// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FXGE_APPLE_APPLE_INT_H_ #define CORE_FXGE_APPLE_APPLE_INT_H_ #include "core/fxcrt/fx_system.h" #include "core/fxge/cfx_graphstatedata.h" #include "core/fxge/cfx_pathdata.h" #include "core/fxge/cfx_renderdevice.h" #include "core/fxge/fx_dib.h" #include "core/fxge/ifx_renderdevicedriver.h" #include <Carbon/Carbon.h> class CQuartz2D { public: void* createGraphics(const CFX_RetainPtr<CFX_DIBitmap>& bitmap); void destroyGraphics(void* graphics); void* CreateFont(const uint8_t* pFontData, uint32_t dwFontSize); void DestroyFont(void* pFont); void setGraphicsTextMatrix(void* graphics, CFX_Matrix* matrix); bool drawGraphicsString(void* graphics, void* font, float fontSize, uint16_t* glyphIndices, CGPoint* glyphPositions, int32_t chars, FX_ARGB argb, CFX_Matrix* matrix = nullptr); void saveGraphicsState(void* graphics); void restoreGraphicsState(void* graphics); }; class CApplePlatform { public: CApplePlatform() {} ~CApplePlatform() {} CQuartz2D m_quartz2d; }; #endif // CORE_FXGE_APPLE_APPLE_INT_H_