// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxge/cfx_pathdata.h" #include "core/fxcrt/fx_system.h" #include "third_party/base/numerics/safe_math.h" CFX_PathData::CFX_PathData() : m_PointCount(0), m_AllocCount(0), m_pPoints(nullptr) {} CFX_PathData::~CFX_PathData() { FX_Free(m_pPoints); } void CFX_PathData::SetPointCount(int nPoints) { m_PointCount = nPoints; if (m_AllocCount < nPoints) { FX_Free(m_pPoints); m_pPoints = FX_Alloc(FX_PATHPOINT, nPoints); m_AllocCount = nPoints; } } void CFX_PathData::AllocPointCount(int nPoints) { if (m_AllocCount < nPoints) { FX_PATHPOINT* pNewBuf = FX_Alloc(FX_PATHPOINT, nPoints); if (m_PointCount) { FXSYS_memcpy(pNewBuf, m_pPoints, m_PointCount * sizeof(FX_PATHPOINT)); } FX_Free(m_pPoints); m_pPoints = pNewBuf; m_AllocCount = nPoints; } } CFX_PathData::CFX_PathData(const CFX_PathData& src) { m_PointCount = m_AllocCount = src.m_PointCount; m_pPoints = FX_Alloc(FX_PATHPOINT, src.m_PointCount); FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); } void CFX_PathData::TrimPoints(int nPoints) { if (m_PointCount <= nPoints) { return; } SetPointCount(nPoints); } void CFX_PathData::AddPointCount(int addPoints) { pdfium::base::CheckedNumeric safe_new_count = m_PointCount; safe_new_count += addPoints; int new_count = safe_new_count.ValueOrDie(); AllocPointCount(new_count); m_PointCount = new_count; } void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) { int old_count = m_PointCount; AddPointCount(pSrc->m_PointCount); FXSYS_memcpy(m_pPoints + old_count, pSrc->m_pPoints, pSrc->m_PointCount * sizeof(FX_PATHPOINT)); if (pMatrix) { for (int i = 0; i < pSrc->m_PointCount; i++) { pMatrix->Transform(m_pPoints[old_count + i].m_PointX, m_pPoints[old_count + i].m_PointY); } } } void CFX_PathData::SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag) { ASSERT(index < m_PointCount); m_pPoints[index].m_PointX = x; m_pPoints[index].m_PointY = y; m_pPoints[index].m_Flag = flag; } void CFX_PathData::AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) { int old_count = m_PointCount; AddPointCount(5); FX_PATHPOINT* pPoints = m_pPoints + old_count; pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left; pPoints[2].m_PointX = pPoints[3].m_PointX = right; pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom; pPoints[1].m_PointY = pPoints[2].m_PointY = top; pPoints[0].m_Flag = FXPT_MOVETO; pPoints[1].m_Flag = pPoints[2].m_Flag = pPoints[3].m_Flag = FXPT_LINETO; pPoints[4].m_Flag = FXPT_LINETO | FXPT_CLOSEFIGURE; } CFX_FloatRect CFX_PathData::GetBoundingBox() const { CFX_FloatRect rect; if (m_PointCount) { rect.InitRect(m_pPoints[0].m_PointX, m_pPoints[0].m_PointY); for (int i = 1; i < m_PointCount; i++) { rect.UpdateRect(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); } } return rect; } static void _UpdateLineEndPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOAT start_y, FX_FLOAT end_x, FX_FLOAT end_y, FX_FLOAT hw) { if (start_x == end_x) { if (start_y == end_y) { rect.UpdateRect(end_x + hw, end_y + hw); rect.UpdateRect(end_x - hw, end_y - hw); return; } FX_FLOAT point_y; if (end_y < start_y) { point_y = end_y - hw; } else { point_y = end_y + hw; } rect.UpdateRect(end_x + hw, point_y); rect.UpdateRect(end_x - hw, point_y); return; } if (start_y == end_y) { FX_FLOAT point_x; if (end_x < start_x) { point_x = end_x - hw; } else { point_x = end_x + hw; } rect.UpdateRect(point_x, end_y + hw); rect.UpdateRect(point_x, end_y - hw); return; } FX_FLOAT dx = end_x - start_x; FX_FLOAT dy = end_y - start_y; FX_FLOAT ll = FXSYS_sqrt2(dx, dy); FX_FLOAT mx = end_x + hw * dx / ll; FX_FLOAT my = end_y + hw * dy / ll; FX_FLOAT dx1 = hw * dy / ll; FX_FLOAT dy1 = hw * dx / ll; rect.UpdateRect(mx - dx1, my + dy1); rect.UpdateRect(mx + dx1, my - dy1); } static void _UpdateLineJoinPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOAT start_y, FX_FLOAT middle_x, FX_FLOAT middle_y, FX_FLOAT end_x, FX_FLOAT end_y, FX_FLOAT half_width, FX_FLOAT miter_limit) { FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0, start_dc = 0, end_len = 0, end_dc = 0; bool bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20; bool bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20; if (bStartVert && bEndVert) { int start_dir = middle_y > start_y ? 1 : -1; FX_FLOAT point_y = middle_y + half_width * start_dir; rect.UpdateRect(middle_x + half_width, point_y); rect.UpdateRect(middle_x - half_width, point_y); return; } if (!bStartVert) { start_k = (middle_y - start_y) / (middle_x - start_x); start_c = middle_y - (start_k * middle_x); start_len = FXSYS_sqrt2(start_x - middle_x, start_y - middle_y); start_dc = (FX_FLOAT)FXSYS_fabs(half_width * start_len / (start_x - middle_x)); } if (!bEndVert) { end_k = (end_y - middle_y) / (end_x - middle_x); end_c = middle_y - (end_k * middle_x); end_len = FXSYS_sqrt2(end_x - middle_x, end_y - middle_y); end_dc = (FX_FLOAT)FXSYS_fabs(half_width * end_len / (end_x - middle_x)); } if (bStartVert) { FX_FLOAT outside_x = start_x; if (end_x < start_x) { outside_x += half_width; } else { outside_x -= half_width; } FX_FLOAT outside_y; if (start_y < (end_k * start_x) + end_c) { outside_y = (end_k * outside_x) + end_c + end_dc; } else { outside_y = (end_k * outside_x) + end_c - end_dc; } rect.UpdateRect(outside_x, outside_y); return; } if (bEndVert) { FX_FLOAT outside_x = end_x; if (start_x < end_x) { outside_x += half_width; } else { outside_x -= half_width; } FX_FLOAT outside_y; if (end_y < (start_k * end_x) + start_c) { outside_y = (start_k * outside_x) + start_c + start_dc; } else { outside_y = (start_k * outside_x) + start_c - start_dc; } rect.UpdateRect(outside_x, outside_y); return; } if (FXSYS_fabs(start_k - end_k) < 1.0f / 20) { int start_dir = middle_x > start_x ? 1 : -1; int end_dir = end_x > middle_x ? 1 : -1; if (start_dir == end_dir) { _UpdateLineEndPoints(rect, middle_x, middle_y, end_x, end_y, half_width); } else { _UpdateLineEndPoints(rect, start_x, start_y, middle_x, middle_y, half_width); } return; } FX_FLOAT start_outside_c = start_c; if (end_y < (start_k * end_x) + start_c) { start_outside_c += start_dc; } else { start_outside_c -= start_dc; } FX_FLOAT end_outside_c = end_c; if (start_y < (end_k * start_x) + end_c) { end_outside_c += end_dc; } else { end_outside_c -= end_dc; } FX_FLOAT join_x = (end_outside_c - start_outside_c) / (start_k - end_k); FX_FLOAT join_y = (start_k * join_x) + start_outside_c; rect.UpdateRect(join_x, join_y); } CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const { CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f, -100000 * 1.0f); int iPoint = 0; FX_FLOAT half_width = line_width; int iStartPoint = 0; int iEndPoint = 0; int iMiddlePoint = 0; bool bJoin; while (iPoint < m_PointCount) { if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) { iStartPoint = iPoint + 1; iEndPoint = iPoint; bJoin = false; } else { if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) { rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY); rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX, m_pPoints[iPoint + 1].m_PointY); iPoint += 2; } if (iPoint == m_PointCount - 1 || m_pPoints[iPoint + 1].m_Flag == FXPT_MOVETO) { iStartPoint = iPoint - 1; iEndPoint = iPoint; bJoin = false; } else { iStartPoint = iPoint - 1; iMiddlePoint = iPoint; iEndPoint = iPoint + 1; bJoin = true; } } FX_FLOAT start_x = m_pPoints[iStartPoint].m_PointX; FX_FLOAT start_y = m_pPoints[iStartPoint].m_PointY; FX_FLOAT end_x = m_pPoints[iEndPoint].m_PointX; FX_FLOAT end_y = m_pPoints[iEndPoint].m_PointY; if (bJoin) { FX_FLOAT middle_x = m_pPoints[iMiddlePoint].m_PointX; FX_FLOAT middle_y = m_pPoints[iMiddlePoint].m_PointY; _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, end_x, end_y, half_width, miter_limit); } else { _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_width); } iPoint++; } return rect; } void CFX_PathData::Transform(const CFX_Matrix* pMatrix) { if (!pMatrix) { return; } for (int i = 0; i < m_PointCount; i++) { pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); } } bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, CFX_Matrix* pMatrix, bool& bThin, bool bAdjust) const { if (m_PointCount < 3) { return false; } if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO && (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO && (m_pPoints[2].m_Flag & FXPT_TYPE) == FXPT_LINETO && m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) { NewPath.AddPointCount(2); if (bAdjust) { if (pMatrix) { FX_FLOAT x = m_pPoints[0].m_PointX, y = m_pPoints[0].m_PointY; pMatrix->TransformPoint(x, y); x = (int)x + 0.5f; y = (int)y + 0.5f; NewPath.SetPoint(0, x, y, FXPT_MOVETO); x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY; pMatrix->TransformPoint(x, y); x = (int)x + 0.5f; y = (int)y + 0.5f; NewPath.SetPoint(1, x, y, FXPT_LINETO); pMatrix->SetIdentity(); } else { FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f, y = (int)m_pPoints[0].m_PointY + 0.5f; NewPath.SetPoint(0, x, y, FXPT_MOVETO); x = (int)m_pPoints[1].m_PointX + 0.5f, y = (int)m_pPoints[1].m_PointY + 0.5f; NewPath.SetPoint(1, x, y, FXPT_LINETO); } } else { NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY, FXPT_MOVETO); NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY, FXPT_LINETO); } if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX && m_pPoints[0].m_PointY != m_pPoints[1].m_PointY) { bThin = true; } return true; } if (((m_PointCount > 3) && (m_PointCount % 2))) { int mid = m_PointCount / 2; bool bZeroArea = false; CFX_PathData t_path; for (int i = 0; i < mid; i++) { if (!(m_pPoints[mid - i - 1].m_PointX == m_pPoints[mid + i + 1].m_PointX && m_pPoints[mid - i - 1].m_PointY == m_pPoints[mid + i + 1].m_PointY && ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) { bZeroArea = true; break; } int new_count = t_path.GetPointCount(); t_path.AddPointCount(2); t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX, m_pPoints[mid - i].m_PointY, FXPT_MOVETO); t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX, m_pPoints[mid - i - 1].m_PointY, FXPT_LINETO); } if (!bZeroArea) { NewPath.Append(&t_path, nullptr); bThin = true; return true; } } int stratPoint = 0; int next = 0, i; for (i = 0; i < m_PointCount; i++) { int point_type = m_pPoints[i].m_Flag & FXPT_TYPE; if (point_type == FXPT_MOVETO) { stratPoint = i; } else if (point_type == FXPT_LINETO) { next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoint; if ((m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO && (m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_MOVETO) { if ((m_pPoints[i - 1].m_PointX == m_pPoints[i].m_PointX && m_pPoints[i].m_PointX == m_pPoints[next].m_PointX) && ((m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) * (m_pPoints[i].m_PointY - m_pPoints[next].m_PointY) > 0)) { int pre = i; if (FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) < FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[next].m_PointY)) { pre--; next--; } int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, m_pPoints[pre].m_PointY, FXPT_MOVETO); NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, m_pPoints[next].m_PointY, FXPT_LINETO); } else if ((m_pPoints[i - 1].m_PointY == m_pPoints[i].m_PointY && m_pPoints[i].m_PointY == m_pPoints[next].m_PointY) && ((m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) * (m_pPoints[i].m_PointX - m_pPoints[next].m_PointX) > 0)) { int pre = i; if (FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) < FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[next].m_PointX)) { pre--; next--; } int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, m_pPoints[pre].m_PointY, FXPT_MOVETO); NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, m_pPoints[next].m_PointY, FXPT_LINETO); } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO && (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO && m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX && m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY && m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) { int new_count = NewPath.GetPointCount(); NewPath.AddPointCount(2); NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX, m_pPoints[i - 1].m_PointY, FXPT_MOVETO); NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, FXPT_LINETO); bThin = true; } } } else if (point_type == FXPT_BEZIERTO) { i += 2; continue; } } if (m_PointCount > 3 && NewPath.GetPointCount()) { bThin = true; } if (NewPath.GetPointCount() == 0) { return false; } return true; } bool CFX_PathData::IsRect() const { if (m_PointCount != 5 && m_PointCount != 4) { return false; } if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || (m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) || (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) { return false; } if (m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { return false; } for (int i = 1; i < 4; i++) { if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { return false; } if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX && m_pPoints[i].m_PointY != m_pPoints[i - 1].m_PointY) { return false; } } return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE); } bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix, CFX_FloatRect* pRect) const { if (!pMatrix) { if (!IsRect()) { return false; } if (pRect) { pRect->left = m_pPoints[0].m_PointX; pRect->right = m_pPoints[2].m_PointX; pRect->bottom = m_pPoints[0].m_PointY; pRect->top = m_pPoints[2].m_PointY; pRect->Normalize(); } return true; } if (m_PointCount != 5 && m_PointCount != 4) { return false; } if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) { return false; } if (m_PointCount == 4 && m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { return false; } FX_FLOAT x[5], y[5]; for (int i = 0; i < m_PointCount; i++) { pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i], y[i]); if (i) { if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { return false; } if (x[i] != x[i - 1] && y[i] != y[i - 1]) { return false; } } } if (pRect) { pRect->left = x[0]; pRect->right = x[2]; pRect->bottom = y[0]; pRect->top = y[2]; pRect->Normalize(); } return true; } void CFX_PathData::Copy(const CFX_PathData& src) { SetPointCount(src.m_PointCount); FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); }