ReportFace(FXFT_Face face, const ByteString& file); bool m_bLoaded = false; FXFT_Library m_FTLibrary = nullptr; std::vector<std::unique_ptr<CFPF_SkiaPathFont>> m_FontFaces; std::map<uint32_t, std::unique_ptr<CFPF_SkiaFont>> m_FamilyFonts; }; #endif // CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_