// Copyright 2017 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxge/cfx_color.h" #include namespace { bool InRange(float comp) { return comp >= 0.0f && comp <= 1.0f; } CFX_Color ConvertCMYK2GRAY(float dC, float dM, float dY, float dK) { if (!InRange(dC) || !InRange(dM) || !InRange(dY) || !InRange(dK)) return CFX_Color(COLORTYPE_GRAY); return CFX_Color( COLORTYPE_GRAY, 1.0f - std::min(1.0f, 0.3f * dC + 0.59f * dM + 0.11f * dY + dK)); } CFX_Color ConvertGRAY2CMYK(float dGray) { if (!InRange(dGray)) return CFX_Color(COLORTYPE_CMYK); return CFX_Color(COLORTYPE_CMYK, 0.0f, 0.0f, 0.0f, 1.0f - dGray); } CFX_Color ConvertGRAY2RGB(float dGray) { if (!InRange(dGray)) return CFX_Color(COLORTYPE_RGB); return CFX_Color(COLORTYPE_RGB, dGray, dGray, dGray); } CFX_Color ConvertRGB2GRAY(float dR, float dG, float dB) { if (!InRange(dR) || !InRange(dG) || !InRange(dB)) return CFX_Color(COLORTYPE_GRAY); return CFX_Color(COLORTYPE_GRAY, 0.3f * dR + 0.59f * dG + 0.11f * dB); } CFX_Color ConvertCMYK2RGB(float dC, float dM, float dY, float dK) { if (!InRange(dC) || !InRange(dM) || !InRange(dY) || !InRange(dK)) return CFX_Color(COLORTYPE_RGB); return CFX_Color(COLORTYPE_RGB, 1.0f - std::min(1.0f, dC + dK), 1.0f - std::min(1.0f, dM + dK), 1.0f - std::min(1.0f, dY + dK)); } CFX_Color ConvertRGB2CMYK(float dR, float dG, float dB) { if (!InRange(dR) || !InRange(dG) || !InRange(dB)) return CFX_Color(COLORTYPE_CMYK); float c = 1.0f - dR; float m = 1.0f - dG; float y = 1.0f - dB; return CFX_Color(COLORTYPE_CMYK, c, m, y, std::min(c, std::min(m, y))); } } // namespace CFX_Color CFX_Color::ConvertColorType(int32_t nConvertColorType) const { if (nColorType == nConvertColorType) return *this; CFX_Color ret; switch (nColorType) { case COLORTYPE_TRANSPARENT: ret = *this; ret.nColorType = COLORTYPE_TRANSPARENT; break; case COLORTYPE_GRAY: switch (nConvertColorType) { case COLORTYPE_RGB: ret = ConvertGRAY2RGB(fColor1); break; case COLORTYPE_CMYK: ret = ConvertGRAY2CMYK(fColor1); break; } break; case COLORTYPE_RGB: switch (nConvertColorType) { case COLORTYPE_GRAY: ret = ConvertRGB2GRAY(fColor1, fColor2, fColor3); break; case COLORTYPE_CMYK: ret = ConvertRGB2CMYK(fColor1, fColor2, fColor3); break; } break; case COLORTYPE_CMYK: switch (nConvertColorType) { case COLORTYPE_GRAY: ret = ConvertCMYK2GRAY(fColor1, fColor2, fColor3, fColor4); break; case COLORTYPE_RGB: ret = ConvertCMYK2RGB(fColor1, fColor2, fColor3, fColor4); break; } break; } return ret; } FX_COLORREF CFX_Color::ToFXColor(int32_t nTransparency) const { CFX_Color ret; switch (nColorType) { case COLORTYPE_TRANSPARENT: { ret = CFX_Color(COLORTYPE_TRANSPARENT, 0, 0, 0, 0); break; } case COLORTYPE_GRAY: { ret = ConvertGRAY2RGB(fColor1); ret.fColor4 = nTransparency; break; } case COLORTYPE_RGB: { ret = CFX_Color(COLORTYPE_RGB, fColor1, fColor2, fColor3); ret.fColor4 = nTransparency; break; } case COLORTYPE_CMYK: { ret = ConvertCMYK2RGB(fColor1, fColor2, fColor3, fColor4); ret.fColor4 = nTransparency; break; } } return ArgbEncode(ret.fColor4, static_cast(ret.fColor1 * 255), static_cast(ret.fColor2 * 255), static_cast(ret.fColor3 * 255)); } CFX_Color CFX_Color::operator-(float fColorSub) const { CFX_Color sRet(nColorType); switch (nColorType) { case COLORTYPE_TRANSPARENT: sRet.nColorType = COLORTYPE_RGB; sRet.fColor1 = std::max(1.0f - fColorSub, 0.0f); sRet.fColor2 = std::max(1.0f - fColorSub, 0.0f); sRet.fColor3 = std::max(1.0f - fColorSub, 0.0f); break; case COLORTYPE_RGB: case COLORTYPE_GRAY: case COLORTYPE_CMYK: sRet.fColor1 = std::max(fColor1 - fColorSub, 0.0f); sRet.fColor2 = std::max(fColor2 - fColorSub, 0.0f); sRet.fColor3 = std::max(fColor3 - fColorSub, 0.0f); sRet.fColor4 = std::max(fColor4 - fColorSub, 0.0f); break; } return sRet; } CFX_Color CFX_Color::operator/(float fColorDivide) const { CFX_Color sRet(nColorType); switch (nColorType) { case COLORTYPE_TRANSPARENT: sRet.nColorType = COLORTYPE_RGB; sRet.fColor1 = 1.0f / fColorDivide; sRet.fColor2 = 1.0f / fColorDivide; sRet.fColor3 = 1.0f / fColorDivide; break; case COLORTYPE_RGB: case COLORTYPE_GRAY: case COLORTYPE_CMYK: sRet = *this; sRet.fColor1 /= fColorDivide; sRet.fColor2 /= fColorDivide; sRet.fColor3 /= fColorDivide; sRet.fColor4 /= fColorDivide; break; } return sRet; }