// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxge/cfx_pathdata.h" #include "core/fxcrt/fx_system.h" #include "third_party/base/numerics/safe_math.h" namespace { void UpdateLineEndPoints(CFX_FloatRect* rect, const CFX_PointF& start_pos, const CFX_PointF& end_pos, float hw) { if (start_pos.x == end_pos.x) { if (start_pos.y == end_pos.y) { rect->UpdateRect(end_pos + CFX_PointF(hw, hw)); rect->UpdateRect(end_pos - CFX_PointF(hw, hw)); return; } float point_y; if (end_pos.y < start_pos.y) point_y = end_pos.y - hw; else point_y = end_pos.y + hw; rect->UpdateRect(CFX_PointF(end_pos.x + hw, point_y)); rect->UpdateRect(CFX_PointF(end_pos.x - hw, point_y)); return; } if (start_pos.y == end_pos.y) { float point_x; if (end_pos.x < start_pos.x) point_x = end_pos.x - hw; else point_x = end_pos.x + hw; rect->UpdateRect(CFX_PointF(point_x, end_pos.y + hw)); rect->UpdateRect(CFX_PointF(point_x, end_pos.y - hw)); return; } CFX_PointF diff = end_pos - start_pos; float ll = FXSYS_sqrt2(diff.x, diff.y); float mx = end_pos.x + hw * diff.x / ll; float my = end_pos.y + hw * diff.y / ll; float dx1 = hw * diff.y / ll; float dy1 = hw * diff.x / ll; rect->UpdateRect(CFX_PointF(mx - dx1, my + dy1)); rect->UpdateRect(CFX_PointF(mx + dx1, my - dy1)); } void UpdateLineJoinPoints(CFX_FloatRect* rect, const CFX_PointF& start_pos, const CFX_PointF& mid_pos, const CFX_PointF& end_pos, float half_width, float miter_limit) { float start_k = 0; float start_c = 0; float end_k = 0; float end_c = 0; float start_len = 0; float start_dc = 0; float end_len = 0; float end_dc = 0; float one_twentieth = 1.0f / 20; bool bStartVert = fabs(start_pos.x - mid_pos.x) < one_twentieth; bool bEndVert = fabs(mid_pos.x - end_pos.x) < one_twentieth; if (bStartVert && bEndVert) { int start_dir = mid_pos.y > start_pos.y ? 1 : -1; float point_y = mid_pos.y + half_width * start_dir; rect->UpdateRect(CFX_PointF(mid_pos.x + half_width, point_y)); rect->UpdateRect(CFX_PointF(mid_pos.x - half_width, point_y)); return; } if (!bStartVert) { CFX_PointF start_to_mid = start_pos - mid_pos; start_k = (mid_pos.y - start_pos.y) / (mid_pos.x - start_pos.x); start_c = mid_pos.y - (start_k * mid_pos.x); start_len = FXSYS_sqrt2(start_to_mid.x, start_to_mid.y); start_dc = static_cast(fabs(half_width * start_len / start_to_mid.x)); } if (!bEndVert) { CFX_PointF end_to_mid = end_pos - mid_pos; end_k = end_to_mid.y / end_to_mid.x; end_c = mid_pos.y - (end_k * mid_pos.x); end_len = FXSYS_sqrt2(end_to_mid.x, end_to_mid.y); end_dc = static_cast(fabs(half_width * end_len / end_to_mid.x)); } if (bStartVert) { CFX_PointF outside(start_pos.x, 0); if (end_pos.x < start_pos.x) outside.x += half_width; else outside.x -= half_width; if (start_pos.y < (end_k * start_pos.x) + end_c) outside.y = (end_k * outside.x) + end_c + end_dc; else outside.y = (end_k * outside.x) + end_c - end_dc; rect->UpdateRect(outside); return; } if (bEndVert) { CFX_PointF outside(end_pos.x, 0); if (start_pos.x < end_pos.x) outside.x += half_width; else outside.x -= half_width; if (end_pos.y < (start_k * end_pos.x) + start_c) outside.y = (start_k * outside.x) + start_c + start_dc; else outside.y = (start_k * outside.x) + start_c - start_dc; rect->UpdateRect(outside); return; } if (fabs(start_k - end_k) < one_twentieth) { int start_dir = mid_pos.x > start_pos.x ? 1 : -1; int end_dir = end_pos.x > mid_pos.x ? 1 : -1; if (start_dir == end_dir) UpdateLineEndPoints(rect, mid_pos, end_pos, half_width); else UpdateLineEndPoints(rect, start_pos, mid_pos, half_width); return; } float start_outside_c = start_c; if (end_pos.y < (start_k * end_pos.x) + start_c) start_outside_c += start_dc; else start_outside_c -= start_dc; float end_outside_c = end_c; if (start_pos.y < (end_k * start_pos.x) + end_c) end_outside_c += end_dc; else end_outside_c -= end_dc; float join_x = (end_outside_c - start_outside_c) / (start_k - end_k); float join_y = start_k * join_x + start_outside_c; rect->UpdateRect(CFX_PointF(join_x, join_y)); } } // namespace FX_PATHPOINT::FX_PATHPOINT() = default; FX_PATHPOINT::FX_PATHPOINT(const CFX_PointF& point, FXPT_TYPE type, bool close) : m_Point(point), m_Type(type), m_CloseFigure(close) {} FX_PATHPOINT::FX_PATHPOINT(const FX_PATHPOINT& other) = default; FX_PATHPOINT::~FX_PATHPOINT() = default; CFX_PathData::CFX_PathData() {} CFX_PathData::~CFX_PathData() {} CFX_PathData::CFX_PathData(const CFX_PathData& src) : m_Points(src.m_Points) {} void CFX_PathData::Clear() { m_Points.clear(); } void CFX_PathData::ClosePath() { if (m_Points.empty()) return; m_Points.back().m_CloseFigure = true; } void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) { if (pSrc->m_Points.empty()) return; size_t cur_size = m_Points.size(); m_Points.insert(m_Points.end(), pSrc->m_Points.begin(), pSrc->m_Points.end()); if (!pMatrix) return; for (size_t i = cur_size; i < m_Points.size(); i++) m_Points[i].m_Point = pMatrix->Transform(m_Points[i].m_Point); } void CFX_PathData::AppendPoint(const CFX_PointF& point, FXPT_TYPE type, bool closeFigure) { m_Points.push_back(FX_PATHPOINT(point, type, closeFigure)); } void CFX_PathData::AppendLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { if (m_Points.empty() || fabs(m_Points.back().m_Point.x - pt1.x) > 0.001 || fabs(m_Points.back().m_Point.y - pt1.y) > 0.001) { AppendPoint(pt1, FXPT_TYPE::MoveTo, false); } AppendPoint(pt2, FXPT_TYPE::LineTo, false); } void CFX_PathData::AppendRect(float left, float bottom, float right, float top) { CFX_PointF left_bottom(left, bottom); CFX_PointF left_top(left, top); CFX_PointF right_top(right, top); CFX_PointF right_bottom(right, bottom); AppendLine(left_bottom, left_top); AppendLine(left_top, right_top); AppendLine(right_top, right_bottom); AppendLine(right_bottom, left_bottom); ClosePath(); } CFX_FloatRect CFX_PathData::GetBoundingBox() const { if (m_Points.empty()) return CFX_FloatRect(); CFX_FloatRect rect; rect.InitRect(m_Points[0].m_Point); for (size_t i = 1; i < m_Points.size(); i++) rect.UpdateRect(m_Points[i].m_Point); return rect; } CFX_FloatRect CFX_PathData::GetBoundingBox(float line_width, float miter_limit) const { CFX_FloatRect rect(100000.0f, 100000.0f, -100000.0f, -100000.0f); size_t iPoint = 0; float half_width = line_width; int iStartPoint = 0; int iEndPoint = 0; int iMiddlePoint = 0; bool bJoin; while (iPoint < m_Points.size()) { if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { if (iPoint + 1 == m_Points.size()) break; iStartPoint = iPoint + 1; iEndPoint = iPoint; bJoin = false; } else { if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::BezierTo)) { rect.UpdateRect(m_Points[iPoint].m_Point); rect.UpdateRect(m_Points[iPoint + 1].m_Point); iPoint += 2; } if (iPoint == m_Points.size() - 1 || m_Points[iPoint + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { iStartPoint = iPoint - 1; iEndPoint = iPoint; bJoin = false; } else { iStartPoint = iPoint - 1; iMiddlePoint = iPoint; iEndPoint = iPoint + 1; bJoin = true; } } CFX_PointF start_pos = m_Points[iStartPoint].m_Point; CFX_PointF end_pos = m_Points[iEndPoint].m_Point; if (bJoin) { CFX_PointF mid_pos = m_Points[iMiddlePoint].m_Point; UpdateLineJoinPoints(&rect, start_pos, mid_pos, end_pos, half_width, miter_limit); } else { UpdateLineEndPoints(&rect, start_pos, end_pos, half_width); } iPoint++; } return rect; } void CFX_PathData::Transform(const CFX_Matrix* pMatrix) { if (!pMatrix) return; for (auto& point : m_Points) point.m_Point = pMatrix->Transform(point.m_Point); } bool CFX_PathData::GetZeroAreaPath(const CFX_Matrix* pMatrix, bool bAdjust, CFX_PathData* NewPath, bool* bThin, bool* setIdentity) const { *setIdentity = false; if (m_Points.size() < 3) return false; if (m_Points.size() == 3 && m_Points[0].m_Type == FXPT_TYPE::MoveTo && m_Points[1].m_Type == FXPT_TYPE::LineTo && m_Points[2].m_Type == FXPT_TYPE::LineTo && m_Points[0].m_Point == m_Points[2].m_Point) { for (size_t i = 0; i < 2; i++) { CFX_PointF point = m_Points[i].m_Point; if (bAdjust) { if (pMatrix) point = pMatrix->Transform(point); point = CFX_PointF(static_cast(point.x) + 0.5f, static_cast(point.y) + 0.5f); } NewPath->AppendPoint( point, i == 0 ? FXPT_TYPE::MoveTo : FXPT_TYPE::LineTo, false); } if (bAdjust && pMatrix) *setIdentity = true; // Note, they both have to be not equal. if (m_Points[0].m_Point.x != m_Points[1].m_Point.x && m_Points[0].m_Point.y != m_Points[1].m_Point.y) { *bThin = true; } return true; } if (((m_Points.size() > 3) && (m_Points.size() % 2))) { int mid = m_Points.size() / 2; bool bZeroArea = false; CFX_PathData t_path; for (int i = 0; i < mid; i++) { if (!(m_Points[mid - i - 1].m_Point == m_Points[mid + i + 1].m_Point && m_Points[mid - i - 1].m_Type != FXPT_TYPE::BezierTo && m_Points[mid + i + 1].m_Type != FXPT_TYPE::BezierTo)) { bZeroArea = true; break; } t_path.AppendPoint(m_Points[mid - i].m_Point, FXPT_TYPE::MoveTo, false); t_path.AppendPoint(m_Points[mid - i - 1].m_Point, FXPT_TYPE::LineTo, false); } if (!bZeroArea) { NewPath->Append(&t_path, nullptr); *bThin = true; return true; } } int startPoint = 0; int next = 0; for (size_t i = 0; i < m_Points.size(); i++) { FXPT_TYPE point_type = m_Points[i].m_Type; if (point_type == FXPT_TYPE::MoveTo) { startPoint = i; } else if (point_type == FXPT_TYPE::LineTo) { next = (i + 1 - startPoint) % (m_Points.size() - startPoint) + startPoint; if (m_Points[next].m_Type != FXPT_TYPE::BezierTo && m_Points[next].m_Type != FXPT_TYPE::MoveTo) { if ((m_Points[i - 1].m_Point.x == m_Points[i].m_Point.x && m_Points[i].m_Point.x == m_Points[next].m_Point.x) && ((m_Points[i].m_Point.y - m_Points[i - 1].m_Point.y) * (m_Points[i].m_Point.y - m_Points[next].m_Point.y) > 0)) { int pre = i; if (fabs(m_Points[i].m_Point.y - m_Points[i - 1].m_Point.y) < fabs(m_Points[i].m_Point.y - m_Points[next].m_Point.y)) { pre--; next--; } NewPath->AppendPoint(m_Points[pre].m_Point, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[next].m_Point, FXPT_TYPE::LineTo, false); } else if ((m_Points[i - 1].m_Point.y == m_Points[i].m_Point.y && m_Points[i].m_Point.y == m_Points[next].m_Point.y) && ((m_Points[i].m_Point.x - m_Points[i - 1].m_Point.x) * (m_Points[i].m_Point.x - m_Points[next].m_Point.x) > 0)) { int pre = i; if (fabs(m_Points[i].m_Point.x - m_Points[i - 1].m_Point.x) < fabs(m_Points[i].m_Point.x - m_Points[next].m_Point.x)) { pre--; next--; } NewPath->AppendPoint(m_Points[pre].m_Point, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[next].m_Point, FXPT_TYPE::LineTo, false); } else if (m_Points[i - 1].m_Type == FXPT_TYPE::MoveTo && m_Points[next].m_Type == FXPT_TYPE::LineTo && m_Points[i - 1].m_Point == m_Points[next].m_Point && m_Points[next].m_CloseFigure) { NewPath->AppendPoint(m_Points[i - 1].m_Point, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[i].m_Point, FXPT_TYPE::LineTo, false); *bThin = true; } } } else if (point_type == FXPT_TYPE::BezierTo) { i += 2; continue; } } size_t new_path_size = NewPath->GetPoints().size(); if (m_Points.size() > 3 && new_path_size > 0) *bThin = true; return new_path_size != 0; } bool CFX_PathData::IsRect() const { if (m_Points.size() != 5 && m_Points.size() != 4) return false; if ((m_Points.size() == 5 && m_Points[0].m_Point != m_Points[4].m_Point) || m_Points[0].m_Point == m_Points[2].m_Point || m_Points[1].m_Point == m_Points[3].m_Point) { return false; } // Note, both x,y have to not equal. if (m_Points[0].m_Point.x != m_Points[3].m_Point.x && m_Points[0].m_Point.y != m_Points[3].m_Point.y) { return false; } for (int i = 1; i < 4; i++) { if (m_Points[i].m_Type != FXPT_TYPE::LineTo) return false; // Note, both x,y have to not equal. if (m_Points[i].m_Point.x != m_Points[i - 1].m_Point.x && m_Points[i].m_Point.y != m_Points[i - 1].m_Point.y) { return false; } } return m_Points.size() == 5 || m_Points[3].m_CloseFigure; } bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix, CFX_FloatRect* pRect) const { if (!pMatrix) { if (!IsRect()) return false; if (pRect) { pRect->left = m_Points[0].m_Point.x; pRect->right = m_Points[2].m_Point.x; pRect->bottom = m_Points[0].m_Point.y; pRect->top = m_Points[2].m_Point.y; pRect->Normalize(); } return true; } if (m_Points.size() != 5 && m_Points.size() != 4) return false; if ((m_Points.size() == 5 && m_Points[0].m_Point != m_Points[4].m_Point) || m_Points[1].m_Point == m_Points[3].m_Point) { return false; } // Note, both x,y not equal. if (m_Points.size() == 4 && m_Points[0].m_Point.x != m_Points[3].m_Point.x && m_Points[0].m_Point.y != m_Points[3].m_Point.y) { return false; } CFX_PointF points[5]; for (size_t i = 0; i < m_Points.size(); i++) { points[i] = pMatrix->Transform(m_Points[i].m_Point); if (i == 0) continue; if (m_Points[i].m_Type != FXPT_TYPE::LineTo) return false; if (points[i].x != points[i - 1].x && points[i].y != points[i - 1].y) return false; } if (pRect) { pRect->left = points[0].x; pRect->right = points[2].x; pRect->bottom = points[0].y; pRect->top = points[2].y; pRect->Normalize(); } return true; }